Difference between revisions of "Iceberg"

From MHWiki
(Icewing's Invasion Mice: more info on Generals & journal messages for zones)
(Icewing's Invasion Mice: distance measurements per zone)
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===Treacherous Tunnels===
 
===Treacherous Tunnels===
Upon entering the Iceberg, the following message is displayed on the Journal:
+
The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:
 
:''I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!''
 
:''I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!''
  
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===Brutal Bulwark===
 
===Brutal Bulwark===
Upon completing the Treacherous Tunnels zone, the following message is displayed on the Journal:
+
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon completing the Treacherous Tunnels zone, the following message is displayed on the Journal:
 
:''I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!''
 
:''I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!''
  
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===Bombing Run===
 
===Bombing Run===
Upon completing the Brutal Bulwark zone, the following message is displayed on the Journal:
+
The Bombing Run's distance runs from 601 to 1,600 feet. Upon completing the Brutal Bulwark zone, the following message is displayed on the Journal:
 
:''I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!''
 
:''I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!''
  
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===The Mad Depths===
 
===The Mad Depths===
Upon completing the Bombing Run zone, the following message is displayed on the Journal:
+
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon completing the Bombing Run zone, the following message is displayed on the Journal:
 
:''I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!''
 
:''I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!''
  

Revision as of 00:45, 29 May 2012

Iceberg, dead ahead!

Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!

You must be the rank of Lord/Lady to travel to this dangerous area.

Description and Requirements

The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

The Iceberg is 1,800 feet deep, split among the stages: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to advance to the bottom of the iceberg and catch Icewing. Hunters completing the task within a certain number of hunts receive bonuses:

424 hunts Supply Chest
349 hunts Strongbox
274 hunts Treasure Chest

After 275 hunts the hunters have an option to retreat back to the start. Traveling from this location does not reset the progress.

Shops

These are the shops that can be found in the Iceberg:

Icewing's Invasion Mice

Generals

Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a Drill Charge to enter the next zone. Failure to catch a General 'locks' that mouse for the following two hunts, so only that particular General is available to be encountered. After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone. The following message will be displayed on the Journal at the end of a zone:

I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
General Drheller 36,545 7,595 Icewing's Invasion (General) Bottled Cold Fusion 50 -6
Lady Coldsnap 27,580 3,745 Icewing's Invasion (General) Bottled Cold Fusion 8 0
Lord Splodington 21,450 3,295 Icewing's Invasion (General) Bottled Cold Fusion 4 0
Princess Fist 23,125 3,550 Icewing's Invasion (General) Bottled Cold Fusion 12 0

Treacherous Tunnels

The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:

I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) 16 0
Icebreaker 5,850 1,320 Icewing's Invasion (Tunnel Rat) 16 0
Incompetent Ice Climber 5,230 750 Icewing's Invasion (Bergling) 4 -4
Polar Bear 6,760 1,865 Icewing's Invasion (Bergling) 8 -4
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) 8 -4
Snow Soldier 6,430 2,230 Icewing's Invasion (Bergling) 4 -4

Brutal Bulwark

The Brutal Bulwark's distance runs from 301 to 600 feet. Upon completing the Treacherous Tunnels zone, the following message is displayed on the Journal:

I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) 8 -4
Mammoth 10,250 2,020 Icewing's Invasion (Brute) -6 -20
Polar Bear 6,760 1,865 Icewing's Invasion (Bergling) 8 -4
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) -4 -16
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) 8 -4
Yeti 9,850 1,245 Icewing's Invasion (Brute) -4 -16

Bombing Run

The Bombing Run's distance runs from 601 to 1,600 feet. Upon completing the Brutal Bulwark zone, the following message is displayed on the Journal:

I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) 16 0
Heavy Blaster 7,200 1,150 Icewing's Invasion (Bomb Squad) 10 -6
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) 8 -4
Icebreaker 5,850 1,320 Icewing's Invasion (Tunnel Rat) 16 0
Saboteur 6,800 850 Icewing's Invasion (Bomb Squad) 8 -4
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) -4 -16
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) 8 -4
Stickybomber 6,850 725 Icewing's Invasion (Bomb Squad) 9 -5
Wolfskie 8,250 1,100 Icewing's Invasion (Bergling) 4 -4

The Mad Depths

The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon completing the Bombing Run zone, the following message is displayed on the Journal:

I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) 16 0
Iceblade 14,560 3,850 Icewing's Invasion (Zealot) 0 -5
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) 8 -4
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) -4 -16
Snowblind 8,835 850 Icewing's Invasion (Bergling) 4 -4
Water Wielder 13,250 4,920 Icewing's Invasion (Zealot) 0 -5
Wolfskie 8,250 1,100 Icewing's Invasion (Bergling) 4 -4

Icewing's Lair

Upon completing The Mad Depths zone for the first time, the following message is displayed on the Journal:

I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Frostlance Guard 7,435 935 Icewing's Invasion 0 0
Frostwing Commander 22,550 7,525 Icewing's Invasion Drill Charge
War Scrap
Well-sealed Canister
0 0
Icewing 51,250 11,295 Icewing's Invasion 0 0

Hunting Strategy

Standard cheese such as Brie or Gouda may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of Sticky or Wax charms in the General Store, which have special effects on Bergling mouse subclass. After obtaining sufficient amount of Bottled Cold Fusion, hunters may craft bases with special effects on other subclasses: Magnet Base, Spiked Base, Remote Detonator Base, and Hearthstone Base.

Hunters can use a Drill to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest.

Hunting tips by Larry

Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!

Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!

Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...

Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.

The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.

Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!

If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.

Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!

Links

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot