Iceberg
Iceberg, dead ahead!
Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!
You must be the rank of Lord/Lady to travel to this dangerous area.
Description and Requirements
The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
The Iceberg is 1,800 feet deep and split into the following zones: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to reach Icewing's Lair at the bottom of the iceberg, catch the Frostwing Commander the first time which then allows Icewing to be encountered on subsequent occasions. Hunters completing the task within a certain number of hunts receive bonuses:
425 hunts | Iceberg Supply Chest |
350 hunts | Iceberg Strongbox and Iceberg Supply Chest |
275 hunts | Iceberg Treasure Chest, Iceberg Strongbox and Iceberg Supply Chest |
Traveling from this location does not reset the progress. After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the Hunter's Journal:
- The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!
After 350 hunts elapse, the following message is displayed in the Journal:
- The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!
After 425 hunts elapse, the following message is displayed in the Journal:
- The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.
She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.
With most of the fighting mice leaving the Iceberg, the Living Salt mouse can finally roam free, making progress significantly easier.
The hunter is automatically transported to the Slushy Shoreline after successfully fighting through the iceberg.
Shops
These are the shops that can be found in the Iceberg:
Icewing's Invasion Mice
Generals
Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a Drill Charge to enter the next zone. Failure to catch a General 'locks' that mouse for the following two hunts, so only that particular General is available to be encountered. After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:
- I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!
If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
General Drheller | 36,545 | 7,595 | Icewing's Invasion (General) | Bottled Cold Fusion | 50 | -6 |
Lady Coldsnap | 27,580 | 3,745 | Icewing's Invasion (General) | Bottled Cold Fusion | 8 | 0 |
Lord Splodington | 21,450 | 3,295 | Icewing's Invasion (General) | Bottled Cold Fusion | 4 | 0 |
Princess Fist | 23,125 | 3,550 | Icewing's Invasion (General) | Bottled Cold Fusion | 12 | 0 |
Treacherous Tunnels
The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:
- I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Incompetent Ice Climber | 5,230 | 750 | Icewing's Invasion (Bergling) | 4 (or 5)* | -4 (or 0)† | |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Snow Soldier | 6,430 | 2,230 | Icewing's Invasion (Bergling) | 4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
Brutal Bulwark
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Mammoth | 10,250 | 2,020 | Icewing's Invasion (Brute) | -6 (or 0)‡ | -20 (or 0)‡ | |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 (or 0)‡ | -16 (or 0)‡ | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Yeti | 9,850 | 1,245 | Icewing's Invasion (Brute) | -4 (or 0)‡ | -16 (or 0)‡ |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
Bombing Run
The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | Sticky Charm | 16 | 0 |
Heavy Blaster | 7,200 | 1,150 | Icewing's Invasion (Bomb Squad) | Sticky Charm | 10 (or 20)** | -6 |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 (or 5)* | -4 (or 0)† | |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Saboteur | 6,800 | 850 | Icewing's Invasion (Bomb Squad) | 8 (or 20)** | -4 | |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 (or 0)‡ | -16 (or 0)‡ | |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Stickybomber | 6,850 | 725 | Icewing's Invasion (Bomb Squad) | Hunting Research (5,000) | 9 (or 20)** | -5 |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | Satchel of Gold (2,000) Hunting Research (5,000) |
4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
- ** With the Remote Detonator Base equipped.
The Mad Depths
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | 16 | 0 | |
Iceblade | 14,560 | 3,850 | Icewing's Invasion (Zealot) | 0 | -5 | |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | 8 (or 9)* | -4 (or 0)† | |
Living Salt** | 1,525 | 550 | Icewing's Invasion | Satchel of Gold (2,000 gold) Sticky Charm Wax Charm |
20 | 0 |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | -4 (or 0)‡ | -16 (or 0)‡ | |
Snowblind | 8,835 | 850 | Icewing's Invasion (Bergling) | 4 (or 5)* | -4 (or 0)† | |
Water Wielder | 13,250 | 4,920 | Icewing's Invasion (Zealot) | 0 | -5 | |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | Satchel of Gold (2,000 gold) Wax Charm |
4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
- ** Living Salt is only present after 425 hunts.
Icewing's Lair
Upon entering this final zone without Steam Laser Mk. II or Steam Laser Mk. III, the following message is displayed on the Journal:
- I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!
For hunters with Steam Laser Mk. II or Steam Laser Mk. III, the following message is displayed on the Journal during subsequent descents into the Lair:
- I entered Icewing's Lair. This is it – the big showdown!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Frostlance Guard | 7,435 | 935 | Icewing's Invasion | Satchel of Gold (1,000) Satchel of Gold (2,000) Satchel of Gold (5,000) |
0 | 0 |
Frostwing Commander | 22,550 | 7,525 | Icewing's Invasion | Drill Charge War Scrap Well-sealed Canister |
0 | 0 |
Icewing | 51,250 | 11,295 | Icewing's Invasion | Drill Charge Steam Nine War Scrap |
0 | 0 |
- Note: Icewing is present only if the hunter has Steam Laser Mk. II or Steam Laser Mk. III and hasn't taken more than 425 hunts.
After the first invasion defeat, the following message is displayed in the journal if completed within 425 hunts:
- I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!
Hunting Strategy
Standard cheese such as Brie or Gouda may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of Sticky or Wax charms in the General Store, which have special effects on Bergling mouse subclass. After obtaining sufficient amount of Bottled Cold Fusion, hunters may craft bases with special effects on other subclasses: Magnet Base, Spiked Base, Remote Detonator Base, and Hearthstone Base.
Hunters can use a Drill to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest.
Hunting tips by Larry
Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!
Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!
Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...
Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.
The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.
Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!
If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.
Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!
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