Difference between revisions of "Tribal Isles"
From MHWiki
(check the map - it appears that all but Cape Clawed are places within the large island) |
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There are six locations in this region: | There are six locations in this region: | ||
− | *[[Cape Clawed]] | + | *[[Cape Clawed]] – [[Legendary]] |
:This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. | :This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. | ||
− | *[[Elub Shore]] | + | *[[Elub Shore]] – [[Legendary]] |
:The shores of the great Tribal Island is where the Elub [[Tribe]] call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub. | :The shores of the great Tribal Island is where the Elub [[Tribe]] call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub. | ||
− | *[[Nerg Plains]] | + | *[[Nerg Plains]] – [[Legendary]] |
:The Nerg [[Tribe]] use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg. | :The Nerg [[Tribe]] use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg. | ||
− | *[[Derr Dunes]] | + | *[[Derr Dunes]] – [[Legendary]] |
:The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr [[Tribe]] take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr. | :The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr [[Tribe]] take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr. | ||
− | *[[Jungle of Dread]] | + | *[[Jungle of Dread]] – [[Hero]] |
:Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap... | :Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap... | ||
− | *[[Dracano]] | + | *[[Dracano]] – [[Knight]] |
:This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity. | :This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity. | ||
{{Location}} | {{Location}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Revision as of 12:11, 9 April 2010
Tribal Isles is a region in MouseHunt, released on 21 July 2009.
Players need to craft the Ocean Navigation Kit in order to travel to this region.
There are six locations in this region:
- This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
- The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
- The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
- The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
- Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...
- This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity.