Difference between revisions of "Iceberg"
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− | After 275 hunts the hunters have an option to retreat back to the start. Traveling from this location does not reset the progress. | + | After 275 hunts the hunters have an option to retreat back to the start. Traveling from this location does not reset the progress. The following message is displayed in the [[Hunter's Journal]]: |
+ | :''The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!'' | ||
+ | |||
+ | After 350 hunts elapse, the following message is displayed in the Journal: | ||
+ | :''The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!'' | ||
== Shops == | == Shops == |
Revision as of 19:45, 29 May 2012
Iceberg, dead ahead!
Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!
You must be the rank of Lord/Lady to travel to this dangerous area.
Description and Requirements
The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
The Iceberg is 1,800 feet deep, split among the stages: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to advance to the bottom of the iceberg and catch Icewing. Hunters completing the task within a certain number of hunts receive bonuses:
424 hunts | Supply Chest |
349 hunts | Strongbox |
274 hunts | Treasure Chest |
After 275 hunts the hunters have an option to retreat back to the start. Traveling from this location does not reset the progress. The following message is displayed in the Hunter's Journal:
- The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!
After 350 hunts elapse, the following message is displayed in the Journal:
- The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!
Shops
These are the shops that can be found in the Iceberg:
Icewing's Invasion Mice
Generals
Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a Drill Charge to enter the next zone. Failure to catch a General 'locks' that mouse for the following two hunts, so only that particular General is available to be encountered. After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone. The following message will be displayed on the Journal at the end of a zone:
- I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
General Drheller | 36,545 | 7,595 | Icewing's Invasion (General) | Bottled Cold Fusion | 50 | -6 |
Lady Coldsnap | 27,580 | 3,745 | Icewing's Invasion (General) | Bottled Cold Fusion | 8 | 0 |
Lord Splodington | 21,450 | 3,295 | Icewing's Invasion (General) | Bottled Cold Fusion | 4 | 0 |
Princess Fist | 23,125 | 3,550 | Icewing's Invasion (General) | Bottled Cold Fusion | 12 | 0 |
Treacherous Tunnels
The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:
- I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Incompetent Ice Climber | 5,230 | 750 | Icewing's Invasion (Bergling) | 4 | -4 | |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | 8 | -4 | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 | -4 | |
Snow Soldier | 6,430 | 2,230 | Icewing's Invasion (Bergling) | 4 | -4 |
Brutal Bulwark
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon completing the Treacherous Tunnels zone, the following message is displayed on the Journal:
- I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 | -4 | |
Mammoth | 10,250 | 2,020 | Icewing's Invasion (Brute) | -6 | -20 | |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | 8 | -4 | |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 | -16 | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 | -4 | |
Yeti | 9,850 | 1,245 | Icewing's Invasion (Brute) | -4 | -16 |
Bombing Run
The Bombing Run's distance runs from 601 to 1,600 feet. Upon completing the Brutal Bulwark zone, the following message is displayed on the Journal:
- I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Heavy Blaster | 7,200 | 1,150 | Icewing's Invasion (Bomb Squad) | 10 | -6 | |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 | -4 | |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Saboteur | 6,800 | 850 | Icewing's Invasion (Bomb Squad) | 8 | -4 | |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 | -16 | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 | -4 | |
Stickybomber | 6,850 | 725 | Icewing's Invasion (Bomb Squad) | 9 | -5 | |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | 4 | -4 |
The Mad Depths
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon completing the Bombing Run zone, the following message is displayed on the Journal:
- I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Iceblade | 14,560 | 3,850 | Icewing's Invasion (Zealot) | 0 | -5 | |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 | -4 | |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 | -16 | |
Snowblind | 8,835 | 850 | Icewing's Invasion (Bergling) | 4 | -4 | |
Water Wielder | 13,250 | 4,920 | Icewing's Invasion (Zealot) | 0 | -5 | |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | 4 | -4 |
Icewing's Lair
Upon completing The Mad Depths zone for the first time, the following message is displayed on the Journal:
- I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!
Having completed Icewing's Lair for the first time, the following message is displayed on the Journal during subsequent descents into the Lair:
- I entered Icewing's Lair. This is it – the big showdown!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Frostlance Guard | 7,435 | 935 | Icewing's Invasion | Satchel of Gold (1,000) Satchel of Gold (2,000) Satchel of Gold (5,000) |
0 | 0 |
Frostwing Commander | 22,550 | 7,525 | Icewing's Invasion | Drill Charge War Scrap Well-sealed Canister |
0 | 0 |
Icewing | 51,250 | 11,295 | Icewing's Invasion | Drill Charge Steam Nine War Scrap |
0 | 0 |
Hunting Strategy
Standard cheese such as Brie or Gouda may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of Sticky or Wax charms in the General Store, which have special effects on Bergling mouse subclass. After obtaining sufficient amount of Bottled Cold Fusion, hunters may craft bases with special effects on other subclasses: Magnet Base, Spiked Base, Remote Detonator Base, and Hearthstone Base.
Hunters can use a Drill to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest.
Hunting tips by Larry
Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!
Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!
Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...
Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.
The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.
Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!
If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.
Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!
Links