Difference between revisions of "Traps"
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! align=left | [[Warpath Archer Charm]] <sup>S</sup> | ! align=left | [[Warpath Archer Charm]] <sup>S</sup> | ||
− | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || | + | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 350<br\>[[Ionized Salt]] || [[Encounter]] [[Fiery Warpath|The Marching Flame]] Archer unit |
| align="left" | increased encounter of Archer unit || | | align="left" | increased encounter of Archer unit || | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
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! align=left | [[Warpath Scout Charm]] <sup>S</sup> | ! align=left | [[Warpath Scout Charm]] <sup>S</sup> | ||
− | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || | + | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 350<br\>[[Ionized Salt]] || [[Encounter]] [[Fiery Warpath|The Marching Flame]] Scout unit |
| align="left" | increased encounter of Scout unit || | | align="left" | increased encounter of Scout unit || | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
! align=left | [[Warpath Warrior Charm]] <sup>S</sup> | ! align=left | [[Warpath Warrior Charm]] <sup>S</sup> | ||
− | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || | + | | 0 || 0% || 0% || 0 || {{sort effect:No Effect}} || 350<br\>[[Ionized Salt]] || [[Encounter]] [[Fiery Warpath|The Marching Flame]] Warrior unit |
| align="left" | increased encounter of Warrior unit || | | align="left" | increased encounter of Warrior unit || | ||
|} | |} |
Revision as of 05:12, 16 April 2011
Overview
A trap consists of two compulsory elements - one weapon plus one base. In addition, charms, which enhance certain features of a trap, can optionally be armed by hunters ranked Journeyman and above.
Along with cheese, traps are absolutely essential for catching mice. (In fact, unlike cheese that can run out, it is impossible not to have a trap.) The term trap is sometimes used interchangeably with weapon, although in the strictest sense that is not correct.
The weapon is the part of the trap that does the actual catching of the mice and is arguably the much more important part of the trap as it contributes the majority of the power to the setup. The base is the part upon which the trap rests and which holds the cheese. Each part of the trap, weapon and base, has its own characteristics (described below) that will affect a hunter's success when used in certain areas, against certain mice, and so on, and it is not always the most powerful combination that is most appropriate in every situation. All factors must be taken into consideration to design a trap that meets the individual hunter's goals.
Traps are available at all Trapsmiths. Every new hunter is given a choice between one of two weapons (Tacky Glue Trap or High Tension Spring) plus a Wooden Base. As hunters capture more mice and get more gold and experience, they can (and should) upgrade their traps with better components to increase their success in catching more powerful mice.
Charms were invented by Moustachio the Charmer and introduced during Ronza's January 2011 visit. Charms are optional but helpful additions to trap setups, adding unique boosts that can tweak a trap's effectiveness in a given region or even against a specific mouse. Unlike weapons and bases, charms are consumable; each charm has its own unique properties, but most are consumed upon encountering a mouse. Charms can be obtained in any of five ways (not all charms are available via all methods):
- Purchased in Moustachio's Charm Shoppe in the Mountain
- Crafted using orbs
- Purchased from the Marketplace
- Obtained as loot during special events
- Transferred from a friend using the Give To Friends option
Additionally, hunters need at least one Charm Conduit to use charms.
A hunter's weapons, bases and charms appear in the Traps Inventory tab. A hunter can select which trap component is armed from the inventory page, from the primary Camp page, and also from a Trapsmith / Charm Shoppe just after purchasing a trap component. Additionally, each Hunter's Profile includes a status of how many trap components a hunter owns, split into lists of weapons and bases (charms are not displayed here) on the Items tab.
A Charm can be disarmed by clicking on the icon of the charm to bring up the charm selector page. Click on another charm to switch charms or to the currently equipped charm to disable the use of charms.
Trap Attributes
Component stats
- The overall strength of the component. Traps with higher power are more likely to catch mice.
- Mice have specific weaknesses to certain Power Types. Using the appropriate weapon in the appropriate area is a critical part of any hunter’s strategy.
- The power bonus of both weapon and base are added together and then applied to the total power of the trap, increasing its power.
- The attraction bonus boosts the attraction power of the bait being used increasing the odds of a mouse approaching a hunter’s trap.
- Some components are designed to offer small chances of catching a mouse regardless of the mouse’s strength. It is not uncommon for lucky traps to grant hunters the ability to catch mice that seem far too powerful for their trap. Luck also increases the chance of a mouse dropping loot when caught.
- Any time a mouse is not attracted to a trap during a hunt there is a chance for the cheese to turn stale. Some components are built using harmful chemicals that increase the odds of spoiling bait. Traps with a fresh cheese effect help reduce the likelihood of cheese turning stale.
Bases
Shown below is a table with the statistics of all bases currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
Base | Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|
Aqua Base | 230 | 0% | 0% | 8 | No Effect | 1,140,000 | 124,900 |
Bacon Base LE | 200 | 0% | 15% | 0 | Extremely Fresh | 60,000 | 70,000 |
Bamboozler Base | 200 | 10% | 5% | 0 | Very Fresh | 900,000 | 90,000 |
Birthday Cake Base E | 175 | 11% | 5% | 0 | No Effect | 0 | 12,350 |
Candy Cane Base E | 300 | 0% | 0% | 8 | Fresh | 110,000 | 90,000 |
Cheesecake Base E | 175 | 3% | 20% | 0 | No Effect | 180,000 | ≥80,000 |
Chocolate Birthday Cake Base E | 175 | 8% | 5% | 1 | No Effect | 0 | 0 |
Dehydration Base C | 225 | 0% | 5% | 4 | Insanely Fresh | Journeyman+ | ≥23,608 |
Explosive Base | 300 | 5% | 5% | 0 | Stale | 22,500 | 29,775 |
Firecracker Base LE | 300 | 5% | 5% | 4 | Stale | 92,000 | 90,000 |
Gingerbread Base E C | 225 | 8% | 0% | 4 | Insanely Fresh | Master+ | ≥0 |
Magma Base LE | 300 | 8% | 5% | 10 | Insanely Stale | 238,200 | 374,700 |
Molten Shrapnel Base C | 300 | 12% | 5% | 8 | Extremely Stale | 18,000,000 | 720,000 |
Monolith Base | 300 | 12% | 0% | 0 | No Effect | 1,200,000 | 0 |
Polar Base LE | 200 | 10% | 0% | 4 | Insanely Fresh | 90,000 | 59,550 |
Runic Base LE S | 200 | 12% | 10% | 5 | No Effect | 264,400 | 580,785 |
Seasonal Base LE S | 300 | 0% | 8% | 6 | No Effect | 214,380 | 412,000 |
Spellbook Base C | 500 | 14% | 5% | 7 | Fresh | 67,750,000 | 1,296,000 |
Stone Base | 150 | 10% | 0% | 0 | Fresh | 5,000 | ≥6,175 |
Tiki Base E C S | 200 | 18% | 5% | 0 | Very Fresh | 14,000,000 | 669,600 |
Tribal Base | 175 | 18% | 2% | 0 | Fresh | 14,000,000 | 499,600 |
Wooden Base | 35 | 0% | 0% | 0 | Very Fresh | 0 | 300 |
Wooden Base with Target | 75 | 0% | 20% | 0 | No Effect | 650 | 1,225 |
- LE Base has the Limited Edition shield, and the base or its components were available only once - during an event or a Ronza visit.
- E Base or its components are available only at specific times - during an event or a Ronza visit.
- C Base can only be obtained through crafting.
- S Base has some special location-specific properties.
Weapons
Please refer to the individual trap pages for additional purchasing information, including trapsmith locations and refund amounts.
Click on the sorting box below a particular attribute to do a quick comparison. To compare weapons having the same attribute value among each other, start sorting with the least significant attribute. For example, sorting by luck, then by power type will show the weapons sorted by luck within power types.
Weapon | Power |
Power Type |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
---|---|---|---|---|---|---|---|---|
2010 Blastoff Trap LE | 2,600 | Tactical | 15% | 0% | 25 | Very Stale | 99,000 | 512,800 |
500 Pound Spiked Crusher | 250 | Physical | 10% | 0% | 1 | No Effect | 2,100 | 3,450 |
Ambrosial Portal | 1,025 | Shadow | 0% | 5% | 0 | Fresh | 182,000 | 140,000 |
Ambush C | 3,000 | Tactical | 5% | 0% | 12 | Fresh | 950,000 | 62,660+ |
Ancient Box Trap C | 4,300 | Forgotten | 10% | 0% | 4 | No Effect | 17,000,000 | 158,175+ |
Ancient Spear Gun C | 3,600 | Hydro | 5% | 10% | 12 | Fresh | 12,000,000 | 824,000+ |
Arcane Blast Trap LE | 3,400 | Arcane | 8% | 0% | 20 | Insanely Fresh | 900,000 | 1,470,000 |
Arcane Capturing Rod Of Never Yielding Mystery C |
3,800 | Arcane | 12% | 0% | 18 | Insanely Stale | 3,393,600 | 949,050+ |
Birthday Candle Kaboom E | 2,400 | Physical | 30% | 20% | 14 | Very Stale | 91,000 | 289,000 |
Blackstone Pass Trap C S | 3,000 | Tactical | 15% | 0% | 12 | Very Fresh | 58,000,000 | 1,100,000 |
Bottomless Grave | 1,500 | Shadow | 0% | 0% | 5 | No Effect | 728,000 | 673,630 |
Cackle Lantern Trap LE C S | 2,200 | Shadow | 5% | 10% | 12 | Extremely Stale | 29,000,000 | 2,224,000+ |
Christmas Cracker Trap LE C | 3,000 | Physical | 15% | 5% | 24 | Very Fresh | 0 | 0 |
Chrome DeathBot LE | 2,800 | Physical | 20% | 15% | 30 | Very Stale | 136,500 | 512,800 |
Chrome DrillBot LE | 3,900 | Physical | 20% | 0% | 26 | Insanely Stale | 544,000 | 897,400 |
Chrome Nannybot LE C | 1,200 | Shadow | 5% | 5% | 6 | Fresh | Master+ | ≤508,000 |
Clockapult of Time | 2,275 | Shadow | 10% | 5% | 10 | Extremely Fresh | 20,000,000 | 2,700,000 |
Clockapult of Winter Past E C | 2,275 | Shadow | 10% | 5% | 10 | Extremely Fresh | 20,000,000 | 2,700,000 |
Digby DrillBot | 3,200 | Physical | 18% | 0% | 5 | No Effect | 409,500 | 0+ |
Double Diamond Adventure LE C | 3,500 | Hydro | 0% | 5% | 18 | Insanely Fresh | 6,400,000 | 1,090,000 |
Explosive Toboggan Ride LE | 2,700 | Hydro | 14% | 3% | 16 | Extremely Fresh | 160,000 | 10,000 |
Enraged RhinoBot C | 5,900 | Physical | 10% | 0% | 20 | Insanely Stale | 17,000,000 | 1,344,340+ |
Fluffy DeathBot C | 2,400 | Physical | 15% | 10% | 2 | Stale | 91,000 | 256,400 |
Giant Speaker LE | 2,850 | Tactical | 5% | 5% | 22 | No Effect | 91,000 | 612,800 |
Gingerbread House Surprise E C | 2,200 | Tactical | 10% | 10% | 8 | Template:Sort effect:Über Fresh | Master+ | ≤94,500 |
Gorgon Trap | 2,000 | Shadow | 5% | 5% | 7 | Very Stale | 7,500,000 | 989,000 |
Grungy DeathBot C | 2,400 | Physical | 15% | 10% | 2 | Stale | 91,000 | 256,400 |
Harpoon Gun | 3,000 | Hydro | 7% | 0% | 0 | Stale | 3,384,000 | 664,000+ |
Heat Bath C | 4,000 | Hydro | 5% | 0% | 14 | Stale | 24,800,000 | 1,328,000 |
High Tension Spring | 75 | Physical | 5% | 20% | 2 | No Effect | 0 | 600 |
HitGrab Horsey LE | 550 | Physical | 2% | 0% | 20 | Very Fresh | 0 | 15,850 |
HitGrab Rainbow Rockin' Horse LE C | 1,250 | Physical | 2% | 10% | 25 | Template:Sort effect:Über Fresh | Grandmaster+ | 60,050+ |
HitGrab Rockin' Horse LE | 1,250 | Physical | 2% | 10% | 25 | No Effect | 9,100 | 158,500 |
Horrific Venus Mouse Trap C | 3,400 | Tactical | 12% | 1% | 16 | No Effect | 8,000,000 | 849,650+ |
Ice Maiden C | 5,200 | Draconic | 12% | 0% | 8 | No Effect | 17,000,000 | 600 |
Icy RhinoBot E C | 4,950 | Physical | 0% | 0% | 8 | Very Stale | 16,000,000 | 940,000+ |
Kraken Chaos LE | 3,400 | Hydro | 0% | 0% | 18 | Very Stale | 843,500 | 860,000 |
Mouse DeathBot | 2,400 | Physical | 15% | 10% | 2 | Stale | 91,000 | 256,400 |
Mouse Mary O'Nette | 250 | Physical | 0% | 6% | 5 | Fresh | 2,100 | 6,250 |
Mouse Rocketine | 650 | Physical | 6% | 0% | 0 | Extremely Stale | 11,000 | 18,700 |
Mouse Trebuchet | 600 | Physical | 2% | 4% | 1 | Very Fresh | 11,000 | 15,850 |
Mutated Venus Mouse Trap C | 2,300 | Tactical | 15% | 0% | 8 | Insanely Stale | 827,500 | 299,650+ |
Mystic Pawn Pincher S | 60 | Tactical | 5% | 20% | 0 | Fresh | 28,800,000 | 643,750 |
Nannybot LE C | 525 | Parental | 5% | 0% | 5 | No Effect | 0 | 0 |
Net Cannon | 3,000 | Hydro | 0% | 3% | 5 | Stale | 3,384,000 | 664,000+ |
Ninja Ambush Trap C | 3,000 | Tactical | 5% | 0% | 12 | Fresh | 950,000 | 62,660+ |
NVMRC Forcefield Trap | 2,350 | Physical | 12% | 10% | 12 | No Effect | 91,000 | 243,580+ |
Oasis Water Node Trap | 5,200 | Hydro | 12% | 10% | 20 | No Effect | 76,000,000 | 800,000+ |
Obelisk of Incineration C | 2,150 | Arcane | 10% | 0% | 1 | Insanely Stale | 1,696,240 | 361,429+ |
Obelisk of Slumber | 2,100 | Arcane | 0% | 10% | 0 | Extremely Fresh | 1,696,240 | 316,350 |
Obvious Ambush Trap C S | 3,000 | Tactical | 15% | 0% | 12 | Very Stale | 58,000,000 | 1,107,750 |
Onyx Mallet C | 3,800 | Physical | 12% | 0% | 6 | Stale | Grandmaster+ | 600,000 |
PartyBot LE C | 2,850 | Physical | 15% | 15% | 25 | Stale | 91,000 | 243,580+ |
Pneumatic Tube Trap LE | 2,300 | Physical | 20% | 5% | 18 | No Effect | 91,000 | 370,000 |
Pumpkin Pummeler LE C | 1,150 | Shadow | 5% | 10% | 5 | Fresh | Initiate+ | 168,000 |
Rewers Riposte LE | 2,900 | Tactical | 15% | 5% | 25 | Fresh | 108,900 | 605,000 |
RhinoBot C | 4,950 | Physical | 0% | 0% | 8 | Very Stale | 16,000,000 | 940,000+ |
Sandstorm MonstroBot C | 8,000 | Physical | 20% | 5% | 27 | No Effect | Baron+ | 2,195,400+ |
Shrink Ray Trap | 1,000 | Physical | 5% | 2% | 8 | Fresh | 0 | 0 |
Sinister Portal | 1,025 | Shadow | 5% | 0% | 0 | Stale | 182,000 | 140,600 |
Snow Barrage LE | 1,450 | Tactical | 20% | 20% | 28 | Very Fresh | 68,000 | 140,600 |
Snowglobe Trap LE | 2,350 | Physical | 12% | 10% | 16 | No Effect | 91,000 | 341,000 |
Sphynx Wrath | 6,100 | Tactical | 10% | 10% | 25 | Very Fresh | 78,000,000 | 1,628,000 |
Swiss Army Mouse Trap | 1,200 | Physical | 2% | 2% | 10 | No Effect | 45,500 | 68,895+ |
Tacky Glue Trap | 70 | Physical | 0% | 40% | 2 | Stale | 0 | 550 |
Technic Pawn Pincher S | 60 | Tactical | 5% | 20% | 0 | Stale | 28,800,000 | 643,750 |
Thorned Venus Mouse Trap C | 3,400 | Tactical | 5% | 2% | 14 | Very Fresh | 8,000,000 | 849,650+ |
Venus Mouse Trap | 1,900 | Tactical | 0% | 5% | 5 | Extremely Fresh | 490,500 | 299,650 |
Zugzwang's First Move C | 3,660 | Tactical | 15% | 0% | 17 | Very Fresh | 38,000,000 | 1,030,000 |
Zugzwang's Last Move | 2,200 | Tactical | 15% | 0% | 7 | Fresh | 705,000 | 415,000 |
Weapon | Power |
Power Type |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Points Needed |
Price |
- LE Weapon has the Limited Edition shield, and the weapon or its components were available only once - during an event or a Ronza visit.
- E Weapon or its components are available only at specific times - during an event or a Ronza visit.
- C Weapon can only be obtained through crafting.
- S Weapon has some special location-specific properties.
Charms
Information about the introduction and role of charms can be found in the Overview section of this article.
Shown below is a table with the statistics of all charms currently in-game. Click on the sorting box below a particular attribute to do a quick comparison.
Charm | Power |
Power Bonus |
Attraction Bonus |
Luck |
Cheese Effect |
Price |
Consumption Upon |
Special Effects |
Required Orb |
---|---|---|---|---|---|---|---|---|---|
Antiskele Charm C S | 0 | 0% | 0% | 0 | No Effect | 900+ | Encounter | repels Skeleton | Simple |
Attraction Charm | 0 | 0% | 5% | 0 | No Effect | 300 | Encounter | ||
Dragonbane Charm C S | 0 | 0% | 0% | 0 | No Effect | 3,000+ | Encounter Dragon | weakens Dragon | Divine |
Empowered Anchor Charm C S | 300 | 4% | 0% | 0 | No Effect | 1,000+ | Encounter | prevents Balack's Cove wash out | Flawless |
First Ever Charm LE | 40 | 0% | 0% | 0 | No Effect | 50 | Encounter | ||
Luck Charm | 0 | 0% | 0% | 1 | No Effect | 400 | Encounter | ||
Lucky Rabbit Charm E | 0 | 0% | 0% | 6 | No Effect | Loot | Encounter | ||
Nanny Charm E | 120 | 1% | 5% | 0 | Very Fresh | Loot Gifting |
Encounter | changes any trap's Power type to Parental | |
Power Charm | 120 | 1% | 0% | 0 | No Effect | 200 | Encounter | ||
Prospector's Charm C S | 200 | 1% | 0% | 0 | No Effect | 400+ | Encounter | special attraction in Mountain | Simple |
Rotten Charm C | 160 | 1% | 0% | 0 | Stale | 300+ | Stale Cheese, Encounter | Flawed | |
Scientist's Charm C S | 100 | 0% | 0% | 0 | No Effect | 100+ | Encounter | increased RB Potion loot | Flawless |
Super Rotten Charm C | 200 | 2% | 0% | 0 | Insanely Stale | 300+ | Stale Cheese, Encounter | Flawed | |
Super Warpath Archer Charm S | 0 | 0% | 0% | 0 | No Effect | 100 Gold & 1 <br\>Magic Essence | Encounter The Marching Flame Archer unit | increased encounter and 50% power bonus against Archer unit | |
Super Warpath Cavalry Charm C S | 0 | 0% | 0% | 0 | No Effect | 50+ | Encounter The Marching Flame Cavalry unit | increased encounter and a power bonus against Cavalry unit | Simple |
Super Warpath Mage Charm C S | 0 | 0% | 0% | 0 | No Effect | 50+ | Encounter The Marching Flame Mage unit | increased encounter and a power bonus against Mage unit | Simple |
Super Warpath Scout Charm S | 0 | 0% | 0% | 0 | No Effect | 100 Gold & 1 <br\>Magic Essence | Encounter The Marching Flame Scout unit | increased encounter and 50% power bonus against Scout unit | |
Super Warpath Warrior Charm S | 0 | 0% | 0% | 0 | No Effect | 100 Gold & 1 <br\>Magic Essence | Encounter The Marching Flame Warrior unit | increased encounter and 50% power bonus against Warrior unit | |
Ultimate Luck Charm | 0 | 0% | 0% | 20 | No Effect | Open Crate of Ultimate Luck Charms |
LootEncounter | ||
Ultimate Power Charm | 2,400 | 20% | 0% | 0 | No Effect | Encounter | |||
Valentine Charm E | 0 | 0% | 25% | 0 | Fresh | Loot | Encounter | ||
Warpath Archer Charm S | 0 | 0% | 0% | 0 | No Effect | 350<br\>Ionized Salt | Encounter The Marching Flame Archer unit | increased encounter of Archer unit | |
Warpath Cavalry Charm C S | 0 | 0% | 0% | 0 | No Effect | 500+ | Encounter The Marching Flame Cavalry unit | increased encounter of Cavalry unit | Simple |
Warpath Commander's Charm S | 0 | 0% | 0% | 0 | No Effect | Award Loot |
Encounter Crimson Commander | increased encounter of Crimson Commander | |
Warpath Mage Charm C S | 0 | 0% | 0% | 0 | No Effect | 500+ | Encounter The Marching Flame Mage unit | increased encounter of Mage unit | Simple |
Warpath Scout Charm S | 0 | 0% | 0% | 0 | No Effect | 350<br\>Ionized Salt | Encounter The Marching Flame Scout unit | increased encounter of Scout unit | |
Warpath Warrior Charm S | 0 | 0% | 0% | 0 | No Effect | 350<br\>Ionized Salt | Encounter The Marching Flame Warrior unit | increased encounter of Warrior unit |
- LE Charm has the Limited Edition shield, and was available only once - during an event or a Ronza visit.
- C Charm can be obtained through crafting.
- S Charm has some special location-specific properties.
- E Charm is only available during specific events.
Charm Conduits
Charm Conduits give players the ability to arm Charms. If a player does not own a Charm Conduit, he/she will not be able to arm a Charm.
Charm Conduit | Price |
Level |
Sold At |
---|---|---|---|
Pine Charm Conduit | 3,000 | 1 | Mountain Charm Shoppe |
- *Charm Conduits cannot be refunded.
- **There are currently no known abilities of Charm Conduits.
Refunds
All weapons and bases that were bought from a Trapsmith can be refunded for 18% of the vendor price. A hunter can refund a trap component only if the Trapsmith at the current location also sells it. Therefore, crafted traps can never be refunded.
Charms that were bought from a Charm Shoppe can be refunded for 30% of the vendor price.