Difference between revisions of "Zokor"
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The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again. | The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again. | ||
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+ | == Hunting Strategy == | ||
+ | ===Hunting tips by [[Larry]]=== | ||
+ | Long lost behind the Labyrinth lies the city of Zokor. | ||
+ | |||
+ | Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers. | ||
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+ | Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known. | ||
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+ | The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out. | ||
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+ | As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth. | ||
+ | |||
+ | You made it this far, don't let them stop you now! | ||
{{location}} | {{location}} |
Revision as of 21:47, 17 September 2015
Content on this page may be incomplete or change rapidly as more information becomes available.
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.
Description and Requirments
Zokor is a location in the Hollow Heights region requiring a minimum rank of Duke or Duchess to enter. It also requires the purchase of the Labyrinth Key from the Fungal Cavern Cartographer. It cannot be accessed normally, as the only entry is first through the Labyrinth.
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.
Hunting Strategy
Hunting tips by Larry
Long lost behind the Labyrinth lies the city of Zokor.
Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.
Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.
The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.
As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.
You made it this far, don't let them stop you now!