MHWiki:Manual of Style - Charms

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Adding New Charms to the Wiki

  • New Charms need their own page. See the layout below.
  • Create a Redirect for the charm using its name without the word "Charm", if necessary.
  • Add the charm to any disambiguations or related pages that may be appropriate. Create a new page, if necessary. Examples of groups:
  • Add the new charm and its stats to the Charms page.
  • Any information about the charm that is likely to become stale ("most powerful", "strongest", etc.) should either be placed in the History and Trivia section or avoided completely.

Charm Page Layout

The Charm pages are as laid out below. This can also be used as the basic structure in creating a new Charm page. Note that the sections should always be laid out in the order in which they are shown below, which is in the order of importance that most players will consider the information.

Bold the charm name wherever it appears on the page to help guide the user's eye to relevant info. Follow the bolding and capitalization conventions outlined in the included examples to help provide a consistent look and feel to the various base pages.

Only a few charms need an opening description.

Example: Charms in the Riftwalker Set
The Rift Ultimate Power Charm is part of the Riftwalker Set.

Include a line about the most recent update for event charms. Example:
This page was last updated for Great Winter Hunt 2014.

Note if the charm is Limited Edition. Example:
The 2014 Charm is a Limited Edition charm.

Follow that info with the Charm Template.

Manual of Style - Charms
Charm Statistics Charm Info
Power: Cost:
Power Bonus: % Limited Edition:
Attraction Bonus: % Crafted:
Luck: Smashable:
Cheese Effect: Tradeable:
Consumed Upon: Giveable:
Larry's Loot Lexicon: ?? Image: ??

Obtained Via

This section should always be included.

There are a few possibilities in this section:

  • Charm is limited edition and can no longer be bought. In this case, the location or item from which it could be found should be included. The purchase cost and refund value should also be included, if any.
  • Charm can be bought in shops. In which case, the locations where the charm can be bought and the refund value should be included.

Potion Conversion

  • Use when the Charm can be created using a potion. Example:

Horsepower Potions were dropped by Lunar New Year event mice when Nitropop Charms were armed, but only during the Year of the Horse Festival.

A Hunter's stock of Horsepower Potions can be converted to Horsepower Charms at any time, regardless of whether a Lunar New Year event is in progress.


  • Charm can be crafted. It should be clearly stated if the charm can only be crafted.
  • Example: The Rotten Charm is not sold by any Charm Shoppe and is therefore non-refundable. It can be crafted given the proper ingredients.
  • The formula will follow in a subsection using 3 === rather than 2.
  • Section shown below, with a sample formula from the Rotten Charm. Note that the recipe name may differ from the item name.
  • The ordering of ingredients should list the Orb first, followed by other items alphabetized A to Z, and end with Charmbits.
  • Items used multiple times in a recipe should use the form: Unit Price (Total Price) Ex. 250 (750 total).
  • Use the maximum cost for items that can be purchased from the various shops. If an item can be looted and purchased, list the total purchase cost.
  • The Total Cost should be the maximum cost a Hunter will incur if required to purchase the various items available from shops.
  • Do not list Marketplace prices.
Formula: Rotten Charm
Recipe can be unlocked by: Have a piece of Bait turn stale
Item Qty Cost (Each) Source
Flawed Orb 1 N/A
Stale Cheese 1 N/A
Charmbit 12 25
(300 total)
Total 300

Any additional notes about the formula should come here.

Riftwalker Set

This section should be included for any charm that is part of the Riftwalker Set.

The Riftwalker Set is a three-item set. Arming multiple items of this set will give additional bonuses; with two items, the bonus is a 10% Power Bonus, with three items, the bonus also adds 5 Luck.

Set Bonuses

Required: Rift Base, Weapon, and Charm
Set Bonus (2 pieces):

Set Bonus (3 pieces):

Location-Specific Effects

This section is optional, but should be included if the charm affects gameplay in a specific area. For example:

This section can be titled Special Effects if the effect is not specific to a location (for example, the Eggscavator Charge Charm works anywhere).

Hunter's Hammer

This section is optional, but should be included if the charm is smashable. For example, Smashing an Eggscavator Charge Charm with the Hunter's Hammer yields 5 Dark Chocolate Charms.

Related Items

The section can be retitled if the Charm only has associations with one of the three trap components. Omit the sub-section labels when this is the case.


This section is optional, but can be included if other charms are closely associated with this charm.

Example, the Winter Charm lists other charms also used during the Great Winter Hunt:

Link to Charm group pages if available. Example:


This section is optional, but can be included if weapons are closely associated with this charm. Example from Snowball Charm:


This section is optional, but can be included if bases are closely associated with this charm. Example from Spellbook Charm:

History and Trivia

  • This section should always be used. Use the following style: Day Month Year: Info here.
  • Any info that is likely to become stale, such as "most powerful", "most expensive", etc. should be included here and avoided (if possible) in the sections above.


Categorization and Table of contents
  • Lastly comes proper categorization. This does not have a section on its own. The infobox automatically includes the Charms and Limited Edition categories as needed. Usually, no further categorization is needed.
  • The infobox automatically hides the table of contents with a __NOTOC__ tag. This is to prevent the page from looking odd by having a TOC above the infobox.