Difference between revisions of "Furoma Rift"

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(added battery section)
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{{current}}
 
 
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{{rtoc}}
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
+
{{Location Info Box
  |-
+
| Name        = {{PAGENAME}}
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
+
  | Region       = [[Rift Plane]]
  |-
+
  | Rank         = [[Grand Duke|Grand Duke/Grand Duchess]]
! colspan="2" width="350" |
+
  | Map          = [[Rift Detector]]
  |-
+
  | PowerType    = [[Rift]]
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A | Region: [[Rift Plane]]
+
  | Cheese       = [[String Cheese]]s<br>[[Master Fusion]]<br>[[Rift Combat]]<br>[[Rift Susheese]]<br>[[Rift Glutter]]<br>[[Rift Rumble]]<br>[[Null Onyx Gorgonzola]]<br>[[Ascended Cheese]]
  |-
+
  | Mice         = 21
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0px 2px" | '''Minimum Rank:'''
+
  | shop_trap   = Yes
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0px 0" | [[Grand Duke|Grand Duke/Grand Duchess]]
+
  | shop_charm   = Yes
  |-
+
  | shop_general = Yes
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Travel Requirement:'''
+
  | shop_map    = Yes
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Rift Detector]]
+
  | Release     = 18 May 2016
  |-
+
| Description  = Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Required [[Power Type]]:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Rift]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Required [[Cheese]]s:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[String Cheese]]s<br/>[[Master Fusion Cheese]]<br/>[[Rift Combat Cheese]]<br/>[[Rift Susheese]]<br/>[[Rift Glutter Cheese]]<br/>[[Rift Rumble Cheese]]<br/>[[Null Onyx Gorgonzola]]<br/>[[Ascended Cheese]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Number of [[Mice]]:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 0 2px 0 0" | '''17'''
 
   |-
 
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
  | nowrap align="right" style="border-style: solid; border-width: 2px 2px 2px 0" | [[Furoma Rift Charm Shoppe|Charm Shoppe]]<br/>[[Furoma Rift Cheese Shoppe|Cheese Shoppe]]<br/>[[Furoma Rift General Store|General Store]]<br/>[[Furoma Rift Trapsmith|Trapsmith]]
 
  |-
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Points:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Cheese:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Release Date:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''18 May 2016'''
 
  |-
 
  | colspan="2" align="center" style="font-size:110%; padding:10px;" | Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.
 
  
 
The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.
 
The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.
|}
+
}}
{{-}}
+
 
 +
== Overview ==
 +
'''{{PAGENAME}}''' is a hunting location in [[Rift Plane]] region.<br>
 +
It requires the [[rank]] of [[Grand Duke|Grand Duke/Grand Duchess]] and the [[Rift Detector]] to access.
 +
 
 +
In this location, the Hunter follows the cycle:
 +
*Collecting [[Enerchi]] in the [[#Training Grounds|Training Grounds]]
 +
*Entering the [[#Grand Pagoda|Grand Pagoda]] with a certain [[#Battery|Battery]], using [[Enerchi]] as [[#Droid|Droid Charge]] to have power and luck boosts
 +
**Collecting [[Battery Fragment]] in the pagoda
 +
*Repair the [[#Battery|Batteries]]
 +
 
 +
== Gameplay Mechanics ==
 +
=== Sub-locations ===
 +
'''{{PAGENAME}}''' can be divided into 2 sub-locations:
 +
*The [[#Training Grounds|Training Grounds]] is where the Hunter farms [[Enerchi]]
 +
*The [[#Grand Pagoda|Grand Pagoda]] is where the Hunter uses the [[#Battery|Battery]] to boost trap stats, as well as loots [[Battery Fragment]] to upgrade the battery itself.
 +
 
 +
Those 2 sub-locations have entirely different [[#Mice|attraction pool]].
 +
 
 +
==== Training Grounds ====
 +
This is the starting sub-location in '''{{PAGENAME}}'''.<br>
 +
The Hunter can return here by either:
 +
*Recalling the [[#Droid|Droid]] when in the [[#Grand Pagoda|Grand Pagoda]]
 +
*Running out of [[#Droid|charge]] in the [[#Grand Pagoda|Grand Pagoda]]
 +
 
 +
From this sub-location, the Hunter can choose to enter the [[#Grand Pagoda|Grand Pagoda]] with a certain [[#Battery|Battery]] level.
 +
 
 +
==== Grand Pagoda ====
 +
The Hunter can enter this sub-location from the [[#Training Grounds|Training Grounds]].
 +
 
 +
The Hunter can choose to recall the [[#Droid|Droid]] to return to the [[#Training Grounds|Training Grounds]].<br>
 +
The Hunter will be transferred to [[#Training Grounds|Training Grounds]] if the [[#Droid|charge]] drop to 0.
  
==Battery==
+
=== Battery ===
 +
In the [[#Grand Pagoda|Grand Pagoda]], a '''battery''' mechanic is used.
 +
*There are 10 '''batteries''', numbered from 1 to 10, each has:
 +
:*Power and Luck boosts
 +
:::''I repaired one of my Combat Droid's batteries! ''
 +
:::''My Droid can now boost my trap by:
 +
:::''X Power''
 +
:::''Y Luck''
 +
:*A battery capacity
 +
:*A level of [[Enerchi]] usage
 +
:::''Catching a mouse depleted X Enerchi from my Combat Droid's current battery.''
 +
:::''Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.''
 +
:::''Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.''
 +
:::''Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.''
  
{|- class=wikitable
+
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
  ! rowspan=2 | Battery level
+
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
  ! rowspan=2 | Repair cost
+
  ! rowspan=2           | Battery
  ! rowspan=2 | [[Enerchi]] capacity
+
  ! rowspan=2 width=150 | Repair cost
  ! rowspan=2 | Cumulative capacity
+
  ! rowspan=2           | [[Enerchi]] capacity
  ! colspan=3 | [[Enerchi]] usage
+
  ! rowspan=2           | Cumulative capacity
  ! rowspan=2 | Bonus [[Power]]
+
  ! colspan=3           | [[#Droid|Droid charge]] usage
  ! rowspan=2 | Bonus [[Luck]]
+
  ! rowspan=2           | Bonus Power
|-
+
  ! rowspan=2           | Bonus Luck
  ! Catch
+
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
  ! FTA/FTC
+
  ! width=50            | Catch
  ! Pillage
+
  ! width=50            | FTA/FTC
|- align=center
+
  ! width=50            | Pillage
 +
|-  
 
  | 1
 
  | 1
  |
+
  | N/A
 
  | 20
 
  | 20
 
  | 20
 
  | 20
Line 69: Line 88:
 
  | 90
 
  | 90
 
  | 0
 
  | 0
|- align=center
+
|-  
 
  | 2
 
  | 2
  | 2 [[Battery Fragment]]s<br />1 [[Tiny Platinum Bar]]
+
  | 2 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]]
 
  | 45
 
  | 45
 
  | 65
 
  | 65
Line 79: Line 98:
 
  | 500
 
  | 500
 
  | 1
 
  | 1
|- align=center
+
|-  
 
  | 3
 
  | 3
  | 8 [[Battery Fragment]]s<br />1 [[Tiny Platinum Bar]]
+
  | 8 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]]
 
  | 75
 
  | 75
 
  | 140
 
  | 140
Line 89: Line 108:
 
  | 3,000
 
  | 3,000
 
  | 2
 
  | 2
|- align=center
+
|-  
 
  | 4
 
  | 4
  | 18 [[Battery Fragment]]s<br />1 [[Tiny Platinum Bar]]
+
  | 18 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]]
 
  | 120
 
  | 120
 
  | 260
 
  | 260
Line 99: Line 118:
 
  | 8,500
 
  | 8,500
 
  | 5
 
  | 5
|- align=center
+
|-  
 
  | 5
 
  | 5
  | 30 [[Battery Fragment]]s<br />4 [[Tiny Platinum Bar]]s
+
  | 30 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]]
 
  | 200
 
  | 200
 
  | 460
 
  | 460
Line 109: Line 128:
 
  | 16,000
 
  | 16,000
 
  | 10
 
  | 10
|- align=center
+
|-  
 
  | 6
 
  | 6
  | 90 [[Battery Fragment]]s<br />4 [[Tiny Platinum Bar]]s<br />1 [[Rift Circuitry]]
+
  | 90 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]]<br>1 [[Rift Circuitry]]
 
  | 310
 
  | 310
 
  | 770
 
  | 770
 
  | 5
 
  | 5
 +
| 7
 
  | 8
 
  | 8
| 9
 
 
  | 30,000
 
  | 30,000
 
  | 12
 
  | 12
|- align=center
+
|-  
 
  | 7
 
  | 7
  | 200 [[Battery Fragment]]s<br />4 [[Tiny Platinum Bar]]s<br />2 [[Rift Circuitry]]s
+
  | 200 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]]<br>2 [[Rift Circuitry]]
 
  | 450
 
  | 450
 
  | 1,220
 
  | 1,220
 
  | 6
 
  | 6
| 7
 
 
  | 8
 
  | 8
 +
| 9
 
  | 50,000
 
  | 50,000
 
  | 25
 
  | 25
|- align=center
+
|-  
 
  | 8
 
  | 8
  | 400 [[Battery Fragment]]s<br />6 [[Tiny Platinum Bar]]s<br />3 [[Rift Circuitry]]s
+
  | 400 [[Battery Fragment]]<br>6 [[Tiny Platinum Bar]]<br>3 [[Rift Circuitry]]
 
  | 615
 
  | 615
 
  | 1,835
 
  | 1,835
Line 139: Line 158:
 
  | 90,000
 
  | 90,000
 
  | 35
 
  | 35
|- align=center
+
|-  
 
  | 9
 
  | 9
  | 700 [[Battery Fragment]]s<br />6 [[Tiny Platinum Bar]]s<br />4 [[Rift Circuitry]]s
+
  | 700 [[Battery Fragment]]<br>6 [[Tiny Platinum Bar]]<br>4 [[Rift Circuitry]]
 
  | 790
 
  | 790
 
  | 2,625
 
  | 2,625
Line 149: Line 168:
 
  | 190,000
 
  | 190,000
 
  | 50
 
  | 50
|- align=center
+
|-  
 
  | 10
 
  | 10
  | 1,000 [[Battery Fragment]]s<br />10 [[Tiny Platinum Bar]]s<br />5 [[Rift Circuitry]]s
+
  | 1,000 [[Battery Fragment]]<br>10 [[Tiny Platinum Bar]]<br>5 [[Rift Circuitry]]
 
  | 975
 
  | 975
 
  | 3,600
 
  | 3,600
Line 161: Line 180:
 
|}
 
|}
  
==Hunting Tips by Larry==
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
 +
 
 +
<h3 style="margin-top: -2.5em; position: relative; z-index: 3">Droid</h3>
 +
<span style="position: relative; z-index: 3">When entering the [[#Grand Pagoda|Grand Pagoda]], a '''Droid''' mechanic is used:</span><br>
 +
*The Hunter choose a [[#Battery|Battery]] to utilize:
 +
:*An amount of [[Enerchi]] equal to the cumulative enerchi of that battery is consumed.
 +
:*The same number becomes the '''Droid Charge''', filling the batteries from Battery 1 to the chosen Battery.
 +
:::''My Combat Droid leapt into action and charged into the Grand Pagoda!''
 +
:::''It's charged with X Enerchi, and will hunt in the dangerous mists until its batteries run out.''
 +
*When hunting in the Pagoda, the battery are used from the highest chosen Battery.
 +
:*The charge usage is based on the Battery number.
 +
:*When a Battery charge is drained, the next lower Battery is used (with lower boosts and charge consumption), all the way down to Battery 1.
 +
:::''With a final crackle, the current battery ran out of Enerchi and shut down!''
 +
:::''The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.''
 +
*When all the charge is drained, the Hunter is transferred to the [[#Training Grounds|Training Grounds]].
 +
::''My Combat Droid ran out of Enerchi!''
 +
::''My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!''
 +
*The Hunter can choose to recall the Droid before the charge is drained.
 +
:*Doing so returns the Hunter to the [[#Training Grounds|Training Grounds]].
 +
:*Half the the charge is converted back to [[Enerchi]].
 +
:::''I ordered my Combat Droid to retreat back to safety.''
 +
:::''I was able to salvage X Enerchi before the rest was drained from its batteries.''
 +
 
 +
== Heads-Up Display ==
 +
The '''HUD''' shows various features of the mechanics:
 +
 
 +
=== Left ===
 +
*The [[#Droid|Droid]] status
 +
*The Hunter's inventory of [[Enerchi]]
 +
*The Droid Charge
 +
 
 +
=== Top ===
 +
*The ''cumulative'' enerchi of each battery level
 +
*The current amount of charge in each battery
 +
 
 +
=== Bottom ===
 +
The Hunter's inventory of charm and cheese with the ability to craft more:
 +
*[[Enerchi Charm]]
 +
*[[String Cheese]]s
 +
**[[Marble String]]
 +
**[[Swiss String]]
 +
**[[Brie String]]
 +
**[[Magical String]]
 +
**[[Maki String]]
 +
*Master String Cheeses:
 +
**[[Master Fusion]]
 +
**[[Rift Glutter]]
 +
**[[Rift Combat]]
 +
**[[Rift Susheese]]
 +
*[[Rift Rumble]]
 +
*[[Null Onyx Gorgonzola]]
 +
*[[Ascended Cheese]]
 +
 
 +
=== Right ===
 +
*The [[#Battery|battery info]]:
 +
**Battery boosts
 +
**Enerchi lost per hunt
 +
 
 +
== [[Mice]] ==
 +
All mice found in '''{{PAGENAME}}''' are part of [[Rift Walkers]] and [[Rift Stalkers]] mouse groups.<br>
 +
Only [[Rift]] power type is recommended here.
 +
 
 +
=== [[#Training Grounds|Training Grounds]] Mice ===
 +
Mice in this sub-location can be attracted with various types of [[String Cheese]]s.
 +
 
 +
They mainly drop [[Enerchi]] as loot.
 +
 
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! [[Marble String]]
 +
! [[Swiss String]]
 +
! [[Brie String]]
 +
! [[Magical String]]
 +
! [[Maki String]]
 +
! width=150 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Armored Archer]]
 +
| 35,000
 +
| 800
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]]<br>[[Flawless Orb]]
 +
|-
 +
| align=left | [[Brawny]]
 +
| 19,500
 +
| 2,000
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
| align=left |
 +
|-
 +
| align=left | [[Dumpling Delivery]]
 +
| 46,000
 +
| 1,750
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Enerchi]]<br>[[Ionized Salt]]<br>[[Nori]]<br>[[Rift Curd]]
 +
|-
 +
| align=left | [[Enlightened Labourer]]
 +
| 50,000
 +
| 3,800
 +
|
 +
|
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Aleth Essence]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Rift Circuit Chips]]<br>[[Scrap Metal]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Militant Samurai]]
 +
| 80,000
 +
| 5,000
 +
|
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Raw Diamond]]
 +
| 60,000
 +
| 2,000
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left |
 +
|-
 +
| align=left | [[Rift Guardian]]
 +
| 34,000
 +
| 4,000
 +
| X
 +
| X
 +
| X
 +
|
 +
|
 +
| align=left | [[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Shaolin Kung Fu]]
 +
| 52,000
 +
| 4,000
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Shinobi]]
 +
| 48,000
 +
| 1,200
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Divine Orb]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]]
 +
|-
 +
| align=left | [[Wandering Monk]]
 +
| 68,000
 +
| 4,200
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]
 +
|-
 +
| align=left | [[Wealth Mouse|Wealth]]
 +
| 35,000
 +
| 12,000
 +
| X
 +
| X
 +
| X
 +
| X
 +
| X
 +
| align=left |
 +
|}
 +
 
 +
=== [[#Grand Pagoda|Grand Pagoda]] Mice ===
 +
Mice in this sublocation have various cheese preference.
 +
 
 +
Among [[String Cheese]] mice, [[Maki String]] boosts the attraction rate of 3 '''Student''' mice.
 +
 
 +
'''Student''' mice drop loot that are used to craft '''Master''' cheeses.<br>
 +
'''Master''' mice drop loot that are used to craft [[Rift Rumble]] to attract [[Grand Master of the Dojo]].<br>
 +
[[Grand Master of the Dojo]] drop loot to craft [[Null Onyx Gorgonzola]] to attract [[Supreme Sensei]].<br>
 +
 
 +
[[Ascended Elder]] requires a cheese that is a combination of all levels' loot.
 +
 
 +
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width=150                    | Mouse
 +
! width=70                    | Points
 +
! width=70                    | Gold
 +
! [[String Cheese]]s
 +
! [[Master Fusion]]
 +
! [[Rift Glutter]]
 +
! [[Rift Combat]]
 +
! [[Rift Susheese]]
 +
! [[Rift Rumble]]
 +
! [[Null Onyx Gorgonzola]]
 +
! [[Ascended Cheese]]
 +
! width=200 class="unsortable" | Loot
 +
|-
 +
| align=left | [[Dancing Assassin]]
 +
| 120,000
 +
| 9,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Divine Orb]]<br>[[Enerchi Charm]]<br>[[Flawless Orb]]
 +
|-
 +
| align=left | [[Militant Samurai]]
 +
| 80,000
 +
| 5,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Raw Diamond]]
 +
| 60,000
 +
| 2,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left |
 +
|-
 +
| align=left | [[Shaolin Kung Fu]]
 +
| 52,000
 +
| 4,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Shinobi]]
 +
| 48,000
 +
| 1,200
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Divine Orb]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]]
 +
|-
 +
| align=left | [[Student of the Chi Belt]]
 +
| 90,000
 +
| 9,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Belt Token]]<br>[[Enerchi]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Student of the Chi Claw]]
 +
| 90,000
 +
| 9,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Claw Token]]<br>[[Enerchi]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Student of the Chi Fang]]
 +
| 90,000
 +
| 9,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Fang Token]]<br>[[Enerchi]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Wandering Monk]]
 +
| 68,000
 +
| 4,200
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Enerchi]]<br>[[Enerchi Charm]]
 +
|-
 +
| align=left | [[Wealth Mouse|Wealth]]
 +
| 35,000
 +
| 12,000
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left |
 +
|-
 +
| align=left | [[Master of the Chi Belt]]
 +
| 150,000
 +
| 20,000
 +
|
 +
| X
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Belt Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Master of the Chi Fang]]
 +
| 150,000
 +
| 20,000
 +
|
 +
| X
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Fang Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]]
 +
|-
 +
| align=left | [[Master of the Chi Claw]]
 +
| 150,000
 +
| 20,000
 +
|
 +
| X
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
|
 +
| align=left | [[Battery Fragment]]<br>[[Chi Claw Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]]
 +
|-
 +
| align=left| [[Grand Master of the Dojo]]
 +
| 210,000
 +
| 92,000
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
|
 +
| align=left | [[Ancient Relic]]<br>[[Battery Fragment]]<br>[[Divine Orb]]<br>[[Enerchi]]<br>[[Null Onyx Stone]]<br>[[Rift Circuitry]]
 +
|-
 +
| align=left | [[Supreme Sensei]]
 +
| 325,000
 +
| 60,000
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
|
 +
| align=left | [[Ancient Relic]]<br>[[Battery Fragment]]<br>[[Divine Orb]]<br>[[Enerchi]]<br>[[Rift Blossom Branch]]<br>[[Rift Circuitry]]
 +
|-
 +
| align=left | [[Ascended Elder]]
 +
| 400,000
 +
| 80,000
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| X
 +
| align=left | [[Ancient Relic]]<br>[[Calcified Rift Mist]]<br>[[Divine Orb]]<br>[[Enerchi Charm]]<br>[[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Rift Circuit Chips]]<br>[[Rift Ultimate Luck Charm]]<br>[[Rift Ultimate Power Charm]]<br>[[Simple Orb]]<br>[[Unstable Broom]]
 +
|}
 +
 
 +
== Hunting Strategy ==
 +
=== Hunting Tips by [[Larry]] ===
 
Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!
 
Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!
  
Line 177: Line 622:
  
 
Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!
 
Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!
 +
 +
=== [[Adventure Book]] ===
 +
The Hunter can complete the [[Capture the Grand Master of the Dojo]] adventure in '''{{PAGENAME}}'''.
 +
 +
== Location-Specific Effects ==
 +
=== [[Bases]] ===
 +
*[[Enerchi Induction Base]] - generates '''2''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]])
 +
*[[Attuned Enerchi Induction Base]]
 +
**Generates '''3''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]])
 +
**Generates 1 [[Battery Fragment]] whenever a mouse drops some as loot
 +
*[[Furoma Base]] - has a chance of looting an extra Chi Token upon capturing one of the Student mice
 +
 +
=== [[Charms]] ===
 +
*[[Rift Vacuum Charm]] - adds [[Calcified Rift Mist]] to mouse [[loot]] pool
 +
*[[Rift Super Vacuum Charm]] - adds [[Calcified Rift Mist]] to mouse [[loot]] pool and generates an additional [[Calcified Rift Mist]] when one is dropped as loot
 +
 +
== [[Shops]] ==
 +
These are the shops found in '''{{PAGENAME}}'''.
 +
 +
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
 +
{{Shops/Table/{{PAGENAME}} Cartographer}}
 +
 +
=== [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Charm Shoppe}}
 +
 +
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
 +
 +
=== [[{{PAGENAME}} General Store|General Store]] ===
 +
{{Shops/Table/{{PAGENAME}} General Store}}
 +
 +
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
 +
{{Shops/Table/{{PAGENAME}} Trapsmith}}
 +
 +
== History and Trivia ==
 +
*'''18 May 2016:''' '''{{PAGENAME}}''' was released as a new hunting location in [[Rift Plane]] region.
 +
 +
== Links and Images ==
 +
*[{{MHdomain}}/images/environments/44eb42443db54782b5c4ba02b432ee13.jpg Banner image (Outside)]
 +
*[{{MHdomain}}/images/environments/31fc57f2f5a1814078a98ffc908cbd63.jpg Banner image (Inside)]
 +
*[{{MHdomain}}/images/ui/hud/rift_furoma/background.png Background image]
 +
*[{{MHdomain}}/images/ui/hud/rift_furoma/batteries.png Batteries image]
 +
*[{{MHdomain}}/images/ui/hud/rift_furoma/droid.png Droid image]
  
 
{{Location}}
 
{{Location}}

Latest revision as of 07:22, 18 March 2024

Furoma Rift
Region: Rift Plane
Rank requirement: Grand Duke/Grand Duchess
Map piece: Rift Detector
Required Power Type: Rift
Required Cheese: String Cheeses
Master Fusion
Rift Combat
Rift Susheese
Rift Glutter
Rift Rumble
Null Onyx Gorgonzola
Ascended Cheese
Number of Mice: 21
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Release Date: 18 May 2016
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.

The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day.

Overview

Furoma Rift is a hunting location in Rift Plane region.
It requires the rank of Grand Duke/Grand Duchess and the Rift Detector to access.

In this location, the Hunter follows the cycle:

Gameplay Mechanics

Sub-locations

Furoma Rift can be divided into 2 sub-locations:

Those 2 sub-locations have entirely different attraction pool.

Training Grounds

This is the starting sub-location in Furoma Rift.
The Hunter can return here by either:

From this sub-location, the Hunter can choose to enter the Grand Pagoda with a certain Battery level.

Grand Pagoda

The Hunter can enter this sub-location from the Training Grounds.

The Hunter can choose to recall the Droid to return to the Training Grounds.
The Hunter will be transferred to Training Grounds if the charge drop to 0.

Battery

In the Grand Pagoda, a battery mechanic is used.

  • There are 10 batteries, numbered from 1 to 10, each has:
  • Power and Luck boosts
I repaired one of my Combat Droid's batteries!
My Droid can now boost my trap by:
X Power
Y Luck
  • A battery capacity
  • A level of Enerchi usage
Catching a mouse depleted X Enerchi from my Combat Droid's current battery.
Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.
Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.
Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.
Battery Repair cost Enerchi capacity Cumulative capacity Droid charge usage Bonus Power Bonus Luck
Catch FTA/FTC Pillage
1 N/A 20 20 1 2 4 90 0
2 2 Battery Fragment
1 Tiny Platinum Bar
45 65 1 2 4 500 1
3 8 Battery Fragment
1 Tiny Platinum Bar
75 140 1 3 4 3,000 2
4 18 Battery Fragment
1 Tiny Platinum Bar
120 260 2 3 4 8,500 5
5 30 Battery Fragment
4 Tiny Platinum Bar
200 460 2 3 4 16,000 10
6 90 Battery Fragment
4 Tiny Platinum Bar
1 Rift Circuitry
310 770 5 7 8 30,000 12
7 200 Battery Fragment
4 Tiny Platinum Bar
2 Rift Circuitry
450 1,220 6 8 9 50,000 25
8 400 Battery Fragment
6 Tiny Platinum Bar
3 Rift Circuitry
615 1,835 10 15 20 90,000 35
9 700 Battery Fragment
6 Tiny Platinum Bar
4 Rift Circuitry
790 2,625 20 22 25 190,000 50
10 1,000 Battery Fragment
10 Tiny Platinum Bar
5 Rift Circuitry
975 3,600 30 35 50 300,000 100

Droid

When entering the Grand Pagoda, a Droid mechanic is used:

  • The Hunter choose a Battery to utilize:
  • An amount of Enerchi equal to the cumulative enerchi of that battery is consumed.
  • The same number becomes the Droid Charge, filling the batteries from Battery 1 to the chosen Battery.
My Combat Droid leapt into action and charged into the Grand Pagoda!
It's charged with X Enerchi, and will hunt in the dangerous mists until its batteries run out.
  • When hunting in the Pagoda, the battery are used from the highest chosen Battery.
  • The charge usage is based on the Battery number.
  • When a Battery charge is drained, the next lower Battery is used (with lower boosts and charge consumption), all the way down to Battery 1.
With a final crackle, the current battery ran out of Enerchi and shut down!
The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.
  • When all the charge is drained, the Hunter is transferred to the Training Grounds.
My Combat Droid ran out of Enerchi!
My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!
  • The Hunter can choose to recall the Droid before the charge is drained.
I ordered my Combat Droid to retreat back to safety.
I was able to salvage X Enerchi before the rest was drained from its batteries.

Heads-Up Display

The HUD shows various features of the mechanics:

Left

  • The Droid status
  • The Hunter's inventory of Enerchi
  • The Droid Charge

Top

  • The cumulative enerchi of each battery level
  • The current amount of charge in each battery

Bottom

The Hunter's inventory of charm and cheese with the ability to craft more:

Right

Mice

All mice found in Furoma Rift are part of Rift Walkers and Rift Stalkers mouse groups.
Only Rift power type is recommended here.

Training Grounds Mice

Mice in this sub-location can be attracted with various types of String Cheeses.

They mainly drop Enerchi as loot.

Mouse Points Gold Marble String Swiss String Brie String Magical String Maki String Loot
Armored Archer 35,000 800 X X X X X Enerchi
Enerchi Charm
Erupting Rift Core
Flawless Orb
Brawny 19,500 2,000 X X
Dumpling Delivery 46,000 1,750 X X X X X Enerchi
Ionized Salt
Nori
Rift Curd
Enlightened Labourer 50,000 3,800 X X X Aleth Essence
Enerchi
Enerchi Charm
Rift Circuit Chips
Scrap Metal
Simple Orb
Militant Samurai 80,000 5,000 X X X X Enerchi
Enerchi Charm
Simple Orb
Raw Diamond 60,000 2,000 X X X X X
Rift Guardian 34,000 4,000 X X X Flawed Orb
Flawless Orb
Simple Orb
Shaolin Kung Fu 52,000 4,000 X X X X X Enerchi
Enerchi Charm
Simple Orb
Shinobi 48,000 1,200 X X X X X Divine Orb
Enerchi
Enerchi Charm
Erupting Rift Core
Wandering Monk 68,000 4,200 X X X X X Enerchi
Enerchi Charm
Wealth 35,000 12,000 X X X X X

Grand Pagoda Mice

Mice in this sublocation have various cheese preference.

Among String Cheese mice, Maki String boosts the attraction rate of 3 Student mice.

Student mice drop loot that are used to craft Master cheeses.
Master mice drop loot that are used to craft Rift Rumble to attract Grand Master of the Dojo.
Grand Master of the Dojo drop loot to craft Null Onyx Gorgonzola to attract Supreme Sensei.

Ascended Elder requires a cheese that is a combination of all levels' loot.

Mouse Points Gold String Cheeses Master Fusion Rift Glutter Rift Combat Rift Susheese Rift Rumble Null Onyx Gorgonzola Ascended Cheese Loot
Dancing Assassin 120,000 9,000 X Divine Orb
Enerchi Charm
Flawless Orb
Militant Samurai 80,000 5,000 X Enerchi
Enerchi Charm
Simple Orb
Raw Diamond 60,000 2,000 X
Shaolin Kung Fu 52,000 4,000 X Enerchi
Enerchi Charm
Simple Orb
Shinobi 48,000 1,200 X Divine Orb
Enerchi
Enerchi Charm
Erupting Rift Core
Student of the Chi Belt 90,000 9,000 X Battery Fragment
Chi Belt Token
Enerchi
Simple Orb
Student of the Chi Claw 90,000 9,000 X Battery Fragment
Chi Claw Token
Enerchi
Simple Orb
Student of the Chi Fang 90,000 9,000 X Battery Fragment
Chi Fang Token
Enerchi
Simple Orb
Wandering Monk 68,000 4,200 X Enerchi
Enerchi Charm
Wealth 35,000 12,000 X
Master of the Chi Belt 150,000 20,000 X X Battery Fragment
Chi Belt Heirloom
Enerchi
Rift Circuitry
Simple Orb
Master of the Chi Fang 150,000 20,000 X X Battery Fragment
Chi Fang Heirloom
Enerchi
Rift Circuitry
Simple Orb
Master of the Chi Claw 150,000 20,000 X X Battery Fragment
Chi Claw Heirloom
Enerchi
Rift Circuitry
Simple Orb
Grand Master of the Dojo 210,000 92,000 X Ancient Relic
Battery Fragment
Divine Orb
Enerchi
Null Onyx Stone
Rift Circuitry
Supreme Sensei 325,000 60,000 X Ancient Relic
Battery Fragment
Divine Orb
Enerchi
Rift Blossom Branch
Rift Circuitry
Ascended Elder 400,000 80,000 X Ancient Relic
Calcified Rift Mist
Divine Orb
Enerchi Charm
Flawed Orb
Flawless Orb
Rift Circuit Chips
Rift Ultimate Luck Charm
Rift Ultimate Power Charm
Simple Orb
Unstable Broom

Hunting Strategy

Hunting Tips by Larry

Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!

The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.

Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...

The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.

Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.

Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.

Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.

Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!

Adventure Book

The Hunter can complete the Capture the Grand Master of the Dojo adventure in Furoma Rift.

Location-Specific Effects

Bases

Charms

Shops

These are the shops found in Furoma Rift.

Cartographer

Item Cost Requirement Refund
Furoma Rift Scroll Case 5 Ancient Relic None N/A
Rift Stalker Scroll Case 8 Ancient Relic None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Rift Vacuum Charm 1,000 gold 1 Null Gauntlet N/A
Erupting Rift Core 2,000 gold 1 Null Gauntlet N/A

Cheese Shoppe

Item Cost Requirement Refund
Marble String Cheese 300 gold None 300 gold
Swiss String Cheese 800 gold None 800 gold
Brie String Cheese 1,600 gold None 1,600 gold

General Store

Item Cost Requirement Refund
Nori 5 gold None 5 gold
Ionized Salt 450 gold None 150 gold
Essence Prism 500 gold None 500 gold
Rift Curd 830 gold None 200 gold
Tiny Platinum Bar 60,000 gold None 60,000 gold

Trapsmith

Bases
Item Cost Requirement Refund
Enerchi Induction Base 2,399,000 gold
1 Rift Circuitry
1 Chi Claw Heirloom
1 Chi Fang Heirloom
1 Chi Belt Heirloom
None N/A
Attuned Enerchi Induction Base 351,000 gold
1 Rift Blossom Branch
1 Enerchi Induction Base N/A
Weapons
Item Power Type Cost Requirement Refund
Mysteriously unYielding Null-Onyx Rampart of Cascading Amperes Rift 16,400,000 gold
1 Rift Blossom Branch
8 Null Onyx Stone
20 Rift Circuitry
1 Null Gauntlet N/A

History and Trivia

  • 18 May 2016: Furoma Rift was released as a new hunting location in Rift Plane region.

Links and Images


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot