Difference between revisions of "User talk:TW George"
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Mice in '''Wave One''' are primarily weak to [[Physical]] weapons.<br/> | Mice in '''Wave One''' are primarily weak to [[Physical]] weapons.<br/> | ||
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br/> | The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br/> | ||
− | [[Standard Cheese]] and {{SB}} will attract all mice in '''Wave One''' | + | [[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br/> |
+ | [[Standard Cheese]] and {{SB}} will attract all mice in '''Wave One'''. <br/> | ||
+ | {{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse. | ||
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable" | ||
|- bgcolor="#eeeeee" | |- bgcolor="#eeeeee" | ||
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! bgcolor="#dddddd"| '''Effective'''<br/> | ! bgcolor="#dddddd"| '''Effective'''<br/> | ||
! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/> | ! bgcolor="#dddddd"| '''Less<br/>Effective'''<br/> | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Class<br/> |
! rowspan="2" | Initial<br/>Wave<br/>Size<br/> | ! rowspan="2" | Initial<br/>Wave<br/>Size<br/> | ||
! rowspan="2" width="250px" class="unsortable" | Loot | ! rowspan="2" width="250px" class="unsortable" | Loot |
Revision as of 14:22, 18 July 2016
TW George | |
---|---|
Region: Rodentia | |
Minimum Rank: | Baron/Baroness |
Travel Requirement: | Sandtail Call to Arms |
Recommended Power Type: | Varies by Wave and mouse |
Number of Mice: | 19 |
Shops: | Charm Shoppe Cheese Shoppe General Store |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 22 March 2011 |
The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here. |
Overview
The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron/Baroness and a Sandtail Call to Arms to enter, which can be obtained as a reward for completing the Capture the Mystic and Technic Kings Adventure in the Seasonal Garden and Zugzwang's Tower.
Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.
Waves
There are four waves of mice that Hunters must defeat in order to reach the Warmonger Mouse and defeat The Marching Flame. Hunters must defeat each wave before they can face the next wave.
Waves 1 through 3
Streaks
Streaks only occur in Wave One, Wave Two, and Wave Three.
A streak is obtained by capturing the same type of mouse one after another.
- Capturing 3 of the same mouse in a row will cause 2 additional mice of the same type to retreat.
- Capturing 6 of the same mouse in a row will cause 4 additional mice of the same type to retreat.
- Capturing 9 of the same mouse in a row will cause 6 additional mice of the same type to retreat.
A message appears in the Hunter's Journal when a streak causes mice to retreat:
I caught [X] [Mouse Name] Mice in a row! This demoralizing blow has caused [X] more of them to retreat!
Failures to catch or attract any mouse will break a streak.
Capturing any other mouse type will break a streak.
Various Fiery Warpath Charms can be used to target specific mice to help build streaks.
Failing to capture a Caravan Guard Mouse will cause one mouse of each type to be added to a wave. Catching this mouse ends a streak, but does not add mice to the wave.
Capturing a Crimson Commander Mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.
When Hunters achieve a streak of 7 or more, it becomes possible to attract the Gargantuamouse. The likelihood of attracting this mouse increases as the streak grows. Catching this mouse ends a streak.
Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.
Wave 4
Hunters must capture 12 Theurgy Warden mice before they will be able to capture the Warmonger Mouse.
Hunters may encounter the Warmonger Mouse before capturing all 12 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Capturing a Warmonger Mouse will earn Hunters a Warpath Victory and will reset the Fiery Warpath to Wave One.
Warpath Victories are required for purchasing certain items in Muridae Market Shops and Fiery Warpath Shops.
Heads-Up Display
The Fiery Warpath HUD shows the following information.
Waves 1 -3
- Left
- The current Wave
- The number of Warpath Victories earned by the Hunter
- The number of the Hunter's friends hunting in the location.
- The current streak and the mouse type it represents
- Center
- The various groups of mice in the current wave and the number remaining to be caught.
- The mice are shown in the following order from left to right
- Warrior (Wave 1 - 3)
- Scout (Wave 1 - 3
- Archer (Wave 1 - 3)
- Cavalry (Waves 2 - 3)
- Mage (Waves 2 - 3)
- Artillery (Wave 3)
- Right
- The presence of the Crimson Commander and Caravan Guard mice.
Wave 4
- Left
- The current Wave
- The number of Warpath Victories earned by the Hunter
- The number of the Hunter's friends hunting in the location.
- Center and Right
- The number of Theurgy Wardens remaining in the wave.
- The Warmonger's status.
Mice Locator
Mouse |
Points |
Gold |
Group |
Wave One |
Wave Two |
Wave Three |
Wave Four |
---|---|---|---|---|---|---|---|
Caravan Guard | 900 | 900 | Support | X | X | X | |
Crimson Commander | 10,000 | 1,000 | Support | X | X | X | |
Crimson Ranger | 22,000 | 3,000 | Archer | X | |||
Crimson Titan | 20,000 | 3,300 | Warrior | X | |||
Crimson Watch | 24,200 | 3,600 | Scout | X | |||
Desert Archer | 12,800 | 2,100 | Archer | X | |||
Desert Soldier | 11,500 | 2,400 | Warrior | X | |||
Flame Archer | 19,900 | 2,700 | Archer | X | |||
Flame Ordnance | 33,000 | 1,600 | Artillery | X | |||
Flame Warrior | 18,000 | 3,000 | Warrior | X | |||
Gargantuamouse | 25,000 | 4,000 | X | X | X | ||
Inferno Mage | 26,500 | 1,000 | Mage | X | |||
Magmarage | 30,000 | 1,000 | Mage | X | |||
Sandwing Cavalry | 26,400 | 6,000 | Cavalry | X | |||
Sand Cavalry | 24,000 | 5,200 | Cavalry | X | |||
Sentinel | 21,300 | 3,300 | Scout | X | |||
Theurgy Warden | 81,000 | 3,000 | X | ||||
Vanguard | 14,000 | 2,600 | Scout | X | |||
Warmonger | 198,000 | 27,000 | X |
Wave One
Hunters must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice to defeat Wave One.
The Crimson Commander and Caravan Guard will retreat once there are 10 or fewer mice remaining in the wave.
The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.
Upon completing Wave One, the following message will be displayed on the Journal:
- As the last [Mouse Name] was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Wave One Mice
Mice in Wave One are primarily weak to Physical weapons.
The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Fiery Warpath Charms can be used to improve the attraction of specific mice.
Standard Cheese and SUPER|brie+ will attract all mice in Wave One.
SUPER|brie+ increases attraction of the Crimson Commander mouse and reduces the attraction of the Caravan Guard mouse.
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Class |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Desert Archer | 12,800 | 2,100 | - | Physical | Hydro Tactical |
Archer | 35 | |
Desert Soldier | 11,500 | 2,400 | - | Physical | Hydro Tactical |
Warrior | 35 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Vanguard | 14,000 | 2,600 | - | Physical | Hydro Tactical |
Scout | 35 |
Wave Two
Hunters must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice to defeat Wave Two.
The Crimson Commander and Caravan Guard will retreat once there are 18 or fewer mice remaining in the wave.
The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.
Upon completing Wave Two, the following message will be displayed on the Journal:
- As the last [Mouse Name] was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Wave Two Mice
Mice in Wave Two have several weaknesses:
- Archer, Scout, and Warrior mice are primarily weak to Physical weapons.
- Cavalry mice are primarily weak to Tactical weapons.
- Mage mice are primarily weak to Hydro weapons.
The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Two
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Group |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Flame Archer | 19,900 | 2,700 | - | Physical | Hydro Tactical |
Archer | 40 | |
Flame Warrior | 18,000 | 3,000 | - | Physical | Hydro Tactical |
Warrior | 40 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Inferno Mage | 26,500 | 1,000 | - | Hydro | Physical Tactical |
Mage | 20 | Heatproof Mage Cloth |
Sand Cavalry | 24,000 | 5,200 | - | Tactical | Physical Hydro |
Cavalry | 45 | Desert Horseshoe |
Sentinel | 21,300 | 3,300 | - | Physical | Hydro Tactical |
Scout | 40 |
Wave Three
Hunters must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice to defeat Wave Three.
The Crimson Commander and Caravan Guard will retreat once there are 26 or fewer mice remaining in the wave.
The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.
Upon completing Wave Three, the following message will be displayed on the Journal:
- As the last [Mouse Name] was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Wave Three Mice
Mice in Wave Three have several weaknesses:
- Archer, Scout, and Warrior mice are primarily weak to Physical weapons.
- Cavalry mice are primarily weak to Tactical weapons.
- Mage mice are primarily weak to Hydro weapons.
- Artillery mice are primarily weak to Arcane weapons.
The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Three
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Group |
Initial Wave Size |
Loot |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Caravan Guard | 900 | 900 | - | - | Physical Hydro Tactical |
Support | - | |
Crimson Commander | 10,000 | 1,000 | Hydro Draconic Physical Arcane Tactical |
- | - | Support | - | |
Crimson Ranger | 22,000 | 3,000 | - | Physical | Hydro Tactical |
Archer | 50 | |
Crimson Titan | 20,000 | 3,300 | - | Physical | Hydro Tactical |
Warrior | 50 | |
Crimson Watch | 24,200 | 3,600 | - | Physical | Hydro Tactical |
Scout | 50 | |
Flame Ordnance | 33,000 | 1,600 | - | Arcane | Hydro Physical Tactical |
Artillery | 20 | |
Gargantuamouse | 25,000 | 4,000 | Draconic | - | Arcane Hydro Tactical Physical |
- | - | Ancient Relic Flameshard |
Magmarage | 30,000 | 1,000 | - | Hydro | Physical Tactical |
Mage | 30 | Heatproof Mage Cloth |
Sandwing Cavalry | 26,400 | 6,000 | - | Tactical | Physical Hydro |
Cavalry | 60 | Desert Horseshoe |
Wave Four
Hunters must catch 12 Theurgy Wardens in Wave Four before they will be able to capture the Warmonger Mouse.
The Warmonger may be encountered prior to catching all 12 Theurgy Wardens, but Hunters will not be able to capture it without using an Ultimate Charm.
Upon capturing a Warmonger, hunters start over with Wave One and the following message appears in the journal:
- As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
- The hunt must continue!
Wave Four Mice
Mice in Wave Four are primarily weak to Physical weapons.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Three
Mouse |
Points |
Gold |
Very Effective |
Effective |
Less Effective |
Wave Size |
Standard Loot |
Additional Loot With Monger Charm Arrmed |
---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||
Theurgy Warden | 81,000 | 3,000 | - | Physical | Hydro Tactical |
12 | Flameshard Simple Orb |
|
Warmonger | 198,000 | 27,000 | Physical | Arcane Hydro Tactical |
- | 1 | Ancient Relic Flameshard Oasis Bead Sandblasted Metal Simple Orb Sphynx Crystal Ultimate Luck Charm Ultimate Power Charm Warpath Commander's Charm |
Lucky Power Charm Super Luck Charm Super Power Charm Increased chance of: Oasis Bead Sandblasted Metal Sphynx Crystal |
Hunting Strategy
The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse (except Glitchpaw or Prize Mice), will result in the break of the streak. Traveling and hunting elsewhere does not break the streak. Likewise, disarming cheese in order to skip the hourly trap check will not break a streak, making this a useful tactic during a Tournament where mice caught on trap checks do not count toward the tournament score. In order to achieve high streaks, a hunter may choose to arm Charms. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a Gargantuamouse may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.
The benefit of streaks can be further utilized by catching a Crimson Commander; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to reduce the total number of mice a hunter needs to defeat. For example, if you have a streak of 8 in Wave 3, then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice - a total of 48 mice! In contrast, attracting but failing to catch a Caravan Guard may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.
Cheese Usage
Brie or Gouda can be used effectively in this location, especially in Wave One where streaks are easier to achieve, and in Wave Four where streaks don't have any special effect. Hunters may wish to switch to SUPER|brie+ when they are on a streak and wish to ensure a higher streak. Additionally, using SUPER|brie+ will attract more Crimson Commanders and fewer Caravan Guards.
Location-Specific Effects
Traps
- The Warpath Thrasher is a Limited Edition trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the Fiery Warpath. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
- The Warden Slayer Trap is a Limited Edition trap that provides +2,500 power and +2,500% power bonus during Wave Four.
Charms
- Archer Charms
- These charms increase the chance of encountering the Desert Archer Mouse in Wave 1, the Flame Archer Mouse in Wave 2, and the Crimson Ranger Mouse in Wave 3.
- Warpath Archer Charm
- Super Warpath Archer Charm - Also provides a 50% power bonus when a mouse of the Archer type is encountered.
- Cavalry Charms
- These charms increase the chance of encountering the Sand Cavalry Mouse in Wave 2 and the Sandwing Cavalry Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
- Warpath Cavalry Charm
- Super Warpath Cavalry Charm - Also provides a power bonus when a mouse of the Cavalry type is encountered.
- Commander Charms
- These charms increase the chance of encountering the Crimson Commander Mouse in Waves 1-3.
- Warpath Commander's Charm
- Super Warpath Commander's Charm - Also provides a power bonus against the Crimson Commander Mouse. Disarms after each hunt.
- Gargantuamouse Charms
- Gargantua Guarantee Charm - Arming this charm with a streak of 7 or more will reduce the mouse population to just the Gargantuamouse. It is still possible to fail to attract or fail to catch the Gargantuamouse while this charm is armed.
- Mage Charms
- These charms increase the chance of encountering the Inferno Mage Mouse in Wave 2 and the Magmarage Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
- Warpath Mage Charm
- Super Warpath Mage Charm - Also provides a power bonus when a mouse of the Mage type is encountered.
- Scout Charms
- These charms increase the chance of encountering the Vanguard Mouse in Wave 1, the Sentinel Mouse in Wave 2, and the Crimson Watch Mouse in Wave 3.
- Warpath Scout Charm
- Super Warpath Scout Charm - Also provides a 50% power bonus when a mouse of the Scout type is encountered.
- Warmonger Charms
- These charms increase the variety of charms and quantity of orbs that are dropped by the Warmonger Mouse. They also increase the chance that the Warmonger Mouse will drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal as loot.
- Warrior Charms
- These charms increase the chance of encountering the Desert Soldier Mouse in Wave 1, the Flame Warrior Mouse in Wave 2, and the Crimson Titan Mouse in Wave 3.
- Warpath Warrior Charm
- Super Warpath Warrior Charm - Also provides a 50% power bonus when a mouse of the Warrior type is encountered.
- Miscellaneous Charms
- Flamebane Charm - These charms provide a 150% power bonus against The Marching Flame mice.
Adventure Book
Hunters must complete Capture the Mystic and Technic Kings in the Seasonal Garden and Zugzwang's Tower to obtain the Sandtail Call to Arms in order to enter the Fiery Warpath.
Hunters can Push Back The Marching Flame by catching the Warmonger Mouse and obtaining a Warpath Victory.
Hunting tips by Larry
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!
Shops
These are the shops that can be found in the Fiery Warpath:
Links
- Banner image
- Fiery Warpath Quick Reference Guide
- The Guide to Conquering Fiery Warpath: Traps, Points and Beyond
- Warpath Run Predictor