Difference between revisions of "Zugzwang's Tower"

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'''Hunters can safely leave {{PAGENAME}} without resetting progress or losing [[Tower Amplifier]]. [[Seasonal Garden]] is “locked” if progress in tower has been made i.e. catching any mouse in {{PAGENAME}}. Retreating from tower by clicking the Retreat button would reset the Hunter's progress in tower and completely drain the [[Tower Amplifier]] of its charge.'''<br>
+
'''{{PAGENAME}}''' is a [https://en.wikipedia.org/wiki/Chess Chess] themed location.
'''Hunters in [[Zugzwang's Tower]] who capture the [[Technic King]] or [[Mystic King]] without [[Checkmate Cheese]] or [[Stalemate Charm]] armed, or [[Chess Master]] without [[Stalemate Charm]] armed, will be moved to the [[Seasonal Garden]].'''
 
 
 
 
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
 
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
 
   |-
 
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== Overview ==
 
== Overview ==
'''Hunters can safely leave {{PAGENAME}} without resetting progress or losing [[Tower Amplifier]]. [[Seasonal Garden]] is “locked” if progress in tower has been made i.e. catching any mouse in {{PAGENAME}}. Retreating from tower by clicking the Retreat button would reset the Hunter's progress in tower and completely drain the [[Tower Amplifier]] of its charge.'''<br>
+
'''{{PAGENAME}}''' is a hunting location in [[Rodentia]] region.<br>
 +
It requires the [[rank]] of [[Lord|Lord/Lady]] and the [[Zugzwang's Tower Key]] to access.
  
'''Zugzwang's Tower''' is a [https://en.wikipedia.org/wiki/Chess Chess] themed location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord/Lady]] and the [[Zugzwang's Tower Key]] to enter.
+
[[#Mice|Mice]] here become available under [[#Mouse attraction pool|certain conditions]].
  
Mice found in [[Zugzwang's Tower]] are part of the [[Wizard's Pieces]] group and are weak to [[Tactical]] power type.
+
[[#Tower Amplifier|Amplifier]] modifies [[power]] and [[luck]], thus greatly affects the Hunter's ability to catch mice here.
  
Hunters rely on the [[Tower Amplifier]]'s charge to give their [[Tactical]] traps the needed power to capture the mice found in this location. Each hunt within [[Zugzwang's Tower]] reduces the Hunter's [[Amplifier]] charge and reduces the power of their trap set-up.  
+
Each trip can be a [[#Single and Double Runs|single or double run]]. After each run, the Hunter need to charge the amplifier in [[Seasonal Garden]] again before doing the next run.
  
Hunters must complete the [[Capture the Mystic and Technic Kings]] '''Adventure''' to obtain the [[Sandtail Call to Arms]], which is necessary to gain access to the [[Fiery Warpath]].
+
Hunters must complete the [[Capture the Mystic and Technic Kings]] Adventure to obtain the [[Sandtail Call to Arms]], which is necessary to gain access to the [[Fiery Warpath]].
  
 
Hunters wishing to travel to the [[Crystal Library]] location must obtain a [[Crystal Library Card]] from the mice found in this location.
 
Hunters wishing to travel to the [[Crystal Library]] location must obtain a [[Crystal Library Card]] from the mice found in this location.
  
===Encountering Mice===
+
== Gameplay Mechanics ==
The mice found in [[Zugzwang's Tower]] are divided into a '''Technic''' group and a '''Mystic''' group and the mice within the groups become available in a specific order.<br>
+
=== Mouse attraction pool ===
'''Example:''' All '''Mystic''' mice of a specific type must be captured before the next type of '''Mystic''' mouse can be encountered. '''Pawns''' of both types can be encountered immediately upon entering [[Zugzwang's Tower]].
+
When the Hunter enters this location, only [[Mystic Pawn]] and [[Technic Pawn]] are available.<br>
 
+
Other mice are added to the attraction pool upon completing certain tasks:
'''Order of encounter'''
 
*'''Pawns'''
 
*'''Knights'''
 
*'''Bishops'''
 
*'''Rooks'''
 
*'''Queens'''
 
*'''Kings'''
 
*[[Chess Master]]
 
 
 
Hunters must catch a specific number of each type of mouse within the '''Technic''' or '''Mystic''' group before the next type of mouse within the group is added to the mouse population.<br>
 
 
*Catching '''8 Pawns''' of one type adds '''Knights''' of the same type to the attraction pool.
 
*Catching '''8 Pawns''' of one type adds '''Knights''' of the same type to the attraction pool.
 
*Catching '''2 Knights''' of one type adds '''Bishops''' of the same type to the attraction pool.
 
*Catching '''2 Knights''' of one type adds '''Bishops''' of the same type to the attraction pool.
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*Catching '''2 Rooks''' of one type adds '''Queens''' of the same type to the attraction pool.
 
*Catching '''2 Rooks''' of one type adds '''Queens''' of the same type to the attraction pool.
 
*Catching '''1 Queen''' of one type adds '''King''' of the same type to the attraction pool.
 
*Catching '''1 Queen''' of one type adds '''King''' of the same type to the attraction pool.
*Catching a '''King''' adds the [[Chess Master]] and removes most mice of that type from the attraction pool. Be noted that the Hunter need to use either [[Checkmate Cheese]] or [[Stalemate Charm]] when catching the said '''King''' in order to prevent being transfered to [[Seasonal Garden]] upon catching the '''King'''.
+
*Catching a '''King''' of either type adds [[Chess Master]] to the attraction pool.
*Hunters must arm [[Checkmate Cheese]] to encounter the [[Chess Master]].
+
**Doing so will also remove all mice of that side from the attraction pool, except:
 +
::*'''Pawn''' can be attracted using [[Standard Cheese]].
 +
::*'''Rook''' can be attracted using [[Checkmate Cheese]].
 +
 
 +
Be noted that the Hunter needs to use either [[Checkmate Cheese]] or [[Stalemate Charm]] when catching the said '''King''' in order to prevent being transferred to [[Seasonal Garden]] and having [[#Tower Amplifier|amplifier]] reset.
  
 
=== [[Tower Amplifier]] ===
 
=== [[Tower Amplifier]] ===
'''Hunters can safely leave {{PAGENAME}} without resetting progress or losing [[Tower Amplifier]]. [[Seasonal Garden]] is “locked” if progress in tower has been made i.e. catching any mouse in {{PAGENAME}}. Retreating from tower by clicking the Retreat button would reset the Hunter's progress in tower and completely drain the [[Tower Amplifier]] of its charge.'''<br>
+
In '''{{PAGENAME}}''', an '''Amplifier''' mechanic is in effect:
 
+
*The amplifier acts as a special [[power]] and [[luck]] multiplier in '''{{PAGENAME}}'''.
Catching mice in the [[Seasonal Garden]] charges the Hunter's [[Tower Amplifier]]. A fully charged [[Tower Amplifier]] is recommended for Hunters to have a successful run in [[Zugzwang's Tower]].
+
**However, the [[luck]] multiplying effect is only active when the amplifier drops below 100%, which means the Hunter won't have more luck than normal even if the amplifier is greater than '''100%'''.
 
+
*Catching a [[Wizard's Pieces|Zugzwang's Tower Mouse]] will deplete the amplifier.
Hunters ranked [[Lord|Lord/Lady]] can charge their [[Amplifier]] to '''150%'''.<br>
+
**The amount of deplete depends on the mouse, and can be found in the [[#Mice|Zugzwang's Tower Mice]] table.
Hunters ranked [[Baron|Baron/Baroness]] can charge their [[Amplifier]] to '''160%'''.<br>
+
*Failing to attract a mouse will deplete the amplifier by '''3%'''.
Hunters ranked [[Count|Count/Countess]] and above can charge their [[Amplifier]] to '''175%'''.
+
*The amplifier will be reset to '''0%''' and the Hunter transferred to [[Seasonal Garden]] when the Hunter either:
 
+
**Manually retreat from the tower
Every catch of a [[Wizard's Pieces|Zugzwang's Tower Mouse]] will reduce the charge of the Hunter's [[Tower Amplifier]] from 1% to 10%, depending on the mouse captured.<br>
+
**Catch a [[Mystic King]] or [[Technic King]] with neither [[Checkmate Cheese]] nor [[Stalemate Charm]] armed
Every '''Failure To Attract''' will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br>
+
::''Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden.''
Failing to catch a mouse has no effect on the [[Tower Amplifier]]'s charge.
 
 
 
The [[Amplifier]] will reset to '''0%''' and the Hunter transfered to [[Seasonal Garden]] if the Hunter either:
 
*Catching a '''King''' with neither [[Checkmate Cheese]] nor [[Stalemate Charm]] armed
 
*Catching a [[Chess Master]] without [[Stalemate Charm]] armed
 
*Clicking on the '''Retreat''' button on the [[#Zugzwang's Tower HUD|Head-up Display]]
 
 
 
'''Journal Entries'''
 
*Upon catching a [[Mystic King]] or a [[Technic King]] with any cheese besides [[Checkmate Cheese]] and without arming a [[Stalemate Charm]], the Hunter is automatically transported back to the [[Seasonal Garden]] with the following message:
 
:''Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden.''
 
 
:::'''OR'''
 
:::'''OR'''
:''Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.''
+
::''Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.''
*Upon catching a [[Chess Master]] without arming a [[Stalemate Charm]], the hunter is automatically transported back to the [[Seasonal Garden]] with the following message:
+
:*Catch a [[Chess Master]] without [[Stalemate Charm]]
:''Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.''
+
::''Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.''
 
 
===Zugzwang's Tower HUD===
 
The Heads-Up Display in [[Zugzwang's Tower]] shows the Hunter's current [[Amplifier]] charge, the maximum charge available to the Hunter, and the progress with the '''Technic''' and '''Mystic''' groups of mice.
 
  
Mousing over the [[Tower Amplifier]] reveals the following message:
+
== Heads-Up Display ==
:''Every time you hunt in the tower, your amplifier will go down making your trap less powerful. To recharge your amplifier, retreat from the tower to return to the garden.''
+
In '''{{PAGENAME}}''', the '''HUD''' shows:
 
+
*The [[Amplifier]] bar showing the percentage
:''Good luck and be sure to shout'' '''CHECKMATE''' ''when you capture a King!''
+
::''Every time you hunt in the tower, your amplifier will go down making your trap less powerful. To recharge your amplifier, retreat from the tower to return to the garden.''
 +
::''Good luck and be sure to shout'' '''CHECKMATE''' ''when you capture a King!''
 
<!-- old version -->
 
<!-- old version -->
 
<!-- :''Everytime you hunt in the tower, your amplifier will go down making your trap less powerful.'' -->
 
<!-- :''Everytime you hunt in the tower, your amplifier will go down making your trap less powerful.'' -->
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<!-- :''Watch your amplifier! As it drops, so will your trap power. -->
 
<!-- :''Watch your amplifier! As it drops, so will your trap power. -->
 
<!-- :''Good luck, and be sure to shout Checkmate when you capture a King!'' -->
 
<!-- :''Good luck, and be sure to shout Checkmate when you capture a King!'' -->
 +
*The progress with the '''Technic''' and '''Mystic''' groups of mice
 +
::''These are the Technic mice you have caught since entering the tower.''
 +
::''The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.''
 +
::''These are the Mystic mice you have caught thus far.''
 +
::''Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.''
  
Mousing over the '''Technic''' status display reveals the following message:
+
== Mice ==
:''These are the Technic mice you have caught since entering the tower.''
+
Mice found in '''{{PAGENAME}}''' are all members of the [[Wizard's Pieces]] mouse group.
:''The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.''
 
  
Mousing over the '''Mystic''' status display reveals the following message:
+
[[Tactical]] power type is very effective against these mice. There are some [[#Weapons|Weapons]] with increased effectiveness against certain sub-groups.<br>
:''These are the Mystic mice you have caught thus far.''
+
All other types are ineffective.
:''Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.''
 
  
== Mice ==
+
Mice here are divided into '''Mystic''' and '''Technic''' sub-group. Within each group, a certain number of lower level mouse must be caught in order to unlock the next level, as stated in [[#Mouse attraction pool|Attraction order]].
Mice in [[Zugzwang's Tower]] are all members of the [[Wizard's Pieces]] and are weak only to [[Tactical]] weapons.<br>
+
 
[[Standard Cheese]] will attract all mice found in [[Zugzwang's Tower]], except the [[Chess Master]] which is only attracted to [[Checkmate Cheese]]<br>
+
[[Standard Cheese]] will attract all mice found in '''{{PAGENAME}}''', except the [[Chess Master]] which is only attracted to [[Checkmate Cheese]]<br>
 
[[Checkmate Cheese]] will increase the attraction rate of the highest ranked mouse Hunters are currently able to attract.
 
[[Checkmate Cheese]] will increase the attraction rate of the highest ranked mouse Hunters are currently able to attract.
 
:'''Example:'''  Hunters needing to catch a '''Rook''' in order to unlock the '''Queen''' can arm [[Checkmate Cheese]] to increase the odds of encountering a '''Rook'''.
 
:'''Example:'''  Hunters needing to catch a '''Rook''' in order to unlock the '''Queen''' can arm [[Checkmate Cheese]] to increase the odds of encountering a '''Rook'''.
  
=== Order of Encounter ===
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
Hunters must catch a specific number of each type of mouse within the '''Technic''' or '''Mystic''' group before the next type of mouse within the group is added to the mouse population.<br>
+
|- style="background-color: #dddddd" class="sticky_table_row"
*Catching '''8 Pawns''' of one type adds '''Knights''' of the same type to the attraction pool.
+
  ! width="150px" | Mouse
*Catching '''2 Knights''' of one type adds '''Bishops''' of the same type to the attraction pool.
+
  ! Points
*Catching '''2 Bishops''' of one type adds '''Rooks''' of the same type to the attraction pool.
+
  ! Gold
*Catching '''2 Rooks''' of one type adds '''Queens''' of the same type to the attraction pool.
 
*Catching '''1 Queen''' of one type adds '''King''' of the same type to the attraction pool.
 
*[[Mystic King]] and [[Technic King]]
 
:*Capturing the [[Mystic King]] or [[Technic King]] without neither [[Checkmate Cheese]] nor [[Stalemate Charm]] armed will cause the Hunter to be moved to the [[Seasonal Garden]].
 
:*When either '''King''' is captured with [[Checkmate Cheese]] and/or [[Stalemate Charm]] armed, Hunters will remain in [[Zugzwang's Tower]] and can attempt to capture the [[Chess Master]].
 
:*Catching a '''King''' will remove most mice of that side from the attraction pool, except:
 
::*'''Pawn''' can be attracted using [[Standard Cheese]]
 
::*'''Rook''' can be attracted using [[Checkmate Cheese]]
 
*[[Chess Master]]
 
:*The [[Chess Master]] can be attracted using [[Checkmate Cheese]] once the Hunter catches either a [[Mystic King]] or a [[Technic King]] and stay in the tower (by either using [[Checkmate Cheese]] or [[Stalemate Charm]]).
 
:*Capturing the [[Chess Master]] will cause the Hunter to be moved to the [[Seasonal Garden]] unless [[Stalemate Charm]] is also armed.
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
  ! align="left" | '''Mouse'''
 
  ! '''Points'''
 
  ! '''Gold'''
 
 
  ! Decrease in<br>[[Tower Amplifier]]
 
  ! Decrease in<br>[[Tower Amplifier]]
  ! class="unsortable" | Loot
+
  ! width=250 class="unsortable" | Loot
 
|-
 
|-
 
  | align="left" | [[Mystic Pawn]]
 
  | align="left" | [[Mystic Pawn]]
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  | 9%
 
  | 9%
 
  | align="left" | [[Crystal Library Card]]
 
  | align="left" | [[Crystal Library Card]]
|- valign="top"
+
|-
 
  | align="left" | [[Mystic King]]
 
  | align="left" | [[Mystic King]]
 
  | 98,670
 
  | 98,670
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  | 9%
 
  | 9%
 
  | align="left" | [[Crystal Library Card]]
 
  | align="left" | [[Crystal Library Card]]
|- valign="top"
+
|-
 
  | align="left" | [[Technic King]]
 
  | align="left" | [[Technic King]]
 
  | 80,730
 
  | 80,730
 
  | 10,470
 
  | 10,470
 
  | 10%
 
  | 10%
  | align="left" | [[Droid Jetpack]]<br>[[Satchel of Gold]] '''(5,000)'''<br>[[Technic Cheese Mould]]<br>[[Torn Technic Page]]
+
  | align="left" | [[Droid Jetpack]]<br>[[Satchel of Gold]] '''(5,000 gold)'''<br>[[Technic Cheese Mould]]<br>[[Torn Technic Page]]
|- valign="top"
+
|-
  | align="left" | [[Chess Master]]<br>'''Requires [[Checkmate Cheese]]'''
+
  | align="left" | [[Chess Master]]<br>''Requires [[Checkmate Cheese]]''
 
  | 119,600
 
  | 119,600
 
  | 19,000
 
  | 19,000
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A '''Single Run''' is a run where the Hunter attempts to catch one '''King'''.
 
A '''Single Run''' is a run where the Hunter attempts to catch one '''King'''.
 
*Catching a '''King''' will reset the [[Amplifier]] and transfer the Hunter to [[Seasonal Garden]].
 
*Catching a '''King''' will reset the [[Amplifier]] and transfer the Hunter to [[Seasonal Garden]].
*Hunters who wish to stay in the [[Zugzwang's Tower]] after catching a '''King''' will need to have either [[Checkmate Cheese]] or [[Stalemate Charm]] armed when catching it.
+
*Hunters who wish to stay in the '''{{PAGENAME}}''' after catching a '''King''' will need to have either [[Checkmate Cheese]] or [[Stalemate Charm]] armed when catching it.
 
:*The Hunter can then attract the [[Chess Master]] in the '''tower''' with [[Checkmate Cheese]]. Catching a [[Chess Master]] will reset the [[Amplifier]] and transfer the Hunter to [[Seasonal Garden]] unless [[Stalemate Charm]] is armed.
 
:*The Hunter can then attract the [[Chess Master]] in the '''tower''' with [[Checkmate Cheese]]. Catching a [[Chess Master]] will reset the [[Amplifier]] and transfer the Hunter to [[Seasonal Garden]] unless [[Stalemate Charm]] is armed.
 
:*The caught '''King''' cannot be attracted again in the run, but the other '''King''' can be unlocked and attracted as normal, thus makes a '''Double Run''' possible.
 
:*The caught '''King''' cannot be attracted again in the run, but the other '''King''' can be unlocked and attracted as normal, thus makes a '''Double Run''' possible.
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*The Hunter needs to catch the first '''King''' with either [[Checkmate Cheese]] or [[Stalemate Charm]] armed to stay in the '''tower'''.
 
*The Hunter needs to catch the first '''King''' with either [[Checkmate Cheese]] or [[Stalemate Charm]] armed to stay in the '''tower'''.
 
*The other '''King''' can then be unlocked and attracted as normal.
 
*The other '''King''' can then be unlocked and attracted as normal.
*Hunters who wish to stay in the [[Zugzwang's Tower]] after catching the second '''King''' will need to have either [[Checkmate Cheese]] or [[Stalemate Charm]] armed when catching it.
+
*Hunters who wish to stay in the '''{{PAGENAME}}''' after catching the second '''King''' will need to have either [[Checkmate Cheese]] or [[Stalemate Charm]] armed when catching it.
 
:*Since using the [[Checkmate Cheese]] will also attract the [[Chess Master]], it is recommended that the Hunter has [[Stalemate Charm]] armed when attempt to catch the second '''King''' even with [[Checkmate Cheese]] to prevent unwanted [[Amplifier]] reset in case of catching the [[Chess Master]] before the second '''King'''.
 
:*Since using the [[Checkmate Cheese]] will also attract the [[Chess Master]], it is recommended that the Hunter has [[Stalemate Charm]] armed when attempt to catch the second '''King''' even with [[Checkmate Cheese]] to prevent unwanted [[Amplifier]] reset in case of catching the [[Chess Master]] before the second '''King'''.
  
 
== Location-Specific Effects ==
 
== Location-Specific Effects ==
 
=== [[Weapons]] ===
 
=== [[Weapons]] ===
*[[Mystic Pawn Pincher]]: increases attraction of [[Mystic Pawn]] and decreases attraction of [[Technic Pawn]]. The [[Mystic Pawn Pincher]] also has increased effectiveness against [[Mystic Pawn]] and decreased effectiveness against [[Technic Pawn]].
+
*[[Mystic Pawn Pincher]]:
*[[Technic Pawn Pincher]]: increases attraction of [[Technic Pawn]] and decreases attraction of [[Mystic Pawn]]. The [[Technic Pawn Pincher]] also has increased effectiveness against [[Technic Pawn]] and decreased effectiveness against [[Mystic Pawn]].
+
**Increases attraction of [[Mystic Pawn]]
*[[Blackstone Pass Trap]]: has increased effectiveness against [[Mystic]] mice and decreased effectiveness against [[Technic]] mice.
+
**Decreases attraction of [[Technic Pawn]]
:*The [[Mystic Crystal]], required for crafting this trap, is dropped as loot by the [[Mystic King]].
+
**Has increased effectiveness against [[Mystic Pawn]]  
*[[Obvious Ambush Trap]]: has increased effectiveness against [[Technic]] mice and decreased effectiveness against [[Mystic]] mice.
+
**Has decreased effectiveness against [[Technic Pawn]]
:*The [[Droid Jetpack]], required for crafting this trap, is dropped as loot by the [[Technic King]].
+
*[[Technic Pawn Pincher]]:
*[[Zugzwang's Ultimate Move]]: has a chance to instantly catch if the [[Tower Amplifier]] is not at 0%.
+
**Increases attraction of [[Technic Pawn]]
 +
**Decreases attraction of [[Mystic Pawn]]
 +
**Has increased effectiveness against [[Technic Pawn]]  
 +
**Has decreased effectiveness against [[Mystic Pawn]]
 +
*[[Blackstone Pass Trap]]:
 +
**Has increased effectiveness against [[Mystic]] mice
 +
**Has decreased effectiveness against [[Technic]] mice
 +
*[[Obvious Ambush Trap]]:
 +
**Has increased effectiveness against [[Technic]] mice
 +
**Has decreased effectiveness against [[Mystic]] mice
 +
*[[Zugzwang's Ultimate Move]] - has a chance to instantly catch a mouse if the [[Tower Amplifier]] is not at 0%
  
 
=== [[Charms]] ===
 
=== [[Charms]] ===
*[[Uncharged Scholar Charm]]: catching a [[Chess Master]] with this charm armed will consume the charm and add a [[Scholar Charm]] to the Hunter's inventory, which can be used to attract [[Zurreal the Eternal]] in the [[Crystal Library]].
+
*[[Uncharged Scholar Charm]] - adds a [[Scholar Charm]] to the Hunter's inventory upon catching a [[Chess Master]]
*[[Rook Crumble Charm]]: provides a 300% power bonus against [[Mystic Rook]] and [[Technic Rook]].
+
*[[Rook Crumble Charm]] - has a bonus of 300% power bonus against [[Mystic Rook]] and [[Technic Rook]]
*[[Stalemate Charm]]: prevents [[Amplifier]] reset and allows the Hunter to remain in [[Zugzwang's Tower]] upon catching a [[Mystic King]], [[Technic King]], or [[Chess Master]].
+
*[[Stalemate Charm]] - prevents [[Amplifier]] reset and allows the Hunter to remain in '''{{PAGENAME}}''' upon catching a [[Mystic King]], [[Technic King]], or [[Chess Master]]
  
 
== [[Shops]] ==
 
== [[Shops]] ==
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== History and Trivia ==
 
== History and Trivia ==
*'''26 August 2010:''' [[Seasonal Garden]] and [[Zugzwang's Tower]] was introduced to the [[Rodentia]] region.
+
*'''26 August 2010:''' '''{{PAGENAME}}''' was released as a new hunting location in [[Rodentia]] region.
*'''26 Febuary 2019:''' Hunters can now leave [[Zugzwang's Tower]] without losing their amplifier or progress.
+
*'''26 Febuary 2019:''' Hunters can now leave '''{{PAGENAME}}''' without losing their amplifier or progress.
*'''25 June 2019:''' The [[Stalemate Charm]] was introduced as part of the [[Ronza's Traveling Shoppe 2019]] release.
 
 
*[https://en.wikipedia.org/wiki/Zugzwang Zugzwang] is a term from chess that describes a player being in a position where they are forced to move to a position of greater disadvantage.
 
*[https://en.wikipedia.org/wiki/Zugzwang Zugzwang] is a term from chess that describes a player being in a position where they are forced to move to a position of greater disadvantage.
  

Revision as of 16:47, 23 September 2022

Zugzwang's Tower is a Chess themed location.

Zugzwang's Tower
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Tower Key
Required Power Type: Tactical
Number of Mice: 13
Shops: None
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 26 August 2010
An ordered chaos consumes the enchanted tower as the technological chess mice do battle with their mystical counterparts, all under the auspices of a dark game master who hides in the shadows. Conquer both Kings to find what lurks beyond the chess board, but beware: this is a place of powerful magics, where things are not always what they seem.

Overview

Zugzwang's Tower is a hunting location in Rodentia region.
It requires the rank of Lord/Lady and the Zugzwang's Tower Key to access.

Mice here become available under certain conditions.

Amplifier modifies power and luck, thus greatly affects the Hunter's ability to catch mice here.

Each trip can be a single or double run. After each run, the Hunter need to charge the amplifier in Seasonal Garden again before doing the next run.

Hunters must complete the Capture the Mystic and Technic Kings Adventure to obtain the Sandtail Call to Arms, which is necessary to gain access to the Fiery Warpath.

Hunters wishing to travel to the Crystal Library location must obtain a Crystal Library Card from the mice found in this location.

Gameplay Mechanics

Mouse attraction pool

When the Hunter enters this location, only Mystic Pawn and Technic Pawn are available.
Other mice are added to the attraction pool upon completing certain tasks:

  • Catching 8 Pawns of one type adds Knights of the same type to the attraction pool.
  • Catching 2 Knights of one type adds Bishops of the same type to the attraction pool.
  • Catching 2 Bishops of one type adds Rooks of the same type to the attraction pool.
  • Catching 2 Rooks of one type adds Queens of the same type to the attraction pool.
  • Catching 1 Queen of one type adds King of the same type to the attraction pool.
  • Catching a King of either type adds Chess Master to the attraction pool.
    • Doing so will also remove all mice of that side from the attraction pool, except:

Be noted that the Hunter needs to use either Checkmate Cheese or Stalemate Charm when catching the said King in order to prevent being transferred to Seasonal Garden and having amplifier reset.

Tower Amplifier

In Zugzwang's Tower, an Amplifier mechanic is in effect:

  • The amplifier acts as a special power and luck multiplier in Zugzwang's Tower.
    • However, the luck multiplying effect is only active when the amplifier drops below 100%, which means the Hunter won't have more luck than normal even if the amplifier is greater than 100%.
  • Catching a Zugzwang's Tower Mouse will deplete the amplifier.
  • Failing to attract a mouse will deplete the amplifier by 3%.
  • The amplifier will be reset to 0% and the Hunter transferred to Seasonal Garden when the Hunter either:
Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden.
OR
Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.
Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.

Heads-Up Display

In Zugzwang's Tower, the HUD shows:

Every time you hunt in the tower, your amplifier will go down making your trap less powerful. To recharge your amplifier, retreat from the tower to return to the garden.
Good luck and be sure to shout CHECKMATE when you capture a King!
  • The progress with the Technic and Mystic groups of mice
These are the Technic mice you have caught since entering the tower.
The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.
These are the Mystic mice you have caught thus far.
Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.

Mice

Mice found in Zugzwang's Tower are all members of the Wizard's Pieces mouse group.

Tactical power type is very effective against these mice. There are some Weapons with increased effectiveness against certain sub-groups.
All other types are ineffective.

Mice here are divided into Mystic and Technic sub-group. Within each group, a certain number of lower level mouse must be caught in order to unlock the next level, as stated in Attraction order.

Standard Cheese will attract all mice found in Zugzwang's Tower, except the Chess Master which is only attracted to Checkmate Cheese
Checkmate Cheese will increase the attraction rate of the highest ranked mouse Hunters are currently able to attract.

Example: Hunters needing to catch a Rook in order to unlock the Queen can arm Checkmate Cheese to increase the odds of encountering a Rook.
Mouse Points Gold Decrease in
Tower Amplifier
Loot
Mystic Pawn 8,800 890 1%
Mystic Knight 19,060 1,620 3% Crystal Library Card
Mystic Bishop 40,655 900 3% Crystal Library Card
Mystic Rook 72,600 2,277 5% Crystal Library Card
Mystic Queen 80,960 13,970 9% Crystal Library Card
Mystic King 98,670 8,560 10% Hunting Research (10,000 points)
Mystic Crystal
Mystic Curd
Torn Mystic Page
Technic Pawn 7,200 1,090 1%
Technic Knight 15,590 1,980 3% Crystal Library Card
Technic Bishop 33,265 1,100 3% Crystal Library Card
Technic Rook 59,400 2,785 5% Crystal Library Card
Technic Queen 66,240 17,080 9% Crystal Library Card
Technic King 80,730 10,470 10% Droid Jetpack
Satchel of Gold (5,000 gold)
Technic Cheese Mould
Torn Technic Page
Chess Master
Requires Checkmate Cheese
119,600 19,000 10% Ancient Relic
Master Bindings
Zugzwang's Left Sock

Hunting Strategy

Hunting Tips by Larry

Greetings, Mousehunter!

I hope you've got your Tower Amplifier charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.

Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.

Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!

Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Once you begin to hunt in the tower, you cannot return to the Seasonal Garden until your Amplifier is drained unless you choose to retreat. Take heed that retreating will reset your Amplifier as well as all of your progress in the tower.

If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.

Adventure Book

The Hunter can complete steps of the following Adventures in Zugzwang's Tower:

Single and Double Runs

The primary goal of each tower run is to catch a King.

A Single Run is a run where the Hunter attempts to catch one King.

A Double Run is a run where the Hunter attempts to catch both Kings.

  • The Hunter needs to catch the first King with either Checkmate Cheese or Stalemate Charm armed to stay in the tower.
  • The other King can then be unlocked and attracted as normal.
  • Hunters who wish to stay in the Zugzwang's Tower after catching the second King will need to have either Checkmate Cheese or Stalemate Charm armed when catching it.

Location-Specific Effects

Weapons

Charms

Shops

These are the shops found in Zugzwang's Tower.

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Bases
Item Cost Requirement Refund
Bamboozler Base 75,000 gold None 13,500 gold
Aqua Base 115,000 gold None 20,700 gold
Spellbook Base 1,296,000 gold
1 Master Bindings
3 Torn Technic Page
3 Torn Mystic Page
None N/A
Weapons
Item Power Type Cost Requirement Refund
Zugzwang's Last Move Tactical 310,000 gold None 55,800 gold
Zugzwang's First Move Tactical 615,000 gold
1 Zugzwang's Last Move
1 Magic Feather
None N/A
Mystic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Technic Pawn Pincher Tactical 300,000 gold None 54,000 gold
Obvious Ambush Trap Tactical 650,000 gold
1 Droid Jetpack
None N/A
Blackstone Pass Trap Tactical 650,000 goal
1 Mystic Crystal
4 Coal
None N/A
Reaper's Perch Shadow 2,767,750 gold
1 Reaper's Perch Blueprints
6 Onyx Stone
6 Rune
None N/A
Zurreal's Folly Tactical 1 Desert Travel Almanac
1 Encyclopedia Gnawnia
6 Luscious Lumber
1 Mesh Netting
3 Ectoplasmic Essence
3 Warp Nail
3 Runestone
1 Draconic Book
1 Lich Jewel
None N/A

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold

History and Trivia

  • 26 August 2010: Zugzwang's Tower was released as a new hunting location in Rodentia region.
  • 26 Febuary 2019: Hunters can now leave Zugzwang's Tower without losing their amplifier or progress.
  • Zugzwang is a term from chess that describes a player being in a position where they are forced to move to a position of greater disadvantage.

Images


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot