Difference between revisions of "Fiery Warpath"

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''The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.''
+
'''Traveling out of the [[Fiery Warpath]] will not affect a Hunter's current progress or streak.'''
  
== Description and Requirements ==
+
{| align="left" cellpadding="5" width="350" style="border:2px solid #8B0000; border-top:25px solid #8B0000; border-spacing:0; margin-left:20px; margin-bottom:20px; padding:5px;"
The '''Fiery Warpath''' is a location in the [[Sandtail Desert]] region requiring a minimum rank of [[Hunter's Title|Baron]] and a [[Sandtail Call to Arms]] to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
+
  |-
 +
! colspan="2" style="font-size:150%;" | {{PAGENAME}}
 +
  |-
 +
! colspan="2" width="350" |
 +
  |-
 +
! colspan="2" width="350" style="border-style: solid; font-size:125%; border-width: 2px 2px 2px 2px;" bgcolor=#E9967A  | Region: [[Sandtail Desert]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0px 2px" | '''Minimum Rank:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0px 0" | [[Baron|Baron/Baroness]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Travel Requirement:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Sandtail Call to Arms]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Varies by Wave<br>and Mouse'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of Mice:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''20'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[#Cheese Shoppe|Cheese Shoppe]]<br>[[#Trapsmith|Trapsmith]]<br>[[#Charm Shoppe|Charm Shoppe]]<br>[[#General Store|General Store]]<br>[[#Cartographer|Cartographer]]
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Points:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Cheese:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''Yes'''
 +
  |-
 +
  | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Release Date:'''
 +
  | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | '''22 March 2011'''
 +
  |-
 +
  | colspan="2" align="center" style="font-size:110%; padding:10px;" |The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
 +
|}
 +
{{-}}
 +
==Overview==
 +
The '''Fiery Warpath''' is a location in the [[Sandtail Desert]] region requiring a minimum rank of [[Baron|Baron/Baroness]] and a [[Sandtail Call to Arms]] to enter, which can be obtained as a reward for completing the [[Capture the Mystic and Technic Kings]] [[Adventure]] in the [[Seasonal Garden]] and [[Zugzwang's Tower]].
 +
 
 +
Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
 +
 
 +
'''Hunters must earn 1 [[Warpath Victory]] by defeating the [[Warmonger Mouse]] in order to travel to the [[Muridae Market]] location.'''
 +
 
 +
===Waves===
 +
There are four waves of mice that Hunters must defeat in order to reach the [[Warmonger Mouse]] and defeat [[The Marching Flame]]. Hunters must defeat each wave before they can face the next wave.
 +
 
 +
'''Waves 1 through 3'''<br>
 +
'''Streaks'''<br>
 +
Streaks only occur in [[Wave One]], [[Wave Two]], and [[Wave Three]].<br>
 +
A streak is obtained by capturing the same type of mouse one after another.<br>
 +
:Capturing '''3''' of the same mouse in a row will cause '''2''' additional mice of the same type to retreat.
 +
:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 +
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
 +
 
 +
A message appears in the Hunter's Journal when a streak causes mice to retreat:<br>
 +
''I caught '''[X]''' '''[Mouse Name]''' Mice in a row! This demoralizing blow has caused '''[X]''' more of them to retreat!
 +
 
 +
Failures to catch or attract any mouse will break a streak.<br>
 +
Capturing any other mouse type will break a streak.<br>
 +
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.
 +
 
 +
Failing to capture a [[Caravan Guard Mouse]] will cause one mouse of each type to be added to a wave. However, if a Hunter has one or more friends also hunting in the [[Fiery Warpath]], reinforcements may be prevented. Catching this mouse ends a streak, but does not add mice to the wave.<br>
 +
Capturing a [[Crimson Commander Mouse]] will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mouse from each group retreating. Catching this mouse ends a streak.<br>
 +
When Hunters achieve a streak of 7 or more, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.
 +
 
 +
Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.
 +
 
 +
Hunters may use an  [[Artillery Strike Launch Box]] to launch an '''Artillery Strike''' during '''Waves 1-3''' and defeat an entire wave of mice.
 +
Launching an '''Artillery Strike''' creates an entry in the [[Hunter's Journal]]:
 +
:'''''The mice scattered in terror as a rain of explosive steel shattered the earth!'''''
 +
:''I moved to the next wave.''
  
Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.
+
'''Wave 4'''<br>
 +
Hunters must capture 12 [[Theurgy Warden]] mice before they will be able to capture the [[Warmonger Mouse]].<br> 
 +
Hunters may encounter the [[Warmonger Mouse]] before capturing all 12 [[Theurgy Warden]]s, but will be unable to capture it unless they arm an [[Ultimate Charm]].<br>
 +
Capturing a [[Warmonger Mouse]] will earn Hunters a [[Warpath Victory]] and will reset the [[Fiery Warpath]] to [[Wave One]].<br>
 +
[[Warpath Victory|Warpath Victories]] are required for entering [[Muridae Market]] and for purchasing certain items in [[Muridae Market#Shops|Muridae Market Shops]] and [[Fiery Warpath#Shops|Fiery Warpath Shops]].
  
== Shops ==
+
'''Artillery Commander's Tent'''<br>
These are the shops that can be found in the Fiery Warpath:
+
During [[Wave Four]] Hunters may enter the [[Artillery Commander's Tent]] by using a [[Warpath Portal Projector]].
* [[Cheese Shoppe]]
+
Hunters must capture 5 [[Theurgy Warden]] mice before they will be able to capture the [[Artillery Commander Mouse]].<br> 
* [[General Store]]
+
Hunters may encounter the [[Artillery Commander Mouse]] before capturing all 5 [[Theurgy Warden]]s, but will be unable to capture it unless they arm an [[Ultimate Charm]].<br>
* [[Charm Shoppe]]
+
Capturing an [[Artillery Commander Mouse]] will earn Hunters an [[Artillery Strike Launch Box]] and will return them to their position in [[Wave Four]].<br>
  
== Fiery Warpath Mice==
+
==Heads-Up Display==
===Waves One to Three===
+
The [[Fiery Warpath]] HUD shows the following information.
Two Support Mice, the Crimson Commander and Caravan Guard, can be encountered during Waves 1-3, they can either help or hinder a hunter's progress (see [[Fiery Warpath#Hunting Strategy|Hunting Strategy]] for more details). The chance to attract a Gargantuamouse increases as your streak increases.
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
'''Waves 1 -3'''
|- bgcolor="#dddddd"
+
*Left
  ! width="150px" | Mouse
+
:*The current '''Wave'''
  ! Points
+
:*The '''[[Warpath Victory|Victories]]''' earned by the Hunter
  ! Gold
+
::Hovering over the number of victories reveals the message: Number of [[Warmonger]] catches
  ! Mouse Group
+
:*The number of the Hunter's '''Friends''' hunting in the location.
  ! width="250px" class="unsortable" | Loot
+
::Hovering over the number of friends reveals the message: Help stop mice reinforcements!
|-  
+
:*The current '''Streak''' and the mouse of that streak, with the progress of the streak tracked by a number as well as mini vertical bars on the right stacked from the bottom upwards
 +
::Hovering over this reveals the tooltip: Demoralize a mouse wave by catching the same mice 3, 6, or 9 times! Be warned that high streaks attract the [[Gargantuamouse]].
 +
::When there is no current streak, the words '''No Streak''' can be seen, the number shown is 0 and the bar to the right is completely blank
 +
::When there is a current streak, an image of the mouse that is being streaked is shown, the number shown corresponds to the streak number and the bar to the right changes according to the streak:
 +
:::When the streak is at 1 - 6: 1 - 6 Green bars are shown accordingly
 +
:::When the streak is at 7 - 8: 6 Green bars and 1 - 2 Yellow bars are shown  accordingly
 +
:::When the streak is at 9+: 6 Green bars, 2 Yellow bars and 1 Red bar are shown
 +
:::The colours of the bars are indicative of the [[Gargantuamouse]] risk that the Hunter currently faces in the streak: green represents no risk, yellow represents some risk, while red represents high risk
 +
:*The '''Artillery Launch''' button and the number of [[Artillery Strike Launch Box]]es below
 +
::Hovering over the launch button reveals the message: Use the Artillery Strike to defeat an entire wave instantly!
 +
::Active only if Hunters own an [[Artillery Strike Launch Box]]
 +
::Not present unless Hunters have at least 1 part of a [[Warpath Portal Projector]] in their inventory
 +
*Center
 +
:*The various groups of mice in the current wave and the number remaining to be caught.
 +
:*The mice classes are shown in the following order from left to right:
 +
::Warrior (Wave 1 - 3)
 +
::Scout (Wave 1 - 3
 +
::Archer (Wave 1 - 3)
 +
::Cavalry (Waves 2 - 3)
 +
::Mage (Waves 2 - 3)
 +
::Artillery (Wave 3)
 +
:*By hovering over the mouse images, Hunters may click on the [[power type]] icons (which are the primary weakness of the mice) to get quick access to the [[weapons]] of that [[power type]] in the trap selector on their [[Camp]] page
 +
:*Hunters may also arm the various [[Fiery Warpath Charms]]: a targeting reticle will appear over the mouse being targeted with a charm
 +
::If a non-Super charm is armed, a grey reticle will be seen
 +
::If a Super charm is armed, a focused red reticle will be seen
 +
*Right
 +
:*The presence of the [[Crimson Commander]] and [[Caravan Guard]] mice.
 +
::Hovering over the [[Crimson Commander]] reveals the tooltip: Will demoralize wave if caught!
 +
:::Hunters may also arm [[Fiery Warpath Charms#Commander Charms|Commander Charms]]: a targeting reticle will appear over the [[Crimson Commander]] when targeted
 +
:::If a [[Warpath Commander's Charm]] is armed, a grey reticle will be seen
 +
:::If a [[Super Warpath Commander's Charm]] is armed, a focused red reticle will be seen
 +
::Hovering over the [[Caravan Guard]] reveals the tooltip: Will strengthen wave if missed!
 +
:*A status bar indicating progress toward these mice retreating.
 +
::Hovering over this reveals the tooltip:
 +
::'''Support Mice Panic Meter'''
 +
::The Crimson Commander and Caravan Guard will retreat after most of a wave is defeated.
 +
 
 +
'''Wave 4'''
 +
*Left
 +
:*The current '''Wave'''
 +
:*The number of [[Warpath Victory|Warpath Victories]] earned by the Hunter
 +
:*The number of the Hunter's friends hunting in the location.
 +
*Center and Right
 +
:* The number of [[Theurgy Warden]]s remaining in the '''Wave'''.
 +
:*The [[Warmonger]]'s status.
 +
*Right
 +
:*A '''Portal''' to the [[Artillery Commander's Tent]]
 +
::Present only when Hunters own a [[Warpath Portal Projector]]
 +
 
 +
'''Artillery Commander's Tent'''
 +
*Left
 +
:*The current '''Wave'''
 +
:*The number of [[Warpath Victory|Warpath Victories]] earned by the Hunter
 +
:*The number of the Hunter's friends hunting in the location.
 +
*Center and Right
 +
:* The number of [[Theurgy Warden]]s remaining in the '''Wave'''.
 +
:*The [[Artillery Commander]]'s status.
 +
 
 +
==Mice Locator==
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
  ! width="150px" align="left" | '''Mouse'''<br>
 +
  ! '''Points'''<br>
 +
  ! '''Gold'''<br>
 +
  ! Group<br>
 +
! bgcolor="#dddddd"| [[Wave One|Wave<br>One]]<br>
 +
! bgcolor="#dddddd"| [[Wave Two|Wave<br>Two]]<br>
 +
  ! bgcolor="#dddddd"| [[Wave Three|Wave<br>Three]]<br>
 +
! bgcolor="#dddddd"| [[Wave Four|Wave<br>Four]]<br>
 +
! bgcolor="#dddddd"| [[Artillery Commander's Tent|Artillery<br>Commander's<br>Tent]]<br>
 +
|- valign="center"
 +
| align="left" | [[Artillery Commander]]
 +
|250,000
 +
|500,000
 +
|Command
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |  '''X'''
 +
|- valign="center"
 +
| align="left" | [[Caravan Guard]]
 +
| 900
 +
| 900
 +
| Support
 +
| bgcolor="#eeeeee" | '''X'''
 +
| '''X'''
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |  
 +
|- valign="center"
 
  | align="left" | [[Crimson Commander]]
 
  | align="left" | [[Crimson Commander]]
 
  | 10,000
 
  | 10,000
 
  | 1,000
 
  | 1,000
  | The Marching Flame
+
  | Support
 +
| bgcolor="#eeeeee" | '''X'''
 +
| '''X'''
 +
| bgcolor="#eeeeee" | '''X'''
 +
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Ranger]]
 +
| 22,000
 +
| 3,000
 +
| Archer
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Titan]]
 +
| 20,000
 +
| 3,300
 +
| Warrior
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Watch]]
 +
| 24,200
 +
| 3,600
 +
| Scout
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Desert Archer]]
 +
| 12,800
 +
| 2,100
 +
| Archer
 +
| bgcolor="#eeeeee" | '''X'''
 
  |
 
  |
|-
+
| bgcolor="#eeeeee" |
  | align="left" | [[Caravan Guard]]
+
  | 900
+
| bgcolor="#eeeeee" |
  | 900
+
|- valign="center"
  | The Marching Flame
+
  | align="left" | [[Desert Soldier]]
 +
  | 11,500
 +
| 2,400
 +
  | Warrior
 +
  | bgcolor="#eeeeee" | '''X'''
 
  |
 
  |
|-
+
| bgcolor="#eeeeee" |
 +
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Flame Archer]]
 +
| 19,900
 +
| 2,700
 +
| Archer
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Flame Ordnance]]
 +
| 33,000
 +
| 1,600
 +
| Artillery
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Flame Warrior]]
 +
| 18,000
 +
| 3,000
 +
| Warrior
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 
  | align="left" | [[Gargantuamouse]]
 
  | align="left" | [[Gargantuamouse]]
 
  | 25,000
 
  | 25,000
 
  | 4,000
 
  | 4,000
  | The Marching Flame
+
  | Support
  | align="left" | [[Flameshard]]
+
| bgcolor="#eeeeee" | '''X'''
 +
| '''X'''
 +
| bgcolor="#eeeeee" | '''X'''
 +
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
  | align="left" | [[Inferno Mage]]
 +
| 26,500
 +
| 1,000
 +
| Mage
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Magmarage]]
 +
| 30,000
 +
| 1,000
 +
| Mage
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Sandwing Cavalry]]
 +
| 26,400
 +
| 6,000
 +
| Cavalry
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Sand Cavalry]]
 +
| 24,000
 +
| 5,200
 +
| Cavalry
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Sentinel]]
 +
| 21,300
 +
| 3,300
 +
| Scout
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Theurgy Warden]]
 +
| 81,000
 +
| 3,000
 +
| Command
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |  '''X'''
 +
|- valign="center"
 +
| align="left" | [[Vanguard]]
 +
| 14,000
 +
| 2,600
 +
| Scout
 +
| bgcolor="#eeeeee" | '''X'''
 +
|
 +
| bgcolor="#eeeeee" |
 +
 +
| bgcolor="#eeeeee" |
 +
|- valign="center"
 +
| align="left" | [[Warmonger]]
 +
| 198,000
 +
| 27,000
 +
| Command
 +
| bgcolor="#eeeeee" |
 +
|
 +
| bgcolor="#eeeeee" |
 +
| '''X'''
 +
| bgcolor="#eeeeee" |
 
|}
 
|}
 +
===Mice with Special Requirements===
 +
*[[Relic Hunter Mouse]] – This mouse visits the [[Fiery Warpath]] on an irregular basis. It does not consume cheese or charms. Hunters must have an [[Ancient Relic]] in their inventory to attract this mouse. The [[Ancient Relic]] will be taken by the [[Relic Hunter Mouse]] in exchange for a [[Relic Hunter Scroll Case]].
 +
:'''Catching a [[Relic Hunter Mouse]] in the [[Fiery Warpath]] will not break a streak.'''
 +
*[[M400]] – This mouse will sometimes be available in the [[Fiery Warpath]] when Hunters are actively working an [[M400 Hunting Research Assignment]]. It is attracted only to [[Fusion Fondue]] which will not attract any other mice. It drops a wide variety of loot.
 +
 +
==Wave One==
 +
Hunters must defeat 35 [[Desert Soldier]] mice, 35 [[Vanguard]] mice, and 35 [[Desert Archer]] mice to defeat '''Wave One'''.
 +
 +
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are '''''less than 11''''' mice remaining in the wave.
 +
 +
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
  
===Wave One===
+
Upon completing '''Wave One''', the following message will be displayed on the Journal:
To complete Wave One, the Hunter must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice. The Support Mice will retreat once there are 10 or fewer mice remaining in the wave. Upon completing Wave One, the following message will be displayed on the Journal:
+
:''As the last '''[Mouse Name]''' was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.''
:''As the last '''x''' Mouse was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.''
 
 
:''Onward to victory!''
 
:''Onward to victory!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Wave One Mice===
|- bgcolor="#dddddd"
+
Mice in '''Wave One''' are primarily weak to [[Physical]] traps.<br>
  ! width="150px" | Mouse
+
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br>
  ! Points
+
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br>
  ! Gold
+
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave One'''.<br>
  ! Mouse Group
+
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
  ! width="250px" class="unsortable" | Loot  
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
! Initial Quota
+
|- bgcolor="#eeeeee"
 +
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br>
 +
  ! rowspan="2" | '''Points'''<br>
 +
  ! rowspan="2" | '''Gold'''<br>
 +
  ! bgcolor="#dddddd"| '''Very<br>Effective'''<br>
 +
! bgcolor="#dddddd"| '''Effective'''<br>
 +
! bgcolor="#dddddd"| '''Less<br>Effective'''<br>
 +
! rowspan="2"  | Class<br>
 +
! rowspan="2"  | Initial<br>Wave<br>Size<br>
 +
  ! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-  
 
|-  
 +
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 +
|- valign="center"
 +
| align="left" | [[Caravan Guard]]
 +
| 900
 +
| 900
 +
| bgcolor="#eeeeee" | -
 +
| -
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Hydro]]<br>[[Tactical]]
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Commander]]
 +
| 10,000
 +
| 1,000
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Draconic]]<br>[[Physical]]<br>[[Arcane]]<br>[[Tactical]]
 +
| -
 +
| bgcolor="#eeeeee" | -
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Desert Archer]]
 +
| 12,800
 +
| 2,100
 +
| bgcolor="#eeeeee" | -
 +
| [[Physical]]
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
 +
| Archer
 +
| '''35'''
 +
| align="left" |
 +
|- valign="center"
 
  | align="left" | [[Desert Soldier]]
 
  | align="left" | [[Desert Soldier]]
 
  | 11,500
 
  | 11,500
 
  | 2,400
 
  | 2,400
  | The Marching Flame (Warrior)
+
  | bgcolor="#eeeeee" | -
  |
+
| [[Physical]]
  | 35
+
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|-
+
| Warrior
 +
  | '''35'''
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Gargantuamouse]]
 +
| 25,000
 +
| 4,000
 +
| bgcolor="#eeeeee" | [[Draconic]]
 +
| -
 +
| bgcolor="#eeeeee" | [[Arcane]]<br>[[Hydro]]<br>[[Tactical]]<br>[[Physical]]
 +
  | -
 +
| -
 +
| align="left" | [[Ancient Relic]]<br>[[Flameshard]]
 +
|- valign="center"
 
  | align="left" | [[Vanguard]]
 
  | align="left" | [[Vanguard]]
 
  | 14,000
 
  | 14,000
 
  | 2,600
 
  | 2,600
  | The Marching Flame (Scout)
+
  | bgcolor="#eeeeee" | -
|
+
  | [[Physical]]
  | 35
+
  | bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|-
+
  | Scout
  | align="left" | [[Desert Archer]]
+
  | '''35'''
  | 12,800
+
  | align="left" |  
  | 2,100
 
  | The Marching Flame (Archer)
 
|
 
| 35
 
 
|}
 
|}
  
[[Trap Setup Options for Fiery Warpath Wave One]]
+
==Wave Two==
 +
Hunters must defeat 40 [[Flame Warrior]] mice, 40 [[Sentinel]] mice, 40 [[Flame Archer]] mice, 45 [[Sand Cavalry]] mice, and 20 [[Inferno Mage]] mice to defeat '''Wave Two'''.
 +
 
 +
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are '''''less than 19''''' mice remaining in the wave.
 +
 
 +
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
  
===Wave Two===
+
Upon completing '''Wave Two''', the following message will be displayed on the Journal:
To complete Wave Two, the Hunter must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice. The Support Mice will retreat once there are 18 or fewer mice remaining in the wave. Upon completing Wave Two, the following message will be displayed on the Journal:
+
:''As the last '''[Mouse Name]''' was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.''
:''As the last '''x''' Mouse was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.''
 
 
:''Onward to victory!''
 
:''Onward to victory!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Wave Two Mice===
|- bgcolor="#dddddd"
+
Mice in '''Wave Two''' have several weaknesses:
  ! width="150px" | Mouse
+
:'''Archer''', '''Scout''', and '''Warrior''' mice are primarily weak to [[Physical]] traps.
  ! Points
+
:'''Cavalry''' mice are primarily weak to [[Tactical]] traps.
  ! Gold
+
:'''Mage''' mice are primarily weak to [[Hydro]] traps.
  ! Mouse Group
+
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br>
  ! width="250px" class="unsortable" | Loot
+
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br>
! Initial Quota
+
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave Two'''.<br>
 +
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br>
 +
  ! rowspan="2" | '''Points'''<br>
 +
  ! rowspan="2" | '''Gold'''<br>
 +
! bgcolor="#dddddd"| '''Very<br>Effective'''<br>
 +
! bgcolor="#dddddd"| '''Effective'''<br>
 +
! bgcolor="#dddddd"| '''Less<br>Effective'''<br>
 +
! rowspan="2"  | Class<br>
 +
  ! rowspan="2"  | Initial<br>Wave<br>Size<br>
 +
  ! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-  
 
|-  
 +
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 +
|- valign="center"
 +
| align="left" | [[Caravan Guard]]
 +
| 900
 +
| 900
 +
| bgcolor="#eeeeee" | -
 +
| -
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Hydro]]<br>[[Tactical]]
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Commander]]
 +
| 10,000
 +
| 1,000
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Draconic]]<br>[[Physical]]<br>[[Arcane]]<br>[[Tactical]]
 +
| -
 +
| bgcolor="#eeeeee" | -
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Flame Archer]]
 +
| 19,900
 +
| 2,700
 +
| bgcolor="#eeeeee" | -
 +
| [[Physical]]
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
 +
| Archer
 +
| '''40'''
 +
| align="left" |
 +
|- valign="center"
 
  | align="left" | [[Flame Warrior]]
 
  | align="left" | [[Flame Warrior]]
 
  | 18,000
 
  | 18,000
 
  | 3,000
 
  | 3,000
  | The Marching Flame (Warrior)
+
  | bgcolor="#eeeeee" | -
  |
+
| [[Physical]]
  | 40
+
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|-
+
| Warrior
  | align="left" | [[Sentinel]]
+
  | '''40'''
  | 21,300
+
  | align="left" |
  | 3,300
+
|- valign="center"
  | The Marching Flame (Scout)
+
  | align="left" | [[Gargantuamouse]]
  |
+
  | 25,000
  | 40
+
  | 4,000
|-  
+
  | bgcolor="#eeeeee" | [[Draconic]]
  | align="left" | [[Flame Archer]]
+
  | -
  | 19,900
+
  | bgcolor="#eeeeee" | [[Arcane]]<br>[[Hydro]]<br>[[Tactical]]<br>[[Physical]]
  | 2,700
+
| -
  | The Marching Flame (Archer)
+
| -
  |
+
| align="left" | [[Ancient Relic]]<br>[[Flameshard]]
  | 40
+
|- valign="center"
|-  
+
  | align="left" | [[Inferno Mage]]
 +
  | 26,500
 +
  | 1,000
 +
  | bgcolor="#eeeeee" | -
 +
  | [[Hydro]]
 +
  | bgcolor="#eeeeee" | [[Physical]]<br>[[Tactical]]
 +
| Mage
 +
| '''20'''
 +
| align="left" | [[Heatproof Mage Cloth]]
 +
|- valign="center"
 
  | align="left" | [[Sand Cavalry]]
 
  | align="left" | [[Sand Cavalry]]
 
  | 24,000
 
  | 24,000
 
  | 5,200
 
  | 5,200
  | The Marching Flame (Cavalry)
+
  | bgcolor="#eeeeee" | -
 +
| [[Tactical]]
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Hydro]]
 +
| Cavalry
 +
| '''45'''
 
  | align="left" | [[Desert Horseshoe]]
 
  | align="left" | [[Desert Horseshoe]]
| 45
+
|- valign="center"
|-  
+
  | align="left" | [[Sentinel]]
  | align="left" | [[Inferno Mage]]
+
  | 21,300
  | 26,500
+
  | 3,300
  | 1,000
+
| bgcolor="#eeeeee" | -
  | The Marching Flame (Mage)
+
  | [[Physical]]
  | align="left" | [[Heatproof Mage Cloth]]
+
  | bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
  | 20
+
| Scout
 +
  | '''40'''
 +
| align="left" |
 
|}
 
|}
  
===Wave Three===
+
==Wave Three==
To complete Wave Three, the Hunter must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice. The support mice will retreat once there are 26 or fewer mice remaining in the wave. Upon completing Wave Three, the following message will be displayed on the Journal:
+
Hunters must defeat 50 [[Crimson Titan]] mice, 50 [[Crimson Watch]] mice, 50 [[Crimson Ranger]] mice, 60 [[Sandwing Cavalry]] mice, 30 [[Magmarage]] mice, and 20 [[Flame Ordnance]] mice to defeat '''Wave Three'''.
:''As the last '''x''' Mouse was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.''
+
 
 +
The [[Crimson Commander]] and [[Caravan Guard]] will retreat once there are '''''less than 27''''' mice remaining in the wave.
 +
 
 +
The [[Gargantuamouse]] can be attracted only while Hunters have a streak of 7 or more mice.
 +
 
 +
Upon completing '''Wave Three''', the following message will be displayed on the Journal:
 +
:''As the last '''[Mouse Name]''' was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.''
 
:''Onward to victory!''
 
:''Onward to victory!''
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
===Wave Three Mice===
|- bgcolor="#dddddd"
+
Mice in '''Wave Three''' have several weaknesses:
  ! width="150px" | Mouse
+
:'''Archer''', '''Scout''', and '''Warrior''' mice are primarily weak to [[Physical]] traps.
  ! Points
+
:'''Cavalry''' mice are primarily weak to [[Tactical]] traps.
  ! Gold
+
:'''Mage''' mice are primarily weak to [[Hydro]] traps.
  ! Mouse Group
+
:'''Artillery''' mice are primarily weak to [[Arcane]] traps.
  ! width="250px" class="unsortable" | Loot
+
The [[Gargantuamouse]] is very unlikely to be captured using anything other than a [[Draconic]] weapon.<br>
! Initial Quota
+
[[Fiery Warpath Charms]] can be used to improve the attraction of specific mice.<br>
 +
[[Standard Cheese]] and {{SB}} will attract all mice in '''Wave Three'''.<br>
 +
{{SB}} increases attraction of the [[Crimson Commander]] mouse and reduces the attraction of the [[Caravan Guard]] mouse.
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br>
 +
  ! rowspan="2" | '''Points'''<br>
 +
  ! rowspan="2" | '''Gold'''<br>
 +
! bgcolor="#dddddd"| '''Very<br>Effective'''<br>
 +
  ! bgcolor="#dddddd"| '''Effective'''<br>
 +
! bgcolor="#dddddd"| '''Less<br>Effective'''<br>
 +
! rowspan="2"  | Class<br>
 +
! rowspan="2"  | Initial<br>Wave<br>Size<br>
 +
  ! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-  
 
|-  
 +
! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 +
|- valign="center"
 +
| align="left" | [[Caravan Guard]]
 +
| 900
 +
| 900
 +
| bgcolor="#eeeeee" | -
 +
| -
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Hydro]]<br>[[Tactical]]
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Commander]]
 +
| 10,000
 +
| 1,000
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Draconic]]<br>[[Physical]]<br>[[Arcane]]<br>[[Tactical]]
 +
| -
 +
| bgcolor="#eeeeee" | -
 +
| Support
 +
| -
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Crimson Ranger]]
 +
| 22,000
 +
| 3,000
 +
| bgcolor="#eeeeee" | -
 +
| [[Physical]]
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
 +
| Archer
 +
| '''50'''
 +
| align="left" |
 +
|- valign="center"
 
  | align="left" | [[Crimson Titan]]
 
  | align="left" | [[Crimson Titan]]
 
  | 20,000
 
  | 20,000
 
  | 3,300
 
  | 3,300
  | The Marching Flame (Warrior)
+
  | bgcolor="#eeeeee" | -
  |
+
| [[Physical]]
  | 50
+
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|-
+
| Warrior
 +
  | '''50'''
 +
  | align="left" |
 +
|- valign="center"
 
  | align="left" | [[Crimson Watch]]
 
  | align="left" | [[Crimson Watch]]
 
  | 24,200
 
  | 24,200
 
  | 3,600
 
  | 3,600
  | The Marching Flame (Scout)
+
  | bgcolor="#eeeeee" | -
  |
+
| [[Physical]]
  | 50
+
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|-  
+
| Scout
  | align="left" | [[Crimson Ranger]]
+
| '''50'''
  | 22,000
+
| align="left" |
  | 3,000
+
|- valign="center"
  | The Marching Flame (Archer)
+
| align="left" | [[Flame Ordnance]]
  |
+
| 33,000
  | 50
+
| 1,600
|-  
+
| bgcolor="#eeeeee" | -
 +
| [[Arcane]]
 +
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Physical]]<br>[[Tactical]]
 +
| Artillery
 +
| '''20'''
 +
| align="left" |
 +
|- valign="center"
 +
| align="left" | [[Gargantuamouse]]
 +
| 25,000
 +
| 4,000
 +
| bgcolor="#eeeeee" | [[Draconic]]
 +
| -
 +
| bgcolor="#eeeeee" | [[Arcane]]<br>[[Hydro]]<br>[[Tactical]]<br>[[Physical]]
 +
| -
 +
  | -
 +
  | align="left" | [[Ancient Relic]]<br>[[Flameshard]]
 +
|- valign="center"
 +
  | align="left" | [[Magmarage]]
 +
  | 30,000
 +
  | 1,000
 +
  | bgcolor="#eeeeee" | -
 +
| [[Hydro]]
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Tactical]]
 +
| Mage
 +
  | '''30'''
 +
  | align="left" | [[Heatproof Mage Cloth]]
 +
|- valign="center"
 
  | align="left" | [[Sandwing Cavalry]]
 
  | align="left" | [[Sandwing Cavalry]]
 
  | 26,400
 
  | 26,400
 
  | 6,000
 
  | 6,000
  | The Marching Flame (Cavalry)
+
  | bgcolor="#eeeeee" | -
 +
| [[Tactical]]
 +
| bgcolor="#eeeeee" | [[Physical]]<br>[[Hydro]]
 +
| Cavalry
 +
| '''60'''
 
  | align="left" | [[Desert Horseshoe]]
 
  | align="left" | [[Desert Horseshoe]]
| 60
 
|-
 
| align="left" | [[Magmarage]]
 
| 30,000
 
| 1,000
 
| The Marching Flame (Mage)
 
| align="left" | [[Heatproof Mage Cloth]]
 
| 30
 
|-
 
| align="left" | [[Flame Ordnance]]
 
| 33,000
 
| 1,600
 
| The Marching Flame (Artillery)
 
|
 
| 20
 
 
|}
 
|}
  
===Wave Four===
+
==Wave Four==
In Wave Four a hunter first needs to catch 12 [[Theurgy Warden]]s and then the [[Warmonger]]. Warmonger may be encountered prior to catching the 12 Theurgy Wardens, but cannot be captured until then. Upon capturing a [[Warmonger]], hunters start over with Wave One and the following explanatory message appears in the journal:
+
Hunters '''must''' catch '''12''' [[Theurgy Warden]]s in '''Wave Four''' before they will be able to capture the [[Warmonger Mouse]].<br>
 +
The [[Warmonger]] may be encountered prior to catching all '''12''' [[Theurgy Warden]]s, but Hunters will not be able to capture it without using an [[Ultimate Charm]].
 +
 
 +
Upon capturing a [[Warmonger]], hunters start over with [[Wave One]] and the following message appears in the journal:
 
:''As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.''
 
:''As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.''
 
:''The hunt must continue!''
 
:''The hunt must continue!''
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; font-size:90%; text-align:center; border-collapse:collapse;" class="wikitable sortable"
+
 
|- bgcolor="#dddddd"
+
===Wave Four Mice===
  ! width="150px" | Mouse
+
Mice in '''Wave Four''' are primarily weak to [[Physical]] traps.<br>
  ! Points
+
[[Monger Charm]]s improve loot drops from the [[Warmonger Mouse]]<br>
  ! Gold
+
[[Standard Cheese]] and {{SB}} will attract both mice in '''Wave Four'''<br>
  ! Mouse Group
+
The [[Warmonger Mouse]] is guaranteed to drop an [[Oasis Bead]], [[Sandblasted Metal]], or [[Sphynx Crystal]] the first time it is caught.
  ! width="250px" class="unsortable" | Loot
+
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
  ! Initial Quota
+
|- bgcolor="#eeeeee"
|- valign="top"
+
  ! rowspan="2"  width="150px" align="left" | '''Mouse'''<br>
 +
  ! rowspan="2" | '''Points'''<br>
 +
  ! rowspan="2" | '''Gold'''<br>
 +
  ! bgcolor="#dddddd"| '''Very<br>Effective'''<br>
 +
! bgcolor="#dddddd"| '''Effective'''<br>
 +
! bgcolor="#dddddd"| '''Less<br>Effective'''<br>
 +
! rowspan="2"  | Wave<br>Size<br>
 +
! rowspan="2"  width="250px" class="unsortable" | Standard<br>Loot
 +
  ! rowspan="2"  width="250px" class="unsortable" | Additional Loot<br>With<br>[[Monger Charm]]<br>Arrmed
 +
|-
 +
  ! colspan="3" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 +
|- valign="center"  
 
  | align="left" | [[Theurgy Warden]]
 
  | align="left" | [[Theurgy Warden]]
 
  | 81,000
 
  | 81,000
 
  | 3,000
 
  | 3,000
  | The Marching Flame
+
  | bgcolor="#eeeeee" | -
  | align="left" | [[Flameshard]]<br/>[[Simple Orb]]
+
| [[Physical]]
  | 12
+
| bgcolor="#eeeeee" | [[Hydro]]<br>[[Tactical]]
|- valign="top"
+
| '''12'''
 +
  | align="left" | [[Flameshard]]<br>[[Simple Orb]]
 +
  | align="left" |
 +
|- valign="center"  
 
  | align="left" | [[Warmonger]]
 
  | align="left" | [[Warmonger]]
 
  | 198,000
 
  | 198,000
 
  | 27,000
 
  | 27,000
  | The Marching Flame
+
  | bgcolor="#eeeeee" | [[Physical]]
  | align="left" | [[Flameshard]]<br />[[Lucky Power Charm]]<sup>*</sup><br />[[Oasis Bead]]<br />[[Sandblasted Metal]]<br />[[Simple Orb]]<br />[[Sphynx Crystal]]<br />[[Super Luck Charm]]<sup>*</sup><br />[[Super Power Charm]]<sup>*</sup><br />[[Ultimate Luck Charm]]<br />[[Ultimate Power Charm]]<br/>[[Warpath Commander's Charm]]
+
| [[Arcane]]<br>[[Hydro]]<br>[[Tactical]]
  | 1
+
| bgcolor="#eeeeee" | -
 +
| '''1'''
 +
  | align="left" | [[Ancient Relic]]<br>[[Flameshard]]<br>[[Simple Orb]]<br>[[Ultimate Luck Charm]]<br>[[Ultimate Power Charm]]<br>[[Warpath Commander's Charm]]<br><br>'''Trap Parts:'''<br>[[Oasis Bead]]<br>[[Sandblasted Metal]]<br>[[Sphynx Crystal]]
 +
| align="left" | [[Lucky Power Charm]]<br>[[Super Luck Charm]]<br>[[Super Power Charm]]<br><br>'''Increased chance of:'''<br>[[Oasis Bead]]<br>[[Sandblasted Metal]]<br>[[Sphynx Crystal]]
 +
|}
 +
 
 +
==Artillery Commander's Tent==
 +
To access the '''Artillery Commander's Tent''', Hunters must acquire 1 [[Warpath Victory]], 150 [[Flameshard]]s, 1 [[Warpath Portal Core]], and 1 [[Warpath Portal Console]] in order to purchase the [[Warpath Portal Projector]]. The [[Warpath Portal Projector]] will allow Hunters to enter the '''Artillery Commander's Tent''' during [[Wave Four]].  It is consumed in the process, replaced with a [[Ruined Portal Projector]] collectible.
 +
 
 +
[[Warpath Portal Core]]s and [[Warpath Portal Console]]s are found as rewards in [[Warpath Treasure Chest]]s and [[Rare Warpath Treasure Chest]]s. They can be traded on the [[Marketplace]].
 +
 
 +
Hunters '''must''' catch '''5''' [[Theurgy Warden]]s in the '''Artillery Commander's Tent''' before they will be able to capture the [[Artillery Commander]].<br>
 +
The [[Artillery Commander]] may be encountered prior to catching all '''5''' [[Theurgy Warden]]s, but Hunters will not be able to capture it without using an [[Ultimate Charm]].
 +
 
 +
Upon capturing an [[Artillery Commander]], hunters will be returned to [[Wave Four]] and the following message appears in the journal:
 +
:''As I captured Artillery Commander Mouse, a strange metallic suitcase clunked onto the ground. Flipping it open, I was faced with an odd electronic interface which is used to call down an artillery strike against waves of mice in the Fiery Warpath!''
 +
 
 +
To reenter the '''Artillery Commander's Tent''' Hunters will need to purchase another [[Warpath Portal Projector]].  Hunters may enter the '''Artillery Commander's Tent''' multiple times without affecting their position in [[Wave Four]].
 +
 
 +
===Artillery Commander's Tent Mice===
 +
[[Theurgy Warden Mouse]] is primarily weak to [[Physical]] traps while [[Artillery Commander Mouse]] is primarily weak to [[Arcane]] traps.<br>
 +
[[Standard Cheese]] and {{SB}} will attract both mice in '''Artillery Commander's Tent'''<br>
 +
The [[Artillery Commander Mouse]] is guaranteed to drop an [[Artillery Strike Launch Box]] each time it is caught.
 +
 
 +
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
 +
|- bgcolor="#eeeeee"
 +
!  width="150px" align="left" | '''Mouse'''<br>
 +
! '''Points'''<br>
 +
!  '''Gold'''<br>
 +
!  Wave<br>Size<br>
 +
! width="250px" class="unsortable" |Loot
 +
|- valign="center"
 +
| align="left" | [[Theurgy Warden]]
 +
| 81,000
 +
| 3,000
 +
| '''5'''
 +
| align="left" | [[Flameshard]]<br>[[Simple Orb]]
 +
|- valign="center"
 +
| align="left" | [[Artillery Commander]]
 +
  | 250,000
 +
| 500,000
 +
| '''1'''
 +
| align="left" | [[Artillery Strike Launch Box]]
 
|}
 
|}
:<sup>*</sup>Only available as loot when using the [[Monger Charm]].
 
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==
The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse (except [[Glitchpaw]]), will result in the break of the streak. Traveling elsewhere then returning without any intervening hunts does not break the streak. In order to achieve high streaks, a hunter may choose to arm [[Charms]]. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a [[Gargantuamouse]] may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.
+
Hunters must defeat waves of [[The Marching Flame]] in order to confront and defeat the [[Warmonger Mouse]].<br>
 +
Mice in the [[Fiery Warpath]] are attracted to [[Standard Cheese]] and {{SB}}, though the higher attraction rate of {{SB}} is preferable when trying to build streaks.<br>
 +
A variety of [[Fiery Warpath Charms]] are available to Hunters to help defeat the mice of [[The Marching Flame]].
 +
 
 +
===Waves===
 +
Each wave must be defeated before Hunters can continue on to the next wave.<br>
 +
Hunters are rewarded with a [[Warpath Commander's Charm]] for defeating each wave except the 4th.<br>
 +
Defeating the 4th wave by capturing the [[Warmonger Mouse]] rewards Hunters with 1 [[Warpath Victory]].
 +
 
 +
*'''Wave 1'''
 +
:There are '''105''' total mice in this wave.
 +
:Hunters will encounter three classes of mice in Wave 1.  All 3 classes are primarily weak to [[Physical]] traps.
 +
::35 [[Desert Soldier]] '''(Warrior)''' mice
 +
::35 [[Vanguard]] '''(Scout)''' mice
 +
::35 [[Desert Archer]] '''(Archer)''' mice
 +
:Support mice can be encountered until '''''less than 11''''' mice remain in the wave.
 +
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 +
 
 +
*'''Wave 2'''
 +
:There are '''185''' total mice in this wave.
 +
:Hunters will encounter five classes of mice in Wave 2. 
 +
:These 3 classes are primarily weak to [[Physical]] traps:
 +
::40 [[Flame Warrior]] '''(Warrior)''' mice
 +
::40 [[Sentinel]] '''(Scout)''' mice
 +
::40 [[Flame Archer]] '''(Archer)''' mice
 +
:These mice are primarily weak to [[Tactical]] traps:
 +
::45 [[Sand Cavalry]] '''(Cavalry)''' mice
 +
:These mice are primarily weak to [[Hydro]] traps:
 +
::20 [[Inferno Mage]] '''(Mage)''' mice
 +
:Support mice can be encountered until '''''less than 19''''' mice remain in the wave.
 +
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 +
 
 +
*'''Wave 3'''
 +
:There are '''260''' total mice in this wave.
 +
:Hunters will encounter six classes of mice in Wave 3
 +
:These 3 classes are primarily weak to [[Physical]] traps:
 +
::50 [[Crimson Titan]] '''(Warrior)''' mice
 +
::50 [[Crimson Watch]] '''(Scout)''' mice
 +
::50 [[Crimson Ranger]] '''(Archer)''' mice
 +
:These mice are primarily weak to [[Tactical]] traps:
 +
::60 [[Sandwing Cavalry]] '''(Cavalry)''' mice
 +
:These mice are primarily weak to [[Hydro]] traps:
 +
::30 [[Magmarage]] '''(Mage)''' mice
 +
:These mice are primarily weak to [[Arcane]] traps:
 +
::20 [[Flame Ordnance]] '''(Artillery)''' mice
 +
:Support mice can be encountered until '''''less than 27''''' mice remain in the wave.
 +
:The [[Gargantuamouse]] can be encountered when streaks reach 7 or more mice.
 +
 
 +
*'''Wave 4'''
 +
:In Wave 4 Hunters must defeat 12 [[Theurgy Warden]] mice before they will be able to capture the [[Warmonger Mouse]]. Mice in Wave 4 are primarily weak to [[Physical]] traps.
 +
:Hunters may encounter the [[Warmonger Mouse]] before capturing all 12 [[Theurgy Warden]]s, but will not be able to catch it. Once the 12th [[Theurgy Warden]] is captured, they are removed from the population and the [[Warmonger]] becomes vulnerable to Hunters.
 +
:Hunters may use an [[Ultimate Charm]] to capture a [[Warmonger]] before all 12 [[Theurgy Warden]] mice are captured.
 +
:The [[Warmonger Mouse]] is guaranteed to drop an [[Oasis Bead]], [[Sandblasted Metal]], or [[Sphynx Crystal]] the first time it is caught by a Hunter. [[Monger Charm]]s can increase the chance of those trap loots for subsequent hunts, but trap loot drops are not guaranteed.
 +
 
 +
*'''Artillery Commander's Tent'''<br>
 +
:During [[Wave Four]] Hunters may enter the [[Artillery Commander's Tent]] by using a [[Warpath Portal Projector]].
 +
:Hunters must capture 5 [[Theurgy Warden]] mice before they will be able to capture the [[Artillery Commander Mouse]].<br> 
 +
:Hunters may encounter the [[Artillery Commander Mouse]] before capturing all 5 [[Theurgy Warden]]s, but will be unable to capture it unless they arm an [[Ultimate Charm]].<br>
 +
:Capturing an [[Artillery Commander Mouse]] will earn Hunters an [[Artillery Strike Launch Box]] and will return them to their position in [[Wave Four]].<br>
 +
 
 +
===Streaks===
 +
Building streaks is the quickest way to defeat the mice found in the [[Fiery Warpath]].<br>
 +
A streak is obtained by capturing the same class of mouse one after another.<br>
 +
:Capturing '''3''' of the same mouse in a row will cause '''2''' additional mice of the same type to retreat.
 +
:Capturing '''6''' of the same mouse in a row will cause '''4''' additional mice of the same type to retreat.
 +
:Capturing '''9''' of the same mouse in a row will cause '''6''' additional mice of the same type to retreat.
 +
Failures to catch or attract any mouse will break a streak.<br>
 +
Capturing any other mouse type will break a streak.<br>
 +
Various [[Fiery Warpath Charms]] can be used to target specific mice to help build streaks.<br>
 +
:There is a 'basic' charm for each class of mouse (except for Artillery) which increases the attraction rate of that unit, and a 'super' version that also provide a power bonus against each unit.  
 +
Mice that are forced to the retreat do not count as "caught" for a Hunter's statistics.  They simply leave the area, reducing the number of mice Hunters need to catch to defeat the wave.<br>
 +
Leaving the [[Fiery Warpath]] will not affect a streak.
  
The benefit of streaks can be further optimized by catching a [[Crimson Commander]]; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to '''reduce''' the total number of mice a hunter needs to defeat. For example, if at the beginning of Wave 3 you actually catch 8 Crimson Watch Mice in a row, and then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice, a total of 48 mice! In contrast, failure to capture a [[Caravan Guard]] may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.
+
===Artillery Strike===
 +
During '''Waves 1 - 3''' Hunters may launch an '''Artillery Strike''' if they have an [[Artillery Strike Launch Box]] in their inventory. An '''Artillery Strike''' cannot be launched to defeat '''Wave 4''' mice.
  
=== Cheese Usage ===
+
Launching an '''Artillery Strike''' will consume the [[Artillery Strike Launch Box]] and defeat the current '''Wave''' of mice instantly, allowing the Hunter to move to the next '''Wave''' of mice.
[[Brie]] or [[Gouda]] can be used effectively in this location, especially in Wave One where streaks are easy to achieve, and in Wave Four where streaks don't have any special effect. Hunters may wish to switch to [[SUPER brie+|SUPER|brie+]] when they are on a streak and wish to ensure a higher streak. Additionally, using [[SUPER brie+|SUPER|brie+]] will attract more [[Crimson Commander]]s and less [[Caravan Guard]]s.
+
 
 +
===Support Mice===
 +
Support mice cannot form streaks, but can add and subtract mice from the current '''Wave'''. These mice are only found in waves 1 - 3.<br>
 +
Support mice retreat when the size of the '''Wave''' is reduced to a certain point. They can no longer be attracted after this point is reached.
 +
::'''Wave 1:''' '''''less than 11''''' mice remaining.
 +
::'''Wave 2:''' '''''less than 19''''' mice remaining.
 +
::'''Wave 3:''' '''''less than 27''''' mice remaining.
 +
 
 +
There are two Support mice.
 +
*[[Caravan Guard Mouse]]
 +
:Capturing this mouse will break a streak, but will not add mice to the '''Wave'''.<br>
 +
:Failure to capture this mouse will '''add''' 1 mouse of each class to the wave.
 +
::If Hunters have at least one friend hunting in the [[Fiery Warpath]], there is a chance that these reinforcements will be prevented.
 +
:Arming {{SB}} reduces the attraction rate of this mouse.
 +
 
 +
:[[Hunter's Journal]] messages:
 +
::''Strength in numbers! After I failed to catch a Caravan Guard Mouse, members of my hunting party were able to prevent the mouse reinforcements from arriving!''
 +
:::::'''or'''
 +
::''Failing to capture a Caravan Guard Mouse allowed reinforcements to arrive!''
 +
::''More mice have been added to the wave!''
 +
 
 +
*[[Crimson Commander Mouse]]
 +
:Capturing this mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mouse from each group retreating. Catching this mouse ends a streak.<br>
 +
:A failure to capture this mouse will break a streak and will not add or subtract any mice from the wave.
 +
:Arming {{SB}} increases the attraction rate of this mouse.
 +
 
 +
:[[Hunter's Journal]] message:
 +
::''By capturing a Crimson Commander Mouse I demoralized the remaining mice in this wave!''
 +
::''My current streak was '''[X]'''.''
 +
::'''''[X]''' of each mouse have retreated!''
 +
 
 +
===[[Gargantuamouse]]===
 +
When Hunters achieve a streak of 7 or more in waves 1 - 3, it becomes possible to attract the [[Gargantuamouse]].  The likelihood of attracting this mouse increases as the streak grows.  Catching this mouse ends a streak.
 +
 
 +
This mouse's primary weakness is to [[Draconic]] traps. [[Arcane]], [[Hydro]], [[Physical]], and [[Tactical]] traps are less effective and are much less likely to capture this mouse.
 +
 
 +
Using a [[Gargantua Charm]] will reduce the population to just the [[Gargantuamouse]], but will not guarantee that Hunters catch the mouse.  It is still possible to fail to attract a mouse with this charm, so Hunters should arm {{SB}} for the best possible attraction rate. This charm is always consumed, so Hunters should be prepared to disarm their supply immediately after taking a hunt.
 +
 
 +
When a hunter fails to capture a '''Gargantuamouse''', the following message will appear on the [[Hunter's Journal]]:
 +
:''Fearing that I was gaining the upper hand, the Warmonger released a Gargantuamouse, putting an end to my streak.''
 +
 
 +
The [[Gargantuamouse]] cannot be encountered in Wave 4.
 +
 
 +
===Location-Specific Effects===
 +
====Weapons====
 +
* The [[Warpath Thrasher]] is a '''Limited Edition''' trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the [[Fiery Warpath]].  The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
 +
* The [[Warden Slayer Trap]] is a '''Limited Edition''' trap that provides +2,500 power and +2,500% power bonus during [[Wave Four]].
 +
 
 +
====Charms====
 +
*'''Archer Charms'''
 +
:These charms increase the chance of encountering the [[Desert Archer Mouse]] in '''Wave 1''', the [[Flame Archer Mouse]] in '''Wave 2''', and the [[Crimson Ranger Mouse]] in '''Wave 3'''.
 +
:*[[Warpath Archer Charm]]
 +
:*[[Super Warpath Archer Charm]] - Also provides a 50% power bonus when a mouse of the '''Archer''' type is encountered.
 +
 
 +
*'''Cavalry Charms'''
 +
:These charms increase the chance of encountering the [[Sand Cavalry Mouse]] in '''Wave 2''' and the [[Sandwing Cavalry Mouse]] in '''Wave 3'''. Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed.
 +
:*[[Warpath Cavalry Charm]]
 +
:*[[Super Warpath Cavalry Charm]] - Also provides a power bonus when a mouse of the '''Cavalry''' type is encountered.
 +
 
 +
*'''Commander Charms'''
 +
:These charms increase the chance of encountering the [[Crimson Commander Mouse]] in '''Waves 1-3'''.
 +
:*[[Warpath Commander's Charm]]
 +
:*[[Super Warpath Commander's Charm]] - Also provides a power bonus against the [[Crimson Commander Mouse]]. Disarms after each hunt.
 +
 
 +
*'''Gargantuamouse Charms'''
 +
:*[[Gargantua Charm]] - Arming this charm with a streak of 7 or more will reduce the mouse population to just the [[Gargantuamouse]]. It is still possible to fail to attract or fail to catch the [[Gargantuamouse]] while this charm is armed.
 +
 
 +
*'''Mage Charms'''
 +
:These charms increase the chance of encountering the [[Inferno Mage Mouse]] in '''Wave 2''' and the [[Magmarage Mouse]] in '''Wave 3'''. Arming these charms in '''Wave 1''' will reduce the chance of encountering a [[Caravan Guard Mouse]] and won't be consumed.
 +
:*[[Warpath Mage Charm]]
 +
:*[[Super Warpath Mage Charm]] - Also provides a power bonus when a mouse of the '''Mage''' type is encountered.
 +
 
 +
*'''Scout Charms'''
 +
:These charms increase the chance of encountering the [[Vanguard Mouse]] in '''Wave 1''', the [[Sentinel Mouse]] in '''Wave 2''', and the [[Crimson Watch Mouse]] in '''Wave 3'''.
 +
:*[[Warpath Scout Charm]]
 +
:*[[Super Warpath Scout Charm]] - Also provides a 50% power bonus when a mouse of the '''Scout''' type is encountered.
 +
 
 +
*'''Warmonger Charms'''
 +
:These charms increase the variety of charms and quantity of orbs that are dropped by the [[Warmonger Mouse]]. They also increase the chance that the [[Warmonger Mouse]] will drop an [[Oasis Bead]], [[Sandblasted Metal]], or [[Sphynx Crystal]] as loot.
 +
:*[[Monger Charm]]
 +
 
 +
*'''Warrior Charms'''
 +
:These charms increase the chance of encountering the [[Desert Soldier Mouse]] in '''Wave 1''', the [[Flame Warrior Mouse]] in '''Wave 2''', and the [[Crimson Titan Mouse]] in '''Wave 3'''.
 +
:*[[Warpath Warrior Charm]]
 +
:*[[Super Warpath Warrior Charm]] - Also provides a 50% power bonus when a mouse of the '''Warrior''' type is encountered.
 +
 
 +
*'''Miscellaneous Charms'''
 +
:*[[Flamebane Charm]] - These charms provide a 150% power bonus against [[The Marching Flame]] mice.
 +
 
 +
===[[Adventure Book]]===
 +
Hunters must complete [[Capture the Mystic and Technic Kings]] in the [[Seasonal Garden]] and [[Zugzwang's Tower]] to obtain the [[Sandtail Call to Arms]] in order to enter the [[Fiery Warpath]].<br>
 +
Hunters can [[Push Back The Marching Flame]] by catching the [[Warmonger Mouse]] and obtaining a [[Warpath Victory]].
 +
 
 +
===[[Library Assignments]]===
 +
*[[M400 Hunting Research Assignment]] - This assignment may require collecting 1 [[Piece of M400 Intel]] from mice in the [[Fiery Warpath]] and/or capturing the [[M400]].
 +
 
 +
===[[Tournaments]]===
 +
[[Fiery Warpath]] mice are worth points during some [[Tournaments]].
 +
 
 +
===[[Treasure Map]]s===
 +
Many mice in the [[Fiery Warpath]] are often found on [[Muridae Protector Treasure Map]]s, [[Relic Hunter Treasure Maps]] and [[Warpath Treasure Map]]s.
  
 
=== Hunting tips by [[Larry]] ===
 
=== Hunting tips by [[Larry]] ===
 
 
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
 
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
  
 
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
 
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
  
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.
+
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmanoeuvre your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and fewer Caravan Guards.
  
 
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
 
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
  
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!
+
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs you to succeed!
 +
 
 +
== [[Shops]] ==
 +
These are the shops found in '''{{PAGENAME}}'''.
 +
 
 +
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
 +
 
 +
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
 +
{{Shops/Table/{{PAGENAME}} Trapsmith}}
 +
 
 +
=== [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] ===
 +
{{Shops/Table/{{PAGENAME}} Charm Shoppe}}
 +
 
 +
=== [[{{PAGENAME}} General Store|General Store]] ===
 +
{{Shops/Table/{{PAGENAME}} General Store}}
 +
 
 +
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
 +
{{Shops/Table/{{PAGENAME}} Cartographer}}
  
==Links==
+
==Links and Images==
* [http://i42.tinypic.com/i1ywrs.jpg Banner image]
+
*[{{MHdomain}}/images/environments/6d866864cb299fbc992cc3a1b5a4da5f.jpg Banner image]
 
* [http://i.imgur.com/Dsq64.jpg Fiery Warpath Quick Reference Guide]
 
* [http://i.imgur.com/Dsq64.jpg Fiery Warpath Quick Reference Guide]
 
* [http://www.mousehuntgame.com/forum/showthread.php?41033 The Guide to Conquering Fiery Warpath: Traps, Points and Beyond]
 
* [http://www.mousehuntgame.com/forum/showthread.php?41033 The Guide to Conquering Fiery Warpath: Traps, Points and Beyond]

Latest revision as of 17:27, 16 March 2023

Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.

Fiery Warpath
Region: Sandtail Desert
Minimum Rank: Baron/Baroness
Travel Requirement: Sandtail Call to Arms
Recommended Power Type: Varies by Wave
and Mouse
Number of Mice: 20
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 22 March 2011
The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.

Overview

The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron/Baroness and a Sandtail Call to Arms to enter, which can be obtained as a reward for completing the Capture the Mystic and Technic Kings Adventure in the Seasonal Garden and Zugzwang's Tower.

Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

Hunters must earn 1 Warpath Victory by defeating the Warmonger Mouse in order to travel to the Muridae Market location.

Waves

There are four waves of mice that Hunters must defeat in order to reach the Warmonger Mouse and defeat The Marching Flame. Hunters must defeat each wave before they can face the next wave.

Waves 1 through 3
Streaks
Streaks only occur in Wave One, Wave Two, and Wave Three.
A streak is obtained by capturing the same type of mouse one after another.

Capturing 3 of the same mouse in a row will cause 2 additional mice of the same type to retreat.
Capturing 6 of the same mouse in a row will cause 4 additional mice of the same type to retreat.
Capturing 9 of the same mouse in a row will cause 6 additional mice of the same type to retreat.

A message appears in the Hunter's Journal when a streak causes mice to retreat:
I caught [X] [Mouse Name] Mice in a row! This demoralizing blow has caused [X] more of them to retreat!

Failures to catch or attract any mouse will break a streak.
Capturing any other mouse type will break a streak.
Various Fiery Warpath Charms can be used to target specific mice to help build streaks.

Failing to capture a Caravan Guard Mouse will cause one mouse of each type to be added to a wave. However, if a Hunter has one or more friends also hunting in the Fiery Warpath, reinforcements may be prevented. Catching this mouse ends a streak, but does not add mice to the wave.
Capturing a Crimson Commander Mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mouse from each group retreating. Catching this mouse ends a streak.
When Hunters achieve a streak of 7 or more, it becomes possible to attract the Gargantuamouse. The likelihood of attracting this mouse increases as the streak grows. Catching this mouse ends a streak.

Once all mice in a wave have been defeated, Hunters will move on to the next wave of mice.

Hunters may use an Artillery Strike Launch Box to launch an Artillery Strike during Waves 1-3 and defeat an entire wave of mice. Launching an Artillery Strike creates an entry in the Hunter's Journal:

The mice scattered in terror as a rain of explosive steel shattered the earth!
I moved to the next wave.

Wave 4
Hunters must capture 12 Theurgy Warden mice before they will be able to capture the Warmonger Mouse.
Hunters may encounter the Warmonger Mouse before capturing all 12 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Capturing a Warmonger Mouse will earn Hunters a Warpath Victory and will reset the Fiery Warpath to Wave One.
Warpath Victories are required for entering Muridae Market and for purchasing certain items in Muridae Market Shops and Fiery Warpath Shops.

Artillery Commander's Tent
During Wave Four Hunters may enter the Artillery Commander's Tent by using a Warpath Portal Projector. Hunters must capture 5 Theurgy Warden mice before they will be able to capture the Artillery Commander Mouse.
Hunters may encounter the Artillery Commander Mouse before capturing all 5 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Capturing an Artillery Commander Mouse will earn Hunters an Artillery Strike Launch Box and will return them to their position in Wave Four.

Heads-Up Display

The Fiery Warpath HUD shows the following information.

Waves 1 -3

  • Left
  • The current Wave
  • The Victories earned by the Hunter
Hovering over the number of victories reveals the message: Number of Warmonger catches
  • The number of the Hunter's Friends hunting in the location.
Hovering over the number of friends reveals the message: Help stop mice reinforcements!
  • The current Streak and the mouse of that streak, with the progress of the streak tracked by a number as well as mini vertical bars on the right stacked from the bottom upwards
Hovering over this reveals the tooltip: Demoralize a mouse wave by catching the same mice 3, 6, or 9 times! Be warned that high streaks attract the Gargantuamouse.
When there is no current streak, the words No Streak can be seen, the number shown is 0 and the bar to the right is completely blank
When there is a current streak, an image of the mouse that is being streaked is shown, the number shown corresponds to the streak number and the bar to the right changes according to the streak:
When the streak is at 1 - 6: 1 - 6 Green bars are shown accordingly
When the streak is at 7 - 8: 6 Green bars and 1 - 2 Yellow bars are shown accordingly
When the streak is at 9+: 6 Green bars, 2 Yellow bars and 1 Red bar are shown
The colours of the bars are indicative of the Gargantuamouse risk that the Hunter currently faces in the streak: green represents no risk, yellow represents some risk, while red represents high risk
Hovering over the launch button reveals the message: Use the Artillery Strike to defeat an entire wave instantly!
Active only if Hunters own an Artillery Strike Launch Box
Not present unless Hunters have at least 1 part of a Warpath Portal Projector in their inventory
  • Center
  • The various groups of mice in the current wave and the number remaining to be caught.
  • The mice classes are shown in the following order from left to right:
Warrior (Wave 1 - 3)
Scout (Wave 1 - 3
Archer (Wave 1 - 3)
Cavalry (Waves 2 - 3)
Mage (Waves 2 - 3)
Artillery (Wave 3)
  • By hovering over the mouse images, Hunters may click on the power type icons (which are the primary weakness of the mice) to get quick access to the weapons of that power type in the trap selector on their Camp page
  • Hunters may also arm the various Fiery Warpath Charms: a targeting reticle will appear over the mouse being targeted with a charm
If a non-Super charm is armed, a grey reticle will be seen
If a Super charm is armed, a focused red reticle will be seen
  • Right
Hovering over the Crimson Commander reveals the tooltip: Will demoralize wave if caught!
Hunters may also arm Commander Charms: a targeting reticle will appear over the Crimson Commander when targeted
If a Warpath Commander's Charm is armed, a grey reticle will be seen
If a Super Warpath Commander's Charm is armed, a focused red reticle will be seen
Hovering over the Caravan Guard reveals the tooltip: Will strengthen wave if missed!
  • A status bar indicating progress toward these mice retreating.
Hovering over this reveals the tooltip:
Support Mice Panic Meter
The Crimson Commander and Caravan Guard will retreat after most of a wave is defeated.

Wave 4

  • Left
  • The current Wave
  • The number of Warpath Victories earned by the Hunter
  • The number of the Hunter's friends hunting in the location.
  • Center and Right
  • Right
Present only when Hunters own a Warpath Portal Projector

Artillery Commander's Tent

  • Left
  • The current Wave
  • The number of Warpath Victories earned by the Hunter
  • The number of the Hunter's friends hunting in the location.
  • Center and Right

Mice Locator

Mouse
Points
Gold
Group
Wave
One

Wave
Two

Wave
Three

Wave
Four

Artillery
Commander's
Tent

Artillery Commander 250,000 500,000 Command X
Caravan Guard 900 900 Support X X X
Crimson Commander 10,000 1,000 Support X X X
Crimson Ranger 22,000 3,000 Archer X
Crimson Titan 20,000 3,300 Warrior X
Crimson Watch 24,200 3,600 Scout X
Desert Archer 12,800 2,100 Archer X
Desert Soldier 11,500 2,400 Warrior X
Flame Archer 19,900 2,700 Archer X
Flame Ordnance 33,000 1,600 Artillery X
Flame Warrior 18,000 3,000 Warrior X
Gargantuamouse 25,000 4,000 Support X X X
Inferno Mage 26,500 1,000 Mage X
Magmarage 30,000 1,000 Mage X
Sandwing Cavalry 26,400 6,000 Cavalry X
Sand Cavalry 24,000 5,200 Cavalry X
Sentinel 21,300 3,300 Scout X
Theurgy Warden 81,000 3,000 Command X X
Vanguard 14,000 2,600 Scout X
Warmonger 198,000 27,000 Command X

Mice with Special Requirements

Catching a Relic Hunter Mouse in the Fiery Warpath will not break a streak.

Wave One

Hunters must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice to defeat Wave One.

The Crimson Commander and Caravan Guard will retreat once there are less than 11 mice remaining in the wave.

The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.

Upon completing Wave One, the following message will be displayed on the Journal:

As the last [Mouse Name] was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!

Wave One Mice

Mice in Wave One are primarily weak to Physical traps.
The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Fiery Warpath Charms can be used to improve the attraction of specific mice.
Standard Cheese and SUPER|brie+ will attract all mice in Wave One.
SUPER|brie+ increases attraction of the Crimson Commander mouse and reduces the attraction of the Caravan Guard mouse.

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Class
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Desert Archer 12,800 2,100 - Physical Hydro
Tactical
Archer 35
Desert Soldier 11,500 2,400 - Physical Hydro
Tactical
Warrior 35
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Vanguard 14,000 2,600 - Physical Hydro
Tactical
Scout 35

Wave Two

Hunters must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice to defeat Wave Two.

The Crimson Commander and Caravan Guard will retreat once there are less than 19 mice remaining in the wave.

The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.

Upon completing Wave Two, the following message will be displayed on the Journal:

As the last [Mouse Name] was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!

Wave Two Mice

Mice in Wave Two have several weaknesses:

Archer, Scout, and Warrior mice are primarily weak to Physical traps.
Cavalry mice are primarily weak to Tactical traps.
Mage mice are primarily weak to Hydro traps.

The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Fiery Warpath Charms can be used to improve the attraction of specific mice.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Two.
SUPER|brie+ increases attraction of the Crimson Commander mouse and reduces the attraction of the Caravan Guard mouse.

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Class
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Flame Archer 19,900 2,700 - Physical Hydro
Tactical
Archer 40
Flame Warrior 18,000 3,000 - Physical Hydro
Tactical
Warrior 40
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Inferno Mage 26,500 1,000 - Hydro Physical
Tactical
Mage 20 Heatproof Mage Cloth
Sand Cavalry 24,000 5,200 - Tactical Physical
Hydro
Cavalry 45 Desert Horseshoe
Sentinel 21,300 3,300 - Physical Hydro
Tactical
Scout 40

Wave Three

Hunters must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice to defeat Wave Three.

The Crimson Commander and Caravan Guard will retreat once there are less than 27 mice remaining in the wave.

The Gargantuamouse can be attracted only while Hunters have a streak of 7 or more mice.

Upon completing Wave Three, the following message will be displayed on the Journal:

As the last [Mouse Name] was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
Onward to victory!

Wave Three Mice

Mice in Wave Three have several weaknesses:

Archer, Scout, and Warrior mice are primarily weak to Physical traps.
Cavalry mice are primarily weak to Tactical traps.
Mage mice are primarily weak to Hydro traps.
Artillery mice are primarily weak to Arcane traps.

The Gargantuamouse is very unlikely to be captured using anything other than a Draconic weapon.
Fiery Warpath Charms can be used to improve the attraction of specific mice.
Standard Cheese and SUPER|brie+ will attract all mice in Wave Three.
SUPER|brie+ increases attraction of the Crimson Commander mouse and reduces the attraction of the Caravan Guard mouse.

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Class
Initial
Wave
Size
Loot
Power Type Weakness
Caravan Guard 900 900 - - Physical
Hydro
Tactical
Support -
Crimson Commander 10,000 1,000 Hydro
Draconic
Physical
Arcane
Tactical
- - Support -
Crimson Ranger 22,000 3,000 - Physical Hydro
Tactical
Archer 50
Crimson Titan 20,000 3,300 - Physical Hydro
Tactical
Warrior 50
Crimson Watch 24,200 3,600 - Physical Hydro
Tactical
Scout 50
Flame Ordnance 33,000 1,600 - Arcane Hydro
Physical
Tactical
Artillery 20
Gargantuamouse 25,000 4,000 Draconic - Arcane
Hydro
Tactical
Physical
- - Ancient Relic
Flameshard
Magmarage 30,000 1,000 - Hydro Physical
Tactical
Mage 30 Heatproof Mage Cloth
Sandwing Cavalry 26,400 6,000 - Tactical Physical
Hydro
Cavalry 60 Desert Horseshoe

Wave Four

Hunters must catch 12 Theurgy Wardens in Wave Four before they will be able to capture the Warmonger Mouse.
The Warmonger may be encountered prior to catching all 12 Theurgy Wardens, but Hunters will not be able to capture it without using an Ultimate Charm.

Upon capturing a Warmonger, hunters start over with Wave One and the following message appears in the journal:

As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
The hunt must continue!

Wave Four Mice

Mice in Wave Four are primarily weak to Physical traps.
Monger Charms improve loot drops from the Warmonger Mouse
Standard Cheese and SUPER|brie+ will attract both mice in Wave Four
The Warmonger Mouse is guaranteed to drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal the first time it is caught.

Mouse
Points
Gold
Very
Effective

Effective
Less
Effective

Wave
Size
Standard
Loot
Additional Loot
With
Monger Charm
Arrmed
Power Type Weakness
Theurgy Warden 81,000 3,000 - Physical Hydro
Tactical
12 Flameshard
Simple Orb
Warmonger 198,000 27,000 Physical Arcane
Hydro
Tactical
- 1 Ancient Relic
Flameshard
Simple Orb
Ultimate Luck Charm
Ultimate Power Charm
Warpath Commander's Charm

Trap Parts:
Oasis Bead
Sandblasted Metal
Sphynx Crystal
Lucky Power Charm
Super Luck Charm
Super Power Charm

Increased chance of:
Oasis Bead
Sandblasted Metal
Sphynx Crystal

Artillery Commander's Tent

To access the Artillery Commander's Tent, Hunters must acquire 1 Warpath Victory, 150 Flameshards, 1 Warpath Portal Core, and 1 Warpath Portal Console in order to purchase the Warpath Portal Projector. The Warpath Portal Projector will allow Hunters to enter the Artillery Commander's Tent during Wave Four. It is consumed in the process, replaced with a Ruined Portal Projector collectible.

Warpath Portal Cores and Warpath Portal Consoles are found as rewards in Warpath Treasure Chests and Rare Warpath Treasure Chests. They can be traded on the Marketplace.

Hunters must catch 5 Theurgy Wardens in the Artillery Commander's Tent before they will be able to capture the Artillery Commander.
The Artillery Commander may be encountered prior to catching all 5 Theurgy Wardens, but Hunters will not be able to capture it without using an Ultimate Charm.

Upon capturing an Artillery Commander, hunters will be returned to Wave Four and the following message appears in the journal:

As I captured Artillery Commander Mouse, a strange metallic suitcase clunked onto the ground. Flipping it open, I was faced with an odd electronic interface which is used to call down an artillery strike against waves of mice in the Fiery Warpath!

To reenter the Artillery Commander's Tent Hunters will need to purchase another Warpath Portal Projector. Hunters may enter the Artillery Commander's Tent multiple times without affecting their position in Wave Four.

Artillery Commander's Tent Mice

Theurgy Warden Mouse is primarily weak to Physical traps while Artillery Commander Mouse is primarily weak to Arcane traps.
Standard Cheese and SUPER|brie+ will attract both mice in Artillery Commander's Tent
The Artillery Commander Mouse is guaranteed to drop an Artillery Strike Launch Box each time it is caught.

Mouse
Points
Gold
Wave
Size
Loot
Theurgy Warden 81,000 3,000 5 Flameshard
Simple Orb
Artillery Commander 250,000 500,000 1 Artillery Strike Launch Box

Hunting Strategy

Hunters must defeat waves of The Marching Flame in order to confront and defeat the Warmonger Mouse.
Mice in the Fiery Warpath are attracted to Standard Cheese and SUPER|brie+, though the higher attraction rate of SUPER|brie+ is preferable when trying to build streaks.
A variety of Fiery Warpath Charms are available to Hunters to help defeat the mice of The Marching Flame.

Waves

Each wave must be defeated before Hunters can continue on to the next wave.
Hunters are rewarded with a Warpath Commander's Charm for defeating each wave except the 4th.
Defeating the 4th wave by capturing the Warmonger Mouse rewards Hunters with 1 Warpath Victory.

  • Wave 1
There are 105 total mice in this wave.
Hunters will encounter three classes of mice in Wave 1. All 3 classes are primarily weak to Physical traps.
35 Desert Soldier (Warrior) mice
35 Vanguard (Scout) mice
35 Desert Archer (Archer) mice
Support mice can be encountered until less than 11 mice remain in the wave.
The Gargantuamouse can be encountered when streaks reach 7 or more mice.
  • Wave 2
There are 185 total mice in this wave.
Hunters will encounter five classes of mice in Wave 2.
These 3 classes are primarily weak to Physical traps:
40 Flame Warrior (Warrior) mice
40 Sentinel (Scout) mice
40 Flame Archer (Archer) mice
These mice are primarily weak to Tactical traps:
45 Sand Cavalry (Cavalry) mice
These mice are primarily weak to Hydro traps:
20 Inferno Mage (Mage) mice
Support mice can be encountered until less than 19 mice remain in the wave.
The Gargantuamouse can be encountered when streaks reach 7 or more mice.
  • Wave 3
There are 260 total mice in this wave.
Hunters will encounter six classes of mice in Wave 3.
These 3 classes are primarily weak to Physical traps:
50 Crimson Titan (Warrior) mice
50 Crimson Watch (Scout) mice
50 Crimson Ranger (Archer) mice
These mice are primarily weak to Tactical traps:
60 Sandwing Cavalry (Cavalry) mice
These mice are primarily weak to Hydro traps:
30 Magmarage (Mage) mice
These mice are primarily weak to Arcane traps:
20 Flame Ordnance (Artillery) mice
Support mice can be encountered until less than 27 mice remain in the wave.
The Gargantuamouse can be encountered when streaks reach 7 or more mice.
  • Wave 4
In Wave 4 Hunters must defeat 12 Theurgy Warden mice before they will be able to capture the Warmonger Mouse. Mice in Wave 4 are primarily weak to Physical traps.
Hunters may encounter the Warmonger Mouse before capturing all 12 Theurgy Wardens, but will not be able to catch it. Once the 12th Theurgy Warden is captured, they are removed from the population and the Warmonger becomes vulnerable to Hunters.
Hunters may use an Ultimate Charm to capture a Warmonger before all 12 Theurgy Warden mice are captured.
The Warmonger Mouse is guaranteed to drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal the first time it is caught by a Hunter. Monger Charms can increase the chance of those trap loots for subsequent hunts, but trap loot drops are not guaranteed.
  • Artillery Commander's Tent
During Wave Four Hunters may enter the Artillery Commander's Tent by using a Warpath Portal Projector.
Hunters must capture 5 Theurgy Warden mice before they will be able to capture the Artillery Commander Mouse.
Hunters may encounter the Artillery Commander Mouse before capturing all 5 Theurgy Wardens, but will be unable to capture it unless they arm an Ultimate Charm.
Capturing an Artillery Commander Mouse will earn Hunters an Artillery Strike Launch Box and will return them to their position in Wave Four.

Streaks

Building streaks is the quickest way to defeat the mice found in the Fiery Warpath.
A streak is obtained by capturing the same class of mouse one after another.

Capturing 3 of the same mouse in a row will cause 2 additional mice of the same type to retreat.
Capturing 6 of the same mouse in a row will cause 4 additional mice of the same type to retreat.
Capturing 9 of the same mouse in a row will cause 6 additional mice of the same type to retreat.

Failures to catch or attract any mouse will break a streak.
Capturing any other mouse type will break a streak.
Various Fiery Warpath Charms can be used to target specific mice to help build streaks.

There is a 'basic' charm for each class of mouse (except for Artillery) which increases the attraction rate of that unit, and a 'super' version that also provide a power bonus against each unit.

Mice that are forced to the retreat do not count as "caught" for a Hunter's statistics. They simply leave the area, reducing the number of mice Hunters need to catch to defeat the wave.
Leaving the Fiery Warpath will not affect a streak.

Artillery Strike

During Waves 1 - 3 Hunters may launch an Artillery Strike if they have an Artillery Strike Launch Box in their inventory. An Artillery Strike cannot be launched to defeat Wave 4 mice.

Launching an Artillery Strike will consume the Artillery Strike Launch Box and defeat the current Wave of mice instantly, allowing the Hunter to move to the next Wave of mice.

Support Mice

Support mice cannot form streaks, but can add and subtract mice from the current Wave. These mice are only found in waves 1 - 3.
Support mice retreat when the size of the Wave is reduced to a certain point. They can no longer be attracted after this point is reached.

Wave 1: less than 11 mice remaining.
Wave 2: less than 19 mice remaining.
Wave 3: less than 27 mice remaining.

There are two Support mice.

Capturing this mouse will break a streak, but will not add mice to the Wave.
Failure to capture this mouse will add 1 mouse of each class to the wave.
If Hunters have at least one friend hunting in the Fiery Warpath, there is a chance that these reinforcements will be prevented.
Arming SUPER|brie+ reduces the attraction rate of this mouse.
Hunter's Journal messages:
Strength in numbers! After I failed to catch a Caravan Guard Mouse, members of my hunting party were able to prevent the mouse reinforcements from arriving!
or
Failing to capture a Caravan Guard Mouse allowed reinforcements to arrive!
More mice have been added to the wave!
Capturing this mouse will cause a number of mice equal to the current streak to retreat from each group. A streak of 0 will result in 1 mouse from each group retreating. Catching this mouse ends a streak.
A failure to capture this mouse will break a streak and will not add or subtract any mice from the wave.
Arming SUPER|brie+ increases the attraction rate of this mouse.
Hunter's Journal message:
By capturing a Crimson Commander Mouse I demoralized the remaining mice in this wave!
My current streak was [X].
[X] of each mouse have retreated!

Gargantuamouse

When Hunters achieve a streak of 7 or more in waves 1 - 3, it becomes possible to attract the Gargantuamouse. The likelihood of attracting this mouse increases as the streak grows. Catching this mouse ends a streak.

This mouse's primary weakness is to Draconic traps. Arcane, Hydro, Physical, and Tactical traps are less effective and are much less likely to capture this mouse.

Using a Gargantua Charm will reduce the population to just the Gargantuamouse, but will not guarantee that Hunters catch the mouse. It is still possible to fail to attract a mouse with this charm, so Hunters should arm SUPER|brie+ for the best possible attraction rate. This charm is always consumed, so Hunters should be prepared to disarm their supply immediately after taking a hunt.

When a hunter fails to capture a Gargantuamouse, the following message will appear on the Hunter's Journal:

Fearing that I was gaining the upper hand, the Warmonger released a Gargantuamouse, putting an end to my streak.

The Gargantuamouse cannot be encountered in Wave 4.

Location-Specific Effects

Weapons

  • The Warpath Thrasher is a Limited Edition trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the Fiery Warpath. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
  • The Warden Slayer Trap is a Limited Edition trap that provides +2,500 power and +2,500% power bonus during Wave Four.

Charms

  • Archer Charms
These charms increase the chance of encountering the Desert Archer Mouse in Wave 1, the Flame Archer Mouse in Wave 2, and the Crimson Ranger Mouse in Wave 3.
  • Cavalry Charms
These charms increase the chance of encountering the Sand Cavalry Mouse in Wave 2 and the Sandwing Cavalry Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
  • Commander Charms
These charms increase the chance of encountering the Crimson Commander Mouse in Waves 1-3.
  • Gargantuamouse Charms
  • Gargantua Charm - Arming this charm with a streak of 7 or more will reduce the mouse population to just the Gargantuamouse. It is still possible to fail to attract or fail to catch the Gargantuamouse while this charm is armed.
  • Mage Charms
These charms increase the chance of encountering the Inferno Mage Mouse in Wave 2 and the Magmarage Mouse in Wave 3. Arming these charms in Wave 1 will reduce the chance of encountering a Caravan Guard Mouse and won't be consumed.
  • Scout Charms
These charms increase the chance of encountering the Vanguard Mouse in Wave 1, the Sentinel Mouse in Wave 2, and the Crimson Watch Mouse in Wave 3.
  • Warmonger Charms
These charms increase the variety of charms and quantity of orbs that are dropped by the Warmonger Mouse. They also increase the chance that the Warmonger Mouse will drop an Oasis Bead, Sandblasted Metal, or Sphynx Crystal as loot.
  • Warrior Charms
These charms increase the chance of encountering the Desert Soldier Mouse in Wave 1, the Flame Warrior Mouse in Wave 2, and the Crimson Titan Mouse in Wave 3.
  • Miscellaneous Charms

Adventure Book

Hunters must complete Capture the Mystic and Technic Kings in the Seasonal Garden and Zugzwang's Tower to obtain the Sandtail Call to Arms in order to enter the Fiery Warpath.
Hunters can Push Back The Marching Flame by catching the Warmonger Mouse and obtaining a Warpath Victory.

Library Assignments

Tournaments

Fiery Warpath mice are worth points during some Tournaments.

Treasure Maps

Many mice in the Fiery Warpath are often found on Muridae Protector Treasure Maps, Relic Hunter Treasure Maps and Warpath Treasure Maps.

Hunting tips by Larry

The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.

Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.

The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmanoeuvre your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and fewer Caravan Guards.

Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.

Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs you to succeed!

Shops

These are the shops found in Fiery Warpath.

Cheese Shoppe

Item Cost Requirement Refund
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Weapons
Item Power Type Cost Requirement Refund
Oasis Water Node Trap Hydro 2,000,800 gold
1 Oasis Bead
150 Flameshard
1 Warpath Victory N/A
Sphynx Wrath Tactical 1,628,000 gold
1 Sphynx Crystal
200 Flameshard
1 Warpath Victory N/A
Sandstorm MonstroBot Physical 999,000 gold
2 Sandblasted Metal
400 Flameshard
1 RhinoBot
1 Digby DrillBot
1 Mouse DeathBot
3 Warpath Victory N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Warpath Warrior Charm 800 gold None 550 gold
Super Warpath Warrior Charm 100 gold
1 Magic Essence
None 100 gold
Warpath Scout Charm 800 gold None 550 gold
Super Warpath Scout Charm 100 gold
1 Magic Essence
None 100 gold
Warpath Archer Charm 800 gold None 550 gold
Super Warpath Archer Charm 100 gold
1 Magic Essence
None 100 gold
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold
Extreme Power Charm 1,500 gold None 450 gold
Extreme Luck Charm 4,500 gold None 1,350 gold

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
Gold Leaf 26,000 gold None 13,000 gold

Cartographer

Item Cost Requirement Refund
Warpath Scroll Case 5 Ancient Relic None N/A
Warpath Portal Projector 1 Warpath Portal Core
1 Warpath Portal Console
150 Flameshard
1 Warpath Victory N/A

Links and Images


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot