Difference between revisions of "Zokor"
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− | == | + | ==Overview== |
− | + | [[Zokor]] is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]], the [[Labyrinth Key]], and navigating the [[Labyrinth]] to enter.<br/>The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/> | |
+ | Hunters '''must''' navigate the [[Labyrinth]] to enter [[Zokor]]. While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/> | ||
+ | Leaving [[Zokor]] (or the [[Labyrinth]]) will '''not''' reset a Hunter's progress.<br/> | ||
+ | The '''District''' open to Hunters in [[Zokor]] is dependent on the number and type of '''clues''' they have collected while navigating the [[Labyrinth]]. | ||
− | The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again. | + | ===Entering [[Zokor]]=== |
+ | Once Hunters have accumulated '''100''' (or more) total clues in the [[Labyrinth]], they will be presented with '''District Doorways''' at the end of their current '''Hallway'''. The '''District Doorways''' encountered are dependent upon the number of each type of clue found while hunting in the [[Labyrinth]]. | ||
+ | |||
+ | *'''Fealty Districts''' | ||
+ | :The '''Outer Fealty Shrine''' is encountered when Hunters have collected '''15 to 49''' '''Fealty''' clues. | ||
+ | :The '''Inner Fealty Temple''' is encountered when Hunters have collected '''50 to 79''' '''Fealty''' clues. | ||
+ | :The '''Templar's Sanctum''' is encountered when Hunters have collected '''80''' or more '''Fealty''' clues. | ||
+ | |||
+ | *'''Scholar Districts''' | ||
+ | :The '''Neophyte Scholar Study''' is encountered when Hunters have collected '''15 to 49''' '''Scholar''' clues. | ||
+ | :The '''Master Scholar Auditorium''' is encountered when Hunters have collected '''50 to 79''' '''Scholar''' clues. | ||
+ | :The '''Dark Library''' is encountered when Hunters have collected '''80''' or more '''Scholar''' clues. | ||
+ | |||
+ | *'''Tech Districts''' | ||
+ | :The '''Tech Foundry Outskirts''' is encountered when Hunters have collected '''15 to 49''' '''Tech''' clues. | ||
+ | :The '''Tech Research Centre''' is encountered when Hunters have collected '''50 to 79''' '''Tech''' clues. | ||
+ | :The '''Manaforge''' is encountered when Hunters have collected '''80''' or more '''Tech''' clues. | ||
+ | |||
+ | *'''Treasury Districts''' | ||
+ | :The '''Treasure Room''' is encountered when Hunters have collected '''15 to 49''' '''Treasury''' clues. | ||
+ | :The '''Treasure Vault''' is encountered when Hunters have collected '''50''' or more '''Treasury''' clues. | ||
+ | |||
+ | *'''Farming Districts''' | ||
+ | :The '''Farming Garden''' will be available to Hunters, even if they have collected '''zero''' '''Farming''' clues. The default '''Stealth''' in the '''Farming Garden''' is '''10'''. Collecting more that '''10''' '''Farming''' clues will increase '''Stealth''' accordingly. | ||
+ | :The '''Overgrown Farmhouse''' is encountered when Hunters have collected '''50''' or more '''Farming''' clues. | ||
+ | |||
+ | *'''Minotaur Room''' | ||
+ | :To '''encounter''' a '''Minotaur Room''', Hunters must have a minimum of '''30''' each of '''Fealty, Scholar, and Tech''' clues. | ||
+ | :To '''enter''' a '''Minotaur Room''', Hunters must craft a [[Minotaur Key]]. This '''key''' is consumed upon entry. | ||
+ | |||
+ | ===Stealth and Alert Levels=== | ||
+ | Once Hunters have entered [[Zokor]], the number of the clues found for that '''District''' provide the same amount of '''Stealth'''. | ||
+ | |||
+ | '''Stealth''' is decreased by 1 for each successful catch or failure to attract of a mouse. | ||
+ | |||
+ | A '''failure to catch''' will result in a loss of '''Stealth''' equal to the '''Alert Level''' of the district. | ||
+ | |||
+ | When '''Stealth''' reaches zero Hunters are returned to the beginning of the [[Labyrinth]]. | ||
+ | |||
+ | *'''Alert Level 1 Districts''' | ||
+ | :*Farming Garden | ||
+ | :*Outer Fealty Shrine | ||
+ | :*Neophyte Scholar Study | ||
+ | :*Tech Foundry Outskirts | ||
+ | :*Treasure Room | ||
+ | *'''Alert Level 2 Districts''' | ||
+ | :*Inner Fealty Temple | ||
+ | :*Master Scholar Auditorium | ||
+ | :*Overgrown Farmhouse | ||
+ | :*Tech Research Centre | ||
+ | :*Treasure Vault | ||
+ | *'''Alert Level 3 Districts''' | ||
+ | :*Dark Library | ||
+ | :*Manaforge | ||
+ | :*Templar's Sanctum | ||
+ | |||
+ | ===Clue Benchmarks=== | ||
+ | The number of '''clues''' collected will equal the amount of '''Stealth''' available to the Hunter while in a '''District'''.<br/> | ||
+ | Once '''Stealth''' is exhausted Hunters will be returned to the beginning of the [[Labyrinth]].<br/> | ||
+ | '''Stealth''' is not used in the '''Minotaur Room''' and Hunters can remain there until successfully capturing the [[Retired Minotaur]]. | ||
+ | {| cellpadding="8" cellspacing="0" class="unsortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em" | ||
+ | |- | ||
+ | ! rowspan="2" align="left" width="125" bgcolor="#bbbbbb"| '''Area'''<br/> | ||
+ | ! colspan="7" width="100" bgcolor="#bbbbbb" |Clues Found in the [[Labyrinth]]<br/> | ||
+ | |- | ||
+ | ! width="100" bgcolor="whitesmoke" | '''0'''<br/>'''Total Clues'''<br/> | ||
+ | ! width="100" bgcolor="whitesmoke"| '''15'''<br/>'''Total Clues'''<br/> | ||
+ | ! width="150" bgcolor="whitesmoke"| '''15'''<br/>'''District-Specific Clues'''<br/> | ||
+ | ! width="110" bgcolor="whitesmoke"| '''30 Fealty Clues'''<br/>'''and'''<br/>'''30 Scholar Clues'''<br/>'''and'''<br/>'''30 Tech Clues'''<br/> | ||
+ | ! width="165" bgcolor="whitesmoke"| '''50'''<br/>'''District-Specific Clues'''<br/> | ||
+ | ! width="110" bgcolor="whitesmoke"| '''80'''<br/>'''District-Specific Clues'''<br/> | ||
+ | ! width="100" bgcolor="whitesmoke"|'''100'''<br/>'''District-Specific Clues'''<br/> | ||
+ | |-valign="top" | ||
+ | | align="left" bgcolor="whitesmoke"| [[Zokor]]<br/>'''Districts Unlocked''' | ||
+ | | align="left" | '''Farming Garden''' | ||
+ | | '''N/A''' | ||
+ | | align="left" | '''Outer Fealty Shrine'''<br/>'''Neophyte Scholar Study'''<br/>'''Tech Foundry Outskirts'''<br/>'''Treasure Room''' | ||
+ | | align="left" | '''Minotaur Room''' | ||
+ | | align="left" | '''Inner Fealty Temple'''<br/>'''Master Scholar Auditorium'''<br/>'''Overgrown Farmhouse'''<br/>'''Tech Research Centre'''<br/>'''Treasure Vault''' | ||
+ | | align="left" | '''Dark Library'''<br/>'''Manaforge'''<br/>'''Templar's Sanctum'''<br/> | ||
+ | | align="left" | '''Mice drop [[Labyrinth Theme]] scraps''' | ||
+ | |} | ||
+ | |||
+ | ===District Leaders=== | ||
+ | '''District Leaders''' are only found in '''Alert Level 3''' '''Fealty''', '''Scholar''', and '''Tech Districts'''. '''District Leaders''' are guarded and Hunters must capture 20 mice before the '''Leaders''' reveal themselves. '''District Leaders''' can only be caught '''once per visit''' to their '''District'''. | ||
+ | |||
+ | The '''Dark Library''' is a '''Level 3 Scholar District''' and is home to the [[Soul Binder]] which drops the [[Sacred Script]]. | ||
+ | |||
+ | The '''Manaforge''' is a '''Level 3 Tech District''' and is home to the [[Manaforge Smith]] which drops the [[Manaforge Hammer]]. | ||
+ | |||
+ | The '''Templar's Sanctum''' is a '''Level 3 Fealty District''' and is home to the [[Paladin Weapon Master]] which drops the [[Infused Plate]]. | ||
+ | |||
+ | The three '''District Leader''' loots are required to craft the [[Minotaur Key]]. Without the [[Minotaur Key]], Hunters are not able to enter the '''Minotaur Room'''. The [[Minotaur Key]] is consumed upon entering the '''Minotaur Room''' and each additional visit will require a new '''key'''. | ||
+ | |||
+ | ===The [[Retired Minotaur]]=== | ||
+ | '''Stealth''' is not used in the '''Minotaur Room'''. Instead, Hunters are able to hunt there until they successfully capture the [[Retired Minotaur]]. | ||
+ | |||
+ | To enter the '''Minotaur Room''', hunters must craft the [[Minotaur Key]] which is consumed when entering. Each visit to the '''Minotaur Room''' requires a new [[Minotaur Key]]. | ||
+ | |||
+ | |||
+ | == The Heads-Up Display == | ||
+ | The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again. | ||
==Labyrinth Mice== | ==Labyrinth Mice== |
Revision as of 21:34, 27 September 2015
Content on this page may be incomplete or change rapidly as more information becomes available.
Zokor | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Duke/Duchess |
Travel Requirement: | Labyrinth Key Navigate the Labyrinth |
Recommended Power Types | Arcane Forgotten Shadow |
Recommended Cheese | Glowing Gruyere |
Number of Mice: | 37 |
Shops: | Cartographer Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 9 September 2015 |
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society. |
Overview
Zokor is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess, the Labyrinth Key, and navigating the Labyrinth to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving Zokor (or the Labyrinth) will not reset a Hunter's progress.
The District open to Hunters in Zokor is dependent on the number and type of clues they have collected while navigating the Labyrinth.
Entering Zokor
Once Hunters have accumulated 100 (or more) total clues in the Labyrinth, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.
- Fealty Districts
- The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
- The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
- The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
- Scholar Districts
- The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
- The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
- The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
- Tech Districts
- The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
- The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
- The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
- Treasury Districts
- The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
- The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
- Farming Districts
- The Farming Garden will be available to Hunters, even if they have collected zero Farming clues. The default Stealth in the Farming Garden is 10. Collecting more that 10 Farming clues will increase Stealth accordingly.
- The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
- Minotaur Room
- To encounter a Minotaur Room, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.
- To enter a Minotaur Room, Hunters must craft a Minotaur Key. This key is consumed upon entry.
Stealth and Alert Levels
Once Hunters have entered Zokor, the number of the clues found for that District provide the same amount of Stealth.
Stealth is decreased by 1 for each successful catch or failure to attract of a mouse.
A failure to catch will result in a loss of Stealth equal to the Alert Level of the district.
When Stealth reaches zero Hunters are returned to the beginning of the Labyrinth.
- Alert Level 1 Districts
- Farming Garden
- Outer Fealty Shrine
- Neophyte Scholar Study
- Tech Foundry Outskirts
- Treasure Room
- Alert Level 2 Districts
- Inner Fealty Temple
- Master Scholar Auditorium
- Overgrown Farmhouse
- Tech Research Centre
- Treasure Vault
- Alert Level 3 Districts
- Dark Library
- Manaforge
- Templar's Sanctum
Clue Benchmarks
The number of clues collected will equal the amount of Stealth available to the Hunter while in a District.
Once Stealth is exhausted Hunters will be returned to the beginning of the Labyrinth.
Stealth is not used in the Minotaur Room and Hunters can remain there until successfully capturing the Retired Minotaur.
Area |
Clues Found in the Labyrinth | ||||||
---|---|---|---|---|---|---|---|
0 Total Clues |
15 Total Clues |
15 District-Specific Clues |
30 Fealty Clues and 30 Scholar Clues and 30 Tech Clues |
50 District-Specific Clues |
80 District-Specific Clues |
100 District-Specific Clues | |
Zokor Districts Unlocked |
Farming Garden | N/A | Outer Fealty Shrine Neophyte Scholar Study Tech Foundry Outskirts Treasure Room |
Minotaur Room | Inner Fealty Temple Master Scholar Auditorium Overgrown Farmhouse Tech Research Centre Treasure Vault |
Dark Library Manaforge Templar's Sanctum |
Mice drop Labyrinth Theme scraps |
District Leaders
District Leaders are only found in Alert Level 3 Fealty, Scholar, and Tech Districts. District Leaders are guarded and Hunters must capture 20 mice before the Leaders reveal themselves. District Leaders can only be caught once per visit to their District.
The Dark Library is a Level 3 Scholar District and is home to the Soul Binder which drops the Sacred Script.
The Manaforge is a Level 3 Tech District and is home to the Manaforge Smith which drops the Manaforge Hammer.
The Templar's Sanctum is a Level 3 Fealty District and is home to the Paladin Weapon Master which drops the Infused Plate.
The three District Leader loots are required to craft the Minotaur Key. Without the Minotaur Key, Hunters are not able to enter the Minotaur Room. The Minotaur Key is consumed upon entering the Minotaur Room and each additional visit will require a new key.
The Retired Minotaur
Stealth is not used in the Minotaur Room. Instead, Hunters are able to hunt there until they successfully capture the Retired Minotaur.
To enter the Minotaur Room, hunters must craft the Minotaur Key which is consumed when entering. Each visit to the Minotaur Room requires a new Minotaur Key.
The Heads-Up Display
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.
Labyrinth Mice
Fealty Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Outer Fealty Shrine - Alert Level 1 |
Inner Fealty Temple - Alert Level 2 |
Templar's Sanctum - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Fealty District | ||||||
Battle Cleric | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap III Plate of Fealty |
Dark Templar | 80,800 | 12,750 | X | Labyrinth Theme Scrap III Plate of Fealty | ||
Drudge | X | X | X | Plate of Fealty | ||
Masked Pikeman | 32,500 | 4,988 | X | X | X | Plate of Fealty |
Mind Tearer | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap III Plate of Fealty | |
Paladin Weapon Master District Boss |
350,000 | 100,000 | X | Ancient Relic Infused Plate Plate of Fealty | ||
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap III Lantern Oil Plate of Fealty |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | X | X | X | Plate of Fealty |
Sir Fleekio | 90,000 | 70,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap III Plate of Fealty Simple Orb | |
Solemn Soldier | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap III Plate of Fealty |
Tech Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Tech Foundry Outskirts - Alert Level 1 |
Tech Research Center - Alert Level 2 |
Manaforge - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Tech District | ||||||
Ash Golem | 45,950 | 5,000 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Automated Stone Sentry | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap I Tech Power Core | |
Exo-Tech | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Fungal Technomorph | 80,800 | 12,750 | X | Labyrinth Theme Scrap I Tech Power Core | ||
Manaforge Smith District Boss |
350,000 | 100,000 | X | Ancient Relic Manaforge Hammer Tech Power Core | ||
Matron of Machinery | 90,000 | 27,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap I Simple Orb Tech Power Core | |
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap I Lantern Oil Tech Power Core |
RR-8 | 32,500 | 4,988 | X | X | X | Labyrinth Theme Scrap I Tech Power Core |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | X | X | X | Tech Power Core |
Tech Golem | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap I Tech Power Core |
Scholar Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Neophyte Scholar Study - Alert Level 1 |
Master Scholar Auditorium - Alert Level 2 |
Dark Library - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Scholar District | ||||||
Ancient Scribe | 90,000 | 27,000 | X | X | Divine Orb Flawed Orb Flawless Orb Labyrinth Theme Scrap II Scholar Scroll Simple Orb | |
Ethereal Guardian | 50,000 | 8,760 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Mystic Guardian | 40,000 | 7,700 | X | X | Labyrinth Theme Scrap II Scholar Scroll | |
Mystic Herald | 60,000 | 10,000 | X | X | Labyrinth Theme Scrap II Scholar Scroll | |
Mystic Scholar | 80,800 | 12,750 | X | Labyrinth Theme Scrap II Scholar Scroll | ||
Reanimated Carver | 90,000 | 9,000 | X | X | X | Divine Orb Labyrinth Theme Scrap II Lantern Oil Scholar Scroll |
Sanguinarian | 45,950 | 5,000 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | X | X | X | Scholar Scroll |
Soul Binder District Boss |
350,000 | 100,000 | X | Ancient Relic Sacred Script Scholar Scroll | ||
Summoning Scholar | 32,500 | 4,988 | X | X | X | Labyrinth Theme Scrap II Scholar Scroll |
Treasury Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Treasure Room - Alert Level 1 |
Treasure Vault - Alert Level 2 |
Loot |
---|---|---|---|---|---|
Treasury District | |||||
Hired Eidolon | 44,220 | 10,000 | X | X | Plate of Fealty Scholar Scroll Tech Power Core |
Matron of Wealth | 82,000 | 20,000 | X | X | Labyrinth Theme Scrap IV Plate of Fealty Scholar Scroll Tech Power Core |
Mimic | 57,325 | 12,890 | X | X | Plate of Fealty Scholar Scroll Tech Power Core |
Molten Midas | 99,000 | 100,000 | X | Labyrinth Theme Scrap IV Unstable Crystal | |
Reanimated Carver | 90,000 | 9,000 | X | X | Divine Orb Labyrinth Theme Scrap IV Lantern Oil |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | X | X | |
Treasure Brawler | 72,000 | 37,250 | X | Plate of Fealty Scholar Scroll Tech Power Core |
Farming Districts
Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.
Mouse |
Points |
Gold |
Farming Garden - Alert Level 1 |
Overgrown Farmhouse - Alert Level 2 |
Loot |
---|---|---|---|---|---|
Farming District | |||||
Mush Monster | 44,620 | 5,645 | X | X | Cavern Fungus |
Mushroom Harvester | 38,640 | 4,160 | X | X | Cavern Fungus |
Nightshade Fungalmancer | 80,000 | 9,000 | X | Cavern Fungus Labyrinth Theme Scrap V Nightshade | |
Nightshade Nanny | 56,800 | 7,200 | X | X | Cavern Fungus Labyrinth Theme Scrap V Nightshade |
Reanimated Carver | 90,000 | 9,000 | X | X | Divine Orb Labyrinth Theme Scrap V Lantern Oil |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | X | X |
Minotaur Room
Hunting Strategy
Hunting tips by Larry
Long lost behind the Labyrinth lies the city of Zokor.
Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.
Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.
The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.
As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.
You made it this far, don't let them stop you now!
Shops
These are the Shops that can be found in the Labyrinth:
Cartographer
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Scroll Case | 8 Ancient Relics | N/A | None |
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Charmbit | 25 | 20 |
Nightshade Farming Charm | 400 5 Cavern Fungus 2 Mineral |
60 |
Super Power Charm | 900 | 270 |
Super Luck Charm | 1,250 | 375 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Swiss Cheese | 100 | 100 |
Brie Cheese | 200 | 200 |
Gouda Cheese | 600 | 600 |
General Store
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Endless Labyrinth Blueprints | 6,980,000 | N/A |
Event Horizon Trap Blueprints | 2,300,000 | N/A |
Temporal Turbine Trap Blueprints | 2,500,000 | N/A |
Minotaur Base Blueprints | 7,900,000 | N/A |
Labyrinth Theme Scrap VI | 900 1 Scholar Scroll 1 Plate of Fealty 1 Tech Power Core |
N/A |
Curds and Whey | 12 | 3 |
Ionized Salt | 450 | 150 |
Living Shard | 1,200 | 1,200 |
Flawed Orb | 2 Scholar Scroll 2 Plate of Fealty 2 Tech Power Core |
N/A |
Simple Orb | 3 Scholar Scroll 3 Plate of Fealty 3 Tech Power Core |
N/A |
Flawless Orb | 5 Scholar Scroll 5 Plate of Fealty 5 Tech Power Core |
N/A |
Divine Orb | 15 Scholar Scroll 15 Plate of Fealty 15 Tech Power Core |
N/A |
Epic Orb | 125,000 | 125,000 |
Gold Leaf | 26,000 | 13,000 |
Umbral Capacitor | 500,000 | 500,000 |
Hearthstone Base Blueprints | 2,500,000 | 2,500,000 |
Trapsmith
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Base | 599,000 25 Scholar Scrolls 25 Plate of Fealty 25 Tech Power Cores |
107,000 | 220,000,000 points to equip |