Difference between revisions of "Furoma Rift"

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Revision as of 00:45, 20 May 2016

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
Furoma Rift
Region: Rift Plane
Minimum Rank: Grand Duke/Grand Duchess
Travel Requirement: Rift Detector
Required Power Type: Rift
Required Cheeses: String Cheeses
Master Fusion Cheese
Rift Combat Cheese
Rift Susheese
Rift Glutter Cheese
Rift Rumble Cheese
Null Onyx Gorgonzola
Ascended Cheese
Number of Mice: 17
Shops: Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 18 May 2016
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.

The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.

Battery

Battery level Repair cost Enerchi capacity Cumulative capacity Enerchi usage Bonus Power Bonus Luck Colour
Catch FTA/FTC Pillage
1 20 20 1 2 4 90 0 White
2 2 Battery Fragments
1 Tiny Platinum Bar
45 65 1 2 4 500 1 Yellow
3 8 Battery Fragments
1 Tiny Platinum Bar
75 140 1 3 4 3,000 2 Orange
4 18 Battery Fragments
1 Tiny Platinum Bar
120 260 2 3 4 8,500 5 Green
5 30 Battery Fragments
4 Tiny Platinum Bars
200 460 2 3 4 16,000 10 Blue
6 90 Battery Fragments
4 Tiny Platinum Bars
1 Rift Circuitry
310 770 5 8 9 30,000 12 Violet
7 200 Battery Fragments
4 Tiny Platinum Bars
2 Rift Circuitries
450 1,220 6 7 8 50,000 25 Brown
8 400 Battery Fragments
6 Tiny Platinum Bars
3 Rift Circuitries
615 1,835 10 15 20 90,000 35 Red
9 700 Battery Fragments
6 Tiny Platinum Bars
4 Rift Circuitries
790 2,625 20 22 25 190,000 50 Purple
10 1,000 Battery Fragments
10 Tiny Platinum Bars
5 Rift Circuitries
975 3,600 30 35 50 300,000 100 Rainbow

Hunting Tips by Larry

Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!

The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.

Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...

The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.

Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.

Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.

Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.

Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot