Difference between revisions of "User talk:Bryan Lye"

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==Night Hunting==
+
== Hunting Strategy ==
"'''This is my fort, I have to defend it.'''"<br/>
+
===Hunting tips by [[Larry]]===
"I've done what I can to ready my fort and I am now ready to fight."<br/>
+
'''*Phew!*''' I never thought I would make the climb! Glad to see you up here, hunter!
"I await nightfall to face the hordes of Meteorite Miners and stand against them for as long as I can!"<br/>
 
 
 
Mice found during '''Night''' are weak only to [[Arcane]] and [[Shadow]] weapons. [[Crescent Cheese]] and [[Moon Cheese]] are preferred by mice at '''Night''', but [[Standard Cheese]] and {{SB}} will attract mice at a lower rate. Mice found during the '''Night''' drop [[Meteorite Piece]]s, [[Tower Mana]], [[Howlite]], [[Bloodstone]], and [[Dawn Dust]]. These items are primarily used to upgrade the Hunter's Fort defenses. The Hunter's Fort defenses can only be upgraded during the '''Day'''.
 
 
 
To hunt during the '''Night''', select '''Defend Fort''' at the upper left of the HUD which will open the following pop-up:
 
:'''"Are you prepared to defend your fort?"'''
 
:"Once night falls, an unending horde of terrors will descend."
 
:"Defend your fort and survive as long as you can!"
 
:"Spend [X] Meteorite Piece(s) to repair to full health?"
 
::This message is shown only when a Hunter attempts to enter night with a damaged wall.  Checking the box in front of this message will spend the [[Meteorite Piece]]s necessary to bring the wall to full health.
 
:"I need more time"
 
::or
 
:"I'm ready to defend!"
 
 
 
===Phases of the Night===
 
Hunters defend their Fort by hunting during the night and reaching '''Dawn'''.  As hunters progress through the night, their wall will take damage.  When the wall's health is reduced to zero, Hunters will be moved back to '''Day'''. The goal is to reach '''Dawn''' with enough wall health left to successfully hunt the '''Dawn Destroyers'''.
 
 
 
Each phase of the night has a specific length and every hunt made will cause the Hunter to progress toward '''Dawn'''.  The total length of the 5 phases of '''Night''' is 130 hunts. Failing to capture a [[Nightmancer Mouse]] will extend the length of the night by 3 hunts. An active '''Mage Tower''' with the '''Sunsphere Enchantment''' will reduce the hunts until Dawn by 2 after every hunt.
 
 
 
The phases, in order, are:
 
*'''Twilight''' - 35 hunts long
 
:Weremice are abundant
 
:[[Shadow]] weapons are recommended
 
*'''Midnight''' - 25 hunts long
 
:Weremice are still the most abundant mice, but Cosmic Critters begin to appear. 
 
:[[Shadow]] weapons are still recommended
 
*'''Pitch''' - 10 hunts long
 
:Weremice and Cosmic Critters are found in equal measure
 
:[[Arcane]] and [[Shadow]] weapons are both effective
 
*'''Utter Darkness''' - 25 hunts long
 
:Cosmic Critters are now the most abundant mice, but  Weremice may still appear. 
 
:[[Arcane]] weapons are recommended
 
*'''First Light''' - 35 hunts long
 
:Cosmic Critters are abundant
 
:[[Arcane]] weapons are recommended
 
 
 
Completing '''First Light''' generates a journal entry:
 
:"I've made it to dawn. Now the real fight begins."
 
:"I must face off with the Monster of the Meteor in order to keep Varmint Valley safe!"
 
 
 
*'''Dawn''' - No set length.
 
:Hunters may hunt here until their wall is reduced to zero health.
 
:The [[Dawn Guardian]] and [[Monster of the Meteor]] are found here
 
:[[Arcane]] weapons are recommended
 
:The [[Battering Ram Mouse]] will be encountered here when hunting with [[Standard Cheese]] or {{SB}}
 
 
 
*'''Heart of the Meteor''' - No set length.
 
:Hunters must enter Dawn and posses a [[Fort Rox Portal Projector]] to enter this phase.
 
:The [[Heart of the Meteor]] is the only mouse found in this phase.
 
:[[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]] mouse.
 
:[[Arcane]] weapons are recommended.
 
:Capturing the [[Heart of the Meteor]] will return the Hunter to the '''Dawn''' phase.
 
:Fort defenses have no effect and [[Tower Mana]] cannot be armed. Wall health is not affected in this phase.
 
 
 
===Wall Health and Damage===
 
The '''Basic Wall''' is required before Hunters may defend the Fort at night. When the Wall is reduced to zero health, Hunters will be moved back to '''Day''' and the Wall will need to be repaired using [[Meteorite Piece]]s before Hunters can hunt during the '''Night''' again.
 
 
 
====Wall Health====
 
The Wall's health determines how long Hunters will be able to survive during the night. It is not possible to partially repair a wall, but Hunters may enter night with a partially damaged wall that is not at full health.
 
*'''Basic Wall''' - Maximum Health:  '''50'''
 
*'''Howlite Wall''' - Maximum Health:  '''100'''
 
*'''Blood Bastion''' - Maximum Health:  '''200'''
 
*'''Moonbeam Fortress''' - Maximum Health:  '''350'''
 
 
 
====Wall Damage====
 
Mice encountered during the '''Night''' will damage the Hunter's Wall under certain circumstances.
 
 
 
*Failure to Catch (FTC) = 3 damage
 
*Red Box FTC = 5 damage
 
*Failure to Attract (FTA) = 5 damage
 
*[[Nightfire Mouse]], FTC = 10 damage
 
*[[Battering Ram Mouse]], any encounter = 15 damage
 
 
 
====Wall Damage -- Dawn====
 
When Hunters reach '''Dawn''' each catch of a [[Monster of the Meteor]] will multiply the damage effects to the wall  by an additional 100%. Any FTC of a [[Monster of the Meteor]] or [[Dawn Guardian]] will result in greater damage to the Hunter's wall.  Damage from encountering a [[Battering Ram Mouse]] is not multiplied.
 
 
 
[[Shielding Charm]]s can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high.
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="unsortable"
 
|- bgcolor="#eeeeee"
 
! align="left" | '''Catch'''<br/>
 
! '''Anger<br/>Level'''<br/>
 
! '''Damage<br/>Multiplier'''<br/>
 
! '''FTC<br/>Damage'''<br/>
 
! '''Red Box<br/>FTC<br/>Damage'''<br/>
 
|-
 
| 0
 
| Irritated
 
| 100%
 
| 3
 
| 5
 
|-
 
| 1
 
| Annoyed
 
| 200%
 
| 6
 
| 10
 
|-
 
| 2
 
| Vexed
 
| 300%
 
| 9
 
| 15
 
|-
 
| 3
 
| Irate
 
| 400%
 
| 12
 
| 20
 
|-
 
| 4
 
| Cross
 
| 500%
 
| 15
 
| 25
 
|-
 
| 5
 
| Angry
 
| 600%
 
| 18
 
| 30
 
|-
 
| 6
 
| Maddened
 
| 700%
 
| 21
 
| 35
 
|-
 
| 7
 
| Ranting
 
| 800%
 
| 24
 
| 40
 
|-
 
| 8
 
| Raving
 
| 900%
 
| 27
 
| 45
 
|-
 
| 9
 
| Raging
 
| 1000%
 
| 30
 
| 50
 
|-
 
| 10
 
| Fuming
 
| 1100%
 
| 33
 
| 55
 
|-
 
| 11
 
| Livid
 
| 1200%
 
| 36
 
| 60
 
|-
 
| 12
 
| Infuriated
 
| 1300%
 
| 39
 
| 65
 
|-
 
| 13
 
| Seething
 
| 1400%
 
| 42
 
| 70
 
|-
 
| 14
 
| Frenzied
 
| 1500%
 
| 45
 
| 75
 
|-
 
| 15
 
| Cheesed Off
 
| 1600%
 
| 48
 
| 80
 
|-
 
| 16+
 
| Cheesed Off
 
| colspan="3" | '''Damage multiplier continues to increase by 100%<br/>with each [[Monster of the Meteor]] catch<br/>and damage increases accordingly'''
 
|}
 
 
 
===Defenses===
 
These defenses can be built and upgraded to obtain special hunting bonuses and effects during '''Night'''. None of these defenses are required for defending the fort at night, but they improve the Hunter's chances to reach '''Dawn'''. These defenses are not damaged while hunting and will not need to be repaired after hunting during the night.
 
 
 
Building and upgrading of defenses can only be done during the '''Day'''.
 
 
 
====Ballista====
 
''The Ballista will boost your effectiveness against '''Weremice''', most commonly found during '''Twilight''' and '''Midnight'''.''
 
 
 
The effects of each upgrade combine with the effects of earlier upgrades.
 
 
 
*'''Basic Ballista''' - Decreases the power of Fort Rox Weremice by 50%.
 
*'''Silver Ballista''' - Provides a chance to instantly capture Fort Rox Weremice.
 
*'''Sunsilver Ballista''' - Instantly defeats the [[Nightmancer Mouse]].
 
 
 
====Cannon====
 
''The Cannon will boost your effectiveness against '''Cosmic Critters''', most commonly found during '''Utter Darkness''' and '''First Light'''.''
 
 
 
The effects of each upgrade combine with the effects of earlier upgrades.
 
 
 
*'''Small Cannon''' - Decreases the power of Fort Rox Cosmic Critters by 50%.
 
*'''Power Cannon''' - Provides a chance to instantly capture Fort Rox Cosmic Critters.
 
*'''Energy Cannon''' - Instantly defeats the [[Nightfire Mouse]].
 
 
 
====Moat====
 
''The Moat reduces the amount of damage your wall takes during the night.''
 
 
 
Each upgrade replaces the previous upgrade's effect. 
 
 
 
*'''Small Moat''' - Reduces damage your wall receives by 1.
 
*'''Big Moat''' - Reduces damage your wall receives by 2.
 
*'''Silver Moat''' - Reduces damage your wall receives by 3.
 
 
 
====Mage Tower====
 
''The Mage Tower can be enchanted with special abilities. While active, it'll use '''1 [[Tower Mana]]''' per hunt and '''apply all unlocked abilities'''.
 
 
 
The Mage Tower may be used during both '''Day''' and '''Night''', though its effects provide the most benefit during the '''Night'''. [[Tower Mana]] is required to use the Mage Tower.
 
 
 
The effects of each upgrade combine with the effects of earlier upgrades.
 
 
 
*'''Spotlight Enchantment''' - Doubles loot drops when [[Meteorite Piece]], [[Howlite]], or [[Bloodstone]] is found while the Mage Tower is active.
 
*'''Power Enchantment''' - Adds a chance to instantly capture any mouse while the Mage Tower is active.
 
*'''Healing Enchantment''' - Heals your wall by 1 health after every hunt while the Mage Tower is active.
 
*'''Sunsphere Enchantment''' - Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
 
 
 
===Retreating===
 
Hunters may choose to retreat from the '''Night''' during all phases except '''Dawn'''. Any remaining wall health will be preserved, but progress through the night will be lost.
 
 
 
Selecting '''Retreat''' from the HUD opens the following pop-up:
 
:'''"Are you sure you want to retreat?"'''
 
:"You will lose all progress you have made through the night. Your wall will retain any remaining health."
 
:"Cancel"
 
:: or
 
:"Retreat"
 
 
 
== Mice -- Night ==
 
The mice found during the '''Night''' in [[Fort Rox]] are weak only to [[Arcane]] and [[Shadow]] weapons. [[Law]] weapons are ineffective.
 
 
 
===Cosmic Critters===
 
These mice are primarily weak to [[Arcane]] weapons and are found during Midnight, Pitch, Utter Darkness, and First Light.
 
 
 
Upgrades made to the '''Cannon''' will improve the catch rate of these mice.
 
 
 
===Weremice===
 
These mice are primarily weak to [[Shadow]] weapons and are found during Twilight, Midnight, Pitch, and Utter Darkness.
 
 
 
Upgrades made to the '''Ballista''' will inprove the catch rate of these mice.
 
 
 
===Dawn Destroyers===
 
The [[Dawn Guardian]] and [[Monster of the Meteor]] are found only during '''Dawn'''.
 
 
 
===Battering Ram, Nightfire, and Nightmancer Mice===
 
*The [[Battering Ram Mouse]] is primarily weak to both [[Arcane]] and [[Shadow]] weapons and can be found in all phases of the night (including Dawn).
 
:This mouse will cause 15 damage to the health of the Hunters's wall on every encounter. 
 
:This mouse will avoid traps baited with [[Crescent Cheese]] or [[Moon Cheese]].
 
 
 
*The [[Nightfire Mouse]] is primarily weak to [[Arcane]] weapons and can be found during Pitch, Utter Darkness, and First Light.
 
:Failing to catch this mouse will cause 10 damage to the wall.
 
:The '''Energy Cannon''' upgrade will instantly capture this mouse when it is encountered.
 
 
 
*The [[Nightmancer Mouse]] is primarily weak to [[Shadow]] weapons and can be found during Twilight, Midnight, Pitch, and Utter Darkness.
 
:Failing to catch this mouse will extend the night by 3 hunts.
 
:The '''Sunsilver Ballista''' upgrade will instantly capture this mouse when it is encountered.
 
 
 
===Cheese Preference and Loot===
 
[[Crescent Cheese]] and [[Moon Cheese]] will attract all mice found during the '''Night''', except the [[Battering Ram Mouse]].<br/>
 
[[Standard Cheese]] or {{SB}} is required to attract the [[Battering Ram Mouse]].<br/>
 
{{SB}} will attract mice at a lower rate than [[Crescent Cheese]] and [[Moon Cheese]].<br/>
 
[[Standard Cheese]] attracts mice at a much lower rate than other baits.  Cosmic Critters and Dawn Destroyers are very rarely attracted with [[Standard Cheese]]s.
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! rowspan="2" | '''Group'''<br/>
 
! bgcolor="#dddddd"| '''Primary<br/>Weakness'''<br/>
 
! bgcolor="#dddddd"| '''Secondary<br/>Weakness'''<br/>
 
! rowspan=2 width=70 | Twilight<br/>
 
! rowspan=2 width=70 | Midnight<br/>
 
! rowspan=2 width=70 | Pitch<br/>
 
! rowspan=2 width=70 | Utter Darkness<br/>
 
! rowspan=2 width=70 | First Light<br/>
 
! rowspan=2 width=70 | Dawn<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-
 
! colspan="2" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align=left | [[Alpha Weremouse]]
 
| 29,000
 
| 3,000
 
| Weremice
 
| bgcolor="#dddddd"| [[Shadow]]
 
| bgcolor="#dddddd"| [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Arcane Summoner]]
 
| 45,000
 
| 7,000
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]<br/>[[Divine Orb]]<br/>[[Flawless Orb]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Simple Orb]] 
 
|- class=sortbottom valign=top
 
| align=left | [[Battering Ram]]<br/>'''Avoids [[Crescent Cheese]] and [[Moon Cheese]]'''
 
| 900
 
| 100
 
| Special
 
| bgcolor="#dddddd" | [[Arcane]]<br/>[[Shadow]]
 
| bgcolor="#dddddd" |
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| align=left |
 
|- class=sortbottom valign=top
 
| align=left | [[Cursed Taskmaster]]
 
| 40,000
 
| 8,000
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]
 
|- class=sortbottom valign=top
 
| align=left | [[Dawn Guardian]]
 
| 50,000
 
| 10,000
 
| Dawn Destroyer
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
|
 
|
 
|
 
| '''X'''
 
| align=left | [[Dawn Dust]]
 
|- class=sortbottom valign=top
 
| align=left | [[Hypnotized Gunslinger]]
 
| 55,000
 
| 9,000
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]<br/>[[Fool's Gold]]<br/>[[Howlite]]
 
|- class=sortbottom valign=top
 
| align=left | [[Meteorite Golem]]
 
| 30,000
 
| 3,500
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Meteorite Mystic]]
 
| 35,000
 
| 4,500
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Mischievous Wereminer]]
 
| 25,000
 
| 2,000
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Monster of the Meteor]]
 
| 90,000
 
| 28,000
 
| Dawn Destroyer
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
|
 
|
 
|
 
| '''X'''
 
| align=left | [[Ancient Relic]]<br/>[[Animatronic Bird]]<br/>[[Bloodstone]]<br/>[[Dawn Dust]]<br/>[[Divine Orb]]<br/>[[Flawless Orb]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Silver Bolt]]<br/>[[Simple Orb]]<br/>[[Super Cactus Charm]]<br/>[[Ultimate Charm]]<br/>[[Ultimate Luck Charm]]<br/>[[Ultimate Lucky Power Charm]]<br/>[[Ultimate Power Charm]]
 
|- class=sortbottom valign=top
 
| align=left | [[Night Shift Materials Manager]]
 
| 25,000 
 
| 2,000
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Fool's Gold]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Tower Mana]]
 
|- class=sortbottom valign=top
 
| align=left | [[Night Watcher]]
 
| 30,000
 
| 3,000
 
| Cosmic Critter
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left | [[Bloodstone]]
 
|- class=sortbottom valign=top
 
| align=left | [[Nightfire]]
 
| 12,000
 
| 900
 
| Special
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
| align=left |
 
|- class=sortbottom valign=top
 
| align=left | [[Nightmancer]]
 
| 9,000
 
| 900
 
| Special
 
| bgcolor="#dddddd" | [[Shadow]] 
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left |
 
|- class=sortbottom valign=top
 
| align=left | [[Reveling Lycanthrope]]
 
| 18,000
 
| 1,500
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]] 
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left |
 
|- class=sortbottom valign=top
 
| align=left | [[Wealthy Werewarrior]]<br/>'''Prefers [[Crescent Cheese]] and [[Moon Cheese]]'''
 
| 36,000
 
| 5,000
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
|
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Bloodstone]]<br/>[[Flawless Orb]]<br/>[[Fool's Gold]]<br/>[[Meteorite Piece]]<br/>[[Simple Orb]]
 
|- class=sortbottom valign=top
 
| align=left | [[Werehauler]]
 
| 19,000
 
| 1,500
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Howlite]]<br/>[[Meteorite Piece]]
 
|- class=sortbottom valign=top
 
| align=left | [[Wereminer]]
 
| 28,000
 
| 2,900
 
| Weremice
 
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
| '''X'''
 
|
 
|
 
| align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
 
|}
 
 
 
==Heart of the Meteor Hunting==
 
The [[Heart of the Meteor]] mouse is primarily weak to [[Arcane]] weapons, though [[Shadow]] weapons can be used to lesser effect. [[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]].
 
 
 
The Hunter's Fort defenses have no effect in the '''Heart of the Meteor'''. [[Tower Mana]] cannot be armed while hunting in this phase.
 
 
 
To access the '''Heart of the Meteor''', Hunters must acquire 100 [[Dawn Dust]], 1 [[Fort Rox Portal Core]], and 1 [[Fort Rox Portal Console]] in order to purchase the [[Fort Rox Portal Projector]]. The [[Fort Rox Portal Projector]] will allow Hunters to enter the '''Heart of the Meteor''' during the '''Dawn''' phase of '''Night'''.  It is consumed in the process, replaced with a [[Ruined Portal Projector]] collectible.
 
 
 
[[Fort Rox Portal Core]]s and [[Fort Rox Portal Console]]s are found as rewards in [[Fort Rox Treasure Chest]]s and [[Rare Fort Rox Treasure Chest]]s. They can be traded on the [[Marketplace]].
 
  
The [[Heart of the Meteor]] mouse's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction.  Capturing the [[Heart of the Meteor]] will return Hunters to the '''Dawn''' phase of '''Night'''.
+
Welcome to Moussu Picchu! I knew it would be just a matter of time before we found this land of legend ever since we first stumbled through the Labyrinth!
  
To reenter the '''Heart of the Meteor''' Hunters will need to purchase another [[Fort Rox Portal Projector]].  Hunters may enter the '''Heart of the Meteor''' multiple times without affecting their Wall health or progress in the '''Dawn''' phase.
+
Up here the weather is quite unpredictable and seems to be kept in check by the local Moussu Picchu Inhabitants.
  
== Mice -- Heart of the Meteor ==
+
The Wind Wanderer mice are linked with the Arcane energies of the wind. You will need to use an Arcane trap to best capture this group! As for the Rain Roamer mice, the energy that comes from dark rain clouds is linked to Shadow traps, which will be needed to catch them.
The only mouse found in the '''Hearty of the Meteor''' is the [[Heart of the Meteor]].
 
  
===Cheese Preference and Loot===
+
Arming basic cheese (or even better: Glowing Gruyere) will attract the Fungal Feeder and Potion Brewer mice. These mice can drop crafting items and special potions that will create storm-based cheese to help attract the Wind and Rain mice! The Fungal Feeder mice will drop crafting items for Glowing Gruyere.
[[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]]
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
Catching mice from their respected groups will alter the weather up here on the plateau. Wind mice will make it windier and the Rain mice will make it rainier. As the weather gets worse, stronger mice from each group will appear while the weaker ones will go and seek shelter.
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! bgcolor="#dddddd"| '''Primary<br/>Weakness'''<br/>
 
! bgcolor="#dddddd"| '''Secondary<br/>Weakness'''<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-
 
! colspan="2" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align=left | [[Heart of the Meteor]]
 
| 500,000
 
| 1,000,000
 
| bgcolor="#dddddd"| [[Arcane]]
 
| bgcolor="#dddddd"| [[Shadow]]
 
| align=left | [[Ancient Relic]]<br/>[[Animatronic Bird]]<br/>[[Extreme Ancient Charm]]<br/>[[Howlite]]<br/>[[Meteoric Core Fragments]]<br/>[[Super Ancient Charm]]<br/>[[Super Cactus Charm]]<br/>[[Ultimate Ancient Charm]]
 
|}
 
  
== Hunting Strategy ==
+
These stronger mice can drop powerful vines collected from the flora that grow when the weather intensifies. These vines will be required to craft Dragonvine Cheese, a powerful bait that will beckon forth the powerful Storm Dragon mice.
===Hunting tips by [[Larry]]===
 
Hello there, hunter!
 
  
Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.
+
If the wind and rain get too strong, both forces together will create a powerful storm. During this period, the most powerful Storm Dragon mice will appear! Hope you brought your Draconic traps and charms!
  
During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.
+
Hope you brought your rain coat and boots! Not sure if it will help here, though... Good luck, hunter!
 
 
The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...
 
 
 
You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.
 
 
 
Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.
 
 
 
Survive the night and make it to dawn where the toughest mice lie in wait!
 
  
 
=== [[Adventure Book]] ===
 
=== [[Adventure Book]] ===
Hunters can [[Defend Fort Rox from the Monster of the Meteor]] while hunting in [[Fort Rox]]
+
Hunters can [[Capture Ful'Mina, the Mountain Queen]] while hunting in [[Moussu Picchu]].
  
 
===[[Treasure Map]]s===
 
===[[Treasure Map]]s===
Many mice in [[Fort Rox]] are often found on [[Fort Rox Treasure Map]]s.
+
NA
 
 
[[Fort Rox Treasure Chest]]s are the source of [[Fort Rox Portal Core]]s and [[Fort Rox Portal Console]]s, which are required for purchasing the [[Fort Rox Portal Projector]].<br/>
 
The [[Fort Rox Portal Projector]] is required to access the '''Heart of the Meteor''' and is consumed in the process.
 
  
 
== Shops ==
 
== Shops ==
Line 1,038: Line 451:
  
 
===Cartographer===
 
===Cartographer===
 +
NA
 +
===Charm Shoppe===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 +
|+ '''Charms'''
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="150" | Item
  ! width="75" | Cost<br/>
+
  ! width="125" | Cost
  ! width="75" | Refund<br/>
+
  ! width="75" | Refund
  ! width="100" |Requirement<br/>
+
|-valign="top"
 +
| align="left" | [[Nightshade Farming Charm]]
 +
| 400<br/>5 [[Cavern Fungi]]<br/>2 [[Mineral (item)|Minerals]]
 +
  | 60
 +
|-valign="top"
 +
| align="left" | [[Super Power Charm]]
 +
| 900
 +
| 270
 
|-valign="top"
 
|-valign="top"
  | align="left" | [[Fort Rox Scroll Case]]
+
  | align="left" | [[Super Luck Charm]]
  | 5<br/>[[Ancient Relic]]s
+
  | 1,250
  | N/A
+
| 375
  | None
+
|- valign="top"
|- valign="top"
+
| align="left" nowrap | [[Lucky Power Charm]]
  | align="left" nowrap | [[Fort Rox Portal Projector]]
+
  | 800
  | 100 [[Dawn Dust]]<br/><br/>1 [[Fort Rox Portal Core]]<br/><br/>1 [[Fort Rox Portal Console]]
+
  | 240
  | N/A
+
|- valign="top"  
  | None
+
  | align="left" nowrap | [[Extreme Power Charm]]
 +
  | 900<br/>4 [[Dragon Scale]]s<br/>4 [[Mineral]]s<br/>
 +
| 600
 +
|- valign="top"
 +
| align="left" nowrap | [[Extreme Luck Charm]]
 +
| 1,250<br/>5 [[Dragon Scale]]s<br/>5 [[Mineral]]s
 +
| 780
 +
|- valign="top"
 +
| align="left" nowrap | [[Dragonbane Charm]]
 +
  | 3,000<br/>50 [[Dragon Scale]]s<br/>30 [[Mineral]]s<br/>
 +
  | 900
 
|}
 
|}
 
===Charm Shoppe===
 
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 +
|+ '''Crafting Items'''
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="150" | Item
  ! width="75" | Cost <br/>Per Piece<br/>
+
  ! width="125" | Cost
  ! width="75" | Refund<br/>Per Piece<br/>
+
  ! width="75" | Refund
 
|-valign="top"
 
|-valign="top"
 
  | align="left" | [[Charmbit]]
 
  | align="left" | [[Charmbit]]
  | 25  
+
  | 25
 
  | 20
 
  | 20
|-valign="top"
 
| align="left" | [[Attraction Charm]]
 
| 300
 
| 90
 
|-valign="top"
 
| align="left" | [[Luck Charm]]
 
| 400
 
| 120
 
|-valign="top"
 
| align="left" | [[Power Charm]]
 
| 200
 
| 60
 
 
|}
 
|}
  
Line 1,083: Line 503:
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
  ! align="left" width="200" | Item<br/>
+
  ! align="left" width="200" | Item
  ! width="100" | Cost <br/>Per Piece<br/>
+
  ! Cost Ea.
  ! width="75" | Refund<br/>Per Piece<br/>
+
  ! Refund
 
|- valign="top"
 
|- valign="top"
 
  | align="left" | [[Swiss]]
 
  | align="left" | [[Swiss]]
Line 1,098: Line 518:
 
  | 600
 
  | 600
 
  | 600
 
  | 600
|- valign="top"
 
| align="left" | [[Crescent]]
 
| 36 gold<br/>3 [[Meteorite Piece]]s
 
| N/A
 
|- valign="top"
 
| align="left" | [[Moon]]
 
| 36 gold<br/>1 [[Meteorite Piece]] <br/> 2 [[Magic Essence]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Sunrise]]
 
| 25 [[Dawn Dust]]
 
| N/A
 
 
|}
 
|}
  
Line 1,118: Line 526:
 
  ! width="100" | Cost <br/>Per Piece<br/>
 
  ! width="100" | Cost <br/>Per Piece<br/>
 
  ! width="75" | Refund<br/>Per Piece<br/>
 
  ! width="75" | Refund<br/>Per Piece<br/>
! width="100" | Requirement<br/>
 
|- valign="top"
 
| align="left" nowrap | [[Curds and Whey]]
 
| 12
 
| 3
 
| N/A
 
 
|- valign="top"
 
|- valign="top"
  | align="left" nowrap | [[Animatronic Bird]]
+
  | align="left" | [[Fire Bowl Fuel]]
  | 500 [[Dawn Dust]]
+
  | 800<br/>4 [[Dragon Scale]]s
| N/A
 
 
  | N/A
 
  | N/A
 
|- valign="top"
 
|- valign="top"
  | align="left" nowrap | [[Silver Bolt]]
+
  | align="left" | [[Ful'Mina's Tooth]]
  | 50 [[Dawn Dust]]
+
  | 600 [[Dragon Scale]]s
  | N/A
+
  | ?
| N/A
 
 
|- valign="top"
 
|- valign="top"
  | align="left" nowrap | [[Meteorite Piece|Two Meteorite Pieces]]
+
  | align="left" | [[Curds and Whey]]
| 1 [[Howlite]]
+
  | 12
  | N/A
+
  | 3
  | N/A
 
 
|- valign="top"
 
|- valign="top"
  | align="left" nowrap | [[Meteorite Piece|Three Meteorite Pieces]]
+
  | align="left" | [[Ionized Salt]]
  | 1 [[Howlite]]
+
  | 450
  | N/A
+
  | 150
| 1 [[Train Badge]]
+
|- valign="top"  
|- valign="top"
+
  | align="left" nowrap | [[Living Shard]]
  | align="left" nowrap | [[Tower Mana]]
+
  | 1,200
  | 1 [[Howlite]]<br/>2 [[Bloodstone]]
+
  | 1,200
  | N/A
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Tower Mana|Two Tower Mana]]
 
| 3 [[Bloodstone]]
 
| N/A
 
| 3 [[Train Badge]]
 
 
|}
 
|}
  
 
===Trapsmith===
 
===Trapsmith===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
|+ '''Weapons'''
+
|+ '''Traps'''
 
|- style="background:whitesmoke"
 
|- style="background:whitesmoke"
 
  ! align="left" width="200" | Item<br/>
 
  ! align="left" width="200" | Item<br/>
  ! width="100" | [[Power Type|Power<br/>Type]]<br/>
+
  ! width="100" | Cost<br/>
! width="125" | Cost<br/>
+
  ! width="100" | Refund<br/>
  ! width="75" | Refund<br/>
 
 
  ! width="100" | Requirement<br/>
 
  ! width="100" | Requirement<br/>
 
|-valign="top"
 
|-valign="top"
  | align="left" | [[Droid Archmagus Trap]]
+
  | align="left" | [[Dragonvine Ballista Trap]]
  |[[Arcane]]
+
  | 1,700,000<br />300 [[Dragon Scale]]s<br />90 [[Mineral]]s
| 4,700,000<br/>1 [[Animatronic Bird]]<br/>50 [[Howlite]]<br/>50 [[Bloodstone]]
+
| ?
  | N/A
+
| 300,000,000<br/>'''points to equip'''
  | 50,000,000
+
|}
 +
 
 +
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 +
|+ '''Skins'''
 +
|- style="background:whitesmoke"
 +
! align="left" width="200" | Item<br/>
 +
  ! width="100" | Cost<br/>
 +
  ! width="100" | Refund<br/>
 
|-valign="top"
 
|-valign="top"
  | align="left" | [[Interdimensional Crossbow Trap]]
+
  | align="left" | [[Frosted Dragonvine Ballista Trap Skin]]
|[[Shadow]]
+
  | 1,700,000<br />400 [[Dragon Scale]]s
| 5,360,000<br/>10 [[Silver Bolt]]<br/>100 [[Howlite]]<br/>25 [[Bloodstone]]
+
  | ?
| N/A
 
| 50,000,000
 
|-valign="top"
 
| align="left" | [[Meteor Prison Core Trap]]
 
|[[Law]]
 
  | 1,200,000<br/>1 [[Meteoric Core Fragments]]<br/>60 [[Howlite]]<br/>10 [[Bloodstone]]
 
  | N/A
 
| N/A
 
 
|}
 
|}
  

Revision as of 18:15, 22 September 2017

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
Bryan Lye
Region: Hollow Heights
Minimum Rank: Grand Duke/Grand Duchess
Travel Requirement: Moussu Picchu Climbing Route
Recommended Power Types: Arcane
Shadow
Draconic
Recommended Cheese: Glowing Gruyere Cheese
Windy Cheese
Rainy Cheese
Dragonvine Cheese
Number of Mice: 24
Shops: Cartographer
Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 6 September 2017
A once long-lost civilization, now left in ruins. The magics that at one point coursed through the city have been released into the surrounding area, lending power to the environment. This power has created intense fluctuations in the weather and has attracted some particularly powerful mice...

Overview

Moussu Picchu is a location in the Hollow Heights region requiring a minimum rank of Grand Duke/ Grand Duchess to enter. It also requires the purchase of the Moussu Picchu Climbing Route from the Labyrinth Cartographer or Zokor Cartographer.


Collecting Potions
During any stage, when arming Standard Cheese or Glowing Gruyere Cheese, Hunters will encounter Potion Brewers and Fungal Feeders, which are weak against Arcane, Shadow and Draconic weapons. Potion Brewers drop Windy Potions used for brewing Windy Cheese and Rainy Potions for brewing Rainy Cheese. Fungal Feeders drop Nightshade and Cavern Fungus.

With a certain intensity at Max, using your Fire Bowl Fuel increases the drop rate of potions for that side which is is at Max.


Collecting Vines
There are two groups of mice that drop vines. Windy Cheese attracts Wind Wanderers who drop Arcanevines and are weakest against Arcane weapons. Rainy Cheese attracts Rain Roamers who drop Shadowvines and are weakest against Shadow weapons.

For each Wind and Rain, there are 3 different intensities.

  • Low: 0%-34%
  • Medium: 35%-79%
  • High: 80%-99%
  • Max: 100%

Every mouse caught increases the corresponding side's intensity by 3%. Every mouse missed drops the corresponding side's intensity by 3-10%. Every hunt using a cheese not of the corresponding intensity drops it by 3%. Failure to attract drops both intensities by 3%

The Mice population varies at each intensity. The Higher the intensity, the greater amount of either Arcanevines or Shadowvines dropped.


Hunting with Dragonvine Cheese
Hunters will craft Dragonvine Cheese using the vines collected. Dragonvine Cheese attracts Storm Dragons who drop Minerals and Dragon Scales and are weak against Draconic weapons.

The Mice population when hunting with Dragonvine Cheese varies too and depends on whichever side's intensity is lower. Every Storm Dragon caught increases both intensities by 3%. Every miss drops both intensities by 3-15%. Failure to attract drops both intensities by 3%. The Higher the intensity, the greater amount ofMinerals and Dragon Scales dropped.

HUD

The HUD shows the Hunter's Wind and Rain intensities in 2 separate meters. When Hunters first enter Moussu Picchu, the default intensity for both is 0%.

Upon arming either Standard Cheese, Glowing Gruyere Cheese, Windy Cheese, Rainy Cheese or Dragonvine Cheese, the corresponding meters on the HUD will display an arrow indicating whether that side is increasing or decreasing. Using Fire Bowl Fuel will result in a "pause sign for the side that you are currently not arming cheese for.

On the top left and right corners of the HUD, the Power Type symbols of the recommended Power Type changes according the the cheese you arm. Clicking on it opens your Weapons selection window.


The HUD tracks the following items:

Hunters can arm, brew and craft the various cheeses by mouseovering the corresponding HUD component.

Mice

Fungal Feeders

Fungal Feeders are mice that drops Cavern Fungus and Nightshade in Moussu Picchu

Cheese Preference and Loot

Standard Cheese will attract all Fungal Feeders regardless of Wind or Rain intensities. SUPER|brie+ is needed to attract the Nightshade Maiden.


Mouse
Points
Gold
Primary
Weakness

Loot
Nightshade Flower Girl 25,000 1,200 Arcane
Shadow
Draconic
Nightshade
Nightshade Maiden 30,000 2,000 Arcane
Shadow
Draconic
Cavern Fungus
Nightshade
Spore Salesman 18,000 900 Arcane
Shadow
Draconic
Cavern Fungus

Potion Brewers

Potion Brewers refer to the mice that drops Rainy and Windy potions in Moussu Picchu

Cheese Preference and Loot

Standard Cheese will attract all Fungal Feeders except Homeopathic Apothecary Glowing Gruyere Cheese is needed to attract the Homeopathic Apothecary.

Mouse
Points
Gold
Primary
Weakness

Loot
Breeze Borrower 32,000 2,250 Arcane
Shadow
Draconic
Windy Potion
Cloud Collector 42,000 2,500 Arcane
Shadow
Draconic
Rainy Potion
Fire Bowl Fuel
Homeopathic Apothecary 45,000 3,000 Arcane
Shadow
Draconic
Rainy Potion
Windy Potion
Fire Bowl Fuel
Rainwater Purifier 32,000 2,250 Arcane
Shadow
Draconic
Rainy Potion
Windy Farmer 42,000 2,500 Arcane
Shadow
Draconic
Windy Potion
Fire Bowl Fuel

Rain Raomers

Rain Roamers refers to the mice that are only attracted to Rainy Cheese as well as drop Shadowvines in Moussu Picchu.

Cheese Preference and Loot

Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.

Mouse
Points
Gold
Primary
Weakness

Secondary
Weakness

Tertiary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Power Type Weakness
Rain Collector 42,000 2,500 Shadow Arcane Draconic Shadowvine X
Rain Wallower 40,000 3,500 Shadow Arcane Draconic Shadowvine X
Rain Summoner 48,000 5,000 Shadow Arcane Draconic Shadowvine X X
Monsoon Maker 50,000 5,000 Shadow Arcane Draconic Shadowvine X X
Rainmancer 80,000 7,500 Shadow Arcane Draconic Shadowvine
Dragonbane Charm
Fire Bowl Fuel
X X

Wind Wanderers

Wind Wanderers refers to the mice that are only attracted to Windy Cheese as well as drop Arcanevines in Moussu Picchu.

Cheese Preference and Loot

Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.

Mouse
Points
Gold
Primary
Weakness

Secondary
Weakness

Tertiary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Power Type Weakness
Wind Watcher 40,000 3,500 Arcane Shadow Draconic Arcanevine X
Charming Chimer 42,000 4,500 Arcane Shadow Draconic Arcanevine X
Fluttering Flutist 48,000 4,800 Arcane Shadow Draconic Arcanevine X
Cycloness 50,000 5,000 Arcane Shadow Draconic Arcanevine X X
Wind Warrior 80,000 7,500 Arcane Shadow Draconic Arcanevine
Dragonbane Charm
Fire Bowl Fuel
X X


Storm Dragons

Storm Dragons refer to the mice that are only attracted to Dragonvine Cheese as well as drop Dragon Scales in Moussu Picchu.

Cheese Preference and Loot

Dragonvine Cheese will attract all Storm Dragons at varying Wind and Rain intensities and the mice population depends on whichever side's intensity is lower.

Mouse
Points
Gold
Primary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Thunder Strike 60,000 10,000 Draconic Dragon Scales
Minerals
X
Violet Stormchild 70,000 10,000 Draconic Dragon Scales
Minerals
X
Thunderlord 90,000 15,000 Draconic Dragon Scales
Minerals
X
Thundering Watcher 100,000 18,000 Draconic Dragon Scales
Minerals
X X
Dragoon 100,000 20,000 Draconic Dragon Scales
Minerals
X
Ful'Mina, the Mountain Queen 120,000 30,000 Draconic Dragon Scales
Minerals
???
X X

Hunting Strategy

Hunting tips by Larry

*Phew!* I never thought I would make the climb! Glad to see you up here, hunter!

Welcome to Moussu Picchu! I knew it would be just a matter of time before we found this land of legend ever since we first stumbled through the Labyrinth!

Up here the weather is quite unpredictable and seems to be kept in check by the local Moussu Picchu Inhabitants.

The Wind Wanderer mice are linked with the Arcane energies of the wind. You will need to use an Arcane trap to best capture this group! As for the Rain Roamer mice, the energy that comes from dark rain clouds is linked to Shadow traps, which will be needed to catch them.

Arming basic cheese (or even better: Glowing Gruyere) will attract the Fungal Feeder and Potion Brewer mice. These mice can drop crafting items and special potions that will create storm-based cheese to help attract the Wind and Rain mice! The Fungal Feeder mice will drop crafting items for Glowing Gruyere.

Catching mice from their respected groups will alter the weather up here on the plateau. Wind mice will make it windier and the Rain mice will make it rainier. As the weather gets worse, stronger mice from each group will appear while the weaker ones will go and seek shelter.

These stronger mice can drop powerful vines collected from the flora that grow when the weather intensifies. These vines will be required to craft Dragonvine Cheese, a powerful bait that will beckon forth the powerful Storm Dragon mice.

If the wind and rain get too strong, both forces together will create a powerful storm. During this period, the most powerful Storm Dragon mice will appear! Hope you brought your Draconic traps and charms!

Hope you brought your rain coat and boots! Not sure if it will help here, though... Good luck, hunter!

Adventure Book

Hunters can Capture Ful'Mina, the Mountain Queen while hunting in Moussu Picchu.

Treasure Maps

NA

Shops

These are the shops that can be found in Bryan Lye.

Cartographer

NA

Charm Shoppe

Charms
Item Cost Refund
Nightshade Farming Charm 400
5 Cavern Fungi
2 Minerals
60
Super Power Charm 900 270
Super Luck Charm 1,250 375
Lucky Power Charm 800 240
Extreme Power Charm 900
4 Dragon Scales
4 Minerals
600
Extreme Luck Charm 1,250
5 Dragon Scales
5 Minerals
780
Dragonbane Charm 3,000
50 Dragon Scales
30 Minerals
900
Crafting Items
Item Cost Refund
Charmbit 25 20

Cheese Shoppe

Item Cost Ea. Refund
Swiss 100 100
Brie 200 200
Gouda 600 600

General Store

Item
Cost
Per Piece
Refund
Per Piece
Fire Bowl Fuel 800
4 Dragon Scales
N/A
Ful'Mina's Tooth 600 Dragon Scales ?
Curds and Whey 12 3
Ionized Salt 450 150
Living Shard 1,200 1,200

Trapsmith

Traps
Item
Cost
Refund
Requirement
Dragonvine Ballista Trap 1,700,000
300 Dragon Scales
90 Minerals
? 300,000,000
points to equip
Skins
Item
Cost
Refund
Frosted Dragonvine Ballista Trap Skin 1,700,000
400 Dragon Scales
?

History and Trivia

  • 3 November 2016: Bryan Lye was released as the third location in Varmint Valley.
  • 15 March 2017: The Heart of the Meteor content is added to Bryan Lye.

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot