Difference between revisions of "Sandtail Desert"

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:''"Sandtail" redirects here.  For more uses, see [[Sandtail (disambiguation)]].''
 
:''"Sandtail" redirects here.  For more uses, see [[Sandtail (disambiguation)]].''
  
'''Sandtail Desert''' is a region released on 22 March 2011.  A [[Sandtail Call to Arms]], obtained from the [[Seasonal Garden]] after catching a [[Silth]], [[Mystic King]], and [[Technic King]], is required to travel here. There are eight known locations:
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'''Sandtail Desert''' is a region released on 22 March 2011 and consists of outlying areas to the west of the [[Whisker Woods]]. There are eight known locations:
  
 
*[[Fiery Warpath]] – [[Baron|Baron/Baroness]]
 
*[[Fiery Warpath]] – [[Baron|Baron/Baroness]]
 
:The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
 
:The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
 +
::A [[Sandtail Call to Arms]], obtained from the [[Seasonal Garden]] after catching a [[Silth]], [[Mystic King]], and [[Technic King]], is required to travel to the first area in the region.
  
 
*[[Muridae Market]] – [[Baron|Baron/Baroness]]
 
*[[Muridae Market]] – [[Baron|Baron/Baroness]]
 
:This fortified market has been ravaged by the relentless attacks of the Marching Flame. Local merchants are eagerly seeking the help of hunters to find construction materials and help rebuild their shops.
 
:This fortified market has been ravaged by the relentless attacks of the Marching Flame. Local merchants are eagerly seeking the help of hunters to find construction materials and help rebuild their shops.
 
::One [[Warpath Victory]] is required to enter this location.
 
::One [[Warpath Victory]] is required to enter this location.
 +
 +
The following 6 locations have been released on 14 November 2012 and a [[Living Garden Key]] is required to enter them.
  
 
*[[Living Garden]] – [[Baron|Baron/Baroness]]
 
*[[Living Garden]] – [[Baron|Baron/Baroness]]
::Released on 14 November 2012.  A [[Living Garden Key]] is required to enter this location.
+
:The mice that live in this garden use the environment to their advantage, fashioning crude armour and weapons from plantlife in order to protect and hoard all the Garden Essences they can find.
  
 
*[[Lost City]]  – [[Baron|Baron/Baroness]]
 
*[[Lost City]]  – [[Baron|Baron/Baroness]]
::Released on 14 November 2012. A [[Living Garden Key]] is required to enter this location.
+
:This city suffered a terrible curse and was lost between dimensions! The mice residing here are ghostly apparitions as well, trapped between dimensions in an incorporeal state.
  
 
*[[Sand Dunes]]  – [[Baron|Baron/Baroness]]
 
*[[Sand Dunes]]  – [[Baron|Baron/Baroness]]
::Released on 14 November 2012. A [[Living Garden Key]] is required to enter this location.
+
:Food in the desert is so scare that there is fierce competition between mice over it. Watch out for the vicious grublings in this area, who hoard food and Garden Essences like no other mouse!
  
 
*[[Twisted Garden]] – [[Baron|Baron/Baroness]]
 
*[[Twisted Garden]] – [[Baron|Baron/Baroness]]
::Released on 14 November 2012.  A [[Living Garden Key]] is required to enter this location.
+
:The mice that live in this garden use the environment to their advantage, fashioning crude armour and weapons from plantlife in order to protect and hoard all the Garden Essences they can find.
  
 
*[[Cursed City]]  – [[Baron|Baron/Baroness]]
 
*[[Cursed City]]  – [[Baron|Baron/Baroness]]
::Released on 14 November 2012. A [[Living Garden Key]] is required to enter this location.
+
:So this is what happened to the Lost City! It's become deeply cursed, with terrible and powerful mice living within and taking the safety of everyone around them into their own careless hands!
  
 
*[[Sand Crypts]]  – [[Baron|Baron/Baroness]]
 
*[[Sand Crypts]]  – [[Baron|Baron/Baroness]]
::Released on 14 November 2012. A [[Living Garden Key]] is required to enter this location.
+
:While there's no Grubling Mice in the area, slime trails indicate they've been through here. Perhaps they've been bringing food or something else to the immense and powerful King Grub Mouse that lives in the area?
  
 
{{Region}}
 
{{Region}}

Revision as of 07:53, 26 August 2014

"Sandtail" redirects here. For more uses, see Sandtail (disambiguation).

Sandtail Desert is a region released on 22 March 2011 and consists of outlying areas to the west of the Whisker Woods. There are eight known locations:

The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
A Sandtail Call to Arms, obtained from the Seasonal Garden after catching a Silth, Mystic King, and Technic King, is required to travel to the first area in the region.
This fortified market has been ravaged by the relentless attacks of the Marching Flame. Local merchants are eagerly seeking the help of hunters to find construction materials and help rebuild their shops.
One Warpath Victory is required to enter this location.

The following 6 locations have been released on 14 November 2012 and a Living Garden Key is required to enter them.

The mice that live in this garden use the environment to their advantage, fashioning crude armour and weapons from plantlife in order to protect and hoard all the Garden Essences they can find.
This city suffered a terrible curse and was lost between dimensions! The mice residing here are ghostly apparitions as well, trapped between dimensions in an incorporeal state.
Food in the desert is so scare that there is fierce competition between mice over it. Watch out for the vicious grublings in this area, who hoard food and Garden Essences like no other mouse!
The mice that live in this garden use the environment to their advantage, fashioning crude armour and weapons from plantlife in order to protect and hoard all the Garden Essences they can find.
So this is what happened to the Lost City! It's become deeply cursed, with terrible and powerful mice living within and taking the safety of everyone around them into their own careless hands!
While there's no Grubling Mice in the area, slime trails indicate they've been through here. Perhaps they've been bringing food or something else to the immense and powerful King Grub Mouse that lives in the area?


To move to a new hunting location within the game, click on the TRAVEL button. The map will show all your unlocked locations, as well as any special considerations of note in a specific location. It will also show the minimum rank required to hunt in that location.

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot