Difference between revisions of "Furoma Rift"

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(Bases: Enerchi effect can happen for non-enerchi mice, if you use the right charm)
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===Location-Specific Effects===
 
===Location-Specific Effects===
 
====Bases====
 
====Bases====
* The [[Enerchi Induction Base]] generates '''2''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]].
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* The [[Enerchi Induction Base]] generates '''2''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]]).
* The [[Attuned Enerchi Induction Base]] generates '''3''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]]. It will also generate 1 [[Battery Fragment]] whenever a mouse drops some as loot.
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* The [[Attuned Enerchi Induction Base]] generates '''3''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]]). It will also generate 1 [[Battery Fragment]] whenever a mouse drops some as loot.
  
 
===Hunting Tips by Larry===
 
===Hunting Tips by Larry===

Revision as of 21:12, 22 September 2016

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
Furoma Rift
Region: Rift Plane
Minimum Rank: Grand Duke/Grand Duchess
Travel Requirement: Rift Detector
Required Power Type: Rift
Required Cheeses: String Cheeses
Master Fusion Cheese
Rift Combat Cheese
Rift Susheese Cheese
Rift Glutter Cheese
Rift Rumble Cheese
Null Onyx Gorgonzola
Ascended Cheese
Number of Mice: 21
Shops: Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 18 May 2016
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.

The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.

Overview

The Furoma Rift is located in the Rift Plane region requiring a minimum rank of Grand Duke/Duchess and the Rift Detector to enter.
The Rift Detector can be purchased at the Living Garden Cartographer for 120,000 gold and 5 Dol Essences.
The Furoma Rift is separated into two regions: Outside and the Grand Pagoda. Leaving the area will not reset any progress.

Collecting Enerchi

Hunters can collect Enerchi from loot Outside and in the Grand Pagoda to charge their Combat Droid's Batteries. Enerchi can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of Enerchi Charms. Enerchi can also be collected from mice inside the Grand Pagoda and will be stored in a reserve and not used to fill your current batteries.

Entering the Grand Pagoda

Once at least one battery is filled with Enerhci, the Combat Droid can be sent into the Grand Pagoda. The amount of Enerchi used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the droid's batteries will gradually lose charge depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, failing to attract or failing to catch (FTA/FTC) reduces it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned outside the Grand Pagoda.

Batteries

When hunters first enter the area they will have one battery available to be filled, which requires 20 Enerchi. More batteries can be obtained by repairing damaged batteries with Battery Fragments and Tiny Platinum Bars. Higher level batteries also require Rift Circuitries to repair. Batteries give bonuses to the trap's power and luck; higher level batteries give better bonuses, at the expense of higher Enerchi drain rate.

Battery level Repair cost Enerchi capacity Cumulative capacity Enerchi usage Bonus Power Bonus Luck
Catch FTA/FTC Pillage
1 20 20 1 2 4 90 0
2 2 Battery Fragments
1 Tiny Platinum Bar
45 65 1 2 4 500 1
3 8 Battery Fragments
1 Tiny Platinum Bar
75 140 1 3 4 3,000 2
4 18 Battery Fragments
1 Tiny Platinum Bar
120 260 2 3 4 8,500 5
5 30 Battery Fragments
4 Tiny Platinum Bars
200 460 2 3 4 16,000 10
6 90 Battery Fragments
4 Tiny Platinum Bars
1 Rift Circuitry
310 770 5 7 8 30,000 12
7 200 Battery Fragments
4 Tiny Platinum Bars
2 Rift Circuitries
450 1,220 6 8 9 50,000 25
8 400 Battery Fragments
6 Tiny Platinum Bars
3 Rift Circuitries
615 1,835 10 15 20 90,000 35
9 700 Battery Fragments
6 Tiny Platinum Bars
4 Rift Circuitries
790 2,625 20 22 25 190,000 50
10 1,000 Battery Fragments
10 Tiny Platinum Bars
5 Rift Circuitries
975 3,600 30 35 50 300,000 100

Journal Entries

Catching a mouse dropping Enerchi with Enerchi Induction Base armed:

My Enerchi Induction Base generated 2 Enerchi for me!

Catching a mouse with an Enerchi Charm armed:

My Enerchi Charm generated 2 Enerchi for me!

Catching a mouse with Enerchi Induction Base and Enerchi Charm armed:

Working together, my Enerchi Induction Base and Enerchi Charm generated 4 Enerchi for me!

Entering the Grand Pagoda:

My Combat Droid leapt into action and charged into the Grand Pagoda!
It's charged with X Enerchi, and will hunt in the dangerous mists until its batteries run out.

Losing Enerchi on a Catch:

Catching a mouse depleted X Enerchi from my Combat Droid's current battery.

Losing Enerchi on a Failure to Catch:

Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Enerchi on a Failure to Attract:

Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Enerchi on a Pillage:

Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.

Losing Enerchi fully in a battery:

With a final crackle, the current battery ran out of Enerchi and shut down!
The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.

Recalling Combat Droid:

I ordered my Combat Droid to retreat back to safety.
I was able to salvage X Enerchi before the rest was drained from its batteries.

Recalling Combat Droid with 1 Enerchi left:

I ordered my Combat Droid to retreat back to safety.
My Droid's Enerchi was too low to salvage.

Running out of Enerchi:

My Combat Droid ran out of Enerchi!
My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!

Repairing the Combat Droid's battery:

I repaired one of my Combat Droid's batteries!
My Droid can now boost my trap by:
X Power
X Luck

Furoma Rift Mice

Mouse
Points
Gold
Outside Inside Grand Pagoda Loot 1
String Cheese Master Fusion Rift Glutter Rift Susheese Rift Combat Rift Rumble NOG Ascended
Brawny 019,500 02,000  X 2
Rift Guardian 034,000 04,000  X 3 Flawed Orb
Flawless Orb
Simple Orb
Enlightened Labourer 050,000 03,800  X 4 Aleth Essence
Enerchi
Enerchi Charm
Rift Circuit Chips
Scrap Metal
Simple Orb
Dumpling Delivery 046,000 01,750 X Enerchi
Ionized Salt
Nori
Rift Curd
Armored Archer 035,000 00,800 X Enerchi
Enerchi Charm
Erupting Rift Core
Flawless Orb
Raw Diamond 060,000 02,000 X X
Wealth 035,000 12,000 X X
Shinobi 048,000 01,200 X X Divine Orb
Enerchi
Enerchi Charm
Erupting Rift Core
Shaolin Kung Fu 052,000 04,000 X X Enerchi
Enerchi Charm
Simple Orb
Wandering Monk 068,000 04,200 X X Enerchi
Enerchi Charm
Militant Samurai 080,000 05,000  X 5  X 5 Enerchi
Enerchi Charm
Simple Orb
Student of the Chi Belt 090,000 09,000 X Battery Fragment
Chi Belt Token
Enerchi
Simple Orb
Student of the Chi Claw 090,000 09,000 X Battery Fragment
Chi Claw Token
Enerchi
Simple Orb
Student of the Chi Fang 090,000 09,000 X Battery Fragment
Chi Fang Token
Enerchi
Simple Orb
Dancing Assassin 120,000 09,000 X Divine Orb
Enerchi Charm
Flawless Orb
Master of the Chi Belt 150,000 20,000 X X Battery Fragment
Chi Belt Heirloom
Enerchi
Rift Circuitry
Simple Orb
Master of the Chi Claw 150,000 20,000 X X Battery Fragment
Chi Claw Heirloom
Enerchi
Rift Circuitry
Simple Orb
Master of the Chi Fang 150,000 20,000 X X Battery Fragment
Chi Fang Heirloom
Enerchi
Rift Circuitry
Simple Orb
Grand Master of the Dojo 210,000 92,000 X Ancient Relic
Battery Fragment
Divine Orb
Enerchi
Null Onyx Stone
Rift Circuitry
Supreme Sensei 325,000 60,000 X Battery Fragment
Divine Orb
Enerchi
Rift Blossom Branch
Rift Circuitry
Ascended Elder 400,000 80,000 X Ancient Relic
Divine Orb
Enerchi Charm
Flawed Orb
Flawless Orb
Rift Circuit Chips
Rift Ultimate Luck Charm
Rift Ultimate Power Charm
Simple Orb
  1. All mice can additionally drop Calcified Rift Mist if Rift Vacuum Charms or Super Rift Vacuum Charms are armed, but that is not shown in the table.
  2. Only with Marble String or Swiss String Cheese.
  3. Only with Marble String, Swiss String or Brie String Cheese.
  4. Only with Brie String, Magical String or Maki String Cheese.
  5. Not with Marble String Cheese.

Hunting Strategy

Location-Specific Effects

Bases

Hunting Tips by Larry

Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!

The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.

Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...

The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.

Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.

Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.

Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.

Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!

History and Trivia

  • 18 May 2016: The Furoma Rift was released.

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot