Difference between revisions of "User talk:TW George"
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==Location-Specific Effects== | ==Location-Specific Effects== | ||
+ | ===Traps=== | ||
+ | * The [[Warpath Thrasher]] is a '''Limited Edition''' trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the [[Fiery Warpath]]. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave. | ||
+ | * The [[Warden Slayer Trap]] is a '''Limited Edition''' trap that provides +2,500 power and +2,500% power bonus during [[Wave Four]]. | ||
+ | |||
+ | ===Archer Charms=== | ||
+ | These charms increase the chance of encountering the [[Desert Archer Mouse]] in '''Wave 1''', the [[Flame Archer Mouse]] in '''Wave 2''', and the [[Crimson Ranger Mouse]] in '''Wave 3'''. | ||
+ | *[[Warpath Archer Charm]] | ||
+ | *[[Super Warpath Archer Charm]] - Also provides a 50% power bonus when a mouse of the '''Archer''' type is encountered. | ||
+ | |||
+ | ===Cavalry Charms=== | ||
+ | These charms increase the chance of encountering the [[Sand Cavalry Mouse]] in '''Wave 2''' and the [[Sandwing Cavalry Mouse]] in '''Wave 3'''. <br/> | ||
+ | Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed. | ||
+ | *[[Warpath Cavalry Charm]] | ||
+ | *[[Super Warpath Cavalry Charm]] - Also provides a power bonus when a mouse of the '''Cavalry''' type is encountered. | ||
+ | |||
+ | ===Commander Charms=== | ||
+ | These charms increase the chance of encountering the [[Crimson Commander Mouse]] in '''Waves 1-3'''. | ||
+ | *[[Warpath Commander's Charm]] | ||
+ | *[[Super Warpath Commander's Charm]] - Also provides a power bonus against the [[Crimson Commander Mouse]]. Disarms after each hunt. | ||
+ | |||
+ | ===Gargantuamouse Charms=== | ||
+ | *[[Gargantua Guarantee Charm]] - Arming this charm after reaching a streak of 7 will reduce the mouse population to just the [[Gargantuamouse]]. It is still possible to fail to attract or fail to catch the [[Gargantuamouse]] while this charm is armed. | ||
+ | |||
+ | ===Mage Charms=== | ||
+ | These charms increase the chance of encountering the [[Inferno Mage Mouse]] in '''Wave 2''' and the [[Magmarage Mouse]] in '''Wave 3'''. <br/> | ||
+ | Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed. | ||
+ | *[[Warpath Mage Charm]] | ||
+ | *[[Super Warpath Mage Charm]] - Also provides a power bonus when a mouse of the '''Mage''' type is encountered. | ||
+ | |||
+ | ===Scout Charms=== | ||
+ | These charms increase the chance of encountering the [[Vanguard Mouse]] in '''Wave 1''', the [[Sentinel Mouse]] in '''Wave 2''', and the [[Crimson Watch Mouse]] in '''Wave 3'''. | ||
+ | *[[Warpath Scout Charm]] | ||
+ | *[[Super Warpath Scout Charm]] - Also provides a 50% power bonus when a mouse of the '''Scout''' type is encountered. | ||
− | ===Charms=== | + | ===Warmonger Charms=== |
− | + | These charms increase the variety of charms and quantity of orbs that are dropped by the [[Warmonger Mouse]]. They also increase the chance that the [[Warmonger Mouse]] will drop an [[Oasis Bead]], [[Sandblasted Metal]], or [[Sphynx Crystal]] as loot. | |
− | + | *[[Monger Charm]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===Warrior Charms=== | ||
+ | These charms increase the chance of encountering the [[Desert Soldier Mouse]] in '''Wave 1''', the [[Flame Warrior Mouse]] in '''Wave 2''', and the [[Crimson Titan Mouse]] in '''Wave 3'''. | ||
+ | *[[Warpath Warrior Charm]] | ||
+ | *[[Super Warpath Warrior Charm]] - Also provides a 50% power bonus when a mouse of the '''Warrior''' type is encountered. | ||
− | === | + | ===Miscellaneous Charms=== |
− | + | These charms provide a 150% power bonus against [[The Marching Flame]] mice. | |
− | * | + | *[[Flamebane Charm]] |
==Links== | ==Links== |
Revision as of 01:06, 16 July 2016
TW George | |
---|---|
Region: Rodentia | |
Minimum Rank: | Baron/Baroness |
Travel Requirement: | Sandtail Call to Arms |
Recommended Power Type: | Varies by Wave and mouse |
Number of Mice: | 19 |
Shops: | Charm Shoppe Cheese Shoppe General Store |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 22 March 2011 |
The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here. |
Overview
The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron/Baroness and a Sandtail Call to Arms to enter, which can be obtained as a reward for completing the Capture the Mystic and Technic Kings Adventure in the Seasonal Garden and Zugzwang's Tower.
Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.
Waves
There are four waves of mice that Hunters must defeat in order to reach the Warmonger Mouse and defeat The Marching Flame. Hunters must defeat each wave before they can face the next wave.
Waves 1 through 3
Streaks
Streaks only occur in Wave One, Wave Two, and Wave Three.
A streak is obtained by capturing the same type of mouse one after another.
- Capturing 3 of the same mouse in a row will cause 2 additional mice to retreat.
- Capturing 6 of the same mouse in a row will cause 4 additional mice to retreat.
- Capturing 9 of the same mouse in a row will cause 6 additional mice to retreat.
Failures to catch or attract a mouse will break a streak.
Capturing any other mouse type will break a streak.
Various Fiery Warpath Charms can be used to target specific mice to help build streaks.
Capturing a Caravan Guard Mouse will cause one mouse of each type to be added to a wave. Catching this mouse ends a streak.
Capturing a Crimson Commander Mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.
When Hunters achieve a streak of 7 or more, it becomes possible to attract the Gargantuamouse. The likelihood of attracting this mouse increases as the streak grows. Catching this mouse ends a streak.
Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.
Wave 4
Hunters must capture 12 Theurgy Warden mice before they will be able to capture the Warmonger Mouse.
Hunters may encounter the Warmonger Mouse before capturing all 12 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Shops
These are the shops that can be found in the Fiery Warpath:
Wave One
Two Support Mice, the Crimson Commander and Caravan Guard, can be encountered during Waves 1-3, they can either help or hinder a hunter's progress (see Hunting Strategy for more details). The chance to attract a Gargantuamouse increases as your streak increases.
To complete Wave One, the Hunter must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice. The Support Mice will retreat once there are 10 or fewer mice remaining in the wave. Upon completing Wave One, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Group |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Desert Archer | 12,800 | 2,100 | - | Physical | Hydro Tactical |
Archer | 35 | |
Desert Soldier | 11,500 | 2,400 | - | Physical | Hydro Tactical |
Warrior | 35 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Vanguard | 14,000 | 2,600 | - | Physical | Hydro Tactical |
Scout | 35 |
Wave Two
To complete Wave Two, the Hunter must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice. The Support Mice will retreat once there are 18 or fewer mice remaining in the wave. Upon completing Wave Two, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Group |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Flame Archer | 19,900 | 2,700 | - | Physical | Hydro Tactical |
Archer | 40 | |
Flame Warrior | 18,000 | 3,000 | - | Physical | Hydro Tactical |
Warrior | 40 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Inferno Mage | 26,500 | 1,000 | - | Hydro | Physical Tactical |
Mage | 20 | Heatproof Mage Cloth |
Sand Cavalry | 24,000 | 5,200 | - | Tactical | Physical Hydro |
Cavalry | 45 | Desert Horseshoe |
Sentinel | 21,300 | 3,300 | - | Physical | Hydro Tactical |
Scout | 40 |
Wave Three
To complete Wave Three, the Hunter must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice. The support mice will retreat once there are 26 or fewer mice remaining in the wave. Upon completing Wave Three, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Group |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Crimson Ranger | 22,000 | 3,000 | - | Physical | Hydro Tactical |
Archer | 50 | |
Crimson Titan | 20,000 | 3,300 | - | Physical | Hydro Tactical |
Warrior | 50 | |
Crimson Watch | 24,200 | 3,600 | - | Physical | Hydro Tactical |
Scout | 50 | |
Flame Ordnance | 33,000 | 1,600 | - | Arcane | Hydro Physical Tactical |
Artillery | 20 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Magmarage | 30,000 | 1,000 | - | Hydro | Physical Tactical |
Mage | 30 | Heatproof Mage Cloth |
Sandwing Cavalry | 26,400 | 6,000 | - | Tactical | Physical Hydro |
Cavalry | 60 | Desert Horseshoe |
Wave Four
In Wave Four a hunter first needs to catch 12 Theurgy Wardens and then the Warmonger. Warmonger may be encountered prior to catching the 12 Theurgy Wardens, but cannot be captured until then without using Ultimate Charms. Upon capturing a Warmonger, hunters start over with Wave One and the following explanatory message appears in the journal:
- As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
- The hunt must continue!
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Wave Size |
Standard Loot |
Additional Loot With Monger Charm Arrmed |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Theurgy Warden | 81,000 | 3,000 | - | Physical | Hydro Tactical |
12 | Flameshard Simple Orb |
|
Warmonger | 198,000 | 27,000 | Physical | Arcane Hydro Tactical |
- | 1 | Ancient Relic Flameshard Oasis Bead Sandblasted Metal Simple Orb Sphynx Crystal Ultimate Luck Charm Ultimate Power Charm Warpath Commander's Charm |
Lucky Power Charm Super Luck Charm Super Power Charm Increased chance of: Oasis Bead Sandblasted Metal Sphynx Crystal |
Mice Locator
Mouse |
Points |
Gold |
Group |
Wave One |
Wave Two |
Wave Three |
Wave Four |
---|---|---|---|---|---|---|---|
Caravan Guard | 900 | 900 | Support | X | X | X | |
Crimson Commander | 10,000 | 1,000 | Support | X | X | X | |
Crimson Ranger | 22,000 | 3,000 | Archer | X | |||
Crimson Titan | 20,000 | 3,300 | Warrior | X | |||
Crimson Watch | 24,200 | 3,600 | Scout | X | |||
Desert Archer | 12,800 | 2,100 | Archer | X | |||
Desert Soldier | 11,500 | 2,400 | Warrior | X | |||
Flame Archer | 19,900 | 2,700 | Archer | X | |||
Flame Ordnance | 33,000 | 1,600 | Artillery | X | |||
Flame Warrior | 18,000 | 3,000 | Warrior | X | |||
Gargantuamouse | 25,000 | 4,000 | X | X | X | ||
Inferno Mage | 26,500 | 1,000 | Mage | X | |||
Magmarage | 30,000 | 1,000 | Mage | X | |||
Sandwing Cavalry | 26,400 | 6,000 | Cavalry | X | |||
Sand Cavalry | 24,000 | 5,200 | Cavalry | X | |||
Sentinel | 21,300 | 3,300 | Scout | X | |||
Theurgy Warden | 81,000 | 3,000 | X | ||||
Vanguard | 14,000 | 2,600 | Scout | X | |||
Warmonger | 198,000 | 27,000 | X |
Hunting Strategy
The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse (except Glitchpaw or Prize Mice), will result in the break of the streak. Traveling and hunting elsewhere does not break the streak. Likewise, disarming cheese in order to skip the hourly trap check will not break a streak, making this a useful tactic during a Tournament where mice caught on trap checks do not count toward the tournament score. In order to achieve high streaks, a hunter may choose to arm Charms. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a Gargantuamouse may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.
The benefit of streaks can be further utilized by catching a Crimson Commander; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to reduce the total number of mice a hunter needs to defeat. For example, if you have a streak of 8 in Wave 3, then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice - a total of 48 mice! In contrast, attracting but failing to catch a Caravan Guard may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.
Cheese Usage
Brie or Gouda can be used effectively in this location, especially in Wave One where streaks are easier to achieve, and in Wave Four where streaks don't have any special effect. Hunters may wish to switch to SUPER|brie+ when they are on a streak and wish to ensure a higher streak. Additionally, using SUPER|brie+ will attract more Crimson Commanders and fewer Caravan Guards.
Adventure Book
Hunters can Push Back The Marching Flame by catching the Warmonger Mouse and obtaining a Warpath Victory.
Hunting tips by Larry
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!
Location-Specific Effects
Traps
- The Warpath Thrasher is a Limited Edition trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the Fiery Warpath. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
- The Warden Slayer Trap is a Limited Edition trap that provides +2,500 power and +2,500% power bonus during Wave Four.
Archer Charms
These charms increase the chance of encountering the Desert Archer Mouse in Wave 1, the Flame Archer Mouse in Wave 2, and the Crimson Ranger Mouse in Wave 3.
- Warpath Archer Charm
- Super Warpath Archer Charm - Also provides a 50% power bonus when a mouse of the Archer type is encountered.
Cavalry Charms
These charms increase the chance of encountering the Sand Cavalry Mouse in Wave 2 and the Sandwing Cavalry Mouse in Wave 3.
Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
- Warpath Cavalry Charm
- Super Warpath Cavalry Charm - Also provides a power bonus when a mouse of the Cavalry type is encountered.
Commander Charms
These charms increase the chance of encountering the Crimson Commander Mouse in Waves 1-3.
- Warpath Commander's Charm
- Super Warpath Commander's Charm - Also provides a power bonus against the Crimson Commander Mouse. Disarms after each hunt.
Gargantuamouse Charms
- Gargantua Guarantee Charm - Arming this charm after reaching a streak of 7 will reduce the mouse population to just the Gargantuamouse. It is still possible to fail to attract or fail to catch the Gargantuamouse while this charm is armed.
Mage Charms
These charms increase the chance of encountering the Inferno Mage Mouse in Wave 2 and the Magmarage Mouse in Wave 3.
Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
- Warpath Mage Charm
- Super Warpath Mage Charm - Also provides a power bonus when a mouse of the Mage type is encountered.
Scout Charms
These charms increase the chance of encountering the Vanguard Mouse in Wave 1, the Sentinel Mouse in Wave 2, and the Crimson Watch Mouse in Wave 3.
- Warpath Scout Charm
- Super Warpath Scout Charm - Also provides a 50% power bonus when a mouse of the Scout type is encountered.
Warmonger Charms
These charms increase the variety of charms and quantity of orbs that are dropped by the Warmonger Mouse. They also increase the chance that the Warmonger Mouse will drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal as loot.
Warrior Charms
These charms increase the chance of encountering the Desert Soldier Mouse in Wave 1, the Flame Warrior Mouse in Wave 2, and the Crimson Titan Mouse in Wave 3.
- Warpath Warrior Charm
- Super Warpath Warrior Charm - Also provides a 50% power bonus when a mouse of the Warrior type is encountered.
Miscellaneous Charms
These charms provide a 150% power bonus against The Marching Flame mice.
Links
- Banner image
- Fiery Warpath Quick Reference Guide
- The Guide to Conquering Fiery Warpath: Traps, Points and Beyond
- Warpath Run Predictor