Difference between revisions of "User talk:TW George"
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====Wall Damage -- Dawn==== | ====Wall Damage -- Dawn==== | ||
When Hunters reach '''Dawn''' each catch of a [[Monster of the Meteor]] will multiply the damage effects to the wall by an additional 100%. Any FTC of a [[Monster of the Meteor]] or [[Dawn Guardian]] will result in greater damage to the Hunter's wall. Damage from encountering a [[Battering Ram Mouse]] is not multiplied. | When Hunters reach '''Dawn''' each catch of a [[Monster of the Meteor]] will multiply the damage effects to the wall by an additional 100%. Any FTC of a [[Monster of the Meteor]] or [[Dawn Guardian]] will result in greater damage to the Hunter's wall. Damage from encountering a [[Battering Ram Mouse]] is not multiplied. | ||
+ | |||
+ | [[Shielding Charm]]s can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high. | ||
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="unsortable" | {| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="unsortable" |
Revision as of 18:25, 10 December 2016
Content on this page may be incomplete or change rapidly as more information becomes available.
TW George | |
---|---|
Region: Varmint Valley | |
Minimum Rank: | Baron/Baroness |
Travel Requirement: | Fort Rox Battle Summons |
Recommended Power Types: | Arcane Shadow Law |
Recommended Cheese: | Crescent Cheese Moon Cheese |
Number of Mice: | 24 |
Shops: | Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 3 November 2016 |
A strange meteor has landed near Claw Show City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back! |
Overview
Fort Rox is a location in the Varmint Valley region requiring a minimum rank of Baron or Baroness to enter. It also requires the purchase of the Fort Rox Battle Summons from the Claw Shot City Cartographer.
Hunting During the Day
During the Day Hunters will encounter mice that are primarily weak to Law weapons and attracted to Standard Cheese and SUPER|brie+. These mice drop Meteorite Pieces used for building the Basic Wall and for repairing any damage to the Wall done during the Night. Hunters can make upgrades to their Fort during the Day using materials gathered during the Night.
Hunting at Night
Hunters must build a Basic Wall before they can defended the Fort by hunting during the Night. Mice found during the Night are weak only to Arcane and Shadow weapons and have a preference for Crescent Cheese or Moon Cheese, though Standard Cheese and SUPER|brie+ may be used to lesser effect.
The Night is divided into 6 phases: Twilight, Midnight, Pitch, Utter Darkness, First Light, and Dawn. The goal for Hunters is to survive the first 5 stages of Night and reach Dawn, where the Monster of the Meteor may be encountered. Mice encountered at Night will damage the Hunter's Wall and when its Health reaches 0, the Hunter will be moved back to Day.
Materials found during the Night may be used during the Day to upgrade the defensive features of the Hunter's Fort.
HUD
The HUD shows the Hunter's Fort and the various defensive features. When Hunters first enter Fort Rox the various defensive features are shown as dotted outlines which are replaced with images of the features as they are built and upgraded.
Defensive features can only be upgraded during the Day. The Upgrade interface may be opened by clicking on a defensive feature or by clicking on the Upgrade button found at the bottom center of the HUD.
The HUD tracks the following items:
- The Mage Tower's status and available Tower Mana
- Inventory of Meteorite Pieces, Howlite, and Bloodstone
- Available Upgrades -- The Upgrade Button is highlighted when upgrades are available
- Inventory of Gouda, SUPER|brie+, Crescent and Moon cheeses. Hunters can arm cheeses through the mouseover
Selecting Defend Fort will allow Hunters to enter the Night. During Night, the current phase of the night and the number of hunts remaining until Dawn are shown at the top of the HUD.. When Dawn is reached, the anger level of the mice and the damage modifier are shown at the top of the HUD.
Hunters can choose to retreat while hunting at night and any remaining wall health will be preserved. The option to retreat is not available during Dawn.
Upgrading the Fort
Using the HUD, Hunters are able to open the Upgrade interface and construct five different defensive features to help them defeat the mice found during the Night. The upgrade interface tracks the Hunter's inventory of Meteorite Pieces, Howlite, Bloodstone, Tower Mana, and Dawn Dust.
Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order.
The effects of each upgrade combine with those of previous upgrades, except for the Wall and Moat.
Example: It is not necessary to complete any Wall upgrades to make a Moat upgrade, but it is necessary to make the Small Moat upgrade before the Big Moat upgrade can be made.
Fort defensive features (except the Mage Tower) have no effect during the Day.
Upgrades may only be made during the Day.
Wall
Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
The Basic Wall is required before Hunters can defend the Fort at night.
Mice during Night can damage the Hunter's Wall and Meteorite Pieces are required to repair the damage. Damage to the Wall may only be repaired during the Day.
- Upgrade #1: Basic Wall
- Maximum Health: 50
- Cost: 50 Meteorite Pieces and 30,000 gold.
- Upgrade #2: Howlite Wall
- Maximum Health: 100
- Cost: 15 Howlite and 45,000 gold.
- Upgrade #3: Blood Bastion
- Maximum Health: 200
- Cost: 40 Howlite. 20 Bloodstone, and 98,000 gold.
- Upgrade #4: Moonbeam Fortress
- Maximum Health: 350
- Cost: 150 Howlite, 75 Bloodstone, and 128,000 gold.
Ballista
The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Basic Ballista
- Decreases the power of Fort Rox Weremice by 50%.
- Cost: 1 Howlite and 30,000 gold.
- Upgrade #2: Silver Ballista
- Provides a chance to instantly capture Fort Rox Weremice.
- Cost: 25 Howlite and 45,000 gold.
- Upgrade #3: Sunsilver Ballista
- Instantly defeats the Nightmancer Mouse.
- Cost: 100 Howlite, 20 Bloodstone, and 98,000 gold.
Cannon
The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Small Cannon
- Decreases the power of Fort Rox Cosmic Critters by 50%.
- Cost: 20 Howlite, 5 Bloodstone, and 30,000 gold.
- Upgrade #2: Power Cannon
- Provides a chance to instantly capture Fort Rox Cosmic Critters.
- Cost: 30 Howlite, 15 Bloodstone, and 45,000 gold.
- Upgrade #3: Energy Cannon
- Instantly defeats the Nightfire Mouse.
- Cost: 50 Howlite, 60 Bloodstone, and 98,000 gold.
Moat
The Moat reduces the amount of damage your wall takes during the night.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Small Moat
- Reduces damage your wall receives by 1.
- Cost: 10 Howlite and 30,000 gold.
- Upgrade #2: Big Moat
- Reduces damage your wall receives by 2.
- Cost: 35 Howlite, 2 Bloodstone, and 45,000 gold.
- Upgrade #3: Silver Moat
- Reduces damage your wall receives by 3.
- Cost: 100 Howlite, 50 Bloodstone, and 98,000 gold.
Mage Tower
The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.
The Mage Tower may be used during both Day and Night, though its effects provide the most benefit during the Night. Tower Mana is required to use the Mage Tower.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Spotlight Enchantment
- Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active.
- Cost: 5,000 gold.
- Upgrade #2: Power Enchantment
- Adds a chance to instantly capture any mouse while the Mage Tower is active.
- Cost: 15 Tower Mana, 1 Howlite, and 40,000 gold.
- Upgrade #3: Healing Enchantment
- Heals your wall by 1 health after every hunt while the Mage Tower is active.
- Cost: 30 Tower Mana, 10 Howlite, 1 Bloodstone, and 50,000 gold.
- Upgrade #4: Sunsphere Enchantment
- Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
- Cost: 50 Tower Mana, 10 Bloodstone, 1 Dawn Dust, and 90,000 gold.
Day Hunting
Mice found during the Day are primarily weak to Law weapons, though Shadow and Arcane weapons can be used to lesser effect. Standard Cheeses and SUPER|brie+ are preferred by mice during the Day, but Crescent Cheese and Moon Cheese will attract mice at a lower rate. Mice found during the Day drop Meteorite Pieces and Tower Mana.
The Hunter's Fort defenses can only be upgraded during the Day. The Ballista, Cannon, Wall, and Moat defenses have no effect while Hunting during the Day.
- Wall
- During the Day Hunters will attract mice that drop Meteorite Pieces used to build the Basic Wall and to repair any damage the wall receives while hunting during the Night.
- Hunters must build a Basic Wall before they can hunt during the Night.
- Mage Tower
- The Mage Tower can be activated during the Day to take advantage of the Spotlight Enchantment which will provide double Meteorite Piece drops, and the Power Enchantment which provides a chance to instantly capture any mouse.
- The Healing Enchantment and Sunsphere Enchantment have no effect when hunting during the Day.
- The Mining Materials Manager Mouse will drop Tower Mana used to power the Hunter's Mage Tower.
- Tower Mana is consumed on every hunt while the Mage Tower is active.
Mice -- Day
The mice found during the Day in Fort Rox are primarily weak to Law weapons. Arcane and Shadow weapons are less effective.
Cheese Preference and Loot
Standard Cheese will attract all mice found during the Day.
SUPER|brie+ will improve the attraction rate of the Mining Materials Manager.
Crescent Cheese and Moon Cheese will attract mice during the Day, but at a lower rate than Standard Cheese and SUPER|brie+.
Mouse |
Points |
Gold |
Primary Weakness |
Secondary Weakness |
Loot |
---|---|---|---|---|---|
Power Type Weakness | |||||
Hardworking Hauler | 9,000 | 900 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Miner | 20,000 | 1,800 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Mover | 10,000 | 500 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Snacker | 25,000 | 2,500 | Law | Arcane Shadow |
Meteorite Pieces |
Mining Materials Manager | 30,000 | 3,000 | Law | Arcane Shadow |
Fool's Gold Meteorite Pieces Tower Mana |
Mischievous Meteorite Miner | 16,000 | 1,500 | Law | Arcane Shadow |
Meteorite Pieces |
Night Hunting
"This is my fort, I have to defend it."
"I've done what I can to ready my fort and I am now ready to fight."
"I await nightfall to face the hordes of Meteorite Miners and stand against them for as long as I can!"
Mice found during Night are weak only to Arcane and Shadow weapons. Crescent Cheese and Moon Cheese are preferred by mice at Night, but Standard Cheesae and SUPER|brie+ will attract mice at a lower rate. Mice found during the Night drop Meteorite Pieces, Tower Mana, Howlite, Bloodstone, and Dawn Dust. These items are primarily used to upgrade the Hunter's Fort defenses. The Hunter's Fort defenses can only be upgraded during the Day.
To hunt during the Night, select Defend Fort at the upper left of the HUD which will open the following pop-up:
- "Are you prepared to defend your fort?"
- "Once night falls, an unending horde of terrors will descend."
- "Defend your fort and survive as long as you can!"
- "Spend [X] Meteorite Piece(s) to repair to full health?"
- This message is shown only when a Hunter attempts to enter night with a damaged wall. Checking the box in front of this message will spend the Meteorite Pieces necessary to bring the wall to full health.
- "I need more time"
- or
- "I'm ready to defend!"
Phases of the Night
Hunters defend their Fort by hunting during the night and reaching Dawn. As hunters progress through the night, their wall will take damage. When the wall's health is reduced to zero, Hunters will be moved back to Day. The goal is to reach Dawn with enough wall health left to successfully hunt the Dawn Destroyers.
Each phase of the night has a specific length and every hunt made will cause the Hunter to progress toward Dawn. Failing to capture a Nightmancer Mouse will extend the length of the night by 3 hunts.
The phases, in order, are:
- Twilight - 35 hunts long
- Weremice are abundant
- Shadow weapons are recommended
- Midnight - 25 hunts long
- Weremice are still the most abundant mice, but Cosmic Critters begin to appear.
- Shadow weapons are still recommended
- Pitch - 10 hunts long
- Weremice and Cosmic Critters are found in equal measure
- Arcane and Shadow weapons are both effective
- Utter Darkness - 25 hunts long
- Cosmic Critters are now the most abundant mice, but Weremice may still appear.
- Arcane weapons are recommended
- First Light - 35 hunts long
- Cosmic Critters are abundant
- Arcane weapons are recommended
- Dawn - No set length.
- Hunters may hunt here until their wall is reduced to zero health.
- The Dawn Guardian and Monster of the Meteor are found here
- Arcane weapons are recommended
- The Battering Ram Mouse will be encountered here when hunting with Standard Cheese or SUPER|brie+
Wall Health and Damage
The Basic Wall is required before Hunters may defend the Fort at night. When the Wall is reduced to zero health, Hunters will be moved back to Day and the Wall will need to be repaired using Meteorite Pieces before Hunters can hunt during the Night again.
Wall Health
The Wall's health determines how long Hunters will be able to survive during the night. It is not possible to partially repair a wall, but Hunters may enter night with a partially damaged wall that is not at full health.
- Basic Wall - Maximum Health: 50
- Howlite Wall - Maximum Health: 100
- Blood Bastion - Maximum Health: 200
- Moonbeam Fortress - Maximum Health: 350
Wall Damage
Mice encountered during the Night will damage the Hunter's Wall under certain circumstances.
- Failure to Catch (FTC) = 3 damage
- Red Box FTC = 5 damage
- Failure to Attract (FTA) = 5 damage
- Nightfire Mouse, FTC = 10 damage
- Battering Ram Mouse, any encounter = 15 damage
Wall Damage -- Dawn
When Hunters reach Dawn each catch of a Monster of the Meteor will multiply the damage effects to the wall by an additional 100%. Any FTC of a Monster of the Meteor or Dawn Guardian will result in greater damage to the Hunter's wall. Damage from encountering a Battering Ram Mouse is not multiplied.
Shielding Charms can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high.
Catch |
Anger Level |
Damage Multiplier |
FTC Damage |
Red Box FTC Damage |
---|---|---|---|---|
0 | Irritated | 100% | 3 | 5 |
1 | Annoyed | 200% | 6 | 10 |
2 | Vexed | 300% | 9 | 15 |
3 | Irate | 400% | 12 | 20 |
4 | Cross | 500% | 15 | 25 |
5 | Angry | 600% | 18 | 30 |
6 | Maddened | 700% | 21 | 35 |
7 | Ranting | 800% | 24 | 40 |
8 | Raving | 900% | 27 | 45 |
9 | Raging | 1000% | 30 | 50 |
10 | Fuming | 1100% | 33 | 55 |
11 | Livid | 1200% | 36 | 60 |
12 | Infuriated | 1300% | 39 | 65 |
13 | Seething | 1400% | 42 | 70 |
14 | Frenzied | 1500% | 45 | 75 |
15 | Cheesed Off | 1600% | 48 | 80 |
16+ | Cheesed Off | Damage multiplier continues to increase by 100% with each Monster of the Meteor catch and damage increases accordingly |
Defenses
These defenses can be built and upgraded to obtain special hunting bonuses and effects during Night. None of these defenses are required for defending the fort at night, but they improve the Hunter's chances to reach Dawn. These defenses are not damaged while hunting and will not need to be repaired after hunting during the night.
Building and upgrading of defenses can only be done during the Day.
Ballista
The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.
The effects of each upgrade combine with the effects of earlier upgrades.
- Basic Ballista - Decreases the power of Fort Rox Weremice by 50%.
- Silver Ballista - Provides a chance to instantly capture Fort Rox Weremice.
- Sunsilver Ballista - Instantly defeats the Nightmancer Mouse.
Cannon
The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.
The effects of each upgrade combine with the effects of earlier upgrades.
- Small Cannon - Decreases the power of Fort Rox Cosmic Critters by 50%.
- Power Cannon - Provides a chance to instantly capture Fort Rox Cosmic Critters.
- Energy Cannon - Instantly defeats the Nightfire Mouse.
Moat
The Moat reduces the amount of damage your wall takes during the night.
Each upgrade replaces the previous upgrade's effect.
- Small Moat - Reduces damage your wall receives by 1.
- Big Moat - Reduces damage your wall receives by 2.
- Silver Moat - Reduces damage your wall receives by 3.
Mage Tower
The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.
The Mage Tower may be used during both Day and Night, though its effects provide the most benefit during the Night. Tower Mana is required to use the Mage Tower.
The effects of each upgrade combine with the effects of earlier upgrades.
- Spotlight Enchantment - Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active.
- Power Enchantment - Adds a chance to instantly capture any mouse while the Mage Tower is active.
- Healing Enchantment - Heals your wall by 1 health after every hunt while the Mage Tower is active.
- Sunsphere Enchantment - Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
Retreating
Hunters may choose to retreat from the Night during all phases except Dawn. Any remaining wall health will be preserved, but progress through the night will be lost.
Selecting Retreat from the HUD opens the following pop-up:
- "Are you sure you want to retreat?"
- "You will lose all progress you have made through the night. Your wall will retain any remaining health."
- "Cancel"
- or
- "Retreat"
Mice -- Night
The mice found during the Night in Fort Rox are weak only to Arcane and Shadow weapons. Law weapons are ineffective.
Cosmic Critters
These mice are primarily weak to Arcane weapons and are found during Midnight, Pitch, Utter Darkness, and First Light.
Upgrades made to the Cannon will improve the catch rate of these mice.
Weremice
These mice are primarily weak to Shadow weapons and are found during Twilight, Midnight, Pitch, and Utter Darkness.
Upgrades made to the Ballista will inprove the catch rate of these mice.
Dawn Destroyers
The Dawn Guardian and Monster of the Meteor are found only during Dawn.
Battering Ram, Nightfire, and Nightmancer Mice
- The Battering Ram Mouse is primarily weak to both Arcane and Shadow weapons and can be found in all phases of the night (including Dawn).
- This mouse will cause 15 damage to the health of the Hunters's wall on every encounter.
- This mouse will avoid traps baited with Crescent Cheese or Moon Cheese.
- The Nightfire Mouse is primarily weak to Arcan weapons and can be found during Pitch, Utter Darkness, and First Light.
- Failing to catch this mouse will cause 10 damage to the wall.
- The Energy Cannon upgrade will instantly capture this mouse when it is encountered.
- The Nightmancer Mouse is primarily weak to Shadow weapons and can be found during Twilight, Midnight, Pitch, and Utter Darkness.
- Failing to catch this mouse will extend the night by 3 hunts.
- The Sunsilver Ballista upgrade will instantly capture this mouse when it is encountered.
Cheese Preference and Loot
Crescent Cheese and Moon Cheese will attract all mice found during the Night, except the Battering Ram Mouse.
Standard Cheese or SUPER|brie+ is required to attract the Battering Ram Mouse.
SUPER|brie+ will attract mice at a lower rate than Crescent Cheese and Moon Cheese.
Standard Cheese attracts mice at a much lower rate than other baits. Cosmic Critters and Dawn Destroyers are very rarely attracted with Standard Cheeses.
Hunting Strategy
Hunting tips by Larry
Hello there, hunter!
Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.
During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.
The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...
You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.
Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.
Survive the night and make it to dawn where the toughest mice lie in wait!
Adventure Book
Hunters can Defend Fort Rox from the Monster of the Meteor while hunting in Fort Rox
Shops
These are the shops that can be found in TW George.
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Charmbit | 25 | 20 |
Power Charm | 200 | 60 |
Attraction Charm | 300 | 90 |
Luck Charm | 400 | 120 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Cheddar | 10 | 10 |
Marble | 50 | 50 |
Gouda | 600 | 600 |
Crescent | 3 Meteorite Pieces | N/A |
Moon | 1 Meteorite Piece 2 Magic Essence |
N/A |
General Store
Item |
Cost Per Piece |
Refund Per Piece |
Requirement |
---|---|---|---|
Curds and Whey | 12 | 3 | N/A |
Two Meteorite Pieces | 1 Howlite | N/A | N/A |
Three Meteorite Pieces | 1 Howlite | N/A | 1 Train Badge |
Tower Mana | 1 Howlite 2 Bloodstone |
N/A | N/A |
Two Tower Mana | 3 Bloodstone | N/A | 3 Train Badge |
Silver Bolt | 50 Dawn Dust | N/A | N/A |
Animatronic Bird | 500 Dawn Dust | N/A | N/A |
Trapsmith
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Droid Archmagus Trap | 4,700,000 1 Animatronic Bird 50 Howlite 50 Bloodstone |
N/A | 50,000,000 |
Interdimensional Crossbow Trap | 5,360,000 10 Silver Bolt 100 Howlite 25 Bloodstone |
N/A | 50,000,000 |
History and Trivia
- 3 November 2016: TW George was released as the third location in Varmint Valley.
Links