Difference between revisions of "Furoma Rift"
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The [[Rift Detector]] can be purchased at the [[Living Garden Cartographer]] for 120,000 [[gold]] and 5 [[Dol Essence]]s.<br/> | The [[Rift Detector]] can be purchased at the [[Living Garden Cartographer]] for 120,000 [[gold]] and 5 [[Dol Essence]]s.<br/> | ||
The '''Furoma Rift''' is separated into two regions: Outside and the Grand Pagoda. Leaving the area will '''not''' reset any progress.<br/> | The '''Furoma Rift''' is separated into two regions: Outside and the Grand Pagoda. Leaving the area will '''not''' reset any progress.<br/> | ||
− | Hunters can collect [[Enerchi]] from loot Outside and in the Grand Pagoda to charge their [[Combat Droid | + | Hunters can collect [[Enerchi]] from loot Outside and in the Grand Pagoda to charge their [[#Batteries|Combat Droid's Batteries]]. The droid will carry a hunter's trap into the Grand Pagoda for how ever much charge is in their current batteries, and will slowly lose charge while hunting. |
===Collecting [[Enerchi]]=== | ===Collecting [[Enerchi]]=== | ||
− | When hunters first enter the area they will have one battery available to be filled, which requires 20 [[Enerchi]]. [[Enerhci]] can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of [[Enerchi Charm | + | When hunters first enter the area they will have one battery available to be filled, which requires 20 [[Enerchi]]. [[Enerhci]] can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of [[Enerchi Charm]]s. Enerchi can also be collected from mice inside the Grand Pagoda and will be stored in a reserve and not used to fill your current batteries. |
===Enterning the Grand Pagoda=== | ===Enterning the Grand Pagoda=== | ||
Once at least one battery is filled with [[Enerhci]], a hunter can enter the Grand Pagoda. The amount of [[Enerchi]] used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the amount of charge in the droid's batteries decreasing depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, FTA/FTC reduce it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned to the Outside. | Once at least one battery is filled with [[Enerhci]], a hunter can enter the Grand Pagoda. The amount of [[Enerchi]] used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the amount of charge in the droid's batteries decreasing depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, FTA/FTC reduce it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned to the Outside. | ||
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===Batteries=== | ===Batteries=== | ||
+ | A hunter can obtain more batteries by repairing damaged batteries with [[Battery Fragment]]s and [[Tiny Platinum Bar]]s. Higher level batteries also require [[Rift Circuitry|Rift Circuitries]] to repair. Batteries give bonuses to a hunter's power and luck, and higher level batteries give better bonuses. | ||
{|- class=wikitable | {|- class=wikitable | ||
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| Rainbow | | Rainbow | ||
|} | |} | ||
+ | |||
+ | ===Journal Entries=== | ||
+ | Catching a mouse with an [[Enerchi Charm]] armed: | ||
+ | ::''My Enerchi Charm generated 2 [[Enerchi]] for me!'' | ||
+ | Catching a mouse with [[Enerchi Induction Base]] armed: | ||
+ | ::''My Enerchi Induction Base generated 2 Enerchi for me!'' | ||
+ | Catching a mouse with [[Enerchi Induction Base]] and [[Enerchi Charm]] armed: | ||
+ | ::''Working together, my Enerchi Induction Base and Enerchi Charm generated 4 Enerchi for me!'' | ||
+ | Losing Enerchi on a Catch: | ||
+ | ::''Catching a mouse depleted '''X''' [[Enerchi]] from my Combat Droid's current battery.'' | ||
+ | Losing Enerchi on a Failure to Catch: | ||
+ | ::''Failing to catch a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.'' | ||
+ | Losing Enerchi on a Failure to Attract: | ||
+ | ::''Failing to attract a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.'' | ||
+ | Losing Enerchi on a Pillage: | ||
+ | ::''Being pillaged by a mouse sapped '''X''' [[Enerchi]] from my Combat Droid's current battery.'' | ||
+ | Losing Enerchi fully in a battery: | ||
+ | ::''With a final crackle, the current battery ran out of [[Enerchi]] and shut down!'' | ||
+ | ::''The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.'' | ||
+ | Running out of Enerchi: | ||
+ | ::''My Combat Droid ran out of Enerchi!'' | ||
+ | ::''My Droid used its reserve battery power to fight its way out of the Grand Pagoda!'' | ||
== Furoma Rift Mice == | == Furoma Rift Mice == | ||
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| 34,000 || 4,000 | | 34,000 || 4,000 | ||
|  X<sup> [[#notes|2]]</sup> || || || || || || || || | |  X<sup> [[#notes|2]]</sup> || || || || || || || || | ||
− | | align=left | [[Simple Orb]] | + | | align=left | [[Flawed Orb]]<br />[[Flawless Orb]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Enlightened Labourer]] | | align=left | [[Enlightened Labourer]] | ||
| 50,000 || 3,800 | | 50,000 || 3,800 | ||
|  X<sup> [[#notes|3]]</sup> || || || || || || || || | |  X<sup> [[#notes|3]]</sup> || || || || || || || || | ||
− | | align=left | [[Enerchi]]<br />[[Enerchi Charm]]<br />[[Rift Circuit Chips]]<br />[[Simple Orb]] | + | | align=left | [[Aleth Essence]]<br />[[Enerchi]]<br />[[Enerchi Charm]]<br />[[Rift Circuit Chips]]<br />[[Scrap Metal]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Dumpling Delivery]] | | align=left | [[Dumpling Delivery]] | ||
| 46,000 || 1,750 | | 46,000 || 1,750 | ||
| X || || || || || || || || | | X || || || || || || || || | ||
− | | align=left | [[Enerchi]] | + | | align=left | [[Enerchi]]<br />[[Ionized Salt]]<br />[[Nori]]<br />[[Rift Curd]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Armored Archer]] | | align=left | [[Armored Archer]] | ||
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| 60,000 || 2,000 | | 60,000 || 2,000 | ||
| X || X || || || || || || || | | X || X || || || || || || || | ||
− | | align=left | [[Divine Orb]]<br />[[Enerchi]]<br />[[Enerchi Charm]] | + | | align=left | [[Divine Orb]]<br />[[Enerchi]]<br />[[Enerchi Charm]]<br />[[Erupting Rift Core]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Shaolin Kung Fu]] | | align=left | [[Shaolin Kung Fu]] | ||
| 52,000 || 4,000 | | 52,000 || 4,000 | ||
| X || X || || || || || || || | | X || X || || || || || || || | ||
− | | align=left | [[Enerchi]] | + | | align=left | [[Enerchi]]<br />[[Enerchi Charm]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Wandering Monk]] | | align=left | [[Wandering Monk]] | ||
| 68,000 || 4,200 | | 68,000 || 4,200 | ||
| X || X || || || || || || || | | X || X || || || || || || || | ||
− | | align=left | [[Enerchi]] | + | | align=left | [[Enerchi]]<br />[[Enerchi Charm]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Militant Samurai]] | | align=left | [[Militant Samurai]] | ||
| 80,000 || 5,000 | | 80,000 || 5,000 | ||
| X || X || || || || || || || | | X || X || || || || || || || | ||
− | | align=left | [[Enerchi]]<br />[[Enerchi Charm]] | + | | align=left | [[Enerchi]]<br />[[Enerchi Charm]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Student of the Chi Belt]] | | align=left | [[Student of the Chi Belt]] | ||
| 90,000 || 9,000 | | 90,000 || 9,000 | ||
| || X || || || || || || || | | || X || || || || || || || | ||
− | | align=left | [[Chi Belt Token]]<br />[[Battery Fragment]]<br />[[Enerchi]] | + | | align=left | [[Chi Belt Token]]<br />[[Battery Fragment]]<br />[[Enerchi]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align="left" | [[Student of the Chi Claw]] | | align="left" | [[Student of the Chi Claw]] | ||
| 90,000 || 9,000 | | 90,000 || 9,000 | ||
| || X || || || || || || || | | || X || || || || || || || | ||
− | | align=left | [[Chi Claw Token]]<br />[[Battery Fragment]]<br />[[Enerchi]] | + | | align=left | [[Chi Claw Token]]<br />[[Battery Fragment]]<br />[[Enerchi]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Student of the Chi Fang]] | | align=left | [[Student of the Chi Fang]] | ||
| 90,000 || 9,000 | | 90,000 || 9,000 | ||
| || X || || || || || || || | | || X || || || || || || || | ||
− | | align=left | [[Chi Fang Token]]<br />[[Battery Fragment]]<br />[[Enerchi]] | + | | align=left | [[Chi Fang Token]]<br />[[Battery Fragment]]<br />[[Enerchi]]<br />[[Simple Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Dancing Assassin]] | | align=left | [[Dancing Assassin]] | ||
| 120,000 || 9,000 | | 120,000 || 9,000 | ||
| || X || || || || || || || | | || X || || || || || || || | ||
− | | align=left | [[Enerchi Charm]]<br/>[[Flawless Orb]] | + | | align=left | [[Divine Orb]]<br />[[Enerchi Charm]]<br />[[Flawless Orb]] |
|- class=sortbottom valign=top | |- class=sortbottom valign=top | ||
| align=left | [[Master of the Chi Belt]] | | align=left | [[Master of the Chi Belt]] |
Revision as of 00:24, 22 May 2016
Content on this page may be incomplete or change rapidly as more information becomes available.
Furoma Rift | |
---|---|
Region: Rift Plane | |
Minimum Rank: | Grand Duke/Grand Duchess |
Travel Requirement: | Rift Detector |
Required Power Type: | Rift |
Required Cheeses: | String Cheeses Master Fusion Cheese Rift Combat Cheese Rift Susheese Rift Glutter Cheese Rift Rumble Cheese Null Onyx Gorgonzola Ascended Cheese |
Number of Mice: | 21 |
Shops: | Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 18 May 2016 |
Cloaked in choking mist, the looming tower of the Furoma Rift beckons hunters to scale it. The mist acts as an environmental defence to keep outsiders away from stealing their precious teachings. Too thick for a hunter to breathe or even see through, this area presents quite a challenge.
The mist will be the least of your problems. It is rumored that the most powerful mice yet to be encountered reside inside and grow stronger every day. |
Overview
The Furoma Rift is located in the Rift Plane region requiring a minimum rank of Grand Duke/Duchess and the Rift Detector to enter.
The Rift Detector can be purchased at the Living Garden Cartographer for 120,000 gold and 5 Dol Essences.
The Furoma Rift is separated into two regions: Outside and the Grand Pagoda. Leaving the area will not reset any progress.
Hunters can collect Enerchi from loot Outside and in the Grand Pagoda to charge their Combat Droid's Batteries. The droid will carry a hunter's trap into the Grand Pagoda for how ever much charge is in their current batteries, and will slowly lose charge while hunting.
Collecting Enerchi
When hunters first enter the area they will have one battery available to be filled, which requires 20 Enerchi. Enerhci can be found as loot from nearly all mice outside the Grand Pagoda, and can also be obtained through the use of Enerchi Charms. Enerchi can also be collected from mice inside the Grand Pagoda and will be stored in a reserve and not used to fill your current batteries.
Enterning the Grand Pagoda
Once at least one battery is filled with Enerhci, a hunter can enter the Grand Pagoda. The amount of Enerchi used determines the amount of charge a hunter's droid has in its selected batteries while in the Grand Pagoda. As a hunter hunts in the Grand Pagoda, the amount of charge in the droid's batteries decreasing depending on the result of the hunt. Catching a mouse reduces a batteries charge the least, FTA/FTC reduce it more, and pillages reduce it the most. The amount of charge lost increases at higher tiered batteries. Once a hunter depletes the charge in all of their batteries, they are returned to the Outside.
Batteries
A hunter can obtain more batteries by repairing damaged batteries with Battery Fragments and Tiny Platinum Bars. Higher level batteries also require Rift Circuitries to repair. Batteries give bonuses to a hunter's power and luck, and higher level batteries give better bonuses.
Battery level | Repair cost | Enerchi capacity | Cumulative capacity | Enerchi usage | Bonus Power | Bonus Luck | Colour | ||
---|---|---|---|---|---|---|---|---|---|
Catch | FTA/FTC | Pillage | |||||||
1 | – | 20 | 20 | 1 | 2 | 4 | 90 | 0 | White |
2 | 2 Battery Fragments 1 Tiny Platinum Bar |
45 | 65 | 1 | 2 | 4 | 500 | 1 | Yellow |
3 | 8 Battery Fragments 1 Tiny Platinum Bar |
75 | 140 | 1 | 3 | 4 | 3,000 | 2 | Orange |
4 | 18 Battery Fragments 1 Tiny Platinum Bar |
120 | 260 | 2 | 3 | 4 | 8,500 | 5 | Green |
5 | 30 Battery Fragments 4 Tiny Platinum Bars |
200 | 460 | 2 | 3 | 4 | 16,000 | 10 | Blue |
6 | 90 Battery Fragments 4 Tiny Platinum Bars 1 Rift Circuitry |
310 | 770 | 5 | 8 | 9 | 30,000 | 12 | Violet |
7 | 200 Battery Fragments 4 Tiny Platinum Bars 2 Rift Circuitries |
450 | 1,220 | 6 | 7 | 8 | 50,000 | 25 | Brown |
8 | 400 Battery Fragments 6 Tiny Platinum Bars 3 Rift Circuitries |
615 | 1,835 | 10 | 15 | 20 | 90,000 | 35 | Red |
9 | 700 Battery Fragments 6 Tiny Platinum Bars 4 Rift Circuitries |
790 | 2,625 | 20 | 22 | 25 | 190,000 | 50 | Purple |
10 | 1,000 Battery Fragments 10 Tiny Platinum Bars 5 Rift Circuitries |
975 | 3,600 | 30 | 35 | 50 | 300,000 | 100 | Rainbow |
Journal Entries
Catching a mouse with an Enerchi Charm armed:
- My Enerchi Charm generated 2 Enerchi for me!
Catching a mouse with Enerchi Induction Base armed:
- My Enerchi Induction Base generated 2 Enerchi for me!
Catching a mouse with Enerchi Induction Base and Enerchi Charm armed:
- Working together, my Enerchi Induction Base and Enerchi Charm generated 4 Enerchi for me!
Losing Enerchi on a Catch:
- Catching a mouse depleted X Enerchi from my Combat Droid's current battery.
Losing Enerchi on a Failure to Catch:
- Failing to catch a mouse sapped X Enerchi from my Combat Droid's current battery.
Losing Enerchi on a Failure to Attract:
- Failing to attract a mouse sapped X Enerchi from my Combat Droid's current battery.
Losing Enerchi on a Pillage:
- Being pillaged by a mouse sapped X Enerchi from my Combat Droid's current battery.
Losing Enerchi fully in a battery:
- With a final crackle, the current battery ran out of Enerchi and shut down!
- The next battery in sequence will be used but my Combat Droid now has slightly less bonus Power and Luck.
Running out of Enerchi:
- My Combat Droid ran out of Enerchi!
- My Droid used its reserve battery power to fight its way out of the Grand Pagoda!
Furoma Rift Mice
- Only with Marble String or Swiss String Cheese.
- Only with Marble String, Swiss String or Brie String Cheese.
- Only with Brie String, Magical String or Maki String Cheese.
- All mice can additionally drop Calcified Rift Mist if Rift Vacuum Charms or Super Rift Vacuum Charms are armed, but that is not shown in the table.
Hunting Tips by Larry
Greetings Hunter! You have traveled quite a ways since first entering the Furoma Training Grounds. It is now time to put that knowledge and skill to the ultimate test! Welcome to the Furoma Rift!
The Furoma Rift consists of two areas: The Grand Pagoda and the Training Grounds that surround it. This is where the mice of the Rift make pilgrimage in order to learn the martial arts and achieve enlightenment.
Inside the Pagoda, the Rift mist is too thick for a hunter to see or breathe but luckily it seems another Rift explorer has left behind a capable-but-damaged remote control Combat Droid! This Droid will take your trap into the Grand Pagoda for you but it looks like it needs some repairs first...
The Droid comes with a damaged battery matrix consisting of a total of 10 batteries. It looks like one battery is still functional but you will need to repair the rest to get the most out of your Droid.
Mice throughout the Furoma Rift drop a mysterious and powerful energy source, known as "Enerchi", that can be harnessed to bring your Combat Droid to life. Once you have collected enough to charge the battery matrix, you can select the number of functional batteries to charge before sending in your Droid.
Guarded by mice inside the Grand Pagoda are Battery Fragments that can be used to repair the batteries on your Combat Droid, allowing it to carry more Enerchi. These fragments are carried by Students, Masters, the Grand Master of the Dojo, and the powerful Supreme Sensei Mouse.
Each active battery in your Droid's battery matrix also provides Power and Luck bonuses to your trap. The more batteries that are active, the stronger your trap will become! However, greater heights of power come with a greater cost: The more active batteries your Droid has, the greater the Enerchi drain. More charged batteries means more Enerchi will be consumed on each hunt.
Keep fighting your way through the Furoma Rift to prove yourself against some of the most powerful mice we've encountered in the Rift thus far and unlock the secrets to a new, more powerful Rift trap!
Links