Fort Rox
Fort Rox | |
---|---|
Region: Varmint Valley | |
Minimum Rank: | Baron/Baroness |
Travel Requirement: | Fort Rox Battle Summons |
Recommended Power Types: | Arcane Shadow Law |
Recommended Cheeses: | Crescent Cheese Moon Cheese Sunrise Cheese |
Number of Mice: | 25 |
Shops: | Cheese Shoppe Trapsmith Charm Shoppe General Store Cartographer |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 3 November 2016 |
A strange meteor has landed near Claw Show City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back! |
Overview
Fort Rox is a hunting location in Varmint Valley region.
It requires the minimum Rank of Baron/Baroness and the Fort Rox Battle Summons to access.
There are 5 defensive features in this area:
- The Wall determines the Hunter's survivability during Night and Dawn.
- The Ballista improves the catch rate against Weremice and Nightmancer.
- The Cannon improves the catch rate against Cosmic Critter and Nightfire.
- The Moat reduces damage to the Wall.
- The Mage Tower provides various effects to hunting and progressing in this area.
There are 4 phases in this area:
- During Day, the Hunter can collect Meteorite Piece, repair Wall and upgrade Fort.
- During Night, the Hunter can collect Howlite and Bloodstone to upgrade Fort when return to Day.
- During Dawn, the Hunter can collect Dawn Dust to purchase Map Piece for the next area as well as to access a harder challenge in Fort Rox.
- During Heart of the Meteor, the Hunter can hunt for Meteoric Core Fragments, which is required to purchase a new Law weapon in the Trapsmith.
Gameplay Mechanics
Fort
The Fort represents the Hunter's various defensive features.
Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order. Upgrades may only be made during the Day.
The effects of each upgrade combine with those of previous upgrades, except for the Wall and Moat.
Wall
Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.
Upgrade | Description | Cost | |||
---|---|---|---|---|---|
Gold | Meteorite Piece |
Howlite | Bloodstone | ||
Basic Wall | This provides you with a Basic Wall that has 50 health. | 30,000 | 50 | ||
Howlite Wall | This increases your maximum possible wall health to 100! | 45,000 | 8 | ||
Blood Bastion | This increases your maximum possible wall health to 200! | 98,000 | 35 | 15 | |
Moonbeam Fortress | This increases your maximum possible wall health to 350! | 128,000 | 120 | 60 |
Ballista
The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.
Upgrade | Description | Cost | ||
---|---|---|---|---|
Gold | Howlite | Bloodstone | ||
Basic Ballista | Decreases the power of Fort Rox Weremice by 50%. | 30,000 | 1 | |
Silver Ballista | Provides a chance to instantly capture Fort Rox Weremice. | 45,000 | 20 | |
Sunsilver Ballista | Instantly defeats the Nightmancer Mouse. | 98,000 | 70 | 20 |
Cannon
The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.
Upgrade | Description | Cost | ||
---|---|---|---|---|
Gold | Howlite | Bloodstone | ||
Small Cannon | Decreases the power of Fort Rox Cosmic Critters by 50%. | 30,000 | 15 | 5 |
Power Cannon | Provides a chance to instantly capture Fort Rox Cosmic Critters. | 45,000 | 25 | 12 |
Energy Cannon | Instantly defeats the Nightfire Mouse. | 98,000 | 40 | 50 |
Moat
The Moat reduces the amount of damage your wall takes during the night.
Upgrade | Description | Cost | ||
---|---|---|---|---|
Gold | Howlite | Bloodstone | ||
Small Moat | Reduces damage your wall receives by 1. | 30,000 | 5 | |
Big Moat | Reduces damage your wall receives by 2. | 45,000 | 30 | 2 |
Silver Moat | Reduces damage your wall receives by 3. | 98,000 | 70 | 35 |
Mage Tower
The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.
Upgrade | Description | Cost | |||
---|---|---|---|---|---|
Gold | Howlite | Bloodstone | Dawn Dust | ||
Spotlight Enchantment | Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active. | 5,000 | |||
Power Enchantment | Adds a chance to instantly capture any mouse while the Mage Tower is active. | 40,000 | 1 | ||
Healing Enchantment | Heals your wall by 1 health after every hunt while the Mage Tower is active. | 50,000 | 10 | 1 | |
Sunsphere Enchantment | Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active. | 90,000 | 10 | 1 |
Phases
Day
This is the starting phase in Fort Rox. The Hunter can return to this phase from Night and Dawn when certain conditions are met.
The Fort can be upgraded only during Day.
The Wall can be repaired only during Day. Each Meteorite Piece repairs one damage to the Wall. Unless the quantity of Meteorite Pieces is insufficient to fully repair a Wall, it is not possible to partially repair a wall.
Hunting during Day does not affect the Wall health.
The Mage Tower can be activated, but the Healing Enchantment and Sunsphere Enchantment have no effect during Day.
The Hunter can choose to enter Night from this phase.
Night
The Hunter can enter this phase by choosing to Defend Fort from Day phase.
The Night can be divided into 5 smaller parts, each with a specific length measured in hunt. The total length of the parts is 130 hunts. Failing to catch a Nightmancer Mouse will extend the length of Night by 3 hunts. An active Mage Tower with the Sunsphere Enchantment will reduce the hunts until the end of Night by 2 after every hunt.
The sub-phases, in order, are:
- Twilight - 35 hunt long
- Midnight - 25 hunt long
- Weremice are still the most abundant mice, but Cosmic Critter begin to appear
- Shadow traps are still recommended
- Pitch - 10 hunt long
- Weremice and Cosmic Critter are found in equal measure
- Arcane and Shadow traps are both effective
- Utter Darkness - 25 hunt long
- Cosmic Critter are now the most abundant mice, but Weremice may still appear
- Arcane traps are recommended
- First Light - 35 hunt long
- Cosmic Critter are abundant
- Arcane traps are recommended
During Night, the Wall can receive damage under certain circumstances:
- Failure to Catch without mouse pillage (FTC) = 3 damage
- Failure to Catch with mouse pillage (Red box FTC) = 5 damage
- Failure to Attract (FTA) = 5 damage
- Failure to catch Nightfire Mouse = 10 damage
- Encountering Battering Ram Mouse = 15 damage
The damage can be reduced by Moat.
The Hunter can choose to Retreat to Day from this phase.
The Hunter will be transfered to Day if the Wall health drops to 0.
The Hunter will be transfered to Dawn if they progress though all sub-phases with their Wall not completely broken.
Dawn
The Hunter can enter this phase by progressing through the Night.
A Damage Multiplier is in effect during this phase. Each catch of the Monster of the Meteor will increase the multiplier by an additional 100%. Damage from encountering Battering Ram Mouse is not multiplied.
The damage can be reduced by Moat, but the reduction applies after the multiplier.
Every FTA deals 5 Damage to your wall.
Catch | Anger Level | Damage Multiplier | FTC Damage | Red Box FTC Damage |
---|---|---|---|---|
0 | Irritated | 100% | 3 | 5 |
1 | Annoyed | 200% | 6 | 10 |
2 | Vexed | 300% | 9 | 15 |
3 | Irate | 400% | 12 | 20 |
4 | Cross | 500% | 15 | 25 |
5 | Angry | 600% | 18 | 30 |
6 | Maddened | 700% | 21 | 35 |
7 | Ranting | 800% | 24 | 40 |
8 | Raving | 900% | 27 | 45 |
9 | Raging | 1000% | 30 | 50 |
10 | Fuming | 1100% | 33 | 55 |
11 | Livid | 1200% | 36 | 60 |
12 | Infuriated | 1300% | 39 | 65 |
13 | Seething | 1400% | 42 | 70 |
14 | Frenzied | 1500% | 45 | 75 |
15 | Cheesed Off | 1600% | 48 | 80 |
16-49 | Cheesed Off | Damage multiplier continues to increase by 100% with each Monster of the Meteor catch and damage increases accordingly | ||
50-99 | totally cheesed off and really annoyed that you would come here and do this and it is absolutely so horrible that you would be so callous and mean and they just hate you so much and will forever remember this moment in time where you offended them so greatly! | Damage multiplier continues to increase by 100% with each Monster of the Meteor catch and damage increases accordingly | ||
100+ | reaching powers of OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | Damage multiplier continues to increase by 100% with each Monster of the Meteor catch and damage increases accordingly |
The Hunter will be transfered to Day if the Wall health drops to 0.
The Hunter can choose to enter Heart of the Meteor from this phase. Doing so will consume a Fort Rox Portal Projector and add a Ruined Portal Projector to the inventory.
Heart of the Meteor
The Hunter can enter this phase from Dawn.
The Hunter's Fort defenses have no effect in this phase. Tower Mana cannot be armed while hunting in this phase.
The Heart of the Meteor's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction.
The Hunter can choose to Retreat to Dawn from this phase.
The Hunter will be transfered to Dawn upon catching a Heart of the Meteor.
Heads-Up Display
Day, Night, and Dawn HUD
Top
- Clicking it will pop out a confirmation message:
- Are you prepared to defend your fort?
- Once night falls, an unending horde of terrors will descend.
- Defend your fort and survive as long as you can!
- Click I need more time to cancel
- Click I'm ready to defend! to enter Night
- During Night, the HUD shows the progress of the Night, including:
- A progress bar and the number of hunts until the end of Night
- A Retreat button which can be clicked to return to Day
- Clicking it will pop out a confirmation message:
- Are you sure you want to retreat?
- You will lose all progress you have made through the night. Your wall will retain any remaining health.
- Click Cancel to cancel
- Click Retreat to return to Day
- Clicking it will pop out a confirmation message:
- During Dawn, the HUD shows the Damage Multiplier.
Middle
The HUD shows the Hunter's Fort. Each part of the Fort can be clicked to access upgrade interface.
- During Dawn, if the Hunter has at least one Fort Rox Portal Projector in inventory, a button appears which can be clicked to enter Heart of the Meteor phase from Dawn.
- Clicking it will pop out a confirmation message:
- Are you prepared to enter the Heart of the Meteor?
- This will consume 1 Fort Rox Portal Projector.
- Click Cancel to cancel
- Click Enter the Heart of the Meteor to enter Heart of the Meteor
Bottom
The HUD tracks the following items:
- Mage Tower status and Tower Mana
- Inventory of Meteorite Piece, Howlite, and Bloodstone
- An Upgrade button, which can be clicked to access upgrade interface
- Inventory of Gouda, SUPER|brie+, Crescent Cheese, and Moon Cheese
Upgrade interface
The HUD shows all the possible upgrades with their cost.
It also shows the inventory of Meteorite Piece, Howlite, Bloodstone, Tower Mana, and Dawn Dust.
Heart of the Meteor HUD
The center of the HUD is a bar that shows the current Power of the Heart of the Meteor which decreases with each attraction of the mouse: when the bar is depleted, the Heart of the Meteor is a guaranteed catch.
There is also a tracker which shows the Hunter's stock of Sunrise cheese and a button for arming/disarming it.
Hunters have the option to retreat to Dawn from the Heart of the Meteor, with the following confirmation message in the HUD:
- Are you sure you want to abandon the Heart of the Meteor?
- You will need another Fort Rox Portal Projecter to return.
- Click Cancel to cancel
- Click Retreat to return to Dawn
Mice
All mice found in Fort Rox are part of the Meteorite Miners group.
Law, Shadow, and Arcane power type have various degree of effectiveness against them.
Day Mice
The mice found during Day are part of the Misc. sub-group.
Law traps are very effective against this sub-group, while Shadow and Arcane are less effective.
All mice here are attracted to Standard Cheese as well as Crescent Cheese and Moon Cheese. SUPER|brie+ improves the attraction rate of Mining Materials Manager.
All Day mice drop Meteorite Piece which can be used to repair the Wall and upgrade the Fort.
Mouse | Points | Gold | Sub-group | Loot |
---|---|---|---|---|
Hardworking Hauler | 9,000 | 900 | Misc. | Meteorite Piece |
Meteorite Miner | 20,000 | 1,800 | Misc. | Meteorite Piece |
Meteorite Mover | 10,000 | 500 | Misc. | Meteorite Piece |
Meteorite Snacker | 25,000 | 2,500 | Misc. | Meteorite Piece Moon Cheese |
Mining Materials Manager | 30,000 | 3,000 | Misc. | Fool's Gold Meteorite Piece Tower Mana |
Mischievous Meteorite Miner | 16,000 | 1,500 | Misc. | Meteorite Piece Moon Cheese |
Night Mice
The mice found during Night belong to Weremice, Cosmic Critter, and Special sub-groups.
Shadow traps are very effective against Weremice and Nightmancer, while Arcane traps are less effective.
Arcane traps are very effective against Cosmic Critter and Nightfire, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.
All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.
Night mice drop Howlite and Bloodstone which can be used to upgrade the Fort as well as buy needed items from the Shops.
Dawn Mice
The mice found during Dawn belong to Dawn Destroyer and Special sub-groups.
Arcane traps are very effective against Dawn Destroyer, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.
All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.
Dawn mice drop Dawn Dust which can be used to upgrade Fort as well as buy needed items in the Shops.
Mouse | Points | Gold | Sub-group | Loot |
---|---|---|---|---|
Battering Ram Avoids Crescent Cheese and Moon Cheese |
900 | 100 | Special | |
Dawn Guardian | 50,000 | 10,000 | Dawn Destroyer | Dawn Dust |
Monster of the Meteor | 90,000 | 28,000 | Dawn Destroyer | Ancient Relic Animatronic Bird Bloodstone Dawn Dust Divine Orb Flawless Orb Howlite Inert Queso Dowsing Rod Meteorite Pieces Silver Bolt Simple Orb Super Cactus Charm Ultimate Charm Ultimate Luck Charm Ultimate Lucky Power Charm Ultimate Power Charm |
Heart of the Meteor Mice
The only mouse found in the Heart of the Meteor is the Heart of the Meteor.
Arcane traps are very effective against it, while Shadow traps are less effective.
It is only attracted to Sunrise Cheese.
Hunting Strategy
Hunting Tips by Larry
Hello there, hunter!
Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.
During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.
The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...
You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.
Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.
Survive the night and make it to dawn where the toughest mice lie in wait!
Adventure Book
Hunter can complete the Defend Fort Rox from the Monster of the Meteor adventure in Fort Rox.
Location-Specific Effects
Weapons
- Moonbeam Barrier Trap - has a 100% catch rate against the Battering Ram Mouse
Bases
- Electromagnetic Meteorite Base - has a chance of making mice drop Meteorite Piece during the night
Charms
- Nightlight Charm - Provides Power Bonus depending on phase:
- Day: 1% Power Bonus
- Twilight: 3% Power Bonus
- Midnight: 5% Power Bonus
- Pitch: 7% Power Bonus
- Utter Darkness: 9% Power Bonus
- First Light: 12% Power Bonus
- Dawn: 15% Power Bonus
Shops
These are the shops found in Fort Rox.
Cheese Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Crescent Cheese | 36 gold 3 Meteorite Piece |
None | N/A |
Moon Cheese | 36 gold 1 Meteorite Piece 2 Magic Essence |
None | N/A |
Sunrise Cheese | 25 Dawn Dust | None | N/A |
Swiss Cheese | 100 gold | None | 100 gold |
Brie Cheese | 200 gold | None | 200 gold |
Gouda Cheese | 600 gold | None | 600 gold |
Trapsmith
Item | Power Type | Cost | Requirement | Refund |
---|---|---|---|---|
Obelisk of Slumber Trap | Arcane | 316,350 gold | None | 56,943 gold |
Obelisk of Incineration Trap | Arcane | 45,529 gold 2 Scrap Metal 1 Coal 1 Obelisk of Slumber Trap |
None | N/A |
Arcane Capturing Rod Of Never Yielding Mystery | Arcane | 632,700 gold 12 Scrap Metal 1 Onyx Stone 3 Magic Essence 1 Obelisk Parts |
None | N/A |
Gorgon Trap | Shadow | 700,000 gold | None | 126,000 gold |
Clockapult of Time | Shadow | 1,800,000 gold | None | 324,000 gold |
Droid Archmagus Trap | Arcane | 4,700,000 gold 1 Animatronic Bird 50 Howlite 50 Bloodstone |
None | N/A |
Interdimensional Crossbow | Shadow | 5,360,000 gold 10 Silver Bolt 100 Howlite 25 Bloodstone |
None | N/A |
Meteor Prison Core Trap | Law | 1,200,000 gold 1 Meteoric Core Fragments 60 Howlite 10 Bloodstone |
None | N/A |
Charm Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Charmbit | 25 gold | None | 20 gold |
Power Charm | 150 gold | None | 45 gold |
Luck Charm | 300 gold | None | 90 gold |
Lucky Power Charm | 900 gold | None | 270 gold |
Super Power Charm | 500 gold | None | 150 gold |
Super Luck Charm | 750 gold | None | 225 gold |
Super Lucky Power Charm | 2,500 gold | None | 750 gold |
Extreme Power Charm | 1,500 gold | None | 450 gold |
Extreme Luck Charm | 4,500 gold | None | 1,350 gold |
General Store
Item | Cost | Requirement | Refund |
---|---|---|---|
Curds and Whey | 12 gold | None | 3 gold |
Ionized Salt | 450 gold | None | 150 gold |
2 Meteorite Piece | 1 Howlite | None | N/A |
3 Meteorite Piece | 1 Howlite | 1 Train Badge | N/A |
Tower Mana | 1 Howlite 2 Bloodstone |
None | N/A |
2 Tower Mana | 3 Bloodstone | 3 Train Badge | N/A |
Silver Bolt | 50 Dawn Dust | None | 100,000 gold |
Animatronic Bird | 500 Dawn Dust | None | N/A |
Cartographer
Item | Cost | Requirement | Refund |
---|---|---|---|
Fort Rox Scroll Case | 5 Ancient Relic | None | N/A |
Fort Rox Portal Projector | 100 Dawn Dust 1 Fort Rox Portal Core 1 Fort Rox Portal Console |
None | N/A |
Queso Dowsing Rod | 1 Inert Queso Dowsing Rod 50 Dawn Dust |
None | N/A |
History and Trivia
- 3 November 2016: Fort Rox was released as a new hunting location in Varmint Valley region.
- 15 March 2017: The Heart of the Meteor content is added to Fort Rox.
- 15 November 2022: Fort Rox received the New Dawn balance update. Changes includes:
- Attraction adjustment for Crescent Cheese and Moon Cheese
- Mouse power adjustment for most mice
- Drop table changes
- Drop range adjustment
- Moon Cheese and Tower Mana added to loot pool of several mice
- Upgrade cost adjustments
- Wall
- Howlite Wall
- Howlite cost: 15 -> 8
- Blood Bastion
- Howlite cost: 40 -> 35
- Bloodstone cost: 20 -> 15
- Moonbeam Fortress
- Howlite cost: 150 -> 120
- Bloodstone cost: 75 -> 60
- Howlite Wall
- Ballista
- Cannon
- Small Cannon
- Howlite cost: 20 -> 15
- Power Cannon
- Howlite cost: 30 -> 25
- Bloodstone cost: 15 -> 12
- Energy Cannon
- Howlite cost: 50 -> 40
- Bloodstone cost: 60 -> 50
- Small Cannon
- Moat
- Small Moat
- Howlite cost: 10 -> 5
- Big Moat
- Howlite cost: 35 -> 30
- Silver Moat
- Howlite cost: 100 -> 70
- Bloodstone cost: 50 -> 35
- Small Moat
- Mage Tower
- Power Enchantment
- Tower Mana cost: 15 -> 0
- Healing Enchantment
- Tower Mana cost: 30 -> 0
- Sunsphere Enchantment
- Tower Mana cost: 50 -> 0
- Power Enchantment
- Wall
Links and Images