Difference between revisions of "Training Grounds"

From MHWiki
m (Hunting Strategy)
m (Training Grounds Mice: converting links to point to short mice names)
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  ! width="250px" class="unsortable" | Loot
 
  ! width="250px" class="unsortable" | Loot
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Archer Mouse|Archer]]
+
  | align="left" | [[Archer]]
 
  | 4,500
 
  | 4,500
 
  | 751
 
  | 751
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  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 250 gold
 
  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 250 gold
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Assassin Mouse|Assassin]]
+
  | align="left" | [[Assassin]]
 
  | 5,000
 
  | 5,000
 
  | 3,401
 
  | 3,401
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  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 1,000 gold<br/>[[Ambush Trap Blueprints]]
 
  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 1,000 gold<br/>[[Ambush Trap Blueprints]]
 
|- bgcolor="#ffeebb"
 
|- bgcolor="#ffeebb"
  | align="left" | [[Black Widow Mouse|Black Widow]]
+
  | align="left" | [[Black Widow]]
 
  | 480
 
  | 480
 
  | 11
 
  | 11
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  | align="left" | [[SUPER brie+|SUPER|brie+]] cheese
 
  | align="left" | [[SUPER brie+|SUPER|brie+]] cheese
 
|-
 
|-
  | align="left" | [[Diamond Mouse|Diamond]]
+
  | align="left" | [[Diamond]]
 
  | 1,200
 
  | 1,200
 
  | 601
 
  | 601
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  |
 
  |
 
|-
 
|-
  | align="left" | [[Dwarf Mouse|Dwarf]]
+
  | align="left" | [[Dwarf]]
 
  | 225
 
  | 225
 
  | 451
 
  | 451
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  |
 
  |
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Kung Fu Mouse|Kung Fu]]
+
  | align="left" | [[Kung Fu]]
 
  | 4,750
 
  | 4,750
 
  | 801
 
  | 801
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  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 500 gold
 
  | align="left" | [[Ticket to the Burroughs Bazaar]]<br/>[[Satchel of Gold]] worth 500 gold
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Lycan Mouse|Lycan]]
+
  | align="left" | [[Lycan]]
 
  | 9,250
 
  | 9,250
 
  | 5,501
 
  | 5,501
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  | align="left" | [[Radioactive Blue]] cheese
 
  | align="left" | [[Radioactive Blue]] cheese
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Monk Mouse|Monk]]
+
  | align="left" | [[Monk]]
 
  | 5,250
 
  | 5,250
 
  | 951
 
  | 951
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  | align="left" | [[Plankrun's journal|Plankrun's Journal]] Entries on the Dojo<br/>[[Satchel of Gold]] worth 750 gold
 
  | align="left" | [[Plankrun's journal|Plankrun's Journal]] Entries on the Dojo<br/>[[Satchel of Gold]] worth 750 gold
 
|-  
 
|-  
  | align="left" | [[Nibbler Mouse|Nibbler]]
+
  | align="left" | [[Nibbler]]
 
  | 1,100
 
  | 1,100
 
  | 901
 
  | 901
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  |
 
  |
 
|-
 
|-
  | align="left" | [[Ninja Mouse|Ninja]]
+
  | align="left" | [[Ninja]]
 
  | 2,750
 
  | 2,750
 
  | 351
 
  | 351
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  |
 
  |
 
|-
 
|-
  | align="left" | [[Pirate Mouse|Pirate]]
+
  | align="left" | [[Pirate]]
 
  | 350
 
  | 350
 
  | 2,751
 
  | 2,751
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  | align="left" |[[Satchel of Gold]] worth 250 gold
 
  | align="left" |[[Satchel of Gold]] worth 250 gold
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Samurai Mouse|Samurai]]
+
  | align="left" | [[Samurai]]
 
  | 5,000
 
  | 5,000
 
  | 851
 
  | 851
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  | align="left" | [[Satchel of Gold]] worth 500 gold
 
  | align="left" | [[Satchel of Gold]] worth 500 gold
 
|-
 
|-
  | align="left" | [[White Mouse|White]]
+
  | align="left" | [[White]]
 
  | 70
 
  | 70
 
  | 101
 
  | 101
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  | align="left" | [[Swiss]] cheese
 
  | align="left" | [[Swiss]] cheese
 
|-
 
|-
  | align="left" | [[Worker Mouse|Worker]]
+
  | align="left" | [[Worker]]
 
  | 300
 
  | 300
 
  | 2,201
 
  | 2,201

Revision as of 11:27, 2 September 2009

A place of study, the students that train along the northern shore of the Burroughs River are indeed a worthy foe. Hunters who prove themselves as formidable opponents may earn the right to challenge the students' teachers.

Description and Requirements

The Training Grounds is a location in the Furoma region requiring a minimum rank of Grandmaster and the Shredded Furoma Map Piece to enter.

Shops

These are the shops that can be found in the Training Grounds:

Training Grounds Mice

Mouse Max Points Min Gold Power Type Loot
Archer 4,500 751 Tactical Ticket to the Burroughs Bazaar
Satchel of Gold worth 250 gold
Assassin 5,000 3,401 Tactical Ticket to the Burroughs Bazaar
Satchel of Gold worth 1,000 gold
Ambush Trap Blueprints
Black Widow 480 11 Physical SUPER|brie+ cheese
Diamond 1,200 601 Physical
Dwarf 225 451 Tactical
Gold 600 1,201 Physical
Kung Fu 4,750 801 Tactical Ticket to the Burroughs Bazaar
Satchel of Gold worth 500 gold
Lycan 9,250 5,501 Shadow Radioactive Blue cheese
Monk 5,250 951 Tactical Plankrun's Journal Entries on the Dojo
Satchel of Gold worth 750 gold
Nibbler 1,100 901 Physical
Ninja 2,750 351 Tactical
Pirate 350 2,751 Tactical Satchel of Gold worth 250 gold
Samurai 5,000 851 Tactical Satchel of Gold worth 500 gold
White 70 101 Physical Swiss cheese
Worker 300 2,201 Tactical Splintered Wood
  • Highlighted mice are those rarely encountered in the location.

Hunting Strategy

Hunters have several Trap Setup Options for the Training Grounds. The Zugzwang's Last Move used to be the trap of choice, but with the introduction of the new content, hunters are now advised to get a Venus Mouse Trap and convert it into a Mutated Venus Mouse Trap to save gold, as well as for better catch rates with the Tactical mice, until they can progress to a better trap. Assassin and Nibbler mice have a preference for SUPER|brie+ and are only rarely encountered with other cheeses at the Training Grounds.

Hunting tips by Larry

I see you've found your way to the Furoma Region!

The mice of Furoma are highly skilled in combat and very capable warriors. To be successful in hunting them, you're going to need a Tactical trap. Luckily, the Trapsmith here carries a Tactical trap.

It seems some merchants from far-off lands are setting up shop just south, in the Burroughs region. To gain access to their market, you'll need to find a ticket. One of the mice here is sure to be carrying one...

Links

Trap Setup Options for the Training Grounds


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot