Difference between revisions of "Tribal Isles"
From MHWiki
(_in-game description for Balack's Cove) |
(_updating count +Balack's Lantern for Balack's Cove +explanation) |
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Players need to craft the [[Ocean Navigation Kit]] in order to [[travel]] to this region. | Players need to craft the [[Ocean Navigation Kit]] in order to [[travel]] to this region. | ||
− | There are | + | There are seven locations in this region: |
*[[Cape Clawed]] – [[Legendary]] | *[[Cape Clawed]] – [[Legendary]] | ||
:This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. | :This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the [[tribe]]s discuss diplomatic matters. | ||
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*[[Balack's Cove]] - [[Knight]] | *[[Balack's Cove]] - [[Knight]] | ||
:This foreboding sea cave has fierce, unpredictable tides that can easily wash unsuspecting Hunters out to sea. Those who seek the spirits of this darkened grotto should arm a Shadow, Arcane or Forgotten trap, and use Vanilla Stilton as bait. | :This foreboding sea cave has fierce, unpredictable tides that can easily wash unsuspecting Hunters out to sea. Those who seek the spirits of this darkened grotto should arm a Shadow, Arcane or Forgotten trap, and use Vanilla Stilton as bait. | ||
+ | ::Additionally [[Balack's Lantern]] is required to enter this location. | ||
+ | |||
+ | To move to a new area within the game, click on the TRAVEL button. The map will show all your discovered areas, as well as any [[travel]] costs or special considerations of note in a specific area. It will also show the minimum rank required to hunt in that area. | ||
{{Location}} | {{Location}} | ||
[[Category:Regions]] | [[Category:Regions]] |
Revision as of 20:27, 17 May 2010
Tribal Isles is a region in MouseHunt, released on 21 July 2009.
Players need to craft the Ocean Navigation Kit in order to travel to this region.
There are seven locations in this region:
- This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
- The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
- The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
- The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
- Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...
- This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity.
- This foreboding sea cave has fierce, unpredictable tides that can easily wash unsuspecting Hunters out to sea. Those who seek the spirits of this darkened grotto should arm a Shadow, Arcane or Forgotten trap, and use Vanilla Stilton as bait.
- Additionally Balack's Lantern is required to enter this location.
To move to a new area within the game, click on the TRAVEL button. The map will show all your discovered areas, as well as any travel costs or special considerations of note in a specific area. It will also show the minimum rank required to hunt in that area.