Fiery Warpath

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Revision as of 10:12, 19 April 2011 by Lamballs (talk | contribs) (Description and Requirements: no loss of progress if leaving location)

The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.

Description and Requirements

The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron and a Sandtail Call to Arms to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.

Shops

These are the shops that can be found in the Fiery Warpath:

Fiery Warpath Mice

Waves One to Three

Two Support Mice, the Crimson Commander and Caravan Guard, can be encountered during Waves 1-3, they can either help or hinder a hunter's progess (see Hunting Strategy for more details). The chance to attract a Gargantuamouse increases as your streak increases.

Mouse Points Gold Mouse Group Loot
Crimson Commander 10,000 1,000 The Marching Flame
Caravan Guard 900 900 The Marching Flame
Gargantuamouse 25,000 4,000 The Marching Flame Flameshard

Wave One

To complete Wave One, the Hunter must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice. The Support Mice will retreat once there are 10 or fewer mice remaining in the wave. Upon completing Wave One, the following message will be displayed on the Journal:

As the last x Mouse was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!
Mouse Points Gold Mouse Group Loot
Desert Soldier 11,500 2,400 The Marching Flame (Warrior)
Vanguard 14,000 2,600 The Marching Flame (Scout)
Desert Archer 12,800 2,100 The Marching Flame (Archer)

Wave Two

To complete Wave Two, the Hunter must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice. The Support Mice will retreat once there are 18 or fewer mice remaining in the wave. Upon completing Wave Two, the following message will be displayed on the Journal:

As the last x Mouse was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!
Mouse Points Gold Mouse Group Loot
Flame Warrior 18,000 3,000 The Marching Flame (Warrior)
Sentinel 21,300 3,300 The Marching Flame (Scout)
Flame Archer 19,900 2,700 The Marching Flame (Archer)
Sand Cavalry 24,000 5,200 The Marching Flame (Cavalry) Desert Horseshoe
Inferno Mage 26,500 1,000 The Marching Flame (Mage) Heatproof Mage Cloth

Wave Three

To complete Wave Three, the Hunter must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice. The support mice will retreat once there are 26 or fewer mice remaining in the wave. Upon completing Wave Three, the following message will be displayed on the Journal:

As the last x Mouse was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!
Mouse Points Gold Mouse Group Loot
Crimson Titan 20,000 3,300 The Marching Flame (Warrior)
Crimson Watch 24,200 3,600 The Marching Flame (Scout)
Crimson Ranger 22,000 3,000 The Marching Flame (Archer)
Sandwing Cavalry 26,400 6,000 The Marching Flame (Cavalry) Desert Horseshoe
Magmarage 30,000 1,000 The Marching Flame (Mage) Heatproof Mage Cloth
Flame Ordnance 33,000 1,600 The Marching Flame (Artillery)

Wave Four

To catch the Warmonger, a hunter first needs to catch 12 Theurgy Wardens. Upon capturing a Warmonger, hunters start over with Wave One and the following explanatory message appears in the journal:

As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
The hunt must continue!
Mouse Points Gold Mouse Group Loot
Theurgy Warden 81,000 3,000 The Marching Flame Flameshard
Simple Orb
Warmonger 198,000 27,000 The Marching Flame Flameshard
Oasis Bead
Sandblasted Metal
Simple Orb
Sphynx Crystal
Ultimate Luck Charm
Ultimate Power Charm
Warpath Commander's Charm

Hunting Strategy

The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse, will result in the break of the streak. In order to achieve high streaks, a hunter may choose to arm Charms. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a Gargantuamouse may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.

The benefit of streaks can be further optimized by catching a Crimson Commander; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to reduce the total number of mice a hunter needs to defeat. For example, if at the beginning of Wave 3 you actually catch 8 Crimson Watch Mice in a row, and then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice, a total of 48 mice! In contrast, failure to capture a Caravan Guard may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.

Cheese Usage

Using SUPER|brie+ will attract more Crimson Commanders and less Caravan Guards.

Hunting tips by Larry

The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.

Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.

The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.

Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.

Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot