Difference between revisions of "User talk:TW George"

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:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 
:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
 
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
Failures to catch or attract a mouse will break a streak.<br/>
+
Failures to catch or attract any mouse will break a streak.<br/>
 
Capturing any other mouse type will break a streak.<br/>
 
Capturing any other mouse type will break a streak.<br/>
 
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.
 
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.
  
Capturing a [[Caravan Guard Mouse]] will cause one mouse of each type to be added to a wave. Catching this mouse ends a streak.<br/>
+
Failing to capture a [[Caravan Guard Mouse]] will cause one mouse of each type to be added to a wave. Catching this mouse ends a streak, but does not add mice to the wave.<br/>
 
Capturing a [[Crimson Commander Mouse]] will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.<br/>
 
Capturing a [[Crimson Commander Mouse]] will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.<br/>
 
When Hunters achieve a streak of 7 or more, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.
 
When Hunters achieve a streak of 7 or more, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.

Revision as of 02:34, 16 July 2016

TW George
Region: Rodentia
Minimum Rank: Baron/Baroness
Travel Requirement: Sandtail Call to Arms
Recommended Power Type: Varies by Wave
and mouse
Number of Mice: 19
Shops: Charm Shoppe
Cheese Shoppe
General Store
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 22 March 2011
The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.

Overview

The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron/Baroness and a Sandtail Call to Arms to enter, which can be obtained as a reward for completing the Capture the Mystic and Technic Kings Adventure in the Seasonal Garden and Zugzwang's Tower.

Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.

Waves

There are four waves of mice that Hunters must defeat in order to reach the Warmonger Mouse and defeat The Marching Flame. Hunters must defeat each wave before they can face the next wave.

Waves 1 through 3
Streaks
Streaks only occur in Wave One, Wave Two, and Wave Three.
A streak is obtained by capturing the same type of mouse one after another.

Capturing 3 of the same mouse in a row will cause 2 additional mice of the same type to retreat.
Capturing 6 of the same mouse in a row will cause 4 additional mice of the same type to retreat.
Capturing 9 of the same mouse in a row will cause 6 additional mice of the same type to retreat.

Failures to catch or attract any mouse will break a streak.
Capturing any other mouse type will break a streak.
Various Fiery Warpath Charms can be used to target specific mice to help build streaks.

Failing to capture a Caravan Guard Mouse will cause one mouse of each type to be added to a wave. Catching this mouse ends a streak, but does not add mice to the wave.
Capturing a Crimson Commander Mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mousde from each group retreating. Catching this mouse ends a streak.
When Hunters achieve a streak of 7 or more, it becomes possible to attract the Gargantuamouse. The likelihood of attracting this mouse increases as the streak grows. Catching this mouse ends a streak.

Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.

Wave 4
Hunters must capture 12 Theurgy Warden mice before they will be able to capture the Warmonger Mouse.
Hunters may encounter the Warmonger Mouse before capturing all 12 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Capturing a Warmonger Mouse will earn Hunters a Warpath Victory and will reset the Fiery Warpath to Wave One.
Warpath Victories are required for purchasing certain items in Muridae Market Shops and Fiery Warpath Shops.

Heads-Up Display

The Fiery Warpath HUD shows the following information.

Waves 1 -3

  • Left
  • The current Wave
  • The number of Warpath Victories earned by the Hunter
  • The number of the Hunter's friends hunting in the location.
  • The current streak and the mouse type it represents
  • Center
  • The various groups of mice in the current wave and the number remaining to be caught.
  • The mice are shown in the following order from left to right
Warrior (Wave 1 - 3)
Scout (Wave 1 - 3
Archer (Wave 1 - 3)
Cavalry (Waves 2 - 3)
Mage (Waves 2 - 3)
Artillery (Wave 3)
  • Right

Mice Locator

Mouse
Points
Gold
Group
Wave
One

Wave
Two

Wave
Three

Wave
Four

Caravan Guard 900 900 Support X X X
Crimson Commander 10,000 1,000 Support X X X
Crimson Ranger 22,000 3,000 Archer X
Crimson Titan 20,000 3,300 Warrior X
Crimson Watch 24,200 3,600 Scout X
Desert Archer 12,800 2,100 Archer X
Desert Soldier 11,500 2,400 Warrior X
Flame Archer 19,900 2,700 Archer X
Flame Ordnance 33,000 1,600 Artillery X
Flame Warrior 18,000 3,000 Warrior X
Gargantuamouse 25,000 4,000 X X X
Inferno Mage 26,500 1,000 Mage X
Magmarage 30,000 1,000 Mage X
Sandwing Cavalry 26,400 6,000 Cavalry X
Sand Cavalry 24,000 5,200 Cavalry X
Sentinel 21,300 3,300 Scout X
Theurgy Warden 81,000 3,000 X
Vanguard 14,000 2,600 Scout X
Warmonger 198,000 27,000 X

Wave One

Hunters must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice to defeat Wave One.

The Crimson Commander and Caravan Guard will retreat once there are 10 or fewer mice remaining in the wave.

The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.

Upon completing Wave One, the following message will be displayed on the Journal:

As the last [Mouse Name] was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!

Wave One Mice

Mice in Wave One are primarily weak to Physical weapons.
The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Standard Cheese and SUPER|brie+ will attract all mice in Wave One

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Group
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Desert Archer 12,800 2,100 - Physical Hydro
Tactical
Archer 35
Desert Soldier 11,500 2,400 - Physical Hydro
Tactical
Warrior 35
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Vanguard 14,000 2,600 - Physical Hydro
Tactical
Scout 35

Wave Two

Hunters must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice to defeat Wave Two.

The Crimson Commander and Caravan Guard will retreat once there are 18 or fewer mice remaining in the wave.

The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.

Upon completing Wave Two, the following message will be displayed on the Journal:

As the last [Mouse Name] was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!

Wave Two Mice

Mice in Wave Two have several weaknesses:

Archer, Scout, and Warrior mice are primarily weak to Physical weapons.
Cavalry mice are primarily weak to Tactical weapons.
Mage mice are primarily weak to Hydro weapons.

The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Two

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Group
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Flame Archer 19,900 2,700 - Physical Hydro
Tactical
Archer 40
Flame Warrior 18,000 3,000 - Physical Hydro
Tactical
Warrior 40
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Inferno Mage 26,500 1,000 - Hydro Physical
Tactical
Mage 20 Heatproof Mage Cloth
Sand Cavalry 24,000 5,200 - Tactical Physical
Hydro
Cavalry 45 Desert Horseshoe
Sentinel 21,300 3,300 - Physical Hydro
Tactical
Scout 40

Wave Three

To complete Wave Three, the Hunter must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice. The support mice will retreat once there are 26 or fewer mice remaining in the wave. Upon completing Wave Three, the following message will be displayed on the Journal:

As the last x Mouse was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!
Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Group
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Crimson Ranger 22,000 3,000 - Physical Hydro
Tactical
Archer 50
Crimson Titan 20,000 3,300 - Physical Hydro
Tactical
Warrior 50
Crimson Watch 24,200 3,600 - Physical Hydro
Tactical
Scout 50
Flame Ordnance 33,000 1,600 - Arcane Hydro
Physical
Tactical
Artillery 20
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Magmarage 30,000 1,000 - Hydro Physical
Tactical
Mage 30 Heatproof Mage Cloth
Sandwing Cavalry 26,400 6,000 - Tactical Physical
Hydro
Cavalry 60 Desert Horseshoe

Wave Four

In Wave Four a hunter first needs to catch 12 Theurgy Wardens and then the Warmonger. Warmonger may be encountered prior to catching the 12 Theurgy Wardens, but cannot be captured until then without using Ultimate Charms. Upon capturing a Warmonger, hunters start over with Wave One and the following explanatory message appears in the journal:

As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
The hunt must continue!
Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Wave
Size
Standard
Loot
Additional Loot
With
Monger Charm
Arrmed
Power Type Weakness
Theurgy Warden 81,000 3,000 - Physical Hydro
Tactical
12 Flameshard
Simple Orb
Warmonger 198,000 27,000 Physical Arcane
Hydro
Tactical
- 1 Ancient Relic
Flameshard
Oasis Bead
Sandblasted Metal
Simple Orb
Sphynx Crystal
Ultimate Luck Charm
Ultimate Power Charm
Warpath Commander's Charm
Lucky Power Charm
Super Luck Charm
Super Power Charm

Increased chance of:
Oasis Bead
Sandblasted Metal
Sphynx Crystal


Hunting Strategy

The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse (except Glitchpaw or Prize Mice), will result in the break of the streak. Traveling and hunting elsewhere does not break the streak. Likewise, disarming cheese in order to skip the hourly trap check will not break a streak, making this a useful tactic during a Tournament where mice caught on trap checks do not count toward the tournament score. In order to achieve high streaks, a hunter may choose to arm Charms. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a Gargantuamouse may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.

The benefit of streaks can be further utilized by catching a Crimson Commander; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to reduce the total number of mice a hunter needs to defeat. For example, if you have a streak of 8 in Wave 3, then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice - a total of 48 mice! In contrast, attracting but failing to catch a Caravan Guard may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.

Cheese Usage

Brie or Gouda can be used effectively in this location, especially in Wave One where streaks are easier to achieve, and in Wave Four where streaks don't have any special effect. Hunters may wish to switch to SUPER|brie+ when they are on a streak and wish to ensure a higher streak. Additionally, using SUPER|brie+ will attract more Crimson Commanders and fewer Caravan Guards.

Location-Specific Effects

Traps

  • The Warpath Thrasher is a Limited Edition trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the Fiery Warpath. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
  • The Warden Slayer Trap is a Limited Edition trap that provides +2,500 power and +2,500% power bonus during Wave Four.

Charms

  • Archer Charms
These charms increase the chance of encountering the Desert Archer Mouse in Wave 1, the Flame Archer Mouse in Wave 2, and the Crimson Ranger Mouse in Wave 3.
  • Cavalry Charms
These charms increase the chance of encountering the Sand Cavalry Mouse in Wave 2 and the Sandwing Cavalry Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
  • Commander Charms
These charms increase the chance of encountering the Crimson Commander Mouse in Waves 1-3.
  • Gargantuamouse Charms
  • Mage Charms
These charms increase the chance of encountering the Inferno Mage Mouse in Wave 2 and the Magmarage Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
  • Scout Charms
These charms increase the chance of encountering the Vanguard Mouse in Wave 1, the Sentinel Mouse in Wave 2, and the Crimson Watch Mouse in Wave 3.
  • Warmonger Charms
These charms increase the variety of charms and quantity of orbs that are dropped by the Warmonger Mouse. They also increase the chance that the Warmonger Mouse will drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal as loot.
  • Warrior Charms
These charms increase the chance of encountering the Desert Soldier Mouse in Wave 1, the Flame Warrior Mouse in Wave 2, and the Crimson Titan Mouse in Wave 3.
  • Miscellaneous Charms

Adventure Book

Hunters must complete Capture the Mystic and Technic Kings in the Seasonal Garden and Zugzwang's Tower to obtain the Sandtail Call to Arms in order to enter the Fiery Warpath.
Hunters can Push Back The Marching Flame by catching the Warmonger Mouse and obtaining a Warpath Victory.

Hunting tips by Larry

The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.

Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.

The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.

Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.

Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!

Shops

These are the shops that can be found in the Fiery Warpath:

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot