Difference between revisions of "Zokor"

From MHWiki
m (changed top entry box links to be directed towards the shops on the same page, reordered shops order under Shops)
m (Rework the page (1/3))
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{{rtoc}}
 
{{rtoc}}
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
+
{{Location Info Box
  |-
+
| Name        = {{PAGENAME}}
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
+
  | Region       = [[Hollow Heights]]
  |-
+
  | Rank         = {{Duke}}
! colspan="2" width="350" |
+
  | Map          = [[Labyrinth Key]]
  |-
+
  | PowerType    = [[Forgotten]]<br>[[Arcane]]<br>[[Shadow]]
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A | Region: [[Hollow Heights]]
+
| Cheese      = [[Standard Cheese]]<br>[[Glowing Gruyere]]
  |-
+
  | Mice         = 38
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0px 2px" | '''Minimum Rank:'''
+
  | shop_trap    = Yes
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0px 0" | [[Duke|Duke/Duchess]]
+
  | shop_charm   = Yes
  |-
+
  | shop_general = Yes
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Travel Requirement:'''
+
  | shop_map    = Yes
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Labyrinth Key]]<br/>'''Navigate the''' [[Labyrinth]]
+
  | Release     = 9 September 2015
  |-
+
| Description  = Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Recommended [[Power Type]]s:'''
+
}}
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Arcane]]<br/>[[Forgotten]]<br/>[[Shadow]]
+
 
  |-
+
== Overview ==
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended  [[Cheese]]:'''
+
'''{{PAGENAME}}''' is a hunting location in [[Hollow Heights]] region.
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Glowing Gruyere]]
+
 
  |-
+
'''{{PAGENAME}}''' and [[Labyrinth]] are 2 connected hunting locations.<br>
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Number of [[Mice]]:'''
+
They requires the [[rank]] of {{Duke}} and the [[Labyrinth Key]] to access.
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''38'''
+
 
  |-
+
The Hunter can enter this location from [[Labyrinth]] when [[Labyrinth#Intersection|certain conditions]] are met.
  | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Shops:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[#Cheese Shoppe|Cheese Shoppe]]<br>[[#Trapsmith|Trapsmith]]<br>[[#Charm Shoppe|Charm Shoppe]]<br>[[#General Store|General Store]]<br>[[#Cartographer|Cartographer]]
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Points:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 0 0 0 2px" | '''Lose Cheese:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 
  |-
 
  | nowrap align="left" style="border-style: solid; border-width: 2px 0 2px 2px" | '''Release Date:'''
 
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''9 September 2015'''
 
  |-
 
  | colspan="2" align="center" style="font-size:110%; padding:10px;" | Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.
 
|}
 
{{-}}
 
  
==Overview==
+
Ending a run in this location transferred the Hunter back to [[Labyrinth]].
[[Zokor]] is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]], the [[Labyrinth Key]], and navigating the [[Labyrinth]] to enter.<br/>The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/>
 
Hunters '''must''' navigate the [[Labyrinth]] to enter [[Zokor]].  While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/>
 
Leaving [[Zokor]] (or the [[Labyrinth]]) will '''not''' reset a Hunter's progress.<br/>
 
The '''District''' open to Hunters in [[Zokor]] is dependent on the number and type of '''clues''' they have collected while navigating the [[Labyrinth]].
 
  
 
===Entering [[Zokor]]===
 
===Entering [[Zokor]]===
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===Clue Thresholds===
 
===Clue Thresholds===
The number of '''clues''' collected in the [[Labyrinth]] will equal the amount of '''Stealth''' available to the Hunter while in a '''District''' in Zokor.<br/>
+
The number of '''clues''' collected in the [[Labyrinth]] will equal the amount of '''Stealth''' available to the Hunter while in a '''District''' in Zokor.<br>
Once '''Stealth''' is exhausted Hunters will be returned to the beginning of the [[Labyrinth]].<br/>
+
Once '''Stealth''' is exhausted Hunters will be returned to the beginning of the [[Labyrinth]].<br>
 
'''Stealth''' is not used in the '''Lair of the Minotaur''' and Hunters can remain there until successfully capturing the [[Retired Minotaur]].
 
'''Stealth''' is not used in the '''Lair of the Minotaur''' and Hunters can remain there until successfully capturing the [[Retired Minotaur]].
 
{| cellpadding="8" cellspacing="0" class="unsortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
{| cellpadding="8" cellspacing="0" class="unsortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|-  
 
|-  
  | align="left" width="115" bgcolor="#bbbbbb"| '''Necessary Clues''' found in the '''[[Labyrinth]]'''<br/>
+
  | align="left" width="115" bgcolor="#bbbbbb"| '''Necessary Clues''' found in the '''[[Labyrinth]]'''<br>
  | width="95" bgcolor="whitesmoke" | '''0'''<br/>'''Farming Clues'''<br/>
+
  | width="95" bgcolor="whitesmoke" | '''0'''<br>'''Farming Clues'''<br>
  | width="145" bgcolor="whitesmoke"| '''15'''<br/>'''District-Specific Clues'''<br/>
+
  | width="145" bgcolor="whitesmoke"| '''15'''<br>'''District-Specific Clues'''<br>
  | width="110" bgcolor="whitesmoke"| '''30 Fealty Clues'''<br/>and<br/>'''30 Scholar Clues'''<br/>and<br/>'''30 Tech Clues'''<br/>
+
  | width="110" bgcolor="whitesmoke"| '''30 Fealty Clues'''<br>and<br>'''30 Scholar Clues'''<br>and<br>'''30 Tech Clues'''<br>
  | width="145" bgcolor="whitesmoke"| '''50'''<br/>'''District-Specific <br/>Clues'''
+
  | width="145" bgcolor="whitesmoke"| '''50'''<br>'''District-Specific <br>Clues'''
  | width="145" bgcolor="whitesmoke"| '''80'''<br/>'''District-Specific <br/>Clues'''
+
  | width="145" bgcolor="whitesmoke"| '''80'''<br>'''District-Specific <br>Clues'''
  | width="95" bgcolor="whitesmoke"|'''100 and over'''<br/>'''District-Specific Clues'''<br/>
+
  | width="95" bgcolor="whitesmoke"|'''100 and over'''<br>'''District-Specific Clues'''<br>
 
|-
 
|-
  | align="left" bgcolor="#bbbbbb"| '''Equivalent Districts''' unlocked in<br/>'''[[Zokor]]'''
+
  | align="left" bgcolor="#bbbbbb"| '''Equivalent Districts''' unlocked in<br>'''[[Zokor]]'''
 
  | valign="top" align="left" | '''Farm'''ing Garden
 
  | valign="top" align="left" | '''Farm'''ing Garden
  | valign="top" align="left" | Neophyte '''Scholar''' Study<br/>Outer '''Fealty''' Shrine<br/>'''Tech''' Foundry Outskirts<br/>'''Treasure''' Room
+
  | valign="top" align="left" | Neophyte '''Scholar''' Study<br>Outer '''Fealty''' Shrine<br>'''Tech''' Foundry Outskirts<br>'''Treasure''' Room
 
  | valign="top" align="left" | Lair of the '''Minotaur'''
 
  | valign="top" align="left" | Lair of the '''Minotaur'''
  | valign="top" align="left" | Inner '''Fealty''' Temple<br/>Master '''Scholar''' Auditorium<br/>Overgrown '''Farm'''house<br/>'''Tech''' Research Centre<br/>'''Treasure''' Vault
+
  | valign="top" align="left" | Inner '''Fealty''' Temple<br>Master '''Scholar''' Auditorium<br>Overgrown '''Farm'''house<br>'''Tech''' Research Centre<br>'''Treasure''' Vault
  | valign="top" align="left" | Dark Library''' (Scholar)'''<br/>Manaforge''' (Tech)'''<br/>Templar's Sanctum''' (Fealty)'''<br/>
+
  | valign="top" align="left" | Dark Library''' (Scholar)'''<br>Manaforge''' (Tech)'''<br>Templar's Sanctum''' (Fealty)'''<br>
 
  | valign="top" align="left" | Mice drop '''[[Labyrinth Theme]] scraps'''
 
  | valign="top" align="left" | Mice drop '''[[Labyrinth Theme]] scraps'''
 
|}
 
|}
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*This section shows the accumulated materials found in the [[Labyrinth]] and [[Zokor]].
 
*This section shows the accumulated materials found in the [[Labyrinth]] and [[Zokor]].
  
== Zokor Mice==
+
== [[Mice]] ==
  
 
===Farming Districts===
 
===Farming Districts===
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! rowspan="2" width="50px"|  '''Points'''<br/>
+
  ! rowspan="2" width="50px"|  '''Points'''<br>
  ! rowspan="2" width="50px"| '''Gold'''<br/>
+
  ! rowspan="2" width="50px"| '''Gold'''<br>
   ! bgcolor="#eeeeee" width="75px"| '''Farming'''<br/>'''Garden'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
+
   ! bgcolor="#eeeeee" width="75px"| '''Farming'''<br>'''Garden'''<br>'''-'''<br>'''Alert Level'''<br>'''1'''<br>
  ! bgcolor="#cccccc" width="75px"| '''Overgrown'''<br/>'''Farmhouse'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
+
  ! bgcolor="#cccccc" width="75px"| '''Overgrown'''<br>'''Farmhouse'''<br>'''-'''<br>'''Alert Level'''<br>'''2'''<br>
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-  
 
|-  
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  | bgcolor="#eeeeee" | <!--Garden-->
 
  | bgcolor="#eeeeee" | <!--Garden-->
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
  | align="left" | <!--Loot-->[[Cavern Fungus]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Nightshade]]
+
  | align="left" | <!--Loot-->[[Cavern Fungus]]<br>[[Labyrinth Theme Scrap V]]<br>[[Nightshade]]
 
|- valign="top"  
 
|- valign="top"  
 
| align="left" | <!--Mouse-->[[Nightshade Nanny]]
 
| align="left" | <!--Mouse-->[[Nightshade Nanny]]
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  | bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
  | align="left" | <!--Loot-->[[Cavern Fungus]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Nightshade]]
+
  | align="left" | <!--Loot-->[[Cavern Fungus]]<br>[[Labyrinth Theme Scrap V]]<br>[[Nightshade]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
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  | bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Garden-->'''X'''
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
 
  | bgcolor="#cccccc" | <!--Farmhouse-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap V]]<br/>[[Lantern Oil]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Labyrinth Theme Scrap V]]<br>[[Lantern Oil]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
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===Fealty Districts===
 
===Fealty Districts===
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! rowspan="2" width="50px"|  '''Points'''<br/>
+
  ! rowspan="2" width="50px"|  '''Points'''<br>
  ! rowspan="2" width="50px"| '''Gold'''<br/>
+
  ! rowspan="2" width="50px"| '''Gold'''<br>
   ! bgcolor="#eeeeee" width="75px"| '''Outer'''<br/>'''Fealty'''<br/>'''Shrine'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
+
   ! bgcolor="#eeeeee" width="75px"| '''Outer'''<br>'''Fealty'''<br>'''Shrine'''<br>'''-'''<br>'''Alert Level'''<br>'''1'''<br>
  ! bgcolor="#cccccc" width="75px"| '''Inner'''<br/>'''Fealty'''<br/>'''Temple'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
+
  ! bgcolor="#cccccc" width="75px"| '''Inner'''<br>'''Fealty'''<br>'''Temple'''<br>'''-'''<br>'''Alert Level'''<br>'''2'''<br>
  ! bgcolor="#eeeeee" width="75px"| '''Templar's'''<br/>'''Sanctum'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
+
  ! bgcolor="#eeeeee" width="75px"| '''Templar's'''<br>'''Sanctum'''<br>'''-'''<br>'''Alert Level'''<br>'''3'''<br>
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-  
 
|-  
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  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br>[[Plate of Fealty]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Dark Templar]]
 
  | align="left" | <!--Mouse-->[[Dark Templar]]
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  | bgcolor="#cccccc" | <!--Temple-->
 
  | bgcolor="#cccccc" | <!--Temple-->
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br>[[Plate of Fealty]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Drudge]]
 
  | align="left" | <!--Mouse-->[[Drudge]]
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  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br>[[Plate of Fealty]]
 
|- valign="top"  
 
|- valign="top"  
  | align="left" | <!--Mouse-->[[Paladin Weapon Master]]<br/>'''District Boss'''
+
  | align="left" | <!--Mouse-->[[Paladin Weapon Master]]<br>'''District Boss'''
 
  | <!--Points-->350,000
 
  | <!--Points-->350,000
 
  | <!--Gold-->100,000
 
  | <!--Gold-->100,000
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  | bgcolor="#cccccc" | <!--Temple-->
 
  | bgcolor="#cccccc" | <!--Temple-->
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Climbing Boots of Fealty]]<br>[[Infused Plate]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Ancient Relic]]<br>[[Climbing Boots of Fealty]]<br>[[Infused Plate]]<br>[[Plate of Fealty]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
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  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap III]]<br/>[[Lantern Oil]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Labyrinth Theme Scrap III]]<br>[[Lantern Oil]]<br>[[Plate of Fealty]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
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  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]<br/>[[Simple Orb]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Labyrinth Theme Scrap III]]<br>[[Plate of Fealty]]<br>[[Simple Orb]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Solemn Soldier]]
 
  | align="left" | <!--Mouse-->[[Solemn Soldier]]
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  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#cccccc" | <!--Temple-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Sanctum-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br/>[[Plate of Fealty]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap III]]<br>[[Plate of Fealty]]
 
|}
 
|}
  
 
===Scholar Districts===
 
===Scholar Districts===
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! rowspan="2" width="50px"|  '''Points'''<br/>
+
  ! rowspan="2" width="50px"|  '''Points'''<br>
  ! rowspan="2" width="50px"| '''Gold'''<br/>
+
  ! rowspan="2" width="50px"| '''Gold'''<br>
   ! bgcolor="#eeeeee" width="75px"| '''Neophyte'''<br/>'''Scholar'''<br/>'''Study'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
+
   ! bgcolor="#eeeeee" width="75px"| '''Neophyte'''<br>'''Scholar'''<br>'''Study'''<br>'''-'''<br>'''Alert Level'''<br>'''1'''<br>
  ! bgcolor="#cccccc" width="75px"| '''Master'''<br/>'''Scholar'''<br/>'''Auditorium'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
+
  ! bgcolor="#cccccc" width="75px"| '''Master'''<br>'''Scholar'''<br>'''Auditorium'''<br>'''-'''<br>'''Alert Level'''<br>'''2'''<br>
  ! bgcolor="#eeeeee" width="75px"| '''Dark'''<br/>'''Library'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
+
  ! bgcolor="#eeeeee" width="75px"| '''Dark'''<br>'''Library'''<br>'''-'''<br>'''Alert Level'''<br>'''3'''<br>
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-  
 
|-  
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  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]<br/>[[Simple Orb]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]<br>[[Simple Orb]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Ethereal Guardian]]
 
  | align="left" | <!--Mouse-->[[Ethereal Guardian]]
Line 402: Line 380:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Mystic Guardian]]
 
  | align="left" | <!--Mouse-->[[Mystic Guardian]]
Line 410: Line 388:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
| align="left" | <!--Mouse-->[[Mystic Herald]]
 
| align="left" | <!--Mouse-->[[Mystic Herald]]
Line 418: Line 396:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
| align="left" | <!--Mouse-->[[Mystic Scholar]]
 
| align="left" | <!--Mouse-->[[Mystic Scholar]]
Line 426: Line 404:
 
  | bgcolor="#cccccc" | <!--Auditorium-->
 
  | bgcolor="#cccccc" | <!--Auditorium-->
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
Line 434: Line 412:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap II]]<br/>[[Lantern Oil]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Labyrinth Theme Scrap II]]<br>[[Lantern Oil]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Sanguinarian]]
 
  | align="left" | <!--Mouse-->[[Sanguinarian]]
Line 442: Line 420:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
Line 452: Line 430:
 
  | align="left" | <!--Loot-->[[Scholar Scroll]]
 
  | align="left" | <!--Loot-->[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
  | align="left" | <!--Mouse-->[[Soul Binder]]<br/>'''District Boss'''
+
  | align="left" | <!--Mouse-->[[Soul Binder]]<br>'''District Boss'''
 
  | <!--Points-->350,000
 
  | <!--Points-->350,000
 
  | <!--Gold-->100,000
 
  | <!--Gold-->100,000
Line 458: Line 436:
 
  | bgcolor="#cccccc" | <!--Auditorium-->
 
  | bgcolor="#cccccc" | <!--Auditorium-->
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Climbing Vine of Scholars]]<br>[[Sacred Script]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Ancient Relic]]<br>[[Climbing Vine of Scholars]]<br>[[Sacred Script]]<br>[[Scholar Scroll]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Summoning Scholar]]
 
  | align="left" | <!--Mouse-->[[Summoning Scholar]]
Line 466: Line 444:
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#cccccc" | <!--Auditorium-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Library-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br/>[[Scholar Scroll]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap II]]<br>[[Scholar Scroll]]
 
|}
 
|}
  
 
===Tech Districts===
 
===Tech Districts===
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! rowspan="2" width="50px"|  '''Points'''<br/>
+
  ! rowspan="2" width="50px"|  '''Points'''<br>
  ! rowspan="2" width="50px"| '''Gold'''<br/>
+
  ! rowspan="2" width="50px"| '''Gold'''<br>
   ! bgcolor="#eeeeee" width="75px"| '''Tech'''<br/>'''Foundry'''<br/>'''Outskirts'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
+
   ! bgcolor="#eeeeee" width="75px"| '''Tech'''<br>'''Foundry'''<br>'''Outskirts'''<br>'''-'''<br>'''Alert Level'''<br>'''1'''<br>
  ! bgcolor="#cccccc" width="75px"| '''Tech'''<br/>'''Research'''<br/>'''Center'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
+
  ! bgcolor="#cccccc" width="75px"| '''Tech'''<br>'''Research'''<br>'''Center'''<br>'''-'''<br>'''Alert Level'''<br>'''2'''<br>
  ! bgcolor="#eeeeee" width="75px"| '''Manaforge'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''3'''<br/>
+
  ! bgcolor="#eeeeee" width="75px"| '''Manaforge'''<br>'''-'''<br>'''Alert Level'''<br>'''3'''<br>
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-  
 
|-  
Line 490: Line 468:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Automated Stone Sentry]]
 
  | align="left" | <!--Mouse-->[[Automated Stone Sentry]]
Line 498: Line 476:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Exo-Tech]]
 
  | align="left" | <!--Mouse-->[[Exo-Tech]]
Line 506: Line 484:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Fungal Technomorph]]
 
  | align="left" | <!--Mouse-->[[Fungal Technomorph]]
Line 514: Line 492:
 
  | bgcolor="#cccccc" | <!--Center-->
 
  | bgcolor="#cccccc" | <!--Center-->
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
  | align="left" | <!--Mouse-->[[Manaforge Smith]]<br/>'''District Boss'''
+
  | align="left" | <!--Mouse-->[[Manaforge Smith]]<br>'''District Boss'''
 
  | <!--Points-->350,000
 
  | <!--Points-->350,000
 
  | <!--Gold-->100,000
 
  | <!--Gold-->100,000
Line 522: Line 500:
 
  | bgcolor="#cccccc" | <!--Center-->
 
  | bgcolor="#cccccc" | <!--Center-->
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Climbing Grapnel of Tech]]<br>[[Powercore Hammer]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Ancient Relic]]<br>[[Climbing Grapnel of Tech]]<br>[[Powercore Hammer]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Matron of Machinery]]
 
  | align="left" | <!--Mouse-->[[Matron of Machinery]]
Line 530: Line 508:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Flawed Orb]]<br/>[[Flawless Orb]]<br/>[[Labyrinth Theme Scrap I]]<br/>[[Simple Orb]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Flawed Orb]]<br>[[Flawless Orb]]<br>[[Labyrinth Theme Scrap I]]<br>[[Simple Orb]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
Line 538: Line 516:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap I]]<br/>[[Lantern Oil]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Labyrinth Theme Scrap I]]<br>[[Lantern Oil]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[RR-8]]
 
  | align="left" | <!--Mouse-->[[RR-8]]
Line 546: Line 524:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
Line 562: Line 540:
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#cccccc" | <!--Center-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Manaforge-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap I]]<br>[[Tech Power Core]]
 
|}
 
|}
  
 
===Treasury Districts===
 
===Treasury Districts===
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br/>
+
Each catch and '''failure to attract''' of a mouse will reduce the '''Stealth''' of the Hunter by 1.<br>
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
Each '''failure to catch''' will reduce the '''Stealth''' of the Hunter by a number equal to the '''Alert Level''' of the '''District'''.
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! rowspan="2"  width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! rowspan="2" width="50px"|  '''Points'''<br/>
+
  ! rowspan="2" width="50px"|  '''Points'''<br>
  ! rowspan="2" width="50px"| '''Gold'''<br/>
+
  ! rowspan="2" width="50px"| '''Gold'''<br>
   ! bgcolor="#eeeeee" width="75px"| '''Treasure'''<br/>'''Room'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''1'''<br/>
+
   ! bgcolor="#eeeeee" width="75px"| '''Treasure'''<br>'''Room'''<br>'''-'''<br>'''Alert Level'''<br>'''1'''<br>
  ! bgcolor="#cccccc" width="75px"| '''Treasure'''<br/>'''Vault'''<br/>'''-'''<br/>'''Alert Level'''<br/>'''2'''<br/>
+
  ! bgcolor="#cccccc" width="75px"| '''Treasure'''<br>'''Vault'''<br>'''-'''<br>'''Alert Level'''<br>'''2'''<br>
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! rowspan="2" width="200px" align="left" class="unsortable" | '''Loot'''
 
|-  
 
|-  
Line 585: Line 563:
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br>[[Plate of Fealty]]<br>[[Scholar Scroll]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Matron of Wealth]]
 
  | align="left" | <!--Mouse-->[[Matron of Wealth]]
Line 592: Line 570:
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br>[[Plate of Fealty]]<br>[[Scholar Scroll]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
| align="left" | <!--Mouse-->[[Mimic]]
 
| align="left" | <!--Mouse-->[[Mimic]]
Line 599: Line 577:
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br>[[Plate of Fealty]]<br>[[Scholar Scroll]]<br>[[Tech Power Core]]
 
|- valign="top"  
 
|- valign="top"  
 
| align="left" | <!--Mouse-->[[Molten Midas]]
 
| align="left" | <!--Mouse-->[[Molten Midas]]
Line 606: Line 584:
 
  | bgcolor="#eeeeee" | <!--Room-->
 
  | bgcolor="#eeeeee" | <!--Room-->
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Unstable Crystal]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br>[[Unstable Crystal]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
 
  | align="left" | <!--Mouse-->[[Reanimated Carver]]
Line 613: Line 591:
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#eeeeee" | <!--Room-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Labyrinth Theme Scrap IV]]<br/>[[Lantern Oil]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Labyrinth Theme Scrap IV]]<br>[[Lantern Oil]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
Line 627: Line 605:
 
  | bgcolor="#eeeeee" | <!--Room-->
 
  | bgcolor="#eeeeee" | <!--Room-->
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
 
  | bgcolor="#cccccc" | <!--Vault-->'''X'''
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br/>[[Plate of Fealty]]<br/>[[Scholar Scroll]]<br/>[[Tech Power Core]]
+
  | align="left" | <!--Loot-->[[Labyrinth Theme Scrap IV]]<br>[[Plate of Fealty]]<br>[[Scholar Scroll]]<br>[[Tech Power Core]]
 
|}
 
|}
  
Line 633: Line 611:
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class=" sortable"
 
|- bgcolor="#bbbbbb"
 
|- bgcolor="#bbbbbb"
  ! width="175px" align="left" class=" sortable" | '''Mouse'''<br/>
+
  ! width="175px" align="left" class=" sortable" | '''Mouse'''<br>
  ! width="50px"|  '''Points'''<br/>
+
  ! width="50px"|  '''Points'''<br>
  ! width="50px"| '''Gold'''<br/>
+
  ! width="50px"| '''Gold'''<br>
  ! width="75px"| [[Power Type|'''Power'''<br/>'''Type''']]<br/>
+
  ! width="75px"| [[Power Type|'''Power'''<br>'''Type''']]<br>
 
  ! width="200px" align="left" class="unsortable" | '''Loot'''
 
  ! width="200px" align="left" class="unsortable" | '''Loot'''
 
|- valign="top"  
 
|- valign="top"  
Line 648: Line 626:
 
  | <!--Points-->100,000
 
  | <!--Points-->100,000
 
  | <!--Gold-->31,300
 
  | <!--Gold-->31,300
  | <!--Power Type-->[[Shadow]]<br/>[[Forgotten]]
+
  | <!--Power Type-->[[Shadow]]<br>[[Forgotten]]
 
  | align="left" | <!--Loot-->
 
  | align="left" | <!--Loot-->
 
|- valign="top"  
 
|- valign="top"  
Line 655: Line 633:
 
  | <!--Gold-->9,000
 
  | <!--Gold-->9,000
 
  | <!--Power Type-->[[Forgotten]]
 
  | <!--Power Type-->[[Forgotten]]
  | align="left" | <!--Loot-->[[Divine Orb]]<br/>[[Lantern Oil]]
+
  | align="left" | <!--Loot-->[[Divine Orb]]<br>[[Lantern Oil]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Retired Minotaur]]
 
  | align="left" | <!--Mouse-->[[Retired Minotaur]]
Line 661: Line 639:
 
  | <!--Gold-->1,000,000
 
  | <!--Gold-->1,000,000
 
  | <!--Power Type-->[[Forgotten]]
 
  | <!--Power Type-->[[Forgotten]]
  | align="left" | <!--Loot-->[[Ancient Relic]]<br/>[[Baitkeep Charm]]<br/>[[Cavern Fungus]]<br/>[[Diamond (item)|Diamond]]<br/>[[Diamond Boost Charm]]<br/>[[Divine Orb]]<br/>[[Enigmatic Core]]<br/>[[Essence of Destruction]]<br/>[[Flawless Orb]]<br/>[[Gemstone (item)|Gemstone]]<br/>[[Gemstone Boost Charm]]<br/>[[Lantern Oil]]<br/>[[Nightshade]]<br/>[[Nightshade Farming Charm]]<br/>[[Plate of Fealty]]<br/>[[Really, Really Shiny Precious Gold]]<br/>[[Scholar Scroll]]<br/>[[Scrap Metal]]<br/>[[Shuffler's Cube]]<br/>[[Simple Orb]]<br/>[[Tech Power Core]]<br/>[[Temporal Shadow Plate]]<br/>[[Ultimate Attraction Charm]]<br/>[[Ultimate Charm]]<br/>[[Ultimate Luck Charm]]<br/>[[Ultimate Lucky Power Charm]]<br/>[[Ultimate Power Charm]]<br/>[[Ultimate Spore Charm]]<br/>[[Unstable Charm]]
+
  | align="left" | <!--Loot-->[[Ancient Relic]]<br>[[Baitkeep Charm]]<br>[[Cavern Fungus]]<br>[[Diamond (item)|Diamond]]<br>[[Diamond Boost Charm]]<br>[[Divine Orb]]<br>[[Enigmatic Core]]<br>[[Essence of Destruction]]<br>[[Flawless Orb]]<br>[[Gemstone (item)|Gemstone]]<br>[[Gemstone Boost Charm]]<br>[[Lantern Oil]]<br>[[Nightshade]]<br>[[Nightshade Farming Charm]]<br>[[Plate of Fealty]]<br>[[Really, Really Shiny Precious Gold]]<br>[[Scholar Scroll]]<br>[[Scrap Metal]]<br>[[Shuffler's Cube]]<br>[[Simple Orb]]<br>[[Tech Power Core]]<br>[[Temporal Shadow Plate]]<br>[[Ultimate Attraction Charm]]<br>[[Ultimate Charm]]<br>[[Ultimate Luck Charm]]<br>[[Ultimate Lucky Power Charm]]<br>[[Ultimate Power Charm]]<br>[[Ultimate Spore Charm]]<br>[[Unstable Charm]]
 
|- valign="top"  
 
|- valign="top"  
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
 
  | align="left" | <!--Mouse-->[[Shadow Stalker]] <sup>1</sup>
Line 673: Line 651:
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==
Hunters can choose between arming [[Forgotten]] or [[Arcane]] (and [[Shadow]] in the '''Lair of the Minotaur''') weapons in order to catch the mice in [[Zokor]].<br/>
+
=== Hunting Tips by [[Larry]] ===
[[Standard Cheese]] will attract all mice in this location, but [[Glowing Gruyere]] is preferred by all mice except the [[Shadow Stalker]].
 
 
 
Hunters must collect clues while navigating '''Hallways''' in the [[Labyrinth]] to be able to enter the various '''Districts''' in [[Zokor]].<br/>
 
 
 
===[[Adventure Book]]===
 
Hunters can complete steps to [[Adventure_Book#Track_Down_the_Retired_Minotaur|Track Down the Retired Minotaur]] by visiting the various [[Zokor]] '''Districts'''.
 
 
 
===[[Tournaments]]===
 
[[Zokor]] mice are worth points during some [[Tournaments]].
 
 
 
===[[Treasure Map]]s===
 
Many mice in [[Zokor]] are found on [[Labyrinth Treasure Map]]s.
 
 
 
===Hunting tips by [[Larry]]===
 
 
Long lost behind the Labyrinth lies the city of Zokor.
 
Long lost behind the Labyrinth lies the city of Zokor.
  
Line 700: Line 664:
 
You made it this far, don't let them stop you now!
 
You made it this far, don't let them stop you now!
  
==Location-Specific Effects==
+
=== [[Adventure Book]] ===
 +
The Hunter can complete some steps of the [[Track Down the Retired Minotaur]] adventure in '''{{PAGENAME}}'''.
  
===Base===
+
== Location-Specific Effects ==
*The [[Thief Base]] provides the ability to switch between two modes:
+
=== [[Base]]s ===
'''Stealth Mode''' - Provides a 50% chance to not lose Stealth<br/>
+
*[[Thief Base]] - provides the ability to switch between two modes:
'''Heist Mode''' - Doubles Stealth lost but also doubles Fealty, Tech, and Scholar district loot gained.
+
**'''Stealth Mode''' - has a 50% chance to not lose Stealth
This base does not affect loot drops in the Minotaur's Lair.
+
**'''Heist Mode'''
 +
***Doubles Stealth lost
 +
***Generates additional [[Plate of Fealty]], [[Tech Power Core]], and [[Scholar Scroll]] drop from mice in [[#Fealty Districts|Fealty]], [[#Tech Districts|Tech]], and [[#Scholar Districts|Scholar]] districts
 +
****The quantity generated is equal to the loot from mice.
  
===Charms===
+
=== [[Charm]]s ===
*The [[Nightshade Farming Charm]] increases [[Nightshade]] loot from mice in '''Farming Districts'''.
+
*[[Glowing Gourd Charm]] - removes [[Shadow Stalker]] from attraction pool
*The [[Glowing Gourd Charm]] repels all [[Shadow Stalker]] mice.
 
  
 
== [[Shops]] ==
 
== [[Shops]] ==
Line 730: Line 697:
 
{{Shops/Table/{{PAGENAME}} Cartographer}}
 
{{Shops/Table/{{PAGENAME}} Cartographer}}
  
==History and Trivia==
+
== History and Trivia ==
*'''9 September 2015:''' [[Zokor]] was released with the introduction of the [[Hollow Heights]] region.
+
*'''9 September 2015:''' '''{{PAGENAME}}''', together with [[Labyrinth]], was released as part of a new [[region]], [[Hollow Heights]]
  
 
== Links ==
 
== Links ==
*[{{MHdomain}}/images/environments/436adc956ec6763c6ece2c91609610c1.jpg Current banner image]
+
*[{{MHdomain}}/images/environments/436adc956ec6763c6ece2c91609610c1.jpg Banner image]
  
 
{{Location}}
 
{{Location}}

Revision as of 11:24, 1 April 2024

Zokor
Region: Hollow Heights
Rank requirement: Duke/Duchess
Map piece: Labyrinth Key
Required Power Type: Forgotten
Arcane
Shadow
Required Cheese: Standard Cheese
Glowing Gruyere
Number of Mice: 38
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Release Date: 9 September 2015
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society.

Overview

Zokor is a hunting location in Hollow Heights region.

Zokor and Labyrinth are 2 connected hunting locations.
They requires the rank of Duke/Duchess and the Labyrinth Key to access.

The Hunter can enter this location from Labyrinth when certain conditions are met.

Ending a run in this location transferred the Hunter back to Labyrinth.

Entering Zokor

Once Hunters have accumulated 100 (or more) total clues in the Labyrinth, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.

  • Fealty Districts
The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
  • Scholar Districts
The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
  • Tech Districts
The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
  • Treasury Districts
The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
  • Farming Districts
The Farming Garden will be available to Hunters, even if they have collected zero Farming clues. The minimum Stealth in the Farming Garden is 10. Collecting more than 10 Farming clues will increase Stealth accordingly.
The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
  • The Lair of the Minotaur
To encounter the Lair of the Minotaur, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.
To enter the Lair of the Minotaur, Hunters must craft a Minotaur Key. This key is consumed upon entry.

Stealth and Alert Levels

Once Hunters have entered Zokor, the number of the clues found for that District provide the same amount of Stealth.

Stealth is decreased by 1 for each successful catch or failure to attract of a mouse.

A failure to catch will result in a loss of Stealth equal to the Alert Level of the district.

When Stealth reaches zero Hunters are returned to the beginning of the Labyrinth.

  • Alert Level 1 Districts
  • Farming Garden
  • Neophyte Scholar Study
  • Outer Fealty Shrine
  • Tech Foundry Outskirts
  • Treasure Room
  • Alert Level 2 Districts
  • Inner Fealty Temple
  • Master Scholar Auditorium
  • Overgrown Farmhouse
  • Tech Research Centre
  • Treasure Vault
  • Alert Level 3 Districts
  • Dark Library
  • Manaforge
  • Templar's Sanctum

Clue Thresholds

The number of clues collected in the Labyrinth will equal the amount of Stealth available to the Hunter while in a District in Zokor.
Once Stealth is exhausted Hunters will be returned to the beginning of the Labyrinth.
Stealth is not used in the Lair of the Minotaur and Hunters can remain there until successfully capturing the Retired Minotaur.

Necessary Clues found in the Labyrinth
0
Farming Clues
15
District-Specific Clues
30 Fealty Clues
and
30 Scholar Clues
and
30 Tech Clues
50
District-Specific
Clues
80
District-Specific
Clues
100 and over
District-Specific Clues
Equivalent Districts unlocked in
Zokor
Farming Garden Neophyte Scholar Study
Outer Fealty Shrine
Tech Foundry Outskirts
Treasure Room
Lair of the Minotaur Inner Fealty Temple
Master Scholar Auditorium
Overgrown Farmhouse
Tech Research Centre
Treasure Vault
Dark Library (Scholar)
Manaforge (Tech)
Templar's Sanctum (Fealty)
Mice drop Labyrinth Theme scraps

District Leaders

District Leaders are only found in Alert Level 3 Fealty, Scholar, and Tech Districts. District Leaders are guarded and Hunters must capture 20 mice before the Leaders reveal themselves. District Leaders can only be caught once per visit to their District.

The Dark Library is a Level 3 Scholar District and is home to the Soul Binder which drops the Sacred Script.

The Manaforge is a Level 3 Tech District and is home to the Manaforge Smith which drops the Powercore Hammer.

The Templar's Sanctum is a Level 3 Fealty District and is home to the Paladin Weapon Master which drops the Infused Plate.

The three District Leader loots are required to craft the Minotaur Key. Without the Minotaur Key, Hunters are not able to enter the Lair of the Minotaur. The Minotaur Key is consumed upon entering the Lair of the Minotaur and each additional visit will require a new key.

The Retired Minotaur

Stealth is not used in the Lair of the Minotaur. Instead, Hunters are able to hunt there until they successfully capture the Retired Minotaur.

To enter the Lair of the Minotaur, Hunters require at least 30 Fealty, 30 Scholar, 30 Tech clues and a Minotaur Key.

Capturing the Retired Minotaur moves Hunters back to the Labyrinth and creates an entry in the Hunter's Journal:

Upon capturing the Retired Minotaur Mouse, his grotesque and horrifying minions, the Decrepit Tentacle Terror mice, let out a terrible, piercing cry in unison.
They began to spill and slither into the lair, oozing in from every possible doorway, window and porthole. I was completely overwhelmed and outnumbered, and their sheer numbers grew so large that I was shoved violently backwards, rolling and tumbling out of the city doors in a wave of sludge.
I stood before the now locked doors of Zokor, wiped slime from my clothes, and examined my surroundings. I would need to find another way back in through the Labyrinth and craft another Minotaur Key, but for now, I was victorious!
I plundered the Lair of the Minotaur and lived to tell the tale!
While in the city, I earned [X] gold.
I also found some loot:
[List of loot found]
Additionally, I found this rare loot:
[Rare loot item]

The Heads-Up Display – Districts

The HUD in Zokor shows a wide variety of information.

Upper Section

  • This section of the HUD identifies the Hunter's current position in Zokor. It also provides the following information and actions:
Shadow Stalker status - The current activity level of the Shadow Stalker
Closed eyes are present when Glowing Gruyere is armed. The Shadow Stalker avoids traps baited with Glowing Gruyere.
Open eyes with red warning lines are present when any other bait is armed, showing that the Shadow Stalker can be encountered.
Hovering over the eyes allows Hunters to arm or craft Glowing Gruyere. The popup hint states "Only Glowing Gruyere repels Shadow Stalkers!"
Retreat - Hunters can choose to retreat to the beginning of the Labyrinth. All Stealth will be lost and this action cannot be undone. The popup hint states "Are you sure you want to return to the Labyrinth? All progress in this district will be lost! This cannot be undone!"

Central Section

  • The main body of the HUD shows the current Alert Level, the amount of Stealth remaining, and either a Doorway or the District Leader Status.
Alert Level – This section of the HUD shows the current Alert Level of the guards in the District. The Alert Level is equal to the amount of Stealth lost when failing to catch a mouse.
Stealth – This section of the HUD shows the current level of Stealth.
The tool-tip reads:
I can lose up to [X] Stealth while hunting here. (X is equal to the District level)
1 Stealth if I catch a mouse
1 Stealth if I fail to attract a mouse
[X] Stealth if I fail to catch a mouse (X is equal to the District level)
Leader Status – This section is shown as a District Door when Stealth is at level 1 or 2. At level 3 it shows the current status of the District Leader.
At level 3, until 20 mice are captured, this section shows the number of guards remaining before the District Leader becomes active.
The tool-tip reads: The district leader approaches! When I catch 20 mice, they will begin to show up!
Once 20 mice are caught, this section will read Leader Threat
The tool-tip reads: The district leader is here! Capturing them will demoralize the district mice.
Once the leader has been captured this section will show the leader as defeated.
The tool-tip reads: I've defeated the district leader! Their followers are demoralized and will drop 1 piece of extra district loot!

Lower Section

  • This section shows the accumulated materials found in the Labyrinth and Zokor.

The Heads-Up Display – Lair of the Minotaur

The HUD in Zokor shows a wide variety of information.

Upper Section

  • This section of the HUD identifies the Hunter's current position in Zokor.

Central Section

  • The main body of the HUD shows the current Minotaur Strength and Minotaur State.
  • Minotaur Strength
The Minotaur Strength starts at 100% upon entry into Zokor. Every catch decreases Minotaur Strength by 10% but also increases its encounter rate.
The tool-tip reads:
Each mouse I capture demoralizes the Minotaur, weakening him.
  • The Minotaur State has four stages, corresponding to the respective Minotaur Strength:
Napping - 100% Strength
Awake - 80% - 90% Strength
Enraged - 40% - 70% Strength
Reckless - 0% - 30% Strength
The tool-tip reads:
The Minotaur will become enraged by me capturing mice, making him more likely to try and stop me.

Lower Section

  • This section shows the accumulated materials found in the Labyrinth and Zokor.

Mice

Farming Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Farming
Garden
-
Alert Level
1
Overgrown
Farmhouse
-
Alert Level
2
Loot
Farming District
Mush Monster 44,620 5,645 X X Cavern Fungus
Mushroom Harvester 38,640 4,160 X X Cavern Fungus
Nightshade Fungalmancer 80,000 9,000 X Cavern Fungus
Labyrinth Theme Scrap V
Nightshade
Nightshade Nanny 56,800 7,200 X X Cavern Fungus
Labyrinth Theme Scrap V
Nightshade
Reanimated Carver 90,000 9,000 X X Divine Orb
Labyrinth Theme Scrap V
Lantern Oil
Shadow Stalker 1 70,000 700 X X

Fealty Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Outer
Fealty
Shrine
-
Alert Level
1
Inner
Fealty
Temple
-
Alert Level
2
Templar's
Sanctum
-
Alert Level
3
Loot
Fealty District
Battle Cleric 50,000 8,760 X X X Labyrinth Theme Scrap III
Plate of Fealty
Dark Templar 80,800 12,750 X Labyrinth Theme Scrap III
Plate of Fealty
Drudge 32,500 4,988 X X X Plate of Fealty
Masked Pikeman 45,950 5,000 X X X Plate of Fealty
Mind Tearer 60,000 10,000 X X Labyrinth Theme Scrap III
Plate of Fealty
Paladin Weapon Master
District Boss
350,000 100,000 X Ancient Relic
Climbing Boots of Fealty
Infused Plate
Plate of Fealty
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap III
Lantern Oil
Plate of Fealty
Shadow Stalker 1 70,000 700 X X X Plate of Fealty
Sir Fleekio 90,000 27,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap III
Plate of Fealty
Simple Orb
Solemn Soldier 40,000 7,700 X X Labyrinth Theme Scrap III
Plate of Fealty

Scholar Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Neophyte
Scholar
Study
-
Alert Level
1
Master
Scholar
Auditorium
-
Alert Level
2
Dark
Library
-
Alert Level
3
Loot
Scholar District
Ancient Scribe 90,000 27,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap II
Scholar Scroll
Simple Orb
Ethereal Guardian 50,000 8,760 X X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Guardian 40,000 7,700 X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Herald 60,000 10,000 X X Labyrinth Theme Scrap II
Scholar Scroll
Mystic Scholar 80,800 12,750 X Labyrinth Theme Scrap II
Scholar Scroll
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap II
Lantern Oil
Scholar Scroll
Sanguinarian 45,950 5,000 X X X Labyrinth Theme Scrap II
Scholar Scroll
Shadow Stalker 1 70,000 700 X X X Scholar Scroll
Soul Binder
District Boss
350,000 100,000 X Ancient Relic
Climbing Vine of Scholars
Sacred Script
Scholar Scroll
Summoning Scholar 32,500 4,988 X X X Labyrinth Theme Scrap II
Scholar Scroll

Tech Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Tech
Foundry
Outskirts
-
Alert Level
1
Tech
Research
Center
-
Alert Level
2
Manaforge
-
Alert Level
3
Loot
Tech District
Ash Golem 45,950 5,000 X X X Labyrinth Theme Scrap I
Tech Power Core
Automated Stone Sentry 60,000 10,000 X X Labyrinth Theme Scrap I
Tech Power Core
Exo-Tech 50,000 8,760 X X X Labyrinth Theme Scrap I
Tech Power Core
Fungal Technomorph 80,800 12,750 X Labyrinth Theme Scrap I
Tech Power Core
Manaforge Smith
District Boss
350,000 100,000 X Ancient Relic
Climbing Grapnel of Tech
Powercore Hammer
Tech Power Core
Matron of Machinery 90,000 27,000 X X Divine Orb
Flawed Orb
Flawless Orb
Labyrinth Theme Scrap I
Simple Orb
Tech Power Core
Reanimated Carver 90,000 9,000 X X X Divine Orb
Labyrinth Theme Scrap I
Lantern Oil
Tech Power Core
RR-8 32,500 4,988 X X X Labyrinth Theme Scrap I
Tech Power Core
Shadow Stalker 1 70,000 700 X X X Tech Power Core
Tech Golem 40,000 7,700 X X Labyrinth Theme Scrap I
Tech Power Core

Treasury Districts

Each catch and failure to attract of a mouse will reduce the Stealth of the Hunter by 1.
Each failure to catch will reduce the Stealth of the Hunter by a number equal to the Alert Level of the District.

Mouse
Points
Gold
Treasure
Room
-
Alert Level
1
Treasure
Vault
-
Alert Level
2
Loot
Treasury District
Hired Eidolon 44,220 10,000 X X Labyrinth Theme Scrap IV
Plate of Fealty
Scholar Scroll
Tech Power Core
Matron of Wealth 82,000 20,000 X X Labyrinth Theme Scrap IV
Plate of Fealty
Scholar Scroll
Tech Power Core
Mimic 57,325 12,890 X X Labyrinth Theme Scrap IV
Plate of Fealty
Scholar Scroll
Tech Power Core
Molten Midas 99,000 100,000 X Labyrinth Theme Scrap IV
Unstable Crystal
Reanimated Carver 90,000 9,000 X X Divine Orb
Labyrinth Theme Scrap IV
Lantern Oil
Shadow Stalker 1 70,000 700 X X
Treasure Brawler 72,000 37,250 X Labyrinth Theme Scrap IV
Plate of Fealty
Scholar Scroll
Tech Power Core

The Lair of the Minotaur

Mouse
Points
Gold
Power
Type

Loot
Corridor Bruiser 50,000 8,000 Forgotten Flawless Orb
Decrepit Tentacle Terror 100,000 31,300 Shadow
Forgotten
Reanimated Carver 90,000 9,000 Forgotten Divine Orb
Lantern Oil
Retired Minotaur 1,000,000 1,000,000 Forgotten Ancient Relic
Baitkeep Charm
Cavern Fungus
Diamond
Diamond Boost Charm
Divine Orb
Enigmatic Core
Essence of Destruction
Flawless Orb
Gemstone
Gemstone Boost Charm
Lantern Oil
Nightshade
Nightshade Farming Charm
Plate of Fealty
Really, Really Shiny Precious Gold
Scholar Scroll
Scrap Metal
Shuffler's Cube
Simple Orb
Tech Power Core
Temporal Shadow Plate
Ultimate Attraction Charm
Ultimate Charm
Ultimate Luck Charm
Ultimate Lucky Power Charm
Ultimate Power Charm
Ultimate Spore Charm
Unstable Charm
Shadow Stalker 1 70,000 700 Forgotten
  1. Avoids Glowing Gruyere or Glowing Gourd Charm

Hunting Strategy

Hunting Tips by Larry

Long lost behind the Labyrinth lies the city of Zokor.

Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.

Your journey through the Labyrinth has led you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.

The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.

As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.

You made it this far, don't let them stop you now!

Adventure Book

The Hunter can complete some steps of the Track Down the Retired Minotaur adventure in Zokor.

Location-Specific Effects

Bases

Charms

Shops

These are the shops found in Zokor.

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Bases
Item Cost Requirement Refund
Labyrinth Base 599,000 gold
25 Scholar Scroll
25 Plate of Fealty
25 Tech Power Core
None 107,000 gold
Minotaur Base 16,000,000 gold
6 Really, Really Shiny Precious Gold
700 Scholar Scroll
700 Plate of Fealty
700 Tech Power Core
None N/A
Weapons
Item Power Type Cost Requirement Refund
Endless Labyrinth Trap Forgotten 6,980,000 gold
1 Powercore Hammer
1 Infused Plate
1 Sacred Script
150 Scholar Scroll
150 Plate of Fealty
150 Tech Power Core
None N/A
Infinite Labyrinth Trap Forgotten 1,800,000 gold
1 Enigmatic Core
1 Endless Labyrinth Trap
1 Powercore Hammer
225 Tech Power Core
None N/A
Event Horizon Trap Arcane 7,300,000 gold
1 Essence of Destruction
1 Sacred Script
30 Scrap Metal
225 Scholar Scroll
None N/A
Temporal Turbine Shadow 10,500,000 gold
2 Temporal Shadow Plate
1 Infused Plate
225 Plate of Fealty
None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Nightshade Farming Charm 400 gold
5 Cavern Fungus
2 Mineral
None 60 gold
Spore Charm 750 gold
2 Cavern Fungus
None N/A
Super Spore Charm 1,000 gold
2 Spore Charm
None N/A
Extreme Spore Charm 2,000 gold
2 Super Spore Charm
1 Nightshade
None N/A
Ultimate Spore Charm 2,500 gold
2 Extreme Spore Charm
1 Crystal Crucible
None N/A
Flawed Orb 2 Scholar Scroll
2 Plate of Fealty
2 Tech Power Core
None N/A
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold
Extreme Power Charm 1,500 gold None 450 gold
Extreme Luck Charm 4,500 gold None 1,350 gold
Flawed Orb 2 Scholar Scroll
2 Plate of Fealty
2 Tech Power Core
None N/A
Simple Orb 3 Scholar Scroll
3 Plate of Fealty
3 Tech Power Core
None N/A
Flawless Orb 5 Scholar Scroll
5 Plate of Fealty
5 Tech Power Core
None N/A
Divine Orb 15 Scholar Scroll
15 Plate of Fealty
15 Tech Power Core
None N/A
Epic Orb 125,000 gold None 125,000 gold

General Store

Item Cost Requirement Refund
Lantern Oil 680 gold
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
None N/A
Labyrinth Theme Scrap VI 9,000 gold
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
None N/A
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
Living Shard 1,200 gold None 1,200 gold
Gold Leaf 26,000 gold None 13,000 gold
Tiny Platinum Bar 60,000 gold None 60,000 gold

Cartographer

Item Cost Requirement Refund
Moussu Picchu Climbing Route 50,000 gold 1 Climbing Grapnel of Tech
1 Climbing Boots of Fealty
1 Climbing Vine of Scholars
N/A
Labyrinth Scroll Case 8 Ancient Relic None N/A

History and Trivia

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot