Difference between revisions of "Furoma Rift"
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− | { | + | {{Location Info Box |
− | + | | Name = {{PAGENAME}} | |
− | + | | Region = [[Rift Plane]] | |
− | + | | Rank = [[Grand Duke|Grand Duke/Grand Duchess]] | |
− | + | | Map = [[Rift Detector]] | |
− | + | | PowerType = [[Rift]] | |
− | + | | Cheese = [[String Cheese]]s<br>[[Master Fusion]]<br>[[Rift Combat]]<br>[[Rift Susheese]]<br>[[Rift Glutter]]<br>[[Rift Rumble]]<br>[[Null Onyx Gorgonzola]]<br>[[Ascended Cheese]] | |
− | + | | Mice = 21 | |
− | + | | shop_trap = Yes | |
− | + | | shop_charm = Yes | |
− | + | | shop_general = Yes | |
− | + | | shop_map = Yes | |
− | + | | Release = 18 May 2016 | |
− | + | | Description = Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge. | |
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The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day. | The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day. | ||
− | |} | + | }} |
− | {{ | + | |
+ | == Overview == | ||
+ | '''{{PAGENAME}}''' is a hunting location in [[Rift Plane]] region.<br> | ||
+ | It requires the [[rank]] of [[Grand Duke|Grand Duke/Grand Duchess]] and the [[Rift Detector]] to access. | ||
+ | |||
+ | In this location, the Hunter follows the cycle: | ||
+ | *Collecting [[Enerchi]] in the [[#Training Grounds|Training Grounds]] | ||
+ | *Entering the [[#Grand Pagoda|Grand Pagoda]] with a certain [[#Battery|Battery]], using [[Enerchi]] as [[#Droid|Droid Charge]] to have power and luck boosts | ||
+ | **Collecting [[Battery Fragment]] in the pagoda | ||
+ | *Repair the [[#Battery|Batteries]] | ||
+ | |||
+ | == Gameplay Mechanics == | ||
+ | === Sub-locations === | ||
+ | '''{{PAGENAME}}''' can be divided into 2 sub-locations: | ||
+ | *The [[#Training Grounds|Training Grounds]] is where the Hunter farms [[Enerchi]] | ||
+ | *The [[#Grand Pagoda|Grand Pagoda]] is where the Hunter uses the [[#Battery|Battery]] to boost trap stats, as well as loots [[Battery Fragment]] to upgrade the battery itself. | ||
+ | |||
+ | Those 2 sub-locations have entirely different [[#Mice|attraction pool]]. | ||
+ | |||
+ | ==== Training Grounds ==== | ||
+ | This is the starting sub-location in '''{{PAGENAME}}'''.<br> | ||
+ | The Hunter can return here by either: | ||
+ | *Recalling the [[#Droid|Droid]] when in the [[#Grand Pagoda|Grand Pagoda]] | ||
+ | *Running out of [[#Droid|charge]] in the [[#Grand Pagoda|Grand Pagoda]] | ||
− | + | From this sub-location, the Hunter can choose to enter the [[#Grand Pagoda|Grand Pagoda]] with a certain [[#Battery|Battery]] level. | |
− | |||
− | |||
− | |||
− | === | + | ==== Grand Pagoda ==== |
− | + | The Hunter can enter this sub-location from the [[#Training Grounds|Training Grounds]]. | |
− | + | The Hunter can choose to recall the [[#Droid|Droid]] to return to the [[#Training Grounds|Training Grounds]].<br> | |
− | + | The Hunter will be transferred to [[#Training Grounds|Training Grounds]] if the [[#Droid|charge]] drop to 0. | |
− | === | + | === Battery === |
− | + | In the [[#Grand Pagoda|Grand Pagoda]], a '''battery''' mechanic is used. | |
+ | *There are 10 '''batteries''', numbered from 1 to 10, each has: | ||
+ | :*Power and Luck boosts | ||
+ | :::''I repaired one of my Combat Droid's batteries! '' | ||
+ | :::''My Droid can now boost my trap by: | ||
+ | :::''X Power'' | ||
+ | :::''Y Luck'' | ||
+ | :*A battery capacity | ||
+ | :*A level of [[Enerchi]] usage | ||
+ | :::''Catching a mouse depleted X Enerchi from my Combat Droid's current battery.'' | ||
+ | :::''Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.'' | ||
+ | :::''Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.'' | ||
+ | :::''Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.'' | ||
− | {|- class= | + | {| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable" |
− | + | |- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1" | |
− | ! rowspan=2 | Battery | + | ! rowspan=2 | Battery |
− | ! rowspan=2 | Repair cost | + | ! rowspan=2 width=150 | Repair cost |
− | ! rowspan=2 | [[Enerchi]] capacity | + | ! rowspan=2 | [[Enerchi]] capacity |
− | ! rowspan=2 | Cumulative capacity | + | ! rowspan=2 | Cumulative capacity |
− | ! colspan=3 | [[ | + | ! colspan=3 | [[#Droid|Droid charge]] usage |
− | ! rowspan=2 | Bonus | + | ! rowspan=2 | Bonus Power |
− | ! rowspan=2 | Bonus | + | ! rowspan=2 | Bonus Luck |
− | |- | + | |- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em" |
− | ! Catch | + | ! width=50 | Catch |
− | ! FTA/FTC | + | ! width=50 | FTA/FTC |
− | ! Pillage | + | ! width=50 | Pillage |
− | |- | + | |- |
− | |||
| 1 | | 1 | ||
− | | | + | | N/A |
| 20 | | 20 | ||
| 20 | | 20 | ||
Line 83: | Line 88: | ||
| 90 | | 90 | ||
| 0 | | 0 | ||
− | |- | + | |- |
− | |||
| 2 | | 2 | ||
− | | 2 [[Battery Fragment]] | + | | 2 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]] |
| 45 | | 45 | ||
| 65 | | 65 | ||
Line 94: | Line 98: | ||
| 500 | | 500 | ||
| 1 | | 1 | ||
− | |- | + | |- |
− | |||
| 3 | | 3 | ||
− | | 8 [[Battery Fragment]] | + | | 8 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]] |
| 75 | | 75 | ||
| 140 | | 140 | ||
Line 105: | Line 108: | ||
| 3,000 | | 3,000 | ||
| 2 | | 2 | ||
− | |- | + | |- |
− | |||
| 4 | | 4 | ||
− | | 18 [[Battery Fragment]] | + | | 18 [[Battery Fragment]]<br>1 [[Tiny Platinum Bar]] |
| 120 | | 120 | ||
| 260 | | 260 | ||
Line 116: | Line 118: | ||
| 8,500 | | 8,500 | ||
| 5 | | 5 | ||
− | |- | + | |- |
− | |||
| 5 | | 5 | ||
− | | 30 [[Battery Fragment]] | + | | 30 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]] |
| 200 | | 200 | ||
| 460 | | 460 | ||
Line 127: | Line 128: | ||
| 16,000 | | 16,000 | ||
| 10 | | 10 | ||
− | |- | + | |- |
− | |||
| 6 | | 6 | ||
− | | 90 [[Battery Fragment]] | + | | 90 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]]<br>1 [[Rift Circuitry]] |
| 310 | | 310 | ||
| 770 | | 770 | ||
Line 138: | Line 138: | ||
| 30,000 | | 30,000 | ||
| 12 | | 12 | ||
− | |- | + | |- |
− | |||
| 7 | | 7 | ||
− | | 200 [[Battery Fragment]] | + | | 200 [[Battery Fragment]]<br>4 [[Tiny Platinum Bar]]<br>2 [[Rift Circuitry]] |
| 450 | | 450 | ||
| 1,220 | | 1,220 | ||
Line 149: | Line 148: | ||
| 50,000 | | 50,000 | ||
| 25 | | 25 | ||
− | |- | + | |- |
− | |||
| 8 | | 8 | ||
− | | 400 [[Battery Fragment]] | + | | 400 [[Battery Fragment]]<br>6 [[Tiny Platinum Bar]]<br>3 [[Rift Circuitry]] |
| 615 | | 615 | ||
| 1,835 | | 1,835 | ||
Line 160: | Line 158: | ||
| 90,000 | | 90,000 | ||
| 35 | | 35 | ||
− | |- | + | |- |
− | |||
| 9 | | 9 | ||
− | | 700 [[Battery Fragment]] | + | | 700 [[Battery Fragment]]<br>6 [[Tiny Platinum Bar]]<br>4 [[Rift Circuitry]] |
| 790 | | 790 | ||
| 2,625 | | 2,625 | ||
Line 171: | Line 168: | ||
| 190,000 | | 190,000 | ||
| 50 | | 50 | ||
− | |- | + | |- |
− | |||
| 10 | | 10 | ||
− | | 1,000 [[Battery Fragment]] | + | | 1,000 [[Battery Fragment]]<br>10 [[Tiny Platinum Bar]]<br>5 [[Rift Circuitry]] |
| 975 | | 975 | ||
| 3,600 | | 3,600 | ||
Line 184: | Line 180: | ||
|} | |} | ||
− | === | + | <div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div> |
− | + | ||
− | + | <h3 style="margin-top: -2.5em; position: relative; z-index: 3">Droid</h3> | |
− | + | <span style="position: relative; z-index: 3">When entering the [[#Grand Pagoda|Grand Pagoda]], a '''Droid''' mechanic is used:</span><br> | |
− | : | + | *The Hunter choose a [[#Battery|Battery]] to utilize: |
− | + | :*An amount of [[Enerchi]] equal to the cumulative enerchi of that battery is consumed. | |
− | : | + | :*The same number becomes the '''Droid Charge''', filling the batteries from Battery 1 to the chosen Battery. |
− | + | :::''My Combat Droid leapt into action and charged into the Grand Pagoda!'' | |
− | ::''My Combat Droid leapt into action and charged into the Grand Pagoda!'' | + | :::''It's charged with X Enerchi, and will hunt in the dangerous mists until its batteries run out.'' |
− | ::''It's charged with | + | *When hunting in the Pagoda, the battery are used from the highest chosen Battery. |
− | + | :*The charge usage is based on the Battery number. | |
− | + | :*When a Battery charge is drained, the next lower Battery is used (with lower boosts and charge consumption), all the way down to Battery 1. | |
− | + | :::''With a final crackle, the current battery ran out of Enerchi and shut down!'' | |
− | + | :::''The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.'' | |
− | + | *When all the charge is drained, the Hunter is transferred to the [[#Training Grounds|Training Grounds]]. | |
− | |||
− | |||
− | : | ||
− | |||
− | ::''With a final crackle, the current battery ran out of Enerchi and shut down!'' | ||
− | ::''The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
::''My Combat Droid ran out of Enerchi!'' | ::''My Combat Droid ran out of Enerchi!'' | ||
::''My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!'' | ::''My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!'' | ||
− | + | *The Hunter can choose to recall the Droid before the charge is drained. | |
− | ::''I | + | :*Doing so returns the Hunter to the [[#Training Grounds|Training Grounds]]. |
− | : | + | :*Half the the charge is converted back to [[Enerchi]]. |
− | ::''''' | + | :::''I ordered my Combat Droid to retreat back to safety.'' |
− | + | :::''I was able to salvage X Enerchi before the rest was drained from its batteries.'' | |
+ | |||
+ | == Heads-Up Display == | ||
+ | The '''HUD''' shows various features of the mechanics: | ||
+ | |||
+ | === Left === | ||
+ | *The [[#Droid|Droid]] status | ||
+ | *The Hunter's inventory of [[Enerchi]] | ||
+ | *The Droid Charge | ||
+ | |||
+ | === Top === | ||
+ | *The ''cumulative'' enerchi of each battery level | ||
+ | *The current amount of charge in each battery | ||
− | == | + | === Bottom === |
− | + | The Hunter's inventory of charm and cheese with the ability to craft more: | |
+ | *[[Enerchi Charm]] | ||
+ | *[[String Cheese]]s | ||
+ | **[[Marble String]] | ||
+ | **[[Swiss String]] | ||
+ | **[[Brie String]] | ||
+ | **[[Magical String]] | ||
+ | **[[Maki String]] | ||
+ | *Master String Cheeses: | ||
+ | **[[Master Fusion]] | ||
+ | **[[Rift Glutter]] | ||
+ | **[[Rift Combat]] | ||
+ | **[[Rift Susheese]] | ||
+ | *[[Rift Rumble]] | ||
+ | *[[Null Onyx Gorgonzola]] | ||
+ | *[[Ascended Cheese]] | ||
− | The | + | === Right === |
+ | *The [[#Battery|battery info]]: | ||
+ | **Battery boosts | ||
+ | **Enerchi lost per hunt | ||
− | {| | + | == [[Mice]] == |
− | |- | + | All mice found in '''{{PAGENAME}}''' are part of [[Rift Walkers]] and [[Rift Stalkers]] mouse groups.<br> |
− | + | Only [[Rift]] power type is recommended here. | |
− | ! | + | |
− | ! | + | === [[#Training Grounds|Training Grounds]] Mice === |
− | ! | + | Mice in this sub-location can be attracted with various types of [[String Cheese]]s. |
− | ! | + | |
− | ! | + | They mainly drop [[Enerchi]] as loot. |
− | ! | + | |
− | ! | + | {| style="margin: 1em; text-align: center" class="sortable b_and_p" |
− | ! | + | |- style="background-color: #dddddd" class="sticky_table_row" |
− | + | ! width=150 | Mouse | |
− | + | ! width=70 | Points | |
− | |- | + | ! width=70 | Gold |
+ | ! [[Marble String]] | ||
+ | ! [[Swiss String]] | ||
+ | ! [[Brie String]] | ||
+ | ! [[Magical String]] | ||
+ | ! [[Maki String]] | ||
+ | ! width=150 class="unsortable" | Loot | ||
+ | |- | ||
| align=left | [[Armored Archer]] | | align=left | [[Armored Archer]] | ||
| 35,000 | | 35,000 | ||
| 800 | | 800 | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Enerchi]]<br | + | | align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]]<br>[[Flawless Orb]] |
− | |- | + | |- |
| align=left | [[Brawny]] | | align=left | [[Brawny]] | ||
| 19,500 | | 19,500 | ||
| 2,000 | | 2,000 | ||
− | | | + | | X |
− | | | + | | X |
| | | | ||
| | | | ||
| | | | ||
| align=left | | | align=left | | ||
− | |- | + | |- |
| align=left | [[Dumpling Delivery]] | | align=left | [[Dumpling Delivery]] | ||
| 46,000 | | 46,000 | ||
| 1,750 | | 1,750 | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Enerchi]]<br | + | | align=left | [[Enerchi]]<br>[[Ionized Salt]]<br>[[Nori]]<br>[[Rift Curd]] |
− | |- | + | |- |
| align=left | [[Enlightened Labourer]] | | align=left | [[Enlightened Labourer]] | ||
− | | | + | | 50,000 |
+ | | 3,800 | ||
| | | | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Aleth Essence]]<br | + | | align=left | [[Aleth Essence]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Rift Circuit Chips]]<br>[[Scrap Metal]]<br>[[Simple Orb]] |
− | |- | + | |- |
| align=left | [[Militant Samurai]] | | align=left | [[Militant Samurai]] | ||
− | | | + | | 80,000 |
+ | | 5,000 | ||
| | | | ||
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Enerchi]]<br | + | | align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]] |
− | |- | + | |- |
− | | align= | + | | align=left | [[Raw Diamond]] |
− | | | + | | 60,000 |
− | | | + | | 2,000 |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| align=left | | | align=left | | ||
− | |- | + | |- |
| align=left | [[Rift Guardian]] | | align=left | [[Rift Guardian]] | ||
− | | | + | | 34,000 |
− | | | + | | 4,000 |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| | | | ||
| | | | ||
− | | align=left | [[Flawed Orb]]<br | + | | align=left | [[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Simple Orb]] |
− | |- | + | |- |
| align=left | [[Shaolin Kung Fu]] | | align=left | [[Shaolin Kung Fu]] | ||
− | | | + | | 52,000 |
− | | | + | | 4,000 |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Enerchi]]<br | + | | X |
− | |- | + | | align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]] |
+ | |- | ||
| align=left | [[Shinobi]] | | align=left | [[Shinobi]] | ||
− | | | + | | 48,000 |
− | | | + | | 1,200 |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Divine Orb]]<br | + | | X |
− | |- | + | | align=left | [[Divine Orb]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]] |
+ | |- | ||
| align=left | [[Wandering Monk]] | | align=left | [[Wandering Monk]] | ||
− | | | + | | 68,000 |
− | | | + | | 4,200 |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | align=left | [[Enerchi]]<br | + | | X |
− | |- | + | | align=left | [[Enerchi]]<br>[[Enerchi Charm]] |
+ | |- | ||
| align=left | [[Wealth Mouse|Wealth]] | | align=left | [[Wealth Mouse|Wealth]] | ||
− | | | + | | 35,000 |
− | | | + | | 12,000 |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
− | | | + | | X |
+ | | X | ||
| align=left | | | align=left | | ||
|} | |} | ||
− | == | + | === [[#Grand Pagoda|Grand Pagoda]] Mice === |
+ | Mice in this sublocation have various cheese preference. | ||
+ | |||
+ | Among [[String Cheese]] mice, [[Maki String]] boosts the attraction rate of 3 '''Student''' mice. | ||
+ | |||
+ | '''Student''' mice drop loot that are used to craft '''Master''' cheeses.<br> | ||
+ | '''Master''' mice drop loot that are used to craft [[Rift Rumble]] to attract [[Grand Master of the Dojo]].<br> | ||
+ | [[Grand Master of the Dojo]] drop loot to craft [[Null Onyx Gorgonzola]] to attract [[Supreme Sensei]].<br> | ||
+ | |||
+ | [[Ascended Elder]] requires a cheese that is a combination of all levels' loot. | ||
− | + | {| style="margin: 1em; text-align: center" class="sortable b_and_p" | |
− | + | |- style="background-color: #dddddd" class="sticky_table_row" | |
− | {| | + | ! width=150 | Mouse |
− | |- | + | ! width=70 | Points |
− | ! width= | + | ! width=70 | Gold |
− | ! | + | ! [[String Cheese]]s |
− | ! | + | ! [[Master Fusion]] |
− | ! class=unsortable | | + | ! [[Rift Glutter]] |
− | |- | + | ! [[Rift Combat]] |
+ | ! [[Rift Susheese]] | ||
+ | ! [[Rift Rumble]] | ||
+ | ! [[Null Onyx Gorgonzola]] | ||
+ | ! [[Ascended Cheese]] | ||
+ | ! width=200 class="unsortable" | Loot | ||
+ | |- | ||
| align=left | [[Dancing Assassin]] | | align=left | [[Dancing Assassin]] | ||
| 120,000 | | 120,000 | ||
| 9,000 | | 9,000 | ||
− | | align=left | [[Divine Orb]]<br | + | | X |
− | |- | + | | |
− | | align=left | [[Militant Samurai]] | + | | |
− | |80,000 | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Divine Orb]]<br>[[Enerchi Charm]]<br>[[Flawless Orb]] | ||
+ | |- | ||
+ | | align=left | [[Militant Samurai]] | ||
+ | | 80,000 | ||
| 5,000 | | 5,000 | ||
− | | align=left | [[Enerchi]]<br | + | | X |
− | |- | + | | |
− | | align= | + | | |
− | |60,000 | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]] | ||
+ | |- | ||
+ | | align=left | [[Raw Diamond]] | ||
+ | | 60,000 | ||
| 2,000 | | 2,000 | ||
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
| align=left | | | align=left | | ||
− | |- | + | |- |
| align=left | [[Shaolin Kung Fu]] | | align=left | [[Shaolin Kung Fu]] | ||
| 52,000 | | 52,000 | ||
| 4,000 | | 4,000 | ||
− | | align=left | [[Enerchi]]<br | + | | X |
− | |- | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Enerchi]]<br>[[Enerchi Charm]]<br>[[Simple Orb]] | ||
+ | |- | ||
| align=left | [[Shinobi]] | | align=left | [[Shinobi]] | ||
| 48,000 | | 48,000 | ||
| 1,200 | | 1,200 | ||
− | | align=left | [[Divine Orb]]<br | + | | X |
− | |- | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Divine Orb]]<br>[[Enerchi]]<br>[[Enerchi Charm]]<br>[[Erupting Rift Core]] | ||
+ | |- | ||
| align=left | [[Student of the Chi Belt]] | | align=left | [[Student of the Chi Belt]] | ||
| 90,000 | | 90,000 | ||
| 9,000 | | 9,000 | ||
− | | align=left | [[Battery Fragment]]<br | + | | X |
− | |- | + | | |
− | | align= | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Battery Fragment]]<br>[[Chi Belt Token]]<br>[[Enerchi]]<br>[[Simple Orb]] | ||
+ | |- | ||
+ | | align=left | [[Student of the Chi Claw]] | ||
| 90,000 | | 90,000 | ||
| 9,000 | | 9,000 | ||
− | | align=left | [[Battery Fragment]]<br | + | | X |
− | |- | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Battery Fragment]]<br>[[Chi Claw Token]]<br>[[Enerchi]]<br>[[Simple Orb]] | ||
+ | |- | ||
| align=left | [[Student of the Chi Fang]] | | align=left | [[Student of the Chi Fang]] | ||
| 90,000 | | 90,000 | ||
| 9,000 | | 9,000 | ||
− | | align=left | [[Battery Fragment]]<br | + | | X |
− | |- | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Battery Fragment]]<br>[[Chi Fang Token]]<br>[[Enerchi]]<br>[[Simple Orb]] | ||
+ | |- | ||
| align=left | [[Wandering Monk]] | | align=left | [[Wandering Monk]] | ||
| 68,000 | | 68,000 | ||
| 4,200 | | 4,200 | ||
− | | align=left | [[Enerchi]]<br | + | | X |
− | |- | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | align=left | [[Enerchi]]<br>[[Enerchi Charm]] | ||
+ | |- | ||
| align=left | [[Wealth Mouse|Wealth]] | | align=left | [[Wealth Mouse|Wealth]] | ||
| 35,000 | | 35,000 | ||
| 12,000 | | 12,000 | ||
− | | | + | | X |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | align=left | | |
− | + | |- | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- | ||
− | |||
| align=left | [[Master of the Chi Belt]] | | align=left | [[Master of the Chi Belt]] | ||
| 150,000 | | 150,000 | ||
| 20,000 | | 20,000 | ||
− | |||
| | | | ||
− | | | + | | X |
+ | | X | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
| | | | ||
− | | align=left | [[Battery Fragment]]<br | + | | align=left | [[Battery Fragment]]<br>[[Chi Belt Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]] |
− | |- | + | |- |
− | | align=left | [[Master of the Chi | + | | align=left | [[Master of the Chi Fang]] |
| 150,000 | | 150,000 | ||
| 20,000 | | 20,000 | ||
− | | | + | | |
+ | | X | ||
+ | | | ||
+ | | X | ||
+ | | | ||
+ | | | ||
| | | | ||
| | | | ||
− | + | | align=left | [[Battery Fragment]]<br>[[Chi Fang Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]] | |
− | | align=left | [[Battery Fragment]]<br | + | |- |
− | |- | + | | align=left | [[Master of the Chi Claw]] |
− | | align=left | [[Master of the Chi | ||
| 150,000 | | 150,000 | ||
| 20,000 | | 20,000 | ||
− | |||
− | |||
| | | | ||
+ | | X | ||
| | | | ||
− | | align=left | [[Battery Fragment]]<br | + | | |
− | + | | X | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | align=left | [[Battery Fragment]]<br>[[Chi Claw Heirloom]]<br>[[Enerchi]]<br>[[Rift Circuitry]]<br>[[Simple Orb]] | |
− | + | |- | |
− | |||
− | |||
− | |||
− | |||
− | |- | ||
| align=left| [[Grand Master of the Dojo]] | | align=left| [[Grand Master of the Dojo]] | ||
| 210,000 | | 210,000 | ||
| 92,000 | | 92,000 | ||
− | | align=left | [[Ancient Relic]]<br | + | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | X | |
− | |- | + | | |
− | + | | | |
− | + | | align=left | [[Ancient Relic]]<br>[[Battery Fragment]]<br>[[Divine Orb]]<br>[[Enerchi]]<br>[[Null Onyx Stone]]<br>[[Rift Circuitry]] | |
− | + | |- | |
− | |||
− | |||
| align=left | [[Supreme Sensei]] | | align=left | [[Supreme Sensei]] | ||
| 325,000 | | 325,000 | ||
| 60,000 | | 60,000 | ||
− | | align=left | [[Battery Fragment]]<br | + | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | |- | + | | X |
− | + | | | |
− | + | | align=left | [[Ancient Relic]]<br>[[Battery Fragment]]<br>[[Divine Orb]]<br>[[Enerchi]]<br>[[Rift Blossom Branch]]<br>[[Rift Circuitry]] | |
− | + | |- | |
− | |||
− | |||
| align=left | [[Ascended Elder]] | | align=left | [[Ascended Elder]] | ||
| 400,000 | | 400,000 | ||
| 80,000 | | 80,000 | ||
− | | align=left | [[Ancient Relic]]<br | + | | |
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | X | ||
+ | | align=left | [[Ancient Relic]]<br>[[Calcified Rift Mist]]<br>[[Divine Orb]]<br>[[Enerchi Charm]]<br>[[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Rift Circuit Chips]]<br>[[Rift Ultimate Luck Charm]]<br>[[Rift Ultimate Power Charm]]<br>[[Simple Orb]]<br>[[Unstable Broom]] | ||
|} | |} | ||
== Hunting Strategy == | == Hunting Strategy == | ||
− | === | + | === Hunting Tips by [[Larry]] === |
− | |||
− | |||
− | |||
− | |||
− | |||
Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift! | Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift! | ||
Line 515: | Line 622: | ||
Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap! | Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap! | ||
+ | |||
+ | === [[Adventure Book]] === | ||
+ | The Hunter can complete the [[Capture the Grand Master of the Dojo]] adventure in '''{{PAGENAME}}'''. | ||
+ | |||
+ | == Location-Specific Effects == | ||
+ | === [[Bases]] === | ||
+ | *[[Enerchi Induction Base]] - generates '''2''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]]) | ||
+ | *[[Attuned Enerchi Induction Base]] | ||
+ | **Generates '''3''' extra [[Enerchi]] for every mouse caught that drops [[Enerchi]] (or if an [[Enerchi Charm]] forces a loot of [[Enerchi]]) | ||
+ | **Generates 1 [[Battery Fragment]] whenever a mouse drops some as loot | ||
+ | *[[Furoma Base]] - has a chance of looting an extra Chi Token upon capturing one of the Student mice | ||
+ | |||
+ | === [[Charms]] === | ||
+ | *[[Rift Vacuum Charm]] - adds [[Calcified Rift Mist]] to mouse [[loot]] pool | ||
+ | *[[Rift Super Vacuum Charm]] - adds [[Calcified Rift Mist]] to mouse [[loot]] pool and generates an additional [[Calcified Rift Mist]] when one is dropped as loot | ||
+ | |||
+ | == [[Shops]] == | ||
+ | These are the shops found in '''{{PAGENAME}}'''. | ||
+ | |||
+ | === [[{{PAGENAME}} Cartographer|Cartographer]] === | ||
+ | {{Shops/Table/{{PAGENAME}} Cartographer}} | ||
+ | |||
+ | === [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] === | ||
+ | {{Shops/Table/{{PAGENAME}} Charm Shoppe}} | ||
+ | |||
+ | === [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] === | ||
+ | {{Shops/Table/{{PAGENAME}} Cheese Shoppe}} | ||
+ | |||
+ | === [[{{PAGENAME}} General Store|General Store]] === | ||
+ | {{Shops/Table/{{PAGENAME}} General Store}} | ||
+ | |||
+ | === [[{{PAGENAME}} Trapsmith|Trapsmith]] === | ||
+ | {{Shops/Table/{{PAGENAME}} Trapsmith}} | ||
== History and Trivia == | == History and Trivia == | ||
− | *'''18 May 2016:''' | + | *'''18 May 2016:''' '''{{PAGENAME}}''' was released as a new hunting location in [[Rift Plane]] region. |
− | == Links == | + | == Links and Images == |
− | * [{{MHdomain}}/images/environments/44eb42443db54782b5c4ba02b432ee13.jpg Banner image (Outside)] | + | *[{{MHdomain}}/images/environments/44eb42443db54782b5c4ba02b432ee13.jpg Banner image (Outside)] |
− | * [{{MHdomain}}/images/environments/31fc57f2f5a1814078a98ffc908cbd63.jpg Banner image (Inside)] | + | *[{{MHdomain}}/images/environments/31fc57f2f5a1814078a98ffc908cbd63.jpg Banner image (Inside)] |
− | * [{{MHdomain}}/images/ui/hud/rift_furoma/background.png Background image] | + | *[{{MHdomain}}/images/ui/hud/rift_furoma/background.png Background image] |
− | * [{{MHdomain}}/images/ui/hud/rift_furoma/batteries.png Batteries image] | + | *[{{MHdomain}}/images/ui/hud/rift_furoma/batteries.png Batteries image] |
− | * [{{MHdomain}}/images/ui/hud/rift_furoma/droid.png Droid image] | + | *[{{MHdomain}}/images/ui/hud/rift_furoma/droid.png Droid image] |
{{Location}} | {{Location}} |
Latest revision as of 07:22, 18 March 2024
Furoma Rift | |
---|---|
Region: Rift Plane | |
Rank requirement: | Grand Duke/Grand Duchess |
Map piece: | Rift Detector |
Required Power Type: | Rift |
Required Cheese: | String Cheeses Master Fusion Rift Combat Rift Susheese Rift Glutter Rift Rumble Null Onyx Gorgonzola Ascended Cheese |
Number of Mice: | 21 |
Shops: | Cheese Shoppe Trapsmith Charm Shoppe General Store Cartographer |
Release Date: | 18 May 2016 |
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.
The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day. |
Overview
Furoma Rift is a hunting location in Rift Plane region.
It requires the rank of Grand Duke/Grand Duchess and the Rift Detector to access.
In this location, the Hunter follows the cycle:
- Collecting Enerchi in the Training Grounds
- Entering the Grand Pagoda with a certain Battery, using Enerchi as Droid Charge to have power and luck boosts
- Collecting Battery Fragment in the pagoda
- Repair the Batteries
Gameplay Mechanics
Sub-locations
Furoma Rift can be divided into 2 sub-locations:
- The Training Grounds is where the Hunter farms Enerchi
- The Grand Pagoda is where the Hunter uses the Battery to boost trap stats, as well as loots Battery Fragment to upgrade the battery itself.
Those 2 sub-locations have entirely different attraction pool.
Training Grounds
This is the starting sub-location in Furoma Rift.
The Hunter can return here by either:
- Recalling the Droid when in the Grand Pagoda
- Running out of charge in the Grand Pagoda
From this sub-location, the Hunter can choose to enter the Grand Pagoda with a certain Battery level.
Grand Pagoda
The Hunter can enter this sub-location from the Training Grounds.
The Hunter can choose to recall the Droid to return to the Training Grounds.
The Hunter will be transferred to Training Grounds if the charge drop to 0.
Battery
In the Grand Pagoda, a battery mechanic is used.
- There are 10 batteries, numbered from 1 to 10, each has:
- Power and Luck boosts
- I repaired one of my Combat Droid's batteries!
- My Droid can now boost my trap by:
- X Power
- Y Luck
- A battery capacity
- A level of Enerchi usage
- Catching a mouse depleted X Enerchi from my Combat Droid's current battery.
- Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.
- Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.
- Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.
Battery | Repair cost | Enerchi capacity | Cumulative capacity | Droid charge usage | Bonus Power | Bonus Luck | ||
---|---|---|---|---|---|---|---|---|
Catch | FTA/FTC | Pillage | ||||||
1 | N/A | 20 | 20 | 1 | 2 | 4 | 90 | 0 |
2 | 2 Battery Fragment 1 Tiny Platinum Bar |
45 | 65 | 1 | 2 | 4 | 500 | 1 |
3 | 8 Battery Fragment 1 Tiny Platinum Bar |
75 | 140 | 1 | 3 | 4 | 3,000 | 2 |
4 | 18 Battery Fragment 1 Tiny Platinum Bar |
120 | 260 | 2 | 3 | 4 | 8,500 | 5 |
5 | 30 Battery Fragment 4 Tiny Platinum Bar |
200 | 460 | 2 | 3 | 4 | 16,000 | 10 |
6 | 90 Battery Fragment 4 Tiny Platinum Bar 1 Rift Circuitry |
310 | 770 | 5 | 7 | 8 | 30,000 | 12 |
7 | 200 Battery Fragment 4 Tiny Platinum Bar 2 Rift Circuitry |
450 | 1,220 | 6 | 8 | 9 | 50,000 | 25 |
8 | 400 Battery Fragment 6 Tiny Platinum Bar 3 Rift Circuitry |
615 | 1,835 | 10 | 15 | 20 | 90,000 | 35 |
9 | 700 Battery Fragment 6 Tiny Platinum Bar 4 Rift Circuitry |
790 | 2,625 | 20 | 22 | 25 | 190,000 | 50 |
10 | 1,000 Battery Fragment 10 Tiny Platinum Bar 5 Rift Circuitry |
975 | 3,600 | 30 | 35 | 50 | 300,000 | 100 |
Droid
When entering the Grand Pagoda, a Droid mechanic is used:
- The Hunter choose a Battery to utilize:
- An amount of Enerchi equal to the cumulative enerchi of that battery is consumed.
- The same number becomes the Droid Charge, filling the batteries from Battery 1 to the chosen Battery.
- My Combat Droid leapt into action and charged into the Grand Pagoda!
- It's charged with X Enerchi, and will hunt in the dangerous mists until its batteries run out.
- When hunting in the Pagoda, the battery are used from the highest chosen Battery.
- The charge usage is based on the Battery number.
- When a Battery charge is drained, the next lower Battery is used (with lower boosts and charge consumption), all the way down to Battery 1.
- With a final crackle, the current battery ran out of Enerchi and shut down!
- The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.
- When all the charge is drained, the Hunter is transferred to the Training Grounds.
- My Combat Droid ran out of Enerchi!
- My Droid ran out of battery power, but with a final effort, managed to fight its way out of the Grand Pagoda!
- The Hunter can choose to recall the Droid before the charge is drained.
- Doing so returns the Hunter to the Training Grounds.
- Half the the charge is converted back to Enerchi.
- I ordered my Combat Droid to retreat back to safety.
- I was able to salvage X Enerchi before the rest was drained from its batteries.
Heads-Up Display
The HUD shows various features of the mechanics:
Left
Top
- The cumulative enerchi of each battery level
- The current amount of charge in each battery
Bottom
The Hunter's inventory of charm and cheese with the ability to craft more:
- Enerchi Charm
- String Cheeses
- Master String Cheeses:
- Rift Rumble
- Null Onyx Gorgonzola
- Ascended Cheese
Right
- The battery info:
- Battery boosts
- Enerchi lost per hunt
Mice
All mice found in Furoma Rift are part of Rift Walkers and Rift Stalkers mouse groups.
Only Rift power type is recommended here.
Training Grounds Mice
Mice in this sub-location can be attracted with various types of String Cheeses.
They mainly drop Enerchi as loot.
Mouse | Points | Gold | Marble String | Swiss String | Brie String | Magical String | Maki String | Loot |
---|---|---|---|---|---|---|---|---|
Armored Archer | 35,000 | 800 | X | X | X | X | X | Enerchi Enerchi Charm Erupting Rift Core Flawless Orb |
Brawny | 19,500 | 2,000 | X | X | ||||
Dumpling Delivery | 46,000 | 1,750 | X | X | X | X | X | Enerchi Ionized Salt Nori Rift Curd |
Enlightened Labourer | 50,000 | 3,800 | X | X | X | Aleth Essence Enerchi Enerchi Charm Rift Circuit Chips Scrap Metal Simple Orb | ||
Militant Samurai | 80,000 | 5,000 | X | X | X | X | Enerchi Enerchi Charm Simple Orb | |
Raw Diamond | 60,000 | 2,000 | X | X | X | X | X | |
Rift Guardian | 34,000 | 4,000 | X | X | X | Flawed Orb Flawless Orb Simple Orb | ||
Shaolin Kung Fu | 52,000 | 4,000 | X | X | X | X | X | Enerchi Enerchi Charm Simple Orb |
Shinobi | 48,000 | 1,200 | X | X | X | X | X | Divine Orb Enerchi Enerchi Charm Erupting Rift Core |
Wandering Monk | 68,000 | 4,200 | X | X | X | X | X | Enerchi Enerchi Charm |
Wealth | 35,000 | 12,000 | X | X | X | X | X |
Grand Pagoda Mice
Mice in this sublocation have various cheese preference.
Among String Cheese mice, Maki String boosts the attraction rate of 3 Student mice.
Student mice drop loot that are used to craft Master cheeses.
Master mice drop loot that are used to craft Rift Rumble to attract Grand Master of the Dojo.
Grand Master of the Dojo drop loot to craft Null Onyx Gorgonzola to attract Supreme Sensei.
Ascended Elder requires a cheese that is a combination of all levels' loot.
Hunting Strategy
Hunting Tips by Larry
Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!
The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.
Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...
The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.
Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.
Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.
Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.
Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!
Adventure Book
The Hunter can complete the Capture the Grand Master of the Dojo adventure in Furoma Rift.
Location-Specific Effects
Bases
- Enerchi Induction Base - generates 2 extra Enerchi for every mouse caught that drops Enerchi (or if an Enerchi Charm forces a loot of Enerchi)
- Attuned Enerchi Induction Base
- Generates 3 extra Enerchi for every mouse caught that drops Enerchi (or if an Enerchi Charm forces a loot of Enerchi)
- Generates 1 Battery Fragment whenever a mouse drops some as loot
- Furoma Base - has a chance of looting an extra Chi Token upon capturing one of the Student mice
Charms
- Rift Vacuum Charm - adds Calcified Rift Mist to mouse loot pool
- Rift Super Vacuum Charm - adds Calcified Rift Mist to mouse loot pool and generates an additional Calcified Rift Mist when one is dropped as loot
Shops
These are the shops found in Furoma Rift.
Cartographer
Item | Cost | Requirement | Refund |
---|---|---|---|
Furoma Rift Scroll Case | 5 Ancient Relic | None | N/A |
Rift Stalker Scroll Case | 8 Ancient Relic | None | N/A |
Charm Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Charmbit | 25 gold | None | 20 gold |
Rift Vacuum Charm | 1,000 gold | 1 Null Gauntlet | N/A |
Erupting Rift Core | 2,000 gold | 1 Null Gauntlet | N/A |
Cheese Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Marble String Cheese | 300 gold | None | 300 gold |
Swiss String Cheese | 800 gold | None | 800 gold |
Brie String Cheese | 1,600 gold | None | 1,600 gold |
General Store
Item | Cost | Requirement | Refund |
---|---|---|---|
Nori | 5 gold | None | 5 gold |
Ionized Salt | 450 gold | None | 150 gold |
Essence Prism | 500 gold | None | 500 gold |
Rift Curd | 830 gold | None | 200 gold |
Tiny Platinum Bar | 60,000 gold | None | 60,000 gold |
Trapsmith
Item | Cost | Requirement | Refund |
---|---|---|---|
Enerchi Induction Base | 2,399,000 gold 1 Rift Circuitry 1 Chi Claw Heirloom 1 Chi Fang Heirloom 1 Chi Belt Heirloom |
None | N/A |
Attuned Enerchi Induction Base | 351,000 gold 1 Rift Blossom Branch |
1 Enerchi Induction Base | N/A |
Item | Power Type | Cost | Requirement | Refund |
---|---|---|---|---|
Mysteriously unYielding Null-Onyx Rampart of Cascading Amperes | Rift | 16,400,000 gold 1 Rift Blossom Branch 8 Null Onyx Stone 20 Rift Circuitry |
1 Null Gauntlet | N/A |
History and Trivia
- 18 May 2016: Furoma Rift was released as a new hunting location in Rift Plane region.
Links and Images