Difference between revisions of "Zokor"
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===Central Section=== | ===Central Section=== | ||
*The main body of the '''HUD''' shows the current '''Alert Level''', the amount of '''Stealth''' remaining, and either a Doorway or the '''District Leader Status'''. | *The main body of the '''HUD''' shows the current '''Alert Level''', the amount of '''Stealth''' remaining, and either a Doorway or the '''District Leader Status'''. | ||
− | :'''Alert Level''' | + | :'''Alert Level''' – This section of the '''HUD''' shows the current '''Alert Level''' of the guards in the '''District'''. The '''Alert Level''' is equal to the amount of '''Stealth''' lost when '''failing to catch''' a mouse. |
− | :'''Stealth''' | + | :'''Stealth''' – This section of the '''HUD''' shows the current level of '''Stealth'''. |
::The tool-tip reads: | ::The tool-tip reads: | ||
::::'''I can lose up to [X] Stealth while hunting here. (X is equal to the District level)''' | ::::'''I can lose up to [X] Stealth while hunting here. (X is equal to the District level)''' | ||
Line 181: | Line 181: | ||
::::1 Stealth if I fail to attract a mouse | ::::1 Stealth if I fail to attract a mouse | ||
::::'''[X]''' Stealth if I fail to catch a mouse ('''X''' is equal to the '''District''' level) | ::::'''[X]''' Stealth if I fail to catch a mouse ('''X''' is equal to the '''District''' level) | ||
− | :'''Leader Status''' | + | :'''Leader Status''' – This section is shown as a '''District Door''' when '''Stealth''' is at level 1 or 2. At level 3 it shows the current status of the '''District Leader'''. |
::At level 3, until 20 mice are captured, this section shows the number of guards remaining before the '''District Leader''' becomes active. | ::At level 3, until 20 mice are captured, this section shows the number of guards remaining before the '''District Leader''' becomes active. | ||
:::The tool-tip reads: The district leader approaches! When I catch 20 mice, they will begin to show up! | :::The tool-tip reads: The district leader approaches! When I catch 20 mice, they will begin to show up! |
Revision as of 21:53, 4 May 2018
Zokor | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Duke/Duchess |
Travel Requirement: | Labyrinth Key Navigate the Labyrinth |
Recommended Power Types: | Arcane Forgotten Shadow |
Recommended Cheese: | Glowing Gruyere |
Number of Mice: | 38 |
Shops: | Cartographer Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 9 September 2015 |
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society. |
Overview
Zokor is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess, the Labyrinth Key, and navigating the Labyrinth to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving Zokor (or the Labyrinth) will not reset a Hunter's progress.
The District open to Hunters in Zokor is dependent on the number and type of clues they have collected while navigating the Labyrinth.
Entering Zokor
Once Hunters have accumulated 100 (or more) total clues in the Labyrinth, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.
- Fealty Districts
- The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
- The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
- The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
- Scholar Districts
- The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
- The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
- The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
- Tech Districts
- The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
- The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
- The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
- Treasury Districts
- The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
- The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
- Farming Districts
- The Farming Garden will be available to Hunters, even if they have collected zero Farming clues. The minimum Stealth in the Farming Garden is 10. Collecting more that 10 Farming clues will increase Stealth accordingly.
- The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
- The Lair of the Minotaur
- To encounter the Lair of the Minotaur, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.
- To enter the Lair of the Minotaur, Hunters must craft a Minotaur Key. This key is consumed upon entry.
Stealth and Alert Levels
Once Hunters have entered Zokor, the number of the clues found for that District provide the same amount of Stealth.
Stealth is decreased by 1 for each successful catch or failure to attract of a mouse.
A failure to catch will result in a loss of Stealth equal to the Alert Level of the district.
When Stealth reaches zero Hunters are returned to the beginning of the Labyrinth.
- Alert Level 1 Districts
- Farming Garden
- Neophyte Scholar Study
- Outer Fealty Shrine
- Tech Foundry Outskirts
- Treasure Room
- Alert Level 2 Districts
- Inner Fealty Temple
- Master Scholar Auditorium
- Overgrown Farmhouse
- Tech Research Centre
- Treasure Vault
- Alert Level 3 Districts
- Dark Library
- Manaforge
- Templar's Sanctum
Clue Thresholds
The number of clues collected in the Labyrinth will equal the amount of Stealth available to the Hunter while in a District in Zokor.
Once Stealth is exhausted Hunters will be returned to the beginning of the Labyrinth.
Stealth is not used in the Lair of the Minotaur and Hunters can remain there until successfully capturing the Retired Minotaur.
Necessary Clues found in the Labyrinth |
0 Farming Clues |
15 District-Specific Clues |
30 Fealty Clues and 30 Scholar Clues and 30 Tech Clues |
50 District-Specific Clues |
80 District-Specific Clues |
100 District-Specific Clues |
Equivalent Districts unlocked in Zokor |
Farming Garden | Neophyte Scholar Study Outer Fealty Shrine Tech Foundry Outskirts Treasure Room |
Lair of the Minotaur | Inner Fealty Temple Master Scholar Auditorium Overgrown Farmhouse Tech Research Centre Treasure Vault |
Dark Library (Scholar) Manaforge (Tech) Templar's Sanctum (Fealty) |
Mice drop Labyrinth Theme scraps |
District Leaders
District Leaders are only found in Alert Level 3 Fealty, Scholar, and Tech Districts. District Leaders are guarded and Hunters must capture 20 mice before the Leaders reveal themselves. District Leaders can only be caught once per visit to their District.
The Dark Library is a Level 3 Scholar District and is home to the Soul Binder which drops the Sacred Script.
The Manaforge is a Level 3 Tech District and is home to the Manaforge Smith which drops the Powercore Hammer.
The Templar's Sanctum is a Level 3 Fealty District and is home to the Paladin Weapon Master which drops the Infused Plate.
The three District Leader loots are required to craft the Minotaur Key. Without the Minotaur Key, Hunters are not able to enter the Lair of the Minotaur. The Minotaur Key is consumed upon entering the Lair of the Minotaur and each additional visit will require a new key.
The Retired Minotaur
Stealth is not used in the Lair of the Minotaur. Instead, Hunters are able to hunt there until they successfully capture the Retired Minotaur.
To enter the Lair of the Minotaur, hunters must craft the Minotaur Key which is consumed when entering. Each visit to the Lair of the Minotaur requires a new Minotaur Key.
Capturing the Retired Minotaur moves Hunters back to the Labyrinth and creates an entry in the Hunter's Journal:
- Upon capturing the Retired Minotaur Mouse, his grotesque and horrifying minions, the Decrepit Tentacle Terror mice, let out a terrible, piercing cry in unison.
- They began to spill and slither into the lair, oozing in from every possible doorway, window and porthole. I was completely overwhelmed and outnumbered, and their sheer numbers grew so large that I was shoved violently backwards, rolling and tumbling out of the city doors in a wave of sludge.
- I stood before the now locked doors of Zokor, wiped slime from my clothes, and examined my surroundings. I would need to find another way back in through the Labyrinth and craft another Minotaur Key, but for now, I was victorious!
- I plundered the Lair of the Minotaur and lived to tell the tale!
- While in the city, I earned [X] gold.
- I also found some loot:
- [List of loot found]
- Additionally, I found this rare loot:
- [Rare loot item]
The Heads-Up Display - Districts
The HUD in Zokor shows a wide variety of information.
Upper Section
- This section of the HUD identifies the Hunter's current position in Zokor. It also provides the following information and actions:
- Shadow Stalker status - The current activity level of the Shadow Stalker
- Closed eyes are present when Glowing Gruyere is armed. The Shadow Stalker avoids traps baited with Glowing Gruyere.
- Open eyes with red warning lines are present when any other bait is armed, showing that the Shadow Stalker can be encountered.
- Hovering over the eyes allows Hunters to arm or craft Glowing Gruyere. The popup hint states "Only Glowing Gruyere repels Shadow Stalkers!"
- Retreat - Hunters can choose to retreat to the beginning of the Labyrinth. All Stealth will be lost and this action cannot be undone. The popup hint states "Are you sure you want to return to the Labyrinth? All progress in this district will be lost! This cannot be undone!"
Central Section
- The main body of the HUD shows the current Alert Level, the amount of Stealth remaining, and either a Doorway or the District Leader Status.
- Alert Level – This section of the HUD shows the current Alert Level of the guards in the District. The Alert Level is equal to the amount of Stealth lost when failing to catch a mouse.
- Stealth – This section of the HUD shows the current level of Stealth.
- The tool-tip reads:
- I can lose up to [X] Stealth while hunting here. (X is equal to the District level)
- 1 Stealth if I catch a mouse
- 1 Stealth if I fail to attract a mouse
- [X] Stealth if I fail to catch a mouse (X is equal to the District level)
- The tool-tip reads:
- Leader Status – This section is shown as a District Door when Stealth is at level 1 or 2. At level 3 it shows the current status of the District Leader.
- At level 3, until 20 mice are captured, this section shows the number of guards remaining before the District Leader becomes active.
- The tool-tip reads: The district leader approaches! When I catch 20 mice, they will begin to show up!
- Once 20 mice are caught, this section will read Leader Threat
- The tool-tip reads: The district leader is here! Capturing them will demoralize the district mice.
- Once the leader has been captured this section will show the leader as defeated.
- The tool-tip reads: I've defeated the district leader! Their followers are demoralized and will drop 1 piece of extra district loot!
- At level 3, until 20 mice are captured, this section shows the number of guards remaining before the District Leader becomes active.
Lower Section
The Heads-Up Display - Lair of the Minotaur
The HUD in Zokor shows a wide variety of information.
Upper Section
- This section of the HUD identifies the Hunter's current position in Zokor.
Central Section
- The main body of the HUD shows the current Minotaur Strength and Minotaur State.
- Minotaur Strength
- The Minotaur Strength starts at 100% upon entry into Zokor. Every catch decreases Minotaur Strength by 10% but also increases its encounter rate.
- The tool-tip reads:
- Each mouse I capture demoralizes the Minotaur, weakening him.
- The Minotaur State has four stages, corresponding to the respective Minotaur Strength:
- Napping - 100% Strength
- Awake - 80% - 90% Strength
- Enraged - 40% - 70% Strength
- Reckless - 0% - 30% Strength
- The tool-tip reads:
- The Minotaur will become enraged by me capturing mice, making him more likely to try and stop me.
Lower Section
Zokor Mice
Farming Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Farming Garden - Alert Level 1 |
Overgrown Farmhouse - Alert Level 2 |
Loot |
---|---|---|---|---|---|
Farming District | |||||
Mush Monster | 44,620 | 5,645 | X | X | Cavern Fungus |
Mushroom Harvester | 38,640 | 4,160 | X | X | Cavern Fungus |
Nightshade Fungalmancer | 80,000 | 9,000 | X | Cavern Fungus Labyrinth Theme Scrap V Nightshade | |
Nightshade Nanny | 56,800 | 7,200 | X | X | Cavern Fungus Labyrinth Theme Scrap V Nightshade |
Reanimated Carver | 90,000 | 9,000 | X | X | Divine Orb Labyrinth Theme Scrap V Lantern Oil |
Shadow Stalker 1 | 70,000 | 700 | X | X |
Fealty Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Outer Fealty Shrine - Alert Level 1 |
Inner Fealty Temple - Alert Level 2 |
Templar's Sanctum - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Fealty District | ||||||
Battle Cleric | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap III Plate of Fealty |
Dark Templar | 80,800 | 12,750 | X | Labyrinth Theme Scrap III Plate of Fealty | ||
Drudge | X | X | X | Plate of Fealty | ||
Masked Pikeman | 32,500 | 4,988 | X | X | X | Plate of Fealty |
Mind Tearer | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap III Plate of Fealty | |
Paladin Weapon Master District Boss |
350,000 | 100,000 | X | Ancient Relic Infused Plate Plate of Fealty | ||
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap III Lantern Oil Plate of Fealty |
Shadow Stalker 1 | 70,000 | 700 | X | X | X | Plate of Fealty |
Sir Fleekio | 90,000 | 27,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap III Plate of Fealty Simple Orb | |
Solemn Soldier | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap III Plate of Fealty |
Scholar Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Neophyte Scholar Study - Alert Level 1 |
Master Scholar Auditorium - Alert Level 2 |
Dark Library - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Scholar District | ||||||
Ancient Scribe | 90,000 | 27,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap II Scholar Scroll Simple Orb | |
Ethereal Guardian | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Mystic Guardian | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap II Scholar Scroll | |
Mystic Herald | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap II Scholar Scroll | |
Mystic Scholar | 80,800 | 12,750 | X | Labyrinth Theme Scrap II Scholar Scroll | ||
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap II Lantern Oil Scholar Scroll |
Sanguinarian | 45,950 | 5,000 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Shadow Stalker 1 | 70,000 | 700 | X | X | X | Scholar Scroll |
Soul Binder District Boss |
350,000 | 100,000 | X | Ancient Relic Sacred Script Scholar Scroll | ||
Summoning Scholar | 32,500 | 4,988 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Tech Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Tech Foundry Outskirts - Alert Level 1 |
Tech Research Center - Alert Level 2 |
Manaforge - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Tech District | ||||||
Ash Golem | 45,950 | 5,000 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Automated Stone Sentry | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap I Tech Power Core | |
Exo-Tech | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Fungal Technomorph | 80,800 | 12,750 | X | Labyrinth Theme Scrap I Tech Power Core | ||
Manaforge Smith District Boss |
350,000 | 100,000 | X | Ancient Relic Powercore Hammer Tech Power Core | ||
Matron of Machinery | 90,000 | 27,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap I Simple Orb Tech Power Core | |
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap I Lantern Oil Tech Power Core |
RR-8 | 32,500 | 4,988 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Shadow Stalker 1 | 70,000 | 700 | X | X | X | Tech Power Core |
Tech Golem | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap I Tech Power Core |
Treasury Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Treasure Room - Alert Level 1 |
Treasure Vault - Alert Level 2 |
Loot |
---|---|---|---|---|---|
Treasury District | |||||
Hired Eidolon | 44,220 | 10,000 | X | X | Labyrinth Theme Scrap IV Plate of Fealty Scholar Scroll Tech Power Core |
Matron of Wealth | 82,000 | 20,000 | X | X | Labyrinth Theme Scrap IV Plate of Fealty Scholar Scroll Tech Power Core |
Mimic | 57,325 | 12,890 | X | X | Labyrinth Theme Scrap IV Plate of Fealty Scholar Scroll Tech Power Core |
Molten Midas | 99,000 | 100,000 | X | Labyrinth Theme Scrap IV Unstable Crystal | |
Reanimated Carver | 90,000 | 9,000 | X | X | Divine Orb Labyrinth Theme Scrap IV Lantern Oil |
Shadow Stalker 1 | 70,000 | 700 | X | X | |
Treasure Brawler | 72,000 | 37,250 | X | Labyrinth Theme Scrap IV Plate of Fealty Scholar Scroll Tech Power Core |
The Lair of the Minotaur
- Avoids Glowing Gruyere or Glowing Gourd Charm
Hunting Strategy
Hunters can choose between arming Forgotten or Arcane (and Shadow in the Lair of the Minotaur) weapons in order to catch the mice in Zokor.
Standard Cheese will attract all mice in this location, but Glowing Gruyere is preferred by all mice except the Shadow Stalker.
Hunters must collect clues while navigating Hallways in the Labyrinth to be able to enter the various Districts in Zokor.
Adventure Book
Hunters can complete steps to Track Down the Retired Minotaur by visiting the various Zokor Districts.
Tournaments
Zokor mice are worth points during some Tournaments.
Treasure Maps
Many mice in Zokor are found on Labyrinth Treasure Maps.
Hunting tips by Larry
Long lost behind the Labyrinth lies the city of Zokor.
Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.
Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.
The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.
As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.
You made it this far, don't let them stop you now!
Location-Specific Effects
Charms
- The Nightshade Farming Charm increases Nightshade loot from mice in Farming Districts.
- The Glowing Gourd Charm repels all Shadow Stalker mice.
Shops
These are the Shops that can be found in the Labyrinth:
Cartographer
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Scroll Case | 8 Ancient Relics | N/A | None |
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Flawed Orb | 2 Scholar Scroll 2 Plate of Fealty 2 Tech Power Core |
N/A |
Charmbit | 25 | 20 |
Simple Orb | 3 Scholar Scroll 3 Plate of Fealty 3 Tech Power Core |
N/A |
Nightshade Farming Charm | 400 5 Cavern Fungus 2 Mineral |
60 |
Flawless Orb | 5 Scholar Scroll 5 Plate of Fealty 5 Tech Power Core |
N/A |
Super Power Charm | 900 | 270 |
Super Luck Charm | 1,250 | 375 |
Divine Orb | 15 Scholar Scroll 15 Plate of Fealty 15 Tech Power Core |
N/A |
Epic Orb | 125,000 | 125,000 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Swiss Cheese | 100 | 100 |
Brie Cheese | 200 | 200 |
Gouda Cheese | 600 | 600 |
General Store
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Endless Labyrinth Blueprints | 6,980,000 | N/A |
Event Horizon Trap Blueprints | 2,300,000 | N/A |
Temporal Turbine Trap Blueprints | 2,500,000 | N/A |
Minotaur Base Blueprints | 7,900,000 | N/A |
Labyrinth Theme Scrap VI | 900 1 Scholar Scroll 1 Plate of Fealty 1 Tech Power Core |
N/A |
Curds and Whey | 12 | 3 |
Ionized Salt | 450 | 150 |
Living Shard | 1,200 | 1,200 |
Gold Leaf | 26,000 | 13,000 |
Umbral Capacitor | 500,000 | 500,000 |
Arcane Crystal | 2,500,000 | 2,500,000 |
Trapsmith
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Base | 599,000 25 Scholar Scrolls 25 Plate of Fealty 25 Tech Power Cores |
107,000 | 220,000,000 points to equip |
History and Trivia
- 9 September 2015: Zokor was released with the introduction of the Hollow Heights region.