Zugzwang's Tower

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Revision as of 00:14, 27 August 2010 by M. (talk | contribs) (Zugzwang's Tower Mice: filled in all 13 mice with stats according to in-game adversaries page)

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Description and Requirements

Zugzwang's Tower is a location in the Rodentia region requiring a minimum rank of Lord or Lady and the Zugzwang's Tower Key to enter.

Shops

Zugzwang's Tower Mice

Mouse Points Gold Mouse Group Loot
Technic Pawn 7,200 1,090 Wizard's Pieces
Mystic Pawn 8,800 890 Wizard's Pieces
Technic Knight 15,590 1,980 Wizard's Pieces
Mystic Knight 19,060 1,620 Wizard's Pieces
Technic Bishop 33,265 1,100 Wizard's Pieces
Mystic Bishop 40,655 900 Wizard's Pieces
Technic Rook 59,400 2,785 Wizard's Pieces
Mystic Rook 72,600 2,277 Wizard's Pieces
Technic Queen 66,240 17,080 Wizard's Pieces
Mystic Queen 80,960 13,970 Wizard's Pieces
Technic King 80,730 10,470 Wizard's Pieces
Mystic King 98,670 8,560 Wizard's Pieces
Chess Master 119,600 19,000 Wizard's Pieces

Hunting Strategy

Cheese Usage

Hunting Tips by Larry

Greetings, Mousehunter!

I hope you've got your Tower Amplifier charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.

Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.

Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!

Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Make sure you don't leave the Tower before you catch a King, or drain your Amplifier. If you do, your progress, and your Amplifier will be set back to zero.

If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot