User talk:TW George
WARNING: Leaving Zugzwang's Tower will cause the Tower Amplifier to lose all of its charge.
Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.
TW George | |
---|---|
Region: Rodentia | |
Minimum Rank: | Lord/Lady |
Travel Requirement: | Zugzwang's Tower Key |
Required Power Type: | Tactical |
Number of Mice: | 13 |
Shops: | None |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 26 August 2010 |
An ordered chaos consumes the enchanted tower as the technological chess mice do battle with their mystical counterparts, all under the auspices of a dark game master who hides in the shadows. Conquer both Kings to find what lurks beyond the chess board, but beware: this is a place of powerful magics, where things are not always what they seem. |
Overview
WARNING: Leaving Zugzwang's Tower will cause the Tower Amplifier to lose all of its charge.
Zugzwang's Tower is a Chess themed location in the Rodentia region requiring a minimum rank of Lord or Lady and the Zugzwang's Tower Key to enter.
Mice found in Zugzwang's Tower are part of the Wizard's Pieces group and are weak to Tactical weapons.
Hunters rely on the Tower Amplifier's charge to give their Tactical traps the needed power to capture the mice found in this location. Each hunt within Zugzwang's Tower reduces the Hunter's Amplifier charge and reduces the power of their trap set-up.
Hunters must complete the Capture the Mystic and Technic Kings Adventure to obtain the Sandtail Call to Arms, which is necessary to gain access to the Fiery Warpath.
Hunters wishing to travel to the Crystal Library location must obtain a Crystal Library Card from the mice found in this location.
Encountering Mice
The mice found in Zugzwang's Tower are divided into a Technic group and a Mystic group and the mice within the groups become available in a specific order.
Example: All Mystic mice of a specific type must be captured before the next type of Mystic mouse can be encountered. Pawns of both types can be encountered immediately upon entering Zugzwang's Tower.
Order of encounter
- Pawns
- Knights
- Bishops
- Rooks
- Queens
- Kings
- Chess Master
Hunters must catch a specific number of each type of mouse within the Technic or Mystic group before the next type of mouse within the group is added to the mouse population.
- Hunters must capture 8 Pawns of one type to encounter Knights of the same type.
- Hunters must capture 2 Knights of one type to encounter Bishops of the same type.
- Hunters must capture 2 Bishops of one type to encounter Rooks of the same type.
- Hunters must capture 2 Rooks of one type to encounter Queens of the same type.
- Hunters must capture 1 Queen of one type to encounter the King of the same type.
- Capturing a King with Checkmate Cheese armed will allow Hunters to encounter the Chess Master.
Tower Amplifier
WARNING: Leaving Zugzwang's Tower will cause the Tower Amplifier to lose all of its charge.
Catching mice in the Seasonal Garden charges the Hunter's Tower Amplifier. A fully charged Tower Amplifier is necessary for Hunters to have the best chance of capturing the most powerful mice found in Zugzwang's Tower. Hunters can travel to Zugzwang's Tower with an Amplifier that is not fully charge, but this will reduce the likelihood of catching the strongest mice found here.
Hunters ranked Lord or Lady can charge their Amplifier to 150%.
Hunters ranked Baron or Baroness can charge their Amplifier to 160%.
Hunters ranked Count or Countess and above can charge their Amplifier to 175%.
Every catch of a mouse in Zugzwang's Tower will reduce the charge of the Hunter's Tower Amplifier from 1% to 10%, depending on the mouse captured.
Every Failure To Attract a mouse will reduce the charge of the Hunter's Tower Amplifier by 3%.
Failing to catch a mouse will have no effect on the Tower Amplifier's charge.
Exiting Zugzwang's Tower, by traveling or catching a King or the Chess Master, will reset the Hunter's progress and completely drain the Tower Amplifier of its charge. Reaching 0% on the Tower Amplifier does not transport the Hunter out of Zugzwang's Tower, but Hunters will be unable to capture any mice.
Journal Entries
- Upon catching a Mystic King or a Technic King with any cheese besides Checkmate, the Hunter is automatically transported back to the Seasonal Garden with the following message:
- Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden.
- OR
- Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.
- Upon catching a Chess Master, the hunter is automatically transported back to the Seasonal Garden with the following message:<br\>
- Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.
Zugzwang's Tower HUD
The Heads-Up Display in Zugzwang's Tower shows the Hunter's current Amplifier charge, the maximum charge available to the Hunter, and the progress with the Technic and Mystic groups of mice.
Mousing over the Tower Amplifier reveals the following message:
- Everytime you hunt in the tower, your amplifier will go down making your trap less powerful.
- Leaving the tower will reset it to zero!
- Watch your amplifier! As it drops, so will your trap power.
- Good luck, and be sure to shout Checkmate when you capture a King!
Mousing over the Technic status display reveals the following message:
- These are the Technic mice you have caught since entering the tower.
- The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.
Mousing over the Mystic status display reveals the following message:
- These are the Mystic mice you have caught thus far.
- Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.
Zugzwang's Tower Mice
Mice in Zugzwang's Tower are all members of the Wizard's Pieces and are weak only to Tactical weapons.
Standard Cheese will attract all mice found in Zugzwang's Tower, except the Chess Master which is only attracted to Checkmate Cheese
Chess Master
In order to attract the Chess Master, Hunters must capture either a Mystic King or a Technic King with Checkmate Cheese armed. Once either of those mice has been captured, Hunters may continue to hunt with Checkmate Cheese in order to capture the Chess Master. Capturing the Chess Master will cause the Hunter to be moved to the Seasonal Garden .
Mouse |
Points |
Gold |
Decrease in Tower Amplifier |
Loot |
---|---|---|---|---|
Technic Pawn | 7,200 | 1,090 | 1% | |
Mystic Pawn | 8,800 | 890 | 1% | |
Technic Knight | 15,590 | 1,980 | 3% | Crystal Library Card |
Mystic Knight | 19,060 | 1,620 | 3% | Crystal Library Card |
Technic Bishop | 33,265 | 1,100 | 3% | Crystal Library Card |
Mystic Bishop | 40,655 | 900 | 3% | Crystal Library Card |
Technic Rook | 59,400 | 2,785 | 5% | Crystal Library Card |
Mystic Rook | 72,600 | 2,277 | 5% | Crystal Library Card |
Technic Queen | 66,240 | 17,080 | 9% | Crystal Library Card |
Mystic Queen | 80,960 | 13,970 | 9% | Crystal Library Card |
Technic King | 80,730 | 10,470 | 10% | Droid Jetpack Satchel of Gold (5,000) Technic Cheese Mould Torn Technic Page |
Mystic King | 98,670 | 8,560 | 10% | Hunting Research (10,000 points) Mystic Crystal Mystic Curd Torn Mystic Page |
Chess Master Requires Checkmate Cheese |
119,600 | 19,000 | N/A | Ancient Relic Master Bindings Zugzwang's Left Sock |
Hunting Strategy
Hunters are advised to use their strongest Tactical setup. Upon entering the location, hunters will only be able to attract two breeds of mice, the Mystic Pawn Mouse and the Technic Pawn Mouse; the Pawn Pincher weapons are recommended for this stage as they will allow the hunter to focus on catching Pawns from one 'team' rather than both. The Mystic Pawn Pincher and Technic Pawn Pincher are sold in the Seasonal Garden trapsmith, so in order to use one for the current amplifier charge, it must be purchased before traveling to the Zugzwang Tower. Hunters will need to catch 8 Pawns, then 2 Knights, then 2 Bishops, followed by 2 Rooks and a Queen; all from the same 'team'. Only then will that team's King be 'unlocked' and available to attract.<br\> Catching either the Mystic King Mouse or the Technic King Mouse will cause the hunter to be immediately transported to the Seasonal Garden, unless they were using Checkmate cheese, in which case the hunter will then be able to attract the elusive Chess Master if they continue using Checkmate cheese.
A 'Double Run' is when a hunter aims to catch the King from both teams. This can be achieved by first completing one team, and using Checkmate cheese to catch the first King to remain in the Tower, then arming standard cheese to attract the pieces from the second team. Upon 'unlocking' the second King, the hunter will need to decide if they wish to arm Checkmate cheese, to be able to continue hunting the Chess Master, or standard cheese to be transported to the Seasonal Garden. It is also possible to complete a double run by catching mice from both teams concurrently, this strategy is harder to succeed with because the hunter will be attempting to catch the powerful pieces (Rooks and Queens), and the final Kings from both teams when the Tower Amplifier will be significantly depleted.
Cheese Usage
Hunters may use any cheese in this location, but each time a bait fails to attract a mouse, the Tower Amplifier is reduced by 3%, so many hunters prefer to use SUPER|brie+ due to the low attraction rate of Brie or Gouda.<br\>
In order to be able to encounter the Chess Master, a hunter must use Checkmate cheese when hunting a King in order to remain in the Tower.
Checkmate cheese can also be used before hunting a King. This bait will increase a hunter's chance of attracting the most powerful mice they're able to attract. For instance, if a hunter needs to catch a Rook in order to unlock the Queen, the hunter may decide to use Checkmate cheese to increase the odds of encountering a Rook.
Adventure Book
Hunters can Capture the Mystic and Technic Kings by catching all the Technic and Mystic Wizard's Pieces mice to obtain the Sandtail Call to Arms.
Hunters can complete steps to Capture Zurreal the Eternal by catching the Chess Master to charge an Uncharged Scholar Charm and obtain a Scholar Charm.
Hunting Tips by Larry
Greetings, Mousehunter!
I hope you've got your Tower Amplifier charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.
Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.
Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!
Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Make sure you don't leave the Tower before you catch a King, or drain your Amplifier. If you do, your progress, and your Amplifier will be set back to zero.
If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.
Location-Specific Effects
Charms
- The Uncharged Scholar Charm must be charged by catching a Chess Master Mouse in Zugzwang's Tower. Doing so results in a Scholar Charm which can be used to attract Zurreal the Eternal in the Crystal Library.
- The Rook Crumble Charm provides a 300% power bonus against Mystic Rook and Technic Rook mice.
Traps
- The Mystic Pawn Pincher increases attraction of Mystic Pawn mice and decreases attraction of Technic Pawn mice. The Mystic Pawn Pincher also has increased effectiveness against Mystic Pawn mice and decreased effectiveness against Technic Pawn mice.
- The Technic Pawn Pincher increases attraction of Technic Pawn mice and decreases attraction of Mystic Pawn mice. The Technic Pawn Pincher also has increased effectiveness against Technic Pawn mice and decreased effectiveness against Mystic Pawn mice.
- The Blackstone Pass Trap has increased effectiveness against Mystic mice and decreased effectiveness against Technic mice.
- The Obvious Ambush Trap has increased effectiveness against Technic mice and decreased effectiveness against Mystic mice.
Links
- Trap Setup Options for Zugzwang's Tower
- Banner image
- Flowchart of Seasonal Garden and Zugzwang's Tower