Burroughs

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Revision as of 20:35, 17 May 2010 by M. (talk | contribs) (_past tense +Lab Map also from JoD mice)

The Burroughs region are outlying areas to the north of Gnawnia. The region is still under control of the King and comprises four areas:

The original purpose of the Laboratory was to research the minor mouse problem Gnawnia was having. A few less than ethical experiments soon gave rise to new breeds of mice altogether. Now overrun with the very mice it spawned, few hunters dare to step foot on its grounds.
A map (dropped by a Ninja in the Mountain) is required to go to the first location of the Burroughs.
The same map piece was available for 20,000 gold at the Festive Gift Shoppe.
The map piece can also be obtained by the 6 original breeds of Jungle of Dread.
When the mice of the Burroughs overran the laboratory, the resourceful scientists created a fortified subterranean city. Unfortunately their creations proved to be just as resourceful and soon infiltrated the city.
In order to enter Digby the key must be collected from a Dwarf in the Laboratory.
The scientists of the nearby Laboratory would often come to the Mousoleum to harvest 'spare parts' for their various creations. This grim hunting location is now haunted by spirits of slain mice. The mice of this location seem almost unable to resist radioactive cheese.
A hunter must own the Tattered Mousoleum Map (from a Zombie in the Laboratory) to hunt here.
The organizers of the Bazaar used to travel abroad with a merchant companion named Ronza. During their visit to the Burroughs region these quirky folk felt right at home, so much so that they decided to stay! Their newly constructed shops are now known across the Kingdom for their strange inventory.
To gain access to the Bazaar a hunter needs the ticket which is dropped in the Training Grounds.

Another area, Ronza's Traveling Shoppe, has been known to appear occasionally.

To move to a new area within the game, click on the TRAVEL button. The map will show all your discovered areas, as well as any travel costs or special considerations of note in a specific area. It will also show the minimum rank required to hunt in that area.

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot