Difference between revisions of "Tribal Isles"
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− | Tribal Isles | + | The '''Tribal Isles''' are a [[region]] released on 21 July 2009. The [[Ocean Navigation Kit]] must be crafted in order to [[travel]] to this area. |
− | There are seven locations in this region: | + | There are seven known locations in this region: |
*[[Cape Clawed]] – [[Legendary]] | *[[Cape Clawed]] – [[Legendary]] | ||
:This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. | :This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. |
Revision as of 08:02, 26 August 2014
The Tribal Isles are a region released on 21 July 2009. The Ocean Navigation Kit must be crafted in order to travel to this area.
There are seven known locations in this region:
- This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
- The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
- The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
- The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
- Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...
- This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity.
- This foreboding sea cave has fierce, unpredictable tides that can easily wash unsuspecting Hunters out to sea. Those who seek the spirits of this darkened grotto should arm a Shadow, Arcane or Forgotten trap, and use Vanilla Stilton as bait.
- Additionally Balack's Lantern is required to enter this location.
History and Trivia
- Cape Clawed, Elub Shore, Nerg Plains and Derr Dunes were released on 21 July 2009.
- Jungle of Dread was released on 11 August 2009.
- Dracano was released on 29 September 2009.
- Balack's Cove was released on 17 May 2010.
External Links
To move to a new hunting location within the game, click on the TRAVEL button. The map will show all your unlocked locations, as well as any special considerations of note in a specific location. It will also show the minimum rank required to hunt in that location.