User talk:TW George
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TW George | |
---|---|
Region: Varmint Valley | |
Minimum Rank: | Baron/Baroness |
Travel Requirement: | Fort Rox Battle Summons |
Recommended Power Types: | Arcane Shadow Law |
Recommended Cheese: | Crescent Cheese Moon Cheese |
Number of Mice: | 24 |
Shops: | Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 3 November 2016 |
A strange meteor has landed near Claw Show City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back! |
Overview
Fort Rox is a location in the Varmint Valley region requiring a minimum rank of Baron or Baroness to enter. It also requires the purchase of the Fort Rox Battle Summons from the Claw Shot City Cartographer.
Hunting During the Day
During the Day Hunters will encounter mice that are primarily weak to Law weapons and attracted to Standard Cheese and SUPER|brie+. These mice drop Meteorite Pieces used for building the Basic Wall and for repairing any damage to the Wall done during the Night. Hunters can make upgrades to their Fort during the Day using materials gathered during the Night.
Hunting at Night
Hunters must build a Basic Wall before they can defended the Fort by hunting during the Night. Mice found during the Night are weak only to Arcane and Shadow weapons and have a preference for Crescent Cheese or Moon Cheese, though Standard Cheese and SUPER|brie+ may be used to lesser effect.
The Night is divided into 6 phases: Twilight, Midnight, Pitch, Utter Darkness, First Light, and Dawn. The goal for Hunters is to survive the first 5 stages of Night and reach Dawn, where the Monster of the Meteor may be encountered. Mice encountered at Night will damage the Hunter's Wall and when its Health reaches 0, the Hunter will be moved back to Day.
Materials found during the Night may be used during the Day to upgrade the defensive features of the Hunter's Fort.
HUD
The HUD shows the Hunter's Fort and the various defensive features. When Hunters first enter Fort Rox the various defensive features are shown as dotted outlines which are replaced with images of the features as they are built and upgraded.
Defensive features can only be upgraded during the Day. The Upgrade interface may be opened by clicking on a defensive feature or by clicking on the Upgrade button found at the bottom center of the HUD.
The HUD tracks the following items:
- The Mage Tower's status and available Tower Mana
- Inventory of Meteorite Pieces, Howlite, and Bloodstone
- Available Upgrades -- The Upgrade Button is highlighted when upgrades are available
- Inventory of Gouda, SUPER|brie+, Crescent and Moon cheeses. Hunters can arm cheeses through the mouseover
During Night, the current phase of the night and the number of hunts remaining until Dawn are shown at the top of the HUD.. When Dawn is reached, the anger level of the mice and the damage modifier are shown at the top of the HUD.
Upgrading the Fort
Using the HUD, Hunters are able to open the Upgrade interface and construct five different defensive features to help them defeat the mice found during the Night. The upgrade interface tracks the Hunter's inventory of Meteorite Pieces, Howlite, Bloodstone, Tower Mana, and Dawn Dust.
Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order and the effects of each upgrade combine with those of previous upgrades. Upgrades may only be made during the Day.
Example: It is not necessary to complete any Wall upgrades to make a Moat upgrade, but it is necessary to make the Small Moat upgrade before the Big Moat upgrade can be made.
Fort defensive features (except the Mage Tower) have no effect during the Day.
Wall
Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
The Basic Wall is required before Hunters can defend the Fort at night.
Mice during Night can damage the Hunter's Wall and Meteorite Pieces are required to repair the damage. Damage to the Wall may only be repaired during the Day.
- Upgrade #1: Basic Wall
- Maximum Health: 50
- Cost: 50 Meteorite Pieces and 30,000 gold.
- Upgrade #2: Howlite Wall
- Maximum Health: 100
- Cost: 15 Howlite and 45,000 gold.
- Upgrade #3: Blood Bastion
- Maximum Health: 200
- Cost: 40 Howlite. 20 Bloodstone, and 98,000 gold.
- Upgrade #4: Moonbeam Fortress
- Maximum Health: 350
- Cost: 150 Howlite, 75 Bloodstone, and 128,000 gold.
Ballista
The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Basic Ballista
- Decreases the power of Fort Rox Weremice by 50%.
- Cost: 1 Howlite and 30,000 gold.
- Upgrade #2: Silver Ballista
- Provides a chance to instantly capture Fort Rox Weremice.
- Cost: 25 Howlite and 45,000 gold.
- Upgrade #3: Sunsilver Ballista
- Instantly defeats the Nightmancer Mouse.
- Cost: 100 Howlite, 20 Bloodstone, and 98,000 gold.
Cannon
The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Small Cannon
- Decreases the power of Fort Rox Cosmic Critters by 50%.
- Cost: 20 Howlite, 5 Bloodstone, and 30,000 gold.
- Upgrade #2: Power Cannon
- Provides a chance to instantly capture Fort Rox Cosmic Critters.
- Cost: 30 Howlite, 15 Bloodstone, and 45,000 gold.
- Upgrade #3: Energy Cannon
- Instantly defeats the Nightfire Mouse.
- Cost: 50 Howlite, 60 Bloodstone, and 98,000 gold.
Moat
The Moat reduces the amount of damage your wall takes during the night.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Small Moat
- Reduces damage your wall receives by 1.
- Cost: 10 Howlite and 30,000 gold.
- Upgrade #2: Big Moat
- Reduces damage your wall receives by 2.
- Cost: 35 Howlite, 2 Bloodstone, and 45,000 gold.
- Upgrade #3: Silver Moat
- Reduces damage your wall receives by 3.
- Cost: 100 Howlite, 50 Bloodstone, and 98,000 gold.
Mage Tower
The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.
The Mage Tower may be used during both Day and Night, though its effects provide the most benefit during the Night. Tower Mana is required to use the Mage Tower.
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
- Upgrade #1: Spotlight Enchantment
- Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active.
- Cost: 5,000 gold.
- Upgrade #2: Power Enchantment
- Adds a chance to instantly capture any mouse while the Mage Tower is active.
- Cost: 15 Tower Mana, 1 Howlite, and 40,000 gold.
- Upgrade #3: Healing Enchantment
- Heals your wall by 1 health after every hunt while the Mage Tower is active.
- Cost: 30 Tower Mana, 10 Howlite, 1 Bloodstone, and 50,000 gold.
- Upgrade #4: Sunsphere Enchantment
- Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
- Cost: 50 Tower Mana, 10 Bloodstone, 1 Dawn Dust, and 90,000 gold.
Wall Damage
Mice encountered during the Night will damage the Hunter's Wall under certain circumstances.
- Failure to Catch (FTC) = 3 damage
- Red Box FTC = 5 damage
- Failure to Attract = 5 damage
- Nightfire Mouse encounter = 10 damage
- Battering Ram Mouse encounter = 15 damage
When the Wall is reduced to zero health, Hunters will be moved back to Day. The Wall will need to be repaired using Meteorite Pieces before Hunters can hunt at Night again.
Fort Rox Mice -- Day
The mice found during the Day in Fort Rox are primarily weak to Law weapons. Arcane and Shadow weapons are less effective.
Cheese Preference and Loot
Standard Cheese will attract all mice found during the Day.
SUPER|brie+ will improve the attraction rate of the Mining Materials Manager.
Crescent Cheese and Moon Cheese will attract mice during the Day, but at a lower rate than Standard Cheese and SUPER|brie+.
Mouse |
Points |
Gold |
Primary Weakness |
Secondary Weakness |
Loot |
---|---|---|---|---|---|
Power Type Weakness | |||||
Hardworking Hauler | 9,000 | 900 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Miner | 20,000 | 1,800 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Mover | 10,000 | 500 | Law | Arcane Shadow |
Meteorite Pieces |
Meteorite Snacker | 25,000 | 2,500 | Law | Arcane Shadow |
Meteorite Pieces |
Mining Materials Manager | 30,000 | 3,000 | Law | Arcane Shadow |
Fool's Gold Meteorite Pieces Tower Mana |
Mischievous Meteorite Miner | 16,000 | 1,500 | Law | Arcane Shadow |
Meteorite Pieces |
Fort Rox Mice -- Night
The mice found during the Night in Fort Rox are weak only to Arcane and Shadow weapons. Law weapons are ineffective.
Cheese Preference and Loot
Crescent Cheese and Moon Cheese will attract all mice found during the Night, except the Battering Ram Mouse.
Standard Cheese or SUPER|brie+ is required to attract the Battering Ram Mouse.
Standard Cheese or SUPER|brie+ will attract mice at a lower rate than Crescent Cheese and Moon Cheese.
Hunting Strategy
Hunting tips by Larry
Hello there, hunter!
Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.
During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.
The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...
You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.
Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.
Survive the night and make it to dawn where the toughest mice lie in wait!
Adventure Book
Hunters can Defend Fort Rox from the Monster of the Meteor while hunting in Fort Rox
Shops
These are the shops that can be found in TW George.
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Charmbit | 25 | 20 |
Power Charm | 200 | 60 |
Attraction Charm | 300 | 90 |
Luck Charm | 400 | 120 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Cheddar | 10 | 10 |
Marble | 50 | 50 |
Gouda | 600 | 600 |
Crescent | 3 Meteorite Pieces | N/A |
Moon | 1 Meteorite Piece 2 Magic Essence |
N/A |
General Store
Item |
Cost Per Piece |
Refund Per Piece |
Requirement |
---|---|---|---|
Curds and Whey | 12 | 3 | N/A |
Two Meteorite Pieces | 1 Howlite | N/A | N/A |
Three Meteorite Pieces | 1 Howlite | N/A | 1 Train Badge |
Tower Mana | 1 Howlite 2 Bloodstone |
N/A | N/A |
Two Tower Mana | 3 Bloodstone | N/A | 3 Train Badge |
Silver Bolt | 50 Dawn Dust | N/A | N/A |
Animatronic Bird | 500 Dawn Dust | N/A | N/A |
Trapsmith
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Droid Archmagus Trap | 4,700,000 1 Animatronic Bird 50 Howlite 50 Bloodstone |
N/A | 50,000,000 |
Interdimensional Crossbow Trap | 5,360,000 10 Silver Bolt 100 Howlite 25 Bloodstone |
N/A | 50,000,000 |
History and Trivia
- 3 November 2016: TW George was released as the third location in Varmint Valley.
Links