Difference between revisions of "User talk:TW George"

From MHWiki
m (Links)
m (ZT wip)
Line 14: Line 14:
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Zugzwang's Scarf]]
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Zugzwang's Tower Key]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Winter''' - [[Hydro]]<br/>'''Spring''' - [[Physical]]<br/>'''Summer''' - [[Tactical]]<br/>'''Fall''' - [[Shadow]]
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Tactical]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''24'''
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''13'''
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Seasonal Garden Cheese Shoppe|Cheese Shoppe]]<br/>[[Season Garden General Store|General Store]]<br/>[[Seasonal Garden Trapsmith|Trapsmith]]
+
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''None'''
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
Line 35: Line 35:
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''17 August 2010'''
+
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''26 August 2010'''
 
   |-  
 
   |-  
   | colspan="2" align="center" style="font-size:110%; padding:10px;" | Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.
+
   | colspan="2" align="center" style="font-size:110%; padding:10px;" | An ordered chaos consumes the enchanted tower as the technological chess mice do battle with their mystical counterparts, all under the auspices of a dark game master who hides in the shadows. Conquer both Kings to find what lurks beyond the chess board, but beware: this is a place of powerful magics, where things are not always what they seem.
 
|}
 
|}
 
{{-}}
 
{{-}}
  
 
== Overview ==
 
== Overview ==
The '''Seasonal Garden''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord or Lady]] and [[Zugzwang's Scarf]] to enter. [[Zugzwang's Scarf]] can be obtained from a [[Dragon's Chest]] or as loot from [[Icewing]].
+
'''Zugzwang's Tower''' is a location in the [[Rodentia]] region requiring a minimum rank of [[Lord|Lord or Lady]] and the [[Zugzwang's Tower Key]] to enter.
  
The mice available in the [[Seasonal Garden]] are determined by the current '''season'''. Seasons change every '''80 hours''' and the current season is reflected in the image shown on the [[Travel]] page.
+
Upon catching a [[Mystic King]] or a [[Technic King]] with any cheese besides [[Checkmate]], the hunter is automatically transported back to the [[Seasonal Garden]] with the following message:
  
The mice found during each season have a different primary [[Power Type]] as their weakness, but all mice found in the [[Seasonal Garden]] have some weakness to [[Tactical]] weapons.<br/>
+
''Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden.''
*'''Winter''' - [[Hydro]]
+
<br\>
*'''Spring''' - [[Physical]]
+
OR
*'''Summer''' - [[Tactical]]
+
<br\>
*'''Fall''' - [[Shadow]]
+
''Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.''
  
Hunters wishing to enter [[Zugzwang's Tower]] must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]].
+
Upon catching a [[Chess Master]], the hunter is automatically transported back to the [[Seasonal Garden]] with the following message:<br\>
 +
''Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.''
  
===Tower Amplifier===
+
Upon exiting Zugzwang's Tower, by traveling or catching a King or Chess Master, the Tower Progress will reset as well as the [[Tower Amplifier]]. Reaching 0% on the Tower Amplifier does not transport the hunter out of the tower, but at that point, it is impossible to catch any further mice without traveling elsewhere.
Catching mice in the [[Seasonal Garden]] charges the Hunter's [[Tower Amplifier]]. A fully charged [[Tower Amplifier]] is necessary for Hunters to have the best chance of capturing the most powerful mice found in [[Zugzwang's Tower]]. Hunters can travel to [[Zugzwang's Tower]] with an [[Amplifier]] that is not fully charge, but this will reduce the likelihood of catching the strongest mice found in that location.
 
  
Traveling out of the [[Seasonal Garden]] will not affect the [[Tower Amplifier]]'s percentage. However, Hunters will lose all their [[Tower Amplifier]] charge if they leave [[Zugzwang's Tower]].
+
Hunters must complete the [[Capture the Mystic and Technic Kings]] '''adventure''' to obtain the [[Sandtail Call to Arms]], which is necessary to gain access to the [[Fiery Warpath]].
  
====Charging the Tower Amplifier====
+
== Shops ==
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
There are no shops in Zugzwang's Tower. Shops for the Rodentia region can be found in the [[S.S. Huntington III]], [[Seasonal Garden]], and [[Iceberg]].
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
 
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
 
 
 
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
 
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
 
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
 
 
 
===Seasonal Garden HUD===
 
The [[Seasonal Garden]] Heads-Up Display shows the current season, the maximum charge available to the Hunter, and the current level of charge as both a percentage and as a status bar.
 
 
 
Mousing over the [[Tower Amplifier]] reveals the following message:
 
:''Your '''Tower Amplifier''' boosts your trap's power inside '''Zugzwang's Tower'''. Catching a mouse in the Garden raises the Amplifier's charge, while failing to attract lowers it.''
 
:''Your amplifier will max out at '''[X]'''%.''
 
 
 
Mousing over the current season reveals the following message:
 
:''The '''season''' and the types of mice you can catch in the garden change every few days, so be sure to check back often!''
 
 
 
== Seasonal Garden Mice ==
 
The mice found in the [[Seasonal Garden]] are all part of the [[Seasonal Soldiers]] group.  All mice found here have some degree of weakness to [[Tactical]] weapons, but the season during which the mice are encountered determines the primary [[Power Type]] weakness.
 
  
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]] which are only attracted to {{SB}}.
+
== Zugzwang's Tower Mice ==
 
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
=== Winter ===
 
'''Primary Weakness''': [[Hydro]]
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
 
|- bgcolor="#dddddd"
 
|- bgcolor="#dddddd"
  ! width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" | Mouse
  ! '''Points'''<br/>
+
  ! Points
  ! '''Gold'''<br/>
+
  ! Gold
  ! Increase in<br />[[Tower Amplifier]]<br/>
+
  ! [[Mouse Group]]
 
  ! width="250px" class="unsortable" | Loot
 
  ! width="250px" class="unsortable" | Loot
 +
! Decrease in<br />[[Tower Amplifier]]
 
|-
 
|-
  | align="left" | [[Bruticle]]
+
  | align="left" | [[Technic Pawn]]
  | 16,560
+
  | 7,200
  | 5,040
+
  | 1,090
  | 4%
+
  | Wizard's Pieces
  | align="left" |
+
  |
|-
 
| align="left" | [[Frostbite]]
 
| 11,400
 
| 5,040
 
| 4%
 
| align="left" |
 
|-
 
| align="left" | [[Icicle]]
 
| 11,980
 
| 3,840
 
| 3%
 
| align="left" |
 
|-
 
| align="left" | [[Over-Prepared]]
 
| 4,000
 
| 500
 
 
  | 1%
 
  | 1%
| align="left" |
 
 
|-
 
|-
  | align="left" | [[Penguin]]
+
  | align="left" | [[Mystic Pawn]]
  | 4,500
+
  | 8,800
  | 550
+
| 890
 +
| Wizard's Pieces
 +
  |
 
  | 1%
 
  | 1%
| align="left" |
 
 
|-
 
|-
  | align="left" | [[Winter Mage]]
+
  | align="left" | [[Technic Knight]]
  | 18,065
+
  | 15,590
  | 9,400
+
  | 1,980
  | 5%
+
  | Wizard's Pieces
  | align="left" | [[Ancient Relic]]<br/>[[Winter Key Shard]]
+
  | align="left" | [[Crystal Library Card]]
|}
+
  | 3%
 
 
=== Spring ===
 
'''Primary Weakness''': [[Physical]]
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
  ! width="150px" align="left" | '''Mouse'''<br/>
 
! '''Points'''<br/>
 
! '''Gold'''<br/>
 
! Increase in<br />[[Tower Amplifier]]<br/>
 
! width="250px" class="unsortable" | Loot
 
 
|-
 
|-
  | align="left" | [[Derpicorn]]
+
  | align="left" | [[Mystic Knight]]
  | 2,500
+
  | 19,060
  | 750
+
  | 1,620
  | 1%
+
  | Wizard's Pieces
  | align="left" |  
+
  | align="left" | [[Crystal Library Card]]
 +
| 3%
 
|-
 
|-
  | align="left" | [[Hydrophobe]]
+
  | align="left" | [[Technic Bishop]]
  | 2,000
+
  | 33,265
  | 500
+
  | 1,100
  | 1%
+
  | Wizard's Pieces
  | align="left" |  
+
  | align="left" | [[Crystal Library Card]]
 +
| 3%
 
|-
 
|-
  | align="left" | [[Puddlemancer]]
+
  | align="left" | [[Mystic Bishop]]
  | 10,480
+
  | 40,655
  | 3,360
+
  | 900
 +
| Wizard's Pieces
 +
| align="left" | [[Crystal Library Card]]
 
  | 3%
 
  | 3%
| align="left" |
 
|-
 
| align="left" | [[Spring Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
 
| 9,072
 
| 760
 
| 6%
 
| align="left" | [[Ancient Relic]]
 
|-
 
| align="left" | [[Tanglefoot]]
 
| 7,875
 
| 3,280
 
| 2%
 
| align="left" |
 
|-
 
| align="left" | [[Vinetail]]
 
| 13,172
 
| 6,580
 
| 5%
 
| align="left" | [[Spring Key Shard]]
 
|}
 
 
=== Summer ===
 
'''Primary Weakness''': [[Tactical]]
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
! width="150px" align="left" | '''Mouse'''<br/>
 
! '''Points'''<br/>
 
! '''Gold'''<br/>
 
! Increase in<br />[[Tower Amplifier]]<br/>
 
! width="250px" class="unsortable" | Loot
 
|-
 
| align="left" | [[Firebreather]]
 
| 15,180
 
| 4,620
 
| 4%
 
| align="left" |
 
|-
 
| align="left" | [[Firefly]]
 
| 6,600
 
| 2,125
 
| 2%
 
| align="left" |
 
|-
 
| align="left" | [[Hot Head]]
 
| 2,250
 
| 550
 
| 1%
 
| align="left" |
 
|-
 
| align="left" | [[Monarch]]
 
| 2,500
 
| 600
 
| 1%
 
| align="left" |
 
|-
 
| align="left" | [[Stinger]]
 
| 13,800
 
| 4,620
 
| 4%
 
| align="left" |
 
 
|-
 
|-
  | align="left" | [[Summer Mage]]
+
  | align="left" | [[Technic Rook]]
  | 16,560
+
  | 59,400
  | 7,520
+
  | 2,785
 +
| Wizard's Pieces
 +
| align="left" | [[Crystal Library Card]]
 
  | 5%
 
  | 5%
| align="left" | [[Ancient Relic]]<br/>[[Summer Key Shard]]
 
|}
 
 
=== Fall ===
 
'''Primary Weakness''': [[Shadow]]
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 
|- bgcolor="#dddddd"
 
! width="150px" align="left" | '''Mouse'''<br/>
 
! '''Points'''<br/>
 
! '''Gold'''<br/>
 
! Increase in<br />[[Tower Amplifier]]<br/>
 
! width="250px" class="unsortable" | Loot
 
|-
 
| align="left" | [[Fall Familiar]]<br/>'''Extremely Rare'''<br/>'''Requires {{SB}}'''
 
| 9,940
 
| 830
 
| 6%
 
| align="left" | [[Ancient Relic]]<br/>
 
 
|-
 
|-
  | align="left" | [[Harvest Harrier]]
+
  | align="left" | [[Mystic Rook]]
  | 11,477
+
  | 72,600
  | 3,680
+
  | 2,277
  | 3%
+
  | Wizard's Pieces
| align="left" |
+
  | align="left" | [[Crystal Library Card]]
|-
 
  | align="left" | [[Harvester]]
 
| 17,425
 
| 8,460
 
 
  | 5%
 
  | 5%
| align="left" | [[Fall Key Shard]]
 
 
|-
 
|-
  | align="left" | [[Pumpkin Head]]
+
  | align="left" | [[Technic Queen]]
  | 4,500
+
  | 66,240
  | 960
+
  | 17,080
  | 1%
+
  | Wizard's Pieces
  | align="left" |
+
  | align="left" | [[Crystal Library Card]]
 +
| 9%
 
|-
 
|-
  | align="left" | [[Scarecrow]]
+
  | align="left" | [[Mystic Queen]]
  | 5,000
+
  | 80,960
  | 1,200
+
| 13,970
  | 1%
+
| Wizard's Pieces
  | align="left" |
+
| align="left" | [[Crystal Library Card]]
|-
+
| 9%
  | align="left" | [[Whirleygig]]
+
|- valign="top"
  | 4,000
+
| align="left" | [[Technic King]]
  | 875
+
| 80,730
  | 1%
+
| 10,470
  | align="left" |
+
| Wizard's Pieces
 +
| align="left" | [[Droid Jetpack]]<br />[[Satchel of Gold]] (5,000)<br />[[Technic Cheese Mould]]<br />[[Torn Technic Page]]
 +
| 10%
 +
|- valign="top"
 +
| align="left" | [[Mystic King]]
 +
  | 98,670
 +
  | 8,560
 +
| Wizard's Pieces
 +
  | align="left" | [[Hunting Research]] (10,000 points)<br />[[Mystic Crystal]]<br />[[Mystic Curd]]<br />[[Torn Mystic Page]]
 +
| 10%
 +
|- valign="top"
 +
  | align="left" | [[Chess Master]]
 +
  | 119,600
 +
  | 19,000
 +
  | Wizard's Pieces
 +
  | align="left" | [[Ancient Relic]]<br/>[[Master Bindings]]<br />[[Zugzwang's Left Sock]]
 +
|
 
|}
 
|}
  
===Mice with Special Requirements===
+
== Hunting Strategy ==
*[[Relic Hunter Mouse]] – This mouse visits the [[Seasonal Garden]] on an irregular basis and is attracted to [[Standard Cheese]] and {{SB}}. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]].  
+
Hunters are advised to use their strongest Tactical setup. Upon entering the location, hunters will only be able to attract two breeds of mice, the [[Mystic Pawn Mouse]] and the [[Technic Pawn Mouse]]; the Pawn Pincher weapons are recommended for this stage as they will allow the hunter to focus on catching Pawns from one 'team' rather than both. The [[Mystic Pawn Pincher]] and [[Technic Pawn Pincher]] are sold in the Seasonal Garden [[Trapsmith#Seasonal Garden Trapsmith|trapsmith]], so in order to use one for the current amplifier charge, it must be purchased before traveling to the Zugzwang Tower. Hunters will need to catch 8 Pawns, then 2 Knights, then 2 Bishops, followed by 2 Rooks and a Queen; all from the same 'team'. Only then will that team's King be 'unlocked' and available to attract.<br\>
:*Catching a [[Relic Hunter Mouse]] will increase the [[Tower Amplifier]] by 1%.
+
Catching either the [[Mystic King Mouse]] or the [[Technic King Mouse]] will cause the hunter to be immediately transported to the [[Seasonal Garden]], unless they were using [[Checkmate]] [[cheese]], in which case the hunter will then be able to attract the elusive [[Chess Master]] if they continue using [[Checkmate]] cheese.
*[[M400]] – This mouse will sometimes be available in the [[Seasonal Garden]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
 
:*Catching the [[M400]] will have no effect on the [[Tower Amplifier]].
 
*Catching a [[Glitchpaw]] or [[Lucky Mouse]] in the [[Seasonal Garden]] will have no effect on the [[Tower Amplifier]].
 
  
==Hunting Strategy==
+
A 'Double Run' is when a hunter aims to catch the King from both teams. This can be achieved by first completing one team, and using Checkmate cheese to catch the first King to remain in the Tower, then arming standard cheese to attract the pieces from the second team. Upon 'unlocking' the second King, the hunter will need to decide if they wish to arm Checkmate cheese, to be able to continue hunting the Chess Master, or standard cheese to be transported to the [[Seasonal Garden]].
[[Standard Cheese]] will attract all mice found in the [[Seasonal Garden]], except the [[Spring Familiar]] and [[Fall Familiar]], which are only attracted to {{SB}}.
+
It is also possible to complete a double run by catching mice from both teams concurrently, this strategy is harder to succeed with because the hunter will be attempting to catch the powerful pieces (Rooks and Queens), and the final Kings from '''both''' teams when the Tower Amplifier will be significantly depleted.
  
Each '''season''' in the [[Seasonal Garden]] provides a different group of mice to capture, with different primary weaknesses.
+
=== Cheese Usage ===
*'''Winter''' - [[Hydro]]
+
Hunters may use any cheese in this location, but each time a bait fails to attract a mouse, the [[Tower Amplifier]] is reduced by 3%, so many hunters prefer to use [[SUPER brie+|SUPER|brie+]] due to the low attraction rate of [[Brie]] or [[Gouda]].<br\>
*'''Spring''' - [[Physical]]
+
In order to be able to encounter the [[Chess Master]], a hunter must use [[Checkmate]] cheese when hunting a King in order to remain in the Tower.<br/>
*'''Summer''' - [[Tactical]]
+
Checkmate cheese can also be used before hunting a King.  This bait will increase a hunter's chance of attracting the most powerful mice they're able to attract.  For instance, if a hunter needs to catch a Rook in order to unlock the Queen, the hunter may decide to use Checkmate cheese to increase the odds of encountering a Rook.
*'''Fall''' - [[Shadow]]
 
  
Every catch of a mouse in the [[Seasonal Garden]] will charge the Hunter's [[Tower Amplifier]] from 1% to 6%, depending on the mouse captured.<br/>
+
===Adventure Book===
Every '''Failure To Attract''' a mouse will reduce the charge of the Hunter's [[Tower Amplifier]] by 3%.<br/>
+
Hunters can [[Capture the Mystic and Technic Kings]] by catching all the '''Technic''' and '''Mystic''' [[Wizard's Pieces]] mice to obtain the [[Sandtail Call to Arms]].
Failing to catch a mouse will have no effect on the [[Tower Amplifier]]'s charge.
 
  
Hunters ranked [[Lord|Lord or Lady]] can charge their [[Amplifier]] to '''150%'''.<br/>
+
Hunters can complete steps to [[Capture Zurreal the Eternal]] by catching the [[Chess Master ]] to charge an [[Uncharged Scholar Charm]] and obtain a [[Scholar Charm]].
Hunters ranked [[Baron|Baron or Baroness]] can charge their [[Amplifier]] to '''160%'''.<br/>
 
Hunters ranked [[Count|Count or Countess]] and above can charge their [[Amplifier]] to '''175%'''.
 
  
Hunters must craft the [[Zugzwang's Tower Key]] using the four '''key shards''' found as loot in the [[Seasonal Garden]] if they wish to enter [[Zugzwang's Tower]].<br/>
+
=== Hunting Tips by Larry ===
Hunters should fully charge their [[Tower Amplifier]] if they wish to enter [[Zugzwang's Tower]] with enough charge power to capture the most challenging mice found there.
+
Greetings, Mousehunter!
Using [[Amplifier Charm]]s, or the '''Limited Edition''' [[Chesla's Revenge]] [[Tactical]] weapon, increases the rate at which the [[Tower Amplifier]] is charged.
 
  
===Location-Specific Effects===
+
I hope you've got your [[Tower Amplifier]] charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.
====Charms====
 
* The [[Amplifier Charm]] doubles the amount the [[Amplifier]] is charged when catching a mouse. This boost also stacks with the effect of [[Chesla's Revenge]].
 
  
====Traps====
+
Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.
* The [[Chesla's Revenge]] is a '''Limited Edition''' [[Tactical]] weapon that provides an occasional boost in [[Amplifier]] power. This boost also stacks with the effect of an [[Amplifier Charm]].
 
* The [[Soul Harvester]] is a '''Limited Edition''' trap that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
* The [[Terrifying Spider Trap]] is a '''Limited Edition''' trap that provides a +10 luck bonus during '''Fall''' in the [[Seasonal Garden]].
 
  
====Bases====
+
Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!
* The [[Seasonal Base]] is a '''Limited Edition''' base that provides an 18% power bonus when used in the [[Seasonal Garden]].
 
  
====Collectibles====
+
Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Make sure you don't leave the Tower before you catch a King, or drain your Amplifier. If you do, your progress, and your Amplifier will be set back to zero.
*The [[Umbrella]] collectible image changes from closed to open when hunting in the [[Seasonal Garden]] during '''Spring'''.
 
  
===[[Adventure Book]]===
+
If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.
Hunters can complete steps to [[Capture the Mystic and Technic Kings]] by crafting [[Zugzwang's Tower Key]].
 
  
===[[Library Assignments]]===
+
==== Banner Tips ====
*[[Zugzwang Research]] - These assignments require Hunters to complete tasks in the [[Seasonal Garden]].
+
Everytime you hunt in the tower, your amplifier will go down making your trap less powerful.<br/>
:*[[Seasonal Garden Assignment]]
+
Leaving the tower will reset it to zero!
:*[[Mystic King Assignment]]
 
:*[[Technic King Assignment]]
 
*[[Advanced Zugzwang Research]] - These assignments require Hunters to complete tasks in the [[Seasonal Garden]].
 
:*[[Advanced Amplifier Assignment]]
 
:*[[Mystic Amplifier Assignment]]
 
:*[[Technic Amplifier Assignment]]
 
*[[M400 Hunting Research Assignment]] -  This assignment may require collecting 1 [[Piece of M400 Intel]] from mice in the [[Seasonal Garden]] and/or capturing the [[M400]].
 
  
===[[Tournaments]]===
+
These are the Technic mice you have caught since entering the tower.<br/>
[[Seasonal Garden]] mice are worth points during some [[Tournaments]].
+
The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.
  
===[[Treasure Map]]s===
+
These are the Mystic mice you have caught thus far.<br/>
Mice in the [[Seasonal Garden]] are often found on [[Zugzwang Treasure Map]]s and [[Relic Hunter Treasure Map]]s.<br/>
+
Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.
  
=== Hunting Tips by Larry ===
+
Watch your amplifier! As it drops, so will your trap power.<br/>
Welcome to the Seasonal Garden, MouseHunter!
+
Good luck, and be sure to shout Checkmate when you capture a King!
  
I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.
+
==Location-Specific Effects==
  
If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.
+
===Charms===
 
+
* The [[Uncharged Scholar Charm]] must be charged by catching a [[Chess Master Mouse]] in Zugzwang's Tower. Doing so results in a [[Scholar Charm]] which can be used to attract [[Zurreal the Eternal]] in the [[Crystal Library]].
'''As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.'''
+
* The [[Rook Crumble Charm]] provides a 300% power bonus against [[Mystic Rook]] and [[Technic Rook]] mice.
 
 
When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.
 
 
 
== Shops ==
 
These are the shops that can be found in the Seasonal Garden.
 
 
 
===Cheese Shoppe ===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda]]
 
| 600
 
| 600
 
|}
 
 
 
===General Store===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Blackstone Pass Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Obvious Ambush Trap Blueprints]]
 
| 1,100,000
 
| 990,000
 
|- valign="top"
 
| align="left" | [[Spellbook Base Blueprints]]
 
| 936,000
 
| 845,000
 
|- valign="top"
 
| align="left" | [[Zugzwang's First Move Blueprints]]
 
| 615,000
 
| 590,000
 
|- valign="top"
 
| align="left" | [[Curds and Whey]]
 
| 12
 
| 3
 
|- valign="top"
 
| align="left" | [[Ionized Salt]]
 
| 450
 
| 150
 
|- valign="top"
 
| align="left" | [[Metamorphic Rock]]
 
| 460,000
 
| 368,000
 
|- valign="top"
 
| align="left" | [[Salt]]
 
| 6
 
| 2
 
|}
 
 
 
===Trapsmith===
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Bases'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Aqua Base]]
 
| 124,900
 
| 22,482
 
| 1,140,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Tribal Base]]
 
| 499,600
 
| 88,928
 
| 14,000,000<br/>'''points to equip'''
 
|}
 
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
 
|+ '''Weapons'''
 
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | [[Power Type]]<br/>
 
! width="100" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Mystic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| 28,800,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Technic Pawn Pincher]]
 
| [[Tactical]]
 
| 643,750
 
| 77,250
 
| 28,800,000<br/>'''points to equip'''
 
|-valign="top"
 
| align="left" | [[Zugzwang's Last Move]]
 
| [[Tactical]]
 
| 415,000
 
| 74,700
 
| 705,000<br/>'''points to equip'''
 
|}
 
  
==History and Trivia===
+
===Traps===
*'''17 August 2010:''' The [[Seasonal Garden]] was introduced.
+
* The [[Mystic Pawn Pincher]] increases attraction of [[Mystic Pawn]] mice and decreases attraction of [[Technic Pawn]] mice.  The [[Mystic Pawn Pincher]]  also has increased effectiveness against [[Mystic Pawn]] mice and decreased effectiveness against [[Technic Pawn]] mice.
 +
* The [[Technic Pawn Pincher]] increases attraction of [[Technic Pawn]] mice and decreases attraction of [[Mystic Pawn]] mice.  The [[Technic Pawn Pincher]] also has increased effectiveness against [[Technic Pawn]] mice and decreased effectiveness against [[Mystic Pawn]] mice.
 +
* The [[Blackstone Pass Trap]] has increased effectiveness against [[Mystic]] mice and decreased effectiveness against [[Technic]] mice.
 +
* The [[Obvious Ambush Trap]] has increased effectiveness against [[Technic]] mice and decreased effectiveness against [[Mystic]] mice.
  
 
== Links ==
 
== Links ==
*[http://goo.gl/ePseb2 MouseHunt Timers] – Seasonal Garden Timer
+
* [[Trap Setup Options for Zugzwang's Tower]]
*[http://pics.livejournal.com/camomiletea/pic/001d0chb.jpg Spring Banner Image]
+
* [http://pics.livejournal.com/camomiletea/pic/001d1fce.jpg Banner image]
*[http://pics.livejournal.com/camomiletea/pic/001csgz2.jpg Summer Banner Image]
+
* [http://i.imgur.com/W7eJg.jpg Flowchart of Seasonal Garden and Zugzwang's Tower]
*[http://pics.livejournal.com/camomiletea/pic/001ck13q.jpg Fall Banner Image]
 
*[http://pics.livejournal.com/camomiletea/pic/001cqzyx.jpg Winter Banner Image]
 
  
 
{{location}}
 
{{location}}

Revision as of 19:56, 15 May 2016

Hunters in Zugzwang's Tower who capture the Technic King or Mystic King without Checkmate Cheese armed, or Chess Master with Checkmate Cheese armed, will be moved to the Seasonal Garden.

TW George
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Zugzwang's Tower Key
Recommended Power Type: Tactical
Number of Mice: 13
Shops: None
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 26 August 2010
An ordered chaos consumes the enchanted tower as the technological chess mice do battle with their mystical counterparts, all under the auspices of a dark game master who hides in the shadows. Conquer both Kings to find what lurks beyond the chess board, but beware: this is a place of powerful magics, where things are not always what they seem.

Overview

Zugzwang's Tower is a location in the Rodentia region requiring a minimum rank of Lord or Lady and the Zugzwang's Tower Key to enter.

Upon catching a Mystic King or a Technic King with any cheese besides Checkmate, the hunter is automatically transported back to the Seasonal Garden with the following message:

Checkmate! I defeated a Technic King Mouse! I was transported to the Seasonal Garden. <br\> OR <br\> Checkmate! I defeated a Mystic King Mouse! I was transported to the Seasonal Garden.

Upon catching a Chess Master, the hunter is automatically transported back to the Seasonal Garden with the following message:<br\> Checkmate! I defeated a Chess Master! I was transported to the Seasonal Garden.

Upon exiting Zugzwang's Tower, by traveling or catching a King or Chess Master, the Tower Progress will reset as well as the Tower Amplifier. Reaching 0% on the Tower Amplifier does not transport the hunter out of the tower, but at that point, it is impossible to catch any further mice without traveling elsewhere.

Hunters must complete the Capture the Mystic and Technic Kings adventure to obtain the Sandtail Call to Arms, which is necessary to gain access to the Fiery Warpath.

Shops

There are no shops in Zugzwang's Tower. Shops for the Rodentia region can be found in the S.S. Huntington III, Seasonal Garden, and Iceberg.

Zugzwang's Tower Mice

Mouse Points Gold Mouse Group Loot Decrease in
Tower Amplifier
Technic Pawn 7,200 1,090 Wizard's Pieces 1%
Mystic Pawn 8,800 890 Wizard's Pieces 1%
Technic Knight 15,590 1,980 Wizard's Pieces Crystal Library Card 3%
Mystic Knight 19,060 1,620 Wizard's Pieces Crystal Library Card 3%
Technic Bishop 33,265 1,100 Wizard's Pieces Crystal Library Card 3%
Mystic Bishop 40,655 900 Wizard's Pieces Crystal Library Card 3%
Technic Rook 59,400 2,785 Wizard's Pieces Crystal Library Card 5%
Mystic Rook 72,600 2,277 Wizard's Pieces Crystal Library Card 5%
Technic Queen 66,240 17,080 Wizard's Pieces Crystal Library Card 9%
Mystic Queen 80,960 13,970 Wizard's Pieces Crystal Library Card 9%
Technic King 80,730 10,470 Wizard's Pieces Droid Jetpack
Satchel of Gold (5,000)
Technic Cheese Mould
Torn Technic Page
10%
Mystic King 98,670 8,560 Wizard's Pieces Hunting Research (10,000 points)
Mystic Crystal
Mystic Curd
Torn Mystic Page
10%
Chess Master 119,600 19,000 Wizard's Pieces Ancient Relic
Master Bindings
Zugzwang's Left Sock

Hunting Strategy

Hunters are advised to use their strongest Tactical setup. Upon entering the location, hunters will only be able to attract two breeds of mice, the Mystic Pawn Mouse and the Technic Pawn Mouse; the Pawn Pincher weapons are recommended for this stage as they will allow the hunter to focus on catching Pawns from one 'team' rather than both. The Mystic Pawn Pincher and Technic Pawn Pincher are sold in the Seasonal Garden trapsmith, so in order to use one for the current amplifier charge, it must be purchased before traveling to the Zugzwang Tower. Hunters will need to catch 8 Pawns, then 2 Knights, then 2 Bishops, followed by 2 Rooks and a Queen; all from the same 'team'. Only then will that team's King be 'unlocked' and available to attract.<br\> Catching either the Mystic King Mouse or the Technic King Mouse will cause the hunter to be immediately transported to the Seasonal Garden, unless they were using Checkmate cheese, in which case the hunter will then be able to attract the elusive Chess Master if they continue using Checkmate cheese.

A 'Double Run' is when a hunter aims to catch the King from both teams. This can be achieved by first completing one team, and using Checkmate cheese to catch the first King to remain in the Tower, then arming standard cheese to attract the pieces from the second team. Upon 'unlocking' the second King, the hunter will need to decide if they wish to arm Checkmate cheese, to be able to continue hunting the Chess Master, or standard cheese to be transported to the Seasonal Garden. It is also possible to complete a double run by catching mice from both teams concurrently, this strategy is harder to succeed with because the hunter will be attempting to catch the powerful pieces (Rooks and Queens), and the final Kings from both teams when the Tower Amplifier will be significantly depleted.

Cheese Usage

Hunters may use any cheese in this location, but each time a bait fails to attract a mouse, the Tower Amplifier is reduced by 3%, so many hunters prefer to use SUPER|brie+ due to the low attraction rate of Brie or Gouda.<br\> In order to be able to encounter the Chess Master, a hunter must use Checkmate cheese when hunting a King in order to remain in the Tower.
Checkmate cheese can also be used before hunting a King. This bait will increase a hunter's chance of attracting the most powerful mice they're able to attract. For instance, if a hunter needs to catch a Rook in order to unlock the Queen, the hunter may decide to use Checkmate cheese to increase the odds of encountering a Rook.

Adventure Book

Hunters can Capture the Mystic and Technic Kings by catching all the Technic and Mystic Wizard's Pieces mice to obtain the Sandtail Call to Arms.

Hunters can complete steps to Capture Zurreal the Eternal by catching the Chess Master to charge an Uncharged Scholar Charm and obtain a Scholar Charm.

Hunting Tips by Larry

Greetings, Mousehunter!

I hope you've got your Tower Amplifier charged, because the mice of Zugzwang's Tower are going to put up a fight unlike any other.

Long ago, the Tower mice became enchanted chess pieces in a game that never ends. The two teams, Technic and Mystic, use a clear strategy when attacking, much like real chess pieces. Catching eight Pawns releases the Knights. Catching two Knights releases the Bishops. Catching two Bishops releases the Rooks. Catching two Rooks releases the Queen, and catching one Queen releases the King.

Did you get all that? Don't worry if you didn't-- when you enter the tower, your Tower Amplifier also comes equipped with a progress bar to let you know how close you are to the King!

Each time you catch a mouse, or fail to attract, your Tower Amplifier's charge decreases. Make sure you don't leave the Tower before you catch a King, or drain your Amplifier. If you do, your progress, and your Amplifier will be set back to zero.

If your strategy is sound, and you capture the King, your progress will be reset and you will be whisked away to the Seasonal Garden. If however, you catch a King using the rare Checkmate Cheese then you shall remain in the tower and a greater adversary will await your challenge.

Everytime you hunt in the tower, your amplifier will go down making your trap less powerful.
Leaving the tower will reset it to zero!

These are the Technic mice you have caught since entering the tower.
The mice must be caught in this order: Pawn, Knight, Bishop, Rook, Queen, King.

These are the Mystic mice you have caught thus far.
Capturing either a Technic or Mystic King resets your progress and moves you back to the Seasonal Garden.

Watch your amplifier! As it drops, so will your trap power.
Good luck, and be sure to shout Checkmate when you capture a King!

Location-Specific Effects

Charms

Traps

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot