Difference between revisions of "Treasure Map"
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− | == | + | {{rtoc}} |
− | ''' | + | == Overview == |
+ | '''{{PAGENAME}}''' is a gameplay mechanic, in which a group of Hunters have a list of targeted mice or items to catch or loot. | ||
− | + | [[#Treasure Hunting|Treasure Hunting]] consists of these steps: | |
+ | *Step 1: open a [[Scroll Case]] | ||
+ | *Step 2a: invite more Hunters to join the map | ||
+ | *Step 2b: catch mice or loot items in the map | ||
+ | *Step 3: claim a [[Treasure Chest]] | ||
− | + | Step 2a and 2b don't need to be done in any order. | |
− | == | + | === Map type === |
− | '' | + | There a '''3''' types of '''Treasure Map''' that the Hunter can work on at the same time: |
+ | *[[#Non-event Treasure Maps|Non-event Treasure Maps]] | ||
+ | *[[#Event Treasure Maps|Event Treasure Maps]] | ||
+ | *[[#Wanted Posters|Wanted Posters]] | ||
− | + | === Treasure Hunting === | |
+ | To work on a '''Treasure Map''', the Hunter first needs to join one by either: | ||
+ | *Opening a [[Scroll Case]] | ||
+ | *Accept the map invite | ||
− | + | In a '''Treasure Map''', a designated Hunter has the map '''ownership'''. | |
− | + | *This is by default granted to the Hunter who opens the [[Scroll Case]], but can be transferred to any other Hunter in the map. | |
+ | *If the Hunter with ownership leaves the map, the ownership is automatically transfer to a random remaining Hunter. | ||
− | + | Each map has a list of mice (or a list of items if the map is a Scavenger Hunt). | |
− | + | *Each time the Hunter catch a mouse on the list, that mouse drops a [[Treasure Map Clue]] and it gets marked as caught (and no longer drop map clue after that). Each time the Hunter loot an item on the list, the mouse drops a [[Scavenger Hunt Hint]] and it gets marked as looted (and no longer drop hunt hint after that). | |
+ | *Once all the mice (or items) are cleared, the map is marked as completed. | ||
+ | **Each Hunter in the map can claim a [[Treasure Chest]]. | ||
+ | ***It can either be a '''Common Chest''' or a '''Rare Chest''' depending on whether the map is a '''Rare''' map. Rare chests contain better rewards. | ||
+ | **Invites cannot be sent once the map is completed. | ||
− | + | Each map is a '''Common''' map by default. Using a [[Rare Map Dust]] on the map makes it a '''Rare''' map. | |
− | + | *This can be done by any Hunter in the map. | |
− | === | + | ==== Journal Entries ==== |
− | + | Joining a treasure map creates an entry in the [[Hunter's Journal]]. | |
+ | *'''Treasure Map''' | ||
+ | ::''I have joined in on a treasure hunt! I should help catch the mice required to find the treasure chest!'' | ||
+ | *'''Wanted Poster''' | ||
+ | ::''I have joined in on a Wanted Poster hunt! I should help catch the lawless mice to earn that Bounty Reward!'' | ||
+ | :*Catching mice on '''Wanted Posters''' create entries in the [[Hunter's Journal]] | ||
+ | :::''I've caught a member of the gang! Only '''X''' remain until I can smoke out the ringleader!'' | ||
+ | :::''I've caught the crew and have found where the ringleader is hiding out! I should hunt him down to receive my Bounty Reward!'' | ||
− | + | Completing a map creates an entry in the [[Hunter's Journal]] | |
− | + | *'''Treasure Map''' | |
+ | ::''I successfully completed a '''[Map Name]''' Treasure Map! Everyone who helped has been rewarded with one '''[Map Name]''' Treasure Chest each!'' | ||
+ | ::''I should claim my reward now! '' | ||
+ | ::'''''[Hunter Name]''' caught '''[Mouse Name]''', ending the treasure hunt!'' | ||
+ | ::''View Map Summary'' | ||
+ | *'''Wanted Poster''' | ||
+ | ::''I successfully completed a Wanted Poster: '''[Gang Name]'''! The Marshall granted us our '''Bounty Reward''' for turning in this lawless gang of the Wild Bunch. Time to find another '''Wanted Poster'''!'' | ||
+ | ::''I should claim my reward now!'' | ||
+ | ::'''''[Hunter Name]''' caught '''[Mouse Name]''', ending the treasure hunt!'' | ||
+ | ::''View Map Summary'' | ||
− | + | Leaving a treasure map creates an entry in the [[Hunter's Journal]]. | |
− | + | *'''Treasure Map''' | |
+ | ::''I left the treasure hunt.'' | ||
+ | ::''I should hunt and catch a Relic Hunter or visit a Cartographer to obtain a new Treasure Map!'' | ||
− | === | + | === Consolation Mode === |
− | '' | + | '''Rainbow Treasure Maps''' and [[#Event Treasure Maps|Event Treasure Maps]] introduced after the beginning of '''Relic Hunter Season 3''' may be cashed out before completion when the map owner chooses to activate '''Consolation Mode'''. |
− | |||
− | + | Activating '''Consolation Mode''' rewards the map owner with a consolation prize based on the completion level of the map. Hunters remaining on the map may then choose to also accept the consolation reward or attempt to complete the map and earn the treasure chest. | |
− | |||
− | ==Images== | + | [[Rare Map Dust]] will '''not''' be returned, but dusted maps that are cashed out will have higher consolation rewards. |
+ | |||
+ | Invites to the map can no longer be sent or accepted once the map is in '''Consolation Mode'''. | ||
+ | |||
+ | == Treasure Map interface == | ||
+ | The interface has 4 tabs: | ||
+ | *Active Maps: This tab shows the Hunter's currently active maps' information, including: | ||
+ | **[[Treasure Chest]] preview and a button to use [[Rare Map Dust]] on the map | ||
+ | **Map mice: | ||
+ | ***Caught mice and remaining mice, divided by [[location]] | ||
+ | **Map hunters: | ||
+ | ***Map hunters' statuses | ||
+ | ***A button to send invites | ||
+ | ***A button to change map settings and list map to friends, team, or public | ||
+ | ***A link to the map | ||
+ | **A button to leave the map | ||
+ | **Map corkboard | ||
+ | *Community: This tab has 2 sub-tabs: | ||
+ | **My Invites: This sub-tab shows the map invites that the Hunter currently has, as well as [[Treasure Map Clue]] scoreboards. | ||
+ | **Community Map Listings: This sub-tab shows the the lists of community maps. | ||
+ | *Map Scrolls: This tab lets the Hunter browse and open [[Scroll Case]]s in their inventory. | ||
+ | *Scroll Shop: This tab lets the Hunter browse and buy all [[Scroll Case]]s available in [[Cartographer]]s. | ||
+ | |||
+ | On the bottom of the interface, it also shows the Hunter's: | ||
+ | *Total [[Treasure Map Clue]] found | ||
+ | *Total map dusted | ||
+ | *Inventory of [[Ancient Relic]] | ||
+ | *Inventory of [[Rare Map Dust]] | ||
+ | |||
+ | == Treasure Maps == | ||
+ | === Non-event Treasure Maps === | ||
+ | These maps require catching non-event mice. | ||
+ | |||
+ | ==== Area-specific Treasure Maps ==== | ||
+ | {{Treasure Map/Area-specific Treasure Maps}} | ||
+ | |||
+ | ==== Other non-event Treasure Maps ==== | ||
+ | {{Treasure Map/Other non-event Treasure Maps}} | ||
+ | |||
+ | === Event Treasure Maps === | ||
+ | These maps require catching [[Event Mice]]. | ||
+ | |||
+ | Most of them are available for all [[rank]]s. | ||
+ | |||
+ | ==== Redeemable Event Treasure Maps ==== | ||
+ | {{Treasure Map/Redeemable Event Treasure Maps}} | ||
+ | |||
+ | ==== Irredeemable Event Treasure Maps ==== | ||
+ | {{Treasure Map/Irredeemable Event Treasure Maps}} | ||
+ | |||
+ | === Wanted Posters === | ||
+ | {{Treasure Map/Wanted Posters}} | ||
+ | |||
+ | == History and Trivia == | ||
+ | *'''29 August 2012:''' '''{{PAGENAME}}''' mechanic was introduced. | ||
+ | *'''23 June 2015:''' The '''Treasure Map''' system was overhauled. [[#Area-specific Treasure Maps|Area-specific Treasure Maps]] were introduced along with a new map user interface. | ||
+ | *'''28 August 2018:''' The Hunter could now be on a '''Wanted Poster''', '''Treasure Map/Scavenger Hunt''', and an event-themed map at the same time, as well as other changes. | ||
+ | *'''9 November 2021:''' Relic Hunter season 9 updates: | ||
+ | **[[Elite Treasure Chest]] and [[Elite Slayer Treasure Chest]] had the number of mice reduced from 45 to 40. | ||
+ | **[[Elite Slayer Treasure Chest]]' aura duration was increased from 15 days to 21 days. | ||
+ | *'''November 2021:''' Toxic Spill Treasure Map and Treasure Chests got names updated. | ||
+ | |||
+ | == Images == | ||
+ | *[http://i622.photobucket.com/albums/tt301/s18067/TreasureMap.gif Common Regular Treasure Map] | ||
*[http://i622.photobucket.com/albums/tt301/s18067/HalloweenTreasureMap.gif Common Halloween Treasure Map] | *[http://i622.photobucket.com/albums/tt301/s18067/HalloweenTreasureMap.gif Common Halloween Treasure Map] | ||
− | |||
*[http://i622.photobucket.com/albums/tt301/s18067/RareHalloweenTreasureMap.gif Rare Halloween Treasure Map] | *[http://i622.photobucket.com/albums/tt301/s18067/RareHalloweenTreasureMap.gif Rare Halloween Treasure Map] | ||
+ | *[{{MHdomain}}/images/ui/treasure_maps/wanted_poster_common.png Wanted Poster] | ||
+ | *[{{MHdomain}}/images/ui/treasure_maps/wanted_poster_rare.png Rare Wanted Poster] | ||
+ | |||
+ | [[Category:Gameplay]] |
Latest revision as of 08:53, 24 March 2024
Overview
Treasure Map is a gameplay mechanic, in which a group of Hunters have a list of targeted mice or items to catch or loot.
Treasure Hunting consists of these steps:
- Step 1: open a Scroll Case
- Step 2a: invite more Hunters to join the map
- Step 2b: catch mice or loot items in the map
- Step 3: claim a Treasure Chest
Step 2a and 2b don't need to be done in any order.
Map type
There a 3 types of Treasure Map that the Hunter can work on at the same time:
Treasure Hunting
To work on a Treasure Map, the Hunter first needs to join one by either:
- Opening a Scroll Case
- Accept the map invite
In a Treasure Map, a designated Hunter has the map ownership.
- This is by default granted to the Hunter who opens the Scroll Case, but can be transferred to any other Hunter in the map.
- If the Hunter with ownership leaves the map, the ownership is automatically transfer to a random remaining Hunter.
Each map has a list of mice (or a list of items if the map is a Scavenger Hunt).
- Each time the Hunter catch a mouse on the list, that mouse drops a Treasure Map Clue and it gets marked as caught (and no longer drop map clue after that). Each time the Hunter loot an item on the list, the mouse drops a Scavenger Hunt Hint and it gets marked as looted (and no longer drop hunt hint after that).
- Once all the mice (or items) are cleared, the map is marked as completed.
- Each Hunter in the map can claim a Treasure Chest.
- It can either be a Common Chest or a Rare Chest depending on whether the map is a Rare map. Rare chests contain better rewards.
- Invites cannot be sent once the map is completed.
- Each Hunter in the map can claim a Treasure Chest.
Each map is a Common map by default. Using a Rare Map Dust on the map makes it a Rare map.
- This can be done by any Hunter in the map.
Journal Entries
Joining a treasure map creates an entry in the Hunter's Journal.
- Treasure Map
- I have joined in on a treasure hunt! I should help catch the mice required to find the treasure chest!
- Wanted Poster
- I have joined in on a Wanted Poster hunt! I should help catch the lawless mice to earn that Bounty Reward!
- Catching mice on Wanted Posters create entries in the Hunter's Journal
- I've caught a member of the gang! Only X remain until I can smoke out the ringleader!
- I've caught the crew and have found where the ringleader is hiding out! I should hunt him down to receive my Bounty Reward!
Completing a map creates an entry in the Hunter's Journal
- Treasure Map
- I successfully completed a [Map Name] Treasure Map! Everyone who helped has been rewarded with one [Map Name] Treasure Chest each!
- I should claim my reward now!
- [Hunter Name] caught [Mouse Name], ending the treasure hunt!
- View Map Summary
- Wanted Poster
- I successfully completed a Wanted Poster: [Gang Name]! The Marshall granted us our Bounty Reward for turning in this lawless gang of the Wild Bunch. Time to find another Wanted Poster!
- I should claim my reward now!
- [Hunter Name] caught [Mouse Name], ending the treasure hunt!
- View Map Summary
Leaving a treasure map creates an entry in the Hunter's Journal.
- Treasure Map
- I left the treasure hunt.
- I should hunt and catch a Relic Hunter or visit a Cartographer to obtain a new Treasure Map!
Consolation Mode
Rainbow Treasure Maps and Event Treasure Maps introduced after the beginning of Relic Hunter Season 3 may be cashed out before completion when the map owner chooses to activate Consolation Mode.
Activating Consolation Mode rewards the map owner with a consolation prize based on the completion level of the map. Hunters remaining on the map may then choose to also accept the consolation reward or attempt to complete the map and earn the treasure chest.
Rare Map Dust will not be returned, but dusted maps that are cashed out will have higher consolation rewards.
Invites to the map can no longer be sent or accepted once the map is in Consolation Mode.
Treasure Map interface
The interface has 4 tabs:
- Active Maps: This tab shows the Hunter's currently active maps' information, including:
- Treasure Chest preview and a button to use Rare Map Dust on the map
- Map mice:
- Caught mice and remaining mice, divided by location
- Map hunters:
- Map hunters' statuses
- A button to send invites
- A button to change map settings and list map to friends, team, or public
- A link to the map
- A button to leave the map
- Map corkboard
- Community: This tab has 2 sub-tabs:
- My Invites: This sub-tab shows the map invites that the Hunter currently has, as well as Treasure Map Clue scoreboards.
- Community Map Listings: This sub-tab shows the the lists of community maps.
- Map Scrolls: This tab lets the Hunter browse and open Scroll Cases in their inventory.
- Scroll Shop: This tab lets the Hunter browse and buy all Scroll Cases available in Cartographers.
On the bottom of the interface, it also shows the Hunter's:
- Total Treasure Map Clue found
- Total map dusted
- Inventory of Ancient Relic
- Inventory of Rare Map Dust
Treasure Maps
Non-event Treasure Maps
These maps require catching non-event mice.
Area-specific Treasure Maps
These maps are found in Scroll Cases obtained from Cartographers in exchange for Ancient Relics.
Each of these maps requires hunting mice available in a specific set of locations.
Other non-event Treasure Maps
Each of these maps requires hunting non-event mice across multiple locations.
Event Treasure Maps
These maps require catching Event Mice.
Most of them are available for all ranks.
Redeemable Event Treasure Maps
After the start of Season 3, all new event maps can be redeemed if they remain unfinished at the end of the event.
Redemption will reward all participants with gold, points, and other items, based on how much progress has been made on completing the map.
Redemption will not return Rare Map Dust to the Hunter who upgraded the map but will increase the consolation rewards.
Hunters must have found at least one mouse on the map to be able to redeem it.
Only the Map Captain may activate the Consolation Mode, which will prevent any invites from being sent or claimed.
Each remaining Hunter will be able to choose between claiming the consolation reward or attempting to complete the map and receive the reward chest.
Irredeemable Event Treasure Maps
These maps cannot be redeemed if incomplete after an event ends.
Wanted Posters
These maps require hunting mice in Claw Shot City.
History and Trivia
- 29 August 2012: Treasure Map mechanic was introduced.
- 23 June 2015: The Treasure Map system was overhauled. Area-specific Treasure Maps were introduced along with a new map user interface.
- 28 August 2018: The Hunter could now be on a Wanted Poster, Treasure Map/Scavenger Hunt, and an event-themed map at the same time, as well as other changes.
- 9 November 2021: Relic Hunter season 9 updates:
- Elite Treasure Chest and Elite Slayer Treasure Chest had the number of mice reduced from 45 to 40.
- Elite Slayer Treasure Chest' aura duration was increased from 15 days to 21 days.
- November 2021: Toxic Spill Treasure Map and Treasure Chests got names updated.