Difference between revisions of "Zokor"
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Revision as of 02:29, 22 September 2015
Content on this page may be incomplete or change rapidly as more information becomes available.
Zokor | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Duke/Duchess |
Travel Requirement: | Labyrinth Key Navigate the Labyrinth |
Recommended Power Types | Arcane Forgotten Shadow |
Recommended Cheese | Glowing Gruyere |
Number of Mice: | 40 |
Shops: | Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 9 September 2015 |
Built upon the ancient ruins of Mousu Picchu, this technologically-advanced superstructure of a city lies behind the endless, twisting corridors of the Labyrinth. Hunters must brave the mind-bending maze before entering this city in order to discover the secrets behind its multi-faceted society. |
Description and Requirments
Zokor is a location in the Hollow Heights region requiring a minimum rank of Duke or Duchess to enter. It also requires the purchase of the Labyrinth Key from the Fungal Cavern Cartographer. It cannot be accessed normally, as the only entry is first through the Labyrinth.
The Heads-up Display for the area shows the amount of stealthy hunts left in the city. Along the bottom it lists the materials that can be obtained throughout the entire city. Once the hunter runs out of stealth, he/she will be promptly returned to the entrance of the Labyrinth to start the whole process over again.
Labyrinth Mice
Fealty Districts
Mouse |
Points |
Gold |
Outer Fealty Shrine - Alert Level 1 |
Inner Fealty Temple - Alert Level 2 |
Templar's Sanctum - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Fealty District | ||||||
Battle Cleric | X | X | X | |||
Corridor Bruiser | X | X | ||||
Dark Templar | X | |||||
Drudge | X | X | X | |||
Lost | X | X | X | |||
Lost Legionnaire | X | X | ||||
Masked Pikeman | X | X | X | |||
Mind Tearer | X | X | ||||
Paladin Weapon Master District Boss |
X | |||||
Reanimated Carver | X | X | X | |||
Shadow Stalker Avoids Glowing Gruyere |
X | X | X | |||
Sir Fleekio | X | X | ||||
Solemn Soldier | X | X |
Tech Districts
Mouse |
Points |
Gold |
Tech Foundry Outskirts - Alert Level 1 |
Tech Research Center - Alert Level 2 |
Manaforge - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Tech District | ||||||
Ash Golem | X | X | X | |||
Automated Stone Sentry | X | X | ||||
Corridor Bruiser | X | |||||
Exo-Tech | X | X | X | |||
Fungal Technomorph | X | X | X | |||
Lost | X | X | ||||
Lost Legionnaire | X | X | X | |||
Manaforge Smith District Boss |
X | |||||
Matron of Machinery | X | X | ||||
Reanimated Carver | X | X | X | |||
RR-8 | X | X | X | |||
Shadow Stalker Avoids Glowing Gruyere |
X | X | X | |||
Tech Golem | X | X |
Scholar Districts
Mouse |
Points |
Gold |
Neophyte Scholar Study - Alert Level 1 |
Master Scholar Auditorium - Alert Level 2 |
Dark Library - Alert Level 3 |
Loot |
---|---|---|---|---|---|---|
Scholar District | ||||||
Ancient Scribe | X | X | ||||
Corridor Bruiser | ??? | ??? | ||||
Ethereal Guardian | X | X | X | |||
Lost | X | X | ||||
Lost Legionnaire | X | X | ||||
Mystic Guardian | X | X | ||||
Mystic Herald | X | X | ||||
Mystic Scholar | X | |||||
Reanimated Carver | X | X | X | |||
Sanguinarian | X | X | X | |||
Shadow Stalker Avoids Glowing Gruyere |
X | X | X | |||
Soul Binder District Boss |
X | |||||
Summoning Scholar | X | X | X |
Treasury Districts
Farming Districts
Mouse |
Points |
Gold |
Farming Garden - Alert Level 1 |
Overgrown Farmhouse - Alert Level 2 |
Loot |
---|---|---|---|---|---|
Farming District | |||||
Corridor Bruiser | X | X | |||
Lost | X | X | |||
Lost Legionnaire | X | X | |||
Mush Monster | X | X | |||
Mushroom Harvester | X | X | |||
Nightshade Fungalmancer | X | ||||
Nightshade Nanny | X | X | |||
Reanimated Carver | X | X | |||
Shadow Stalker Avoids Glowing Gruyere |
X | X |
Minotaur Room
Mouse |
Points |
Gold |
Power Type |
Loot |
---|---|---|---|---|
Decrepit Tentacle Terror | Shadow Forgotten |
|||
Retired Minotaur | Forgotten | |||
Shadow Stalker Avoids Glowing Gruyere |
Forgotten |
Hunting Strategy
Hunting tips by Larry
Long lost behind the Labyrinth lies the city of Zokor.
Technological advances beyond modern mouseology, mystics and magics that mystify the mind, faculties of oath-sworn fealty, troves of treasure, and a fungal farm more fruitful than the Fungal Cavern! This layered and clustered multiplex metropolis holds many treasures, wonders, secrets and dangers.
Your journey through the Labyrinth has lead you into this glorious city. Once the Labyrinth hallways have shifted, the city is put on high alert, as your entrance has now been made known.
The more clues you find while in the maze, the deeper into the districts you can travel, and the longer you can stay there. However, the deeper you go, the more alerted the mice are, and you must remain discrete to avoid capture. These clues give your compass information on the best hiding spots for your district, which is measured in Stealth. The more Stealth you have, the longer you can hunt in the city before being caught by the guards and forced out.
As you hunt within these districts of Zokor, your accumulated Stealth will drop as the guards become more aware of your presence. Every hunt will make your presence more known, and failing to catch a mouse can cause more Stealth to be lost as the mouse reports back to the city guard. Once you run completely out of Stealth, the guards will boot you back out to the beginning of the Labyrinth.
You made it this far, don't let them stop you now!