Difference between revisions of "Furoma Rift"

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   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of [[Mice]]:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of [[Mice]]:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''17'''
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   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
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==Overview==
 
==Overview==
===Battery===
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The '''Furoma Rift''' is located in the [[Rift Plane]] region requiring a minimum rank of [[Grand Duke/Duchess]] and the [[Rift Detector]] to enter.<br/>
 +
The [[Rift Detector]] can be purchased at the [[Living Garden Cartographer]] for 120,000 [[gold]] and 5 [[Dol Essence]]s.<br/>
 +
The '''Furoma Rift''' is separated into two regions: Outside and the Grand Pagoda. Leaving the area will '''not''' reset any progress.<br/>
 +
Hunters can collect [[Enerchi]] from loot Outside and in the Grand Pagoda to charge their [[Combat Droid]]'s Batteries. The droid will carry a hunter's trap into the Grand Pagoda for how ever much charge is in their current batteries, and will slowly lose charge while hunting.
 +
 
 +
===Collecting [[Enerchi]]===
 +
When hunters first enter the area they will have one battery available to be filled, which requires 20 [[Enerchi]]. [[Enerhci]] can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of [[Enerchi Charm]]s. A hunter can obtain more batteries by creating them with [[Battery Fragment]]s and [[Tiny Platinum Bar]]s. Enerchi can also be collected from mice inside the Grand Pagoda and will be stored in a reserve and not used to fill your current batteries. Batteries give bonuses to a hunter's power and luck, and higher tier batteries give better bonuses.
 +
 
 +
===Enterning the Grand Pagoda===
 +
Once at least one battery is filled with [[Enerhci]], a hunter can enter the Grand Pagoda. The amount of [[Enerchi]] used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the amount of charge in the droid's batteries decreasing depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, FTA/FTC reduce it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned to the Outside.
 +
 
 +
===Journal Entries===
 +
Catching a Mouse with an [[Enerchi Charm]] armed:
 +
::''My Enerchi Charm generated 2 [[Enerchi]] for me!''
 +
Losing Charge on a Catch:
 +
::''Catching a mouse depleted '''X''' [[Enerchi]] from my Combat Droid's current battery.''
 +
Losing Charge on a Failure to Catch:
 +
::''Failing to catch a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.''
 +
Losing Charge on a Failure to Attract:
 +
::''Failing to attract a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.''
 +
Losing Charge on a PIllage:
 +
::''Being pillaged by a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.''
 +
Losing Charge fully in a battery:
 +
::''With a final crackle, the current battery ran out of [[Enerchi]] and shut down!''
 +
::''The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.''
 +
 
 +
===Batteries===
  
 
{|- class=wikitable
 
{|- class=wikitable
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  ! rowspan=2 | Bonus [[Power]]
 
  ! rowspan=2 | Bonus [[Power]]
 
  ! rowspan=2 | Bonus [[Luck]]
 
  ! rowspan=2 | Bonus [[Luck]]
  ! rowspan=2 | Colour
+
  ! rowspan=2 | Color
 
|-
 
|-
 
  ! Catch
 
  ! Catch

Revision as of 01:53, 21 May 2016

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
Furoma Rift
Region: Rift Plane
Minimum Rank: Grand Duke/Grand Duchess
Travel Requirement: Rift Detector
Required Power Type: Rift
Required Cheeses: String Cheeses
Master Fusion Cheese
Rift Combat Cheese
Rift Susheese
Rift Glutter Cheese
Rift Rumble Cheese
Null Onyx Gorgonzola
Ascended Cheese
Number of Mice: 21
Shops: Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 18 May 2016
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.

The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.

Overview

The Furoma Rift is located in the Rift Plane region requiring a minimum rank of Grand Duke/Duchess and the Rift Detector to enter.
The Rift Detector can be purchased at the Living Garden Cartographer for 120,000 gold and 5 Dol Essences.
The Furoma Rift is separated into two regions: Outside and the Grand Pagoda. Leaving the area will not reset any progress.
Hunters can collect Enerchi from loot Outside and in the Grand Pagoda to charge their Combat Droid's Batteries. The droid will carry a hunter's trap into the Grand Pagoda for how ever much charge is in their current batteries, and will slowly lose charge while hunting.

Collecting Enerchi

When hunters first enter the area they will have one battery available to be filled, which requires 20 Enerchi. Enerhci can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of Enerchi Charms. A hunter can obtain more batteries by creating them with Battery Fragments and Tiny Platinum Bars. Enerchi can also be collected from mice inside the Grand Pagoda and will be stored in a reserve and not used to fill your current batteries. Batteries give bonuses to a hunter's power and luck, and higher tier batteries give better bonuses.

Enterning the Grand Pagoda

Once at least one battery is filled with Enerhci, a hunter can enter the Grand Pagoda. The amount of Enerchi used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the amount of charge in the droid's batteries decreasing depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, FTA/FTC reduce it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned to the Outside.

Journal Entries

Catching a Mouse with an Enerchi Charm armed:

My Enerchi Charm generated 2 Enerchi for me!

Losing Charge on a Catch:

Catching a mouse depleted X Enerchi from my Combat Droid's current battery.

Losing Charge on a Failure to Catch:

Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Charge on a Failure to Attract:

Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Charge on a PIllage:

Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Charge fully in a battery:

With a final crackle, the current battery ran out of Enerchi and shut down!
The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.

Batteries

Battery level Repair cost Enerchi capacity Cumulative capacity Enerchi usage Bonus Power Bonus Luck Color
Catch FTA/FTC Pillage
1 20 20 1 2 4 90 0 White
2 2 Battery Fragments
1 Tiny Platinum Bar
45 65 1 2 4 500 1 Yellow
3 8 Battery Fragments
1 Tiny Platinum Bar
75 140 1 3 4 3,000 2 Orange
4 18 Battery Fragments
1 Tiny Platinum Bar
120 260 2 3 4 8,500 5 Green
5 30 Battery Fragments
4 Tiny Platinum Bars
200 460 2 3 4 16,000 10 Blue
6 90 Battery Fragments
4 Tiny Platinum Bars
1 Rift Circuitry
310 770 5 8 9 30,000 12 Violet
7 200 Battery Fragments
4 Tiny Platinum Bars
2 Rift Circuitries
450 1,220 6 7 8 50,000 25 Brown
8 400 Battery Fragments
6 Tiny Platinum Bars
3 Rift Circuitries
615 1,835 10 15 20 90,000 35 Red
9 700 Battery Fragments
6 Tiny Platinum Bars
4 Rift Circuitries
790 2,625 20 22 25 190,000 50 Purple
10 1,000 Battery Fragments
10 Tiny Platinum Bars
5 Rift Circuitries
975 3,600 30 35 50 300,000 100 Rainbow

Furoma Rift Mice

Mouse
Points
Gold
Outside Inside Grand Pagoda Loot
String Cheese Master Fusion Rift Glutter Rift Susheese Rift Combat Rift Rumble Null Onyx Gorgonzola Ascended
Brawny 19,500 2,000  X 1
Rift Guardian 34,000 4,000  X 2
Enlightened Labourer 50,000 3,800  X 3
Dumpling Delivery 46,000 1,750 X
Armored Archer 35,000 800 X
Raw Diamond 60,000 2,000 X X
Wealth 35,000 12,000 X X
Shinobi 60,000 2,000 X X Enerchi
Shaolin Kung Fu 52,000 4,000 X X
Wandering Monk 68,000 4,200 X X Enerchi
Militant Samurai 80,000 5,000 X X
Student of the Chi Belt 90,000 9,000 X Chi Belt Token
Battery Fragment
Enerchi
Enerchi Charm
Student of the Chi Claw 90,000 9,000 X Chi Claw Token
Battery Fragment
Enerchi
Enerchi Charm
Student of the Chi Fang 90,000 9,000 X Chi Fang Token
Battery Fragment
Enerchi
Enerchi Charm
Dancing Assassin 120,000 9,000 X Enerchi Charm
Flawless Orb
Master of the Chi Belt 150,000 20,000 X X
Master of the Chi Claw 150,000 20,000 X X
Master of the Chi Fang 150,000 20,000 X X
Grand Master of the Dojo 210,000 92,000 X
Supreme Sensei 325,000 60,000 X
Ascended Elder 400,000 80,000 X Ancient Relic
Calcified Rift Mist
Divine Orb
Enerchi Charm
Flawed Orb
Flawless Orb
Rift Circuit Chips
Rift Ultimate Luck Charm
Rift Ultimate Power Charm
Simple Orb
  1. Only with Marble String or Swiss String Cheese.
  2. Only with Marble String, Swiss String or Brie String Cheese.
  3. Only with Brie String, Magical String or Maki String Cheese.

Hunting Tips by Larry

Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!

The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.

Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...

The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.

Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.

Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.

Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.

Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot