Difference between revisions of "Fort Rox"

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   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]s:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Power Type]]s:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Arcane]]<br/>[[Shadow]]<br/>[[Law]]
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   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Arcane]]<br>[[Shadow]]<br>[[Law]]
 
   |-  
 
   |-  
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Cheese]]:'''
+
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Recommended [[Cheese]]s:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Crescent Cheese]]<br/>[[Moon Cheese]]
+
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | [[Crescent Cheese]]<br>[[Moon Cheese]]<br>[[Sunrise Cheese]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of [[Mice]]:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" |  '''Number of [[Mice]]:'''
   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''24'''
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   | nowrap align="right" style="border-style: solid; border-width:  0 2px 0 0" | '''25'''
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  2px 0 2px 2px" | '''Shops:'''
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[Fort Rox Charm Shoppe|Charm Shoppe]]<br/>[[Fort Rox Cheese Shoppe|Cheese Shoppe]]<br/>[[Fort Rox General Store|General Store]]<br/>[[Fort Rox Trapsmith|Trapsmith]]
+
   | nowrap align="right" style="border-style: solid; border-width:  2px 2px 2px 0" | [[#Cheese Shoppe|Cheese Shoppe]]<br>[[#Trapsmith|Trapsmith]]<br>[[#Charm Shoppe|Charm Shoppe]]<br>[[#General Store|General Store]]<br>[[#Cartographer|Cartographer]]
 
   |-  
 
   |-  
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
 
   | nowrap align="left" style="border-style: solid; border-width:  0 0 0 2px" | '''Lose Gold:'''
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== Overview ==
 
== Overview ==
'''Fort Rox''' is a location in the [[Varmint Valley]] region requiring a minimum rank of [[Baron|Baron or Baroness]] to enter. It also requires the purchase of the [[Fort Rox Battle Summons]] from the [[Claw Shot City Cartographer]].
+
'''{{PAGENAME}}''' is a hunting location in [[Varmint Valley]] region.
 
 
 
 
'''Hunting During the Day'''<br/>
 
During the '''Day''' Hunters will encounter mice that are primarily weak to [[Law]] weapons and attracted to [[Standard Cheese]] and {{SB}}.  These mice drop [[Meteorite Piece]]s used for building the '''Basic Wall''' and for repairing any damage to the Wall done during the '''Night'''.  Hunters can make upgrades to their Fort during the '''Day''' using materials gathered during the '''Night'''. 
 
 
 
 
 
'''Hunting at Night'''<br/>
 
Hunters must build a '''Basic Wall''' before they can defended the Fort by hunting during the '''Night'''.  Mice found during the '''Night''' are weak only to [[Arcane]] and [[Shadow]] weapons and have a preference for [[Crescent Cheese]] or [[Moon Cheese]], though [[Standard Cheese]] and {{SB}} may be used to lesser effect.
 
 
 
The '''Night''' is divided into 6 phases: Twilight, Midnight, Pitch, Utter Darkness, First Light, and Dawn.  The goal for Hunters is to survive the first 5 stages of '''Night''' and reach '''Dawn''', where the [[Monster of the Meteor]] may be encountered. Mice encountered at '''Night''' will damage the Hunter's Wall and when its Health reaches 0, the Hunter will be moved back to '''Day'''.
 
 
 
Materials found during the '''Night''' may be used during the '''Day''' to upgrade the defensive features of the Hunter's Fort.
 
 
 
 
 
'''Hunting in the Heart of the Meteor'''<br/>
 
Hunters must acquire the [[Fort Rox Portal Projector]] and enter the '''Dawn''' phase of '''Night''' to be able to access the '''Heart of the Meteor'''.
 
 
 
[[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]] mouse, the only resident of the '''Heart of the Meteor'''.
 
 
 
Entering the '''Heart of the Meteor''' consumes the [[Fort Rox Portal Projector]] and capturing the [[Heart of the Meteor]] mouse returns Hunters to the '''Dawn''' phase of '''Night'''.
 
 
 
==HUD==
 
The HUD shows the Hunter's Fort and the various defensive features. When Hunters first enter [[Fort Rox]] the various defensive features are shown as dotted outlines which are replaced with images of the features as they are built and upgraded.
 
 
 
Defensive features can only be upgraded during the '''Day'''.  The Upgrade interface may be opened by clicking on a defensive feature or by clicking on the '''Upgrade''' button found at the bottom center of the HUD.
 
 
 
The HUD tracks the following items:
 
*The Mage Tower's status and available [[Tower Mana]]
 
*Inventory of [[Meteorite Piece]]s, [[Howlite]], and [[Bloodstone]]
 
*Available Upgrades -- The Upgrade Button is highlighted when upgrades are available
 
*Inventory of [[Gouda]], {{SB}}, [[Crescent]] and [[Moon]] cheeses.  Hunters can arm cheeses through the mouseover
 
 
 
Selecting '''Defend Fort''' will allow Hunters to enter the '''Night'''. During '''Night''', the current phase of the night and the number of hunts remaining until '''Dawn''' are shown at the top of the HUD.. When '''Dawn''' is reached, the anger level of the mice and the damage modifier are shown at the top of the HUD.
 
  
Hunters can choose to retreat while hunting at night and any remaining wall health will be preserved.  The option to retreat is not available during '''Dawn'''.
+
It requires the minimum [[Rank]] of [[Baron|Baron/Baroness]] and the [[Fort Rox Battle Summons]] to access.
  
==Upgrading the Fort==
+
There are 5 [[#Fort|defensive features]] in this area:
Using the HUD, Hunters are able to open the Upgrade interface and construct five different defensive features to help them defeat the mice found during the '''Night'''. The upgrade interface tracks the Hunter's inventory of [[Meteorite Piece]]s, [[Howlite]], [[Bloodstone]], [[Tower Mana]], and [[Dawn Dust]].
+
*The [[#Wall|Wall]] determines the Hunter's survivability during [[#Night|Night]] and [[#Dawn|Dawn]].
 +
*The [[#Ballista|Ballista]] improves the catch rate against [[Weremice]] and [[Nightmancer]].
 +
*The [[#Cannon|Cannon]] improves the catch rate against [[Cosmic Critter]] and [[Nightfire]].
 +
*The [[#Moat|Moat]] reduces damage to the '''Wall'''.
 +
*The [[#Mage Tower|Mage Tower]] provides various effects to hunting and progressing in this area.
  
Each of the defensive features can be upgraded to provide greater benefits and effects. '''Upgrades for the individual defensive features must be made in order.'''
+
There are 4 [[#Phases|phases]] in this area:
 +
*During [[#Day|Day]], the Hunter can collect [[Meteorite Piece]], repair [[#Wall|Wall]] and upgrade [[#Fort|Fort]].
 +
*During [[#Night|Night]], the Hunter can collect [[Howlite]] and [[Bloodstone]] to upgrade '''Fort''' when return to '''Day'''.
 +
*During [[#Dawn|Dawn]], the Hunter can collect [[Dawn Dust]] to purchase [[Map Piece]] for the next area as well as to access a [[#Heart of the Meteor|harder challenge]] in '''{{PAGENAME}}'''.
 +
*During [[#Heart of the Meteor|Heart of the Meteor]], the Hunter can hunt for [[Meteoric Core Fragments]], which is required to purchase a new [[Law]] weapon in the [[#Trapsmith|Trapsmith]].
  
The effects of each upgrade combine with those of previous upgrades, except for the '''Wall''' and '''Moat'''.  
+
== Gameplay Mechanics ==
 +
=== Fort ===
 +
The '''Fort''' represents the Hunter's various defensive features.
  
'''Example: ''' It is not necessary to complete any Wall upgrades to make a Moat upgrade, but it is necessary to make the Small Moat upgrade before the Big Moat upgrade can be made.
+
Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order. Upgrades may only be made during the [[#Day|Day]].
  
Fort defensive features (except the Mage Tower) have no effect during the '''Day'''.
+
The effects of each upgrade combine with those of previous upgrades, except for the [[#Wall|Wall]] and [[#Moat|Moat]].
  
Upgrades may only be made during the '''Day'''.
+
==== Wall ====
 
 
===Wall===
 
 
''Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.''
 
''Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.''
 +
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
 +
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
 +
! rowspan="2" width="150"                      <!--Header--> | Upgrade
 +
! rowspan="2" width="250" class="unsortable"  <!--Header--> | Description
 +
! colspan="4"                                  <!--Header--> | Cost
 +
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
 +
! width=80                                    <!--Header--> | Gold
 +
! width=80                                    <!--Header--> | [[Meteorite Piece|Meteorite<br>Piece]]
 +
! width=80                                    <!--Header--> | [[Howlite]]
 +
! width=80                                    <!--Header--> | [[Bloodstone]]
 +
|-
 +
| align=left  | '''Basic Wall'''
 +
| align=left  | ''This provides you with a Basic Wall that has 50 health.''
 +
| 30,000 || 50 || ||
 +
|-
 +
| align=left  | '''Howlite Wall'''
 +
| align=left  | ''This increases your maximum possible wall health to 100!''
 +
| 45,000 || || 8 ||
 +
|-
 +
| align=left  | '''Blood Bastion'''
 +
| align=left  | ''This increases your maximum possible wall health to 200!''
 +
| 98,000 || || 35 || 15
 +
|-
 +
| align=left  | '''Moonbeam Fortress'''
 +
| align=left  | ''This increases your maximum possible wall health to 350!''
 +
| 128,000 || || 120 || 60
 +
|}
  
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
 
 
'''The Basic Wall is required before Hunters can defend the Fort at night.'''
 
 
 
Mice during Night can damage the Hunter's Wall and [[Meteorite Piece]]s are required to repair the damage. Damage to the Wall may only be repaired during the Day.
 
 
 
*Upgrade #1: '''Basic Wall'''
 
:Maximum Health: '''50'''
 
:Cost: 50 [[Meteorite Piece]]s and 30,000 gold.
 
  
*Upgrade #2: '''Howlite Wall'''
+
<h4 style="margin-top: -2.5em; position: relative; z-index: 3">Ballista</h4>
:Maximum Health:  '''100'''
 
:Cost: 15 [[Howlite]] and 45,000 gold.
 
  
*Upgrade #3: '''Blood Bastion'''
 
:Maximum Health:  '''200'''
 
:Cost: 40 [[Howlite]]. 20 [[Bloodstone]], and 98,000 gold.
 
 
*Upgrade #4: '''Moonbeam Fortress'''
 
:Maximum Health:  '''350'''
 
:Cost: 150 [[Howlite]], 75 [[Bloodstone]], and 128,000 gold.
 
 
===Ballista===
 
 
''The Ballista will boost your effectiveness against '''Weremice''', most commonly found during '''Twilight''' and '''Midnight'''.''
 
''The Ballista will boost your effectiveness against '''Weremice''', most commonly found during '''Twilight''' and '''Midnight'''.''
 +
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
 +
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
 +
! rowspan="2" width="150"                      <!--Header--> | Upgrade
 +
! rowspan="2" width="250" class="unsortable"  <!--Header--> | Description
 +
! colspan="3"                                  <!--Header--> | Cost
 +
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
 +
! width=80                                    <!--Header--> | Gold
 +
! width=80                                    <!--Header--> | [[Howlite]]
 +
! width=80                                    <!--Header--> | [[Bloodstone]]
 +
|-
 +
| align=left  | '''Basic Ballista'''
 +
| align=left  | ''Decreases the power of Fort Rox Weremice by 50%.''
 +
| 30,000 || 1 ||
 +
|-
 +
| align=left  | '''Silver Ballista'''
 +
| align=left  | ''Provides a chance to instantly capture Fort Rox Weremice.''
 +
| 45,000 || 20 ||
 +
|-
 +
| align=left  | '''Sunsilver Ballista'''
 +
| align=left  | ''Instantly defeats the [[Nightmancer Mouse]].''
 +
| 98,000 || 70 || 20
 +
|}
  
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
 
 
*Upgrade #1: '''Basic Ballista'''
 
:Decreases the power of Fort Rox Weremice by 50%.
 
:Cost: 1 [[Howlite]] and 30,000 gold.
 
 
 
*Upgrade #2: '''Silver Ballista'''
 
:Provides a chance to instantly capture Fort Rox Weremice.
 
:Cost: 25 [[Howlite]] and 45,000 gold.
 
  
*Upgrade #3: '''Sunsilver Ballista'''
+
<h4 style="margin-top: -2.5em; position: relative; z-index: 3">Cannon</h4>
:Instantly defeats the [[Nightmancer Mouse]].
 
:Cost: 100 [[Howlite]], 20 [[Bloodstone]], and 98,000 gold.
 
  
===Cannon===
 
 
''The Cannon will boost your effectiveness against '''Cosmic Critters''', most commonly found during '''Utter Darkness''' and '''First Light'''.''
 
''The Cannon will boost your effectiveness against '''Cosmic Critters''', most commonly found during '''Utter Darkness''' and '''First Light'''.''
 +
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
 +
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
 +
! rowspan="2" width="150"                      <!--Header--> | Upgrade
 +
! rowspan="2" width="250" class="unsortable"  <!--Header--> | Description
 +
! colspan="3"                                  <!--Header--> | Cost
 +
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
 +
! width=80                                    <!--Header--> | Gold
 +
! width=80                                    <!--Header--> | [[Howlite]]
 +
! width=80                                    <!--Header--> | [[Bloodstone]]
 +
|-
 +
| align=left  | '''Small Cannon'''
 +
| align=left  | ''Decreases the power of Fort Rox Cosmic Critters by 50%.''
 +
| 30,000 || 15 || 5
 +
|-
 +
| align=left  | '''Power Cannon'''
 +
| align=left  | ''Provides a chance to instantly capture Fort Rox Cosmic Critters.''
 +
| 45,000 || 25 || 12
 +
|-
 +
| align=left  | '''Energy Cannon'''
 +
| align=left  | ''Instantly defeats the [[Nightfire Mouse]].''
 +
| 98,000 || 40 || 50
 +
|}
  
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
  
*Upgrade #1: '''Small Cannon'''
+
<h4 style="margin-top: -2.5em; position: relative; z-index: 3">Moat</h4>
:Decreases the power of Fort Rox Cosmic Critters by 50%.
 
:Cost: 20 [[Howlite]], 5 [[Bloodstone]],  and 30,000 gold.
 
  
*Upgrade #2: '''Power Cannon'''
 
:Provides a chance to instantly capture Fort Rox Cosmic Critters.
 
:Cost: 30 [[Howlite]], 15 [[Bloodstone]],  and 45,000 gold.
 
 
*Upgrade #3: '''Energy Cannon'''
 
:Instantly defeats the [[Nightfire Mouse]].
 
:Cost: 50 [[Howlite]], 60 [[Bloodstone]], and 98,000 gold.
 
 
===Moat===
 
 
''The Moat reduces the amount of damage your wall takes during the night.''
 
''The Moat reduces the amount of damage your wall takes during the night.''
 +
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
 +
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
 +
! rowspan="2" width="150"                      <!--Header--> | Upgrade
 +
! rowspan="2" width="250" class="unsortable"  <!--Header--> | Description
 +
! colspan="3"                                  <!--Header--> | Cost
 +
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
 +
! width=80                                    <!--Header--> | Gold
 +
! width=80                                    <!--Header--> | [[Howlite]]
 +
! width=80                                    <!--Header--> | [[Bloodstone]]
 +
|-
 +
| align=left  | '''Small Moat'''
 +
| align=left  | ''Reduces damage your wall receives by 1.''
 +
| 30,000 || 5 ||
 +
|-
 +
| align=left  | '''Big Moat'''
 +
| align=left  | ''Reduces damage your wall receives by 2.''
 +
| 45,000 || 30 || 2
 +
|-
 +
| align=left  | '''Silver Moat'''
 +
| align=left  | ''Reduces damage your wall receives by 3.''
 +
| 98,000 || 70 || 35
 +
|}
  
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
  
*Upgrade #1: '''Small Moat'''
+
<h4 style="margin-top: -2.5em; position: relative; z-index: 3">Mage Tower</h4>
:Reduces damage your wall receives by 1.
 
:Cost: 10 [[Howlite]] and 30,000 gold.
 
  
*Upgrade #2: '''Big Moat'''
+
''The Mage Tower can be enchanted with special abilities. While active, it'll use '''1 Tower Mana''' per hunt and '''apply all unlocked abilities'''.
:Reduces damage your wall receives by 2.
+
{| style="margin: 1em; margin-bottom: 0em; text-align: center" class="b_and_p unsortable"
:Cost: 35 [[Howlite]], 2 [[Bloodstone]],  and 45,000 gold.
+
|- style="background-color: #dddddd; position: sticky; top: 0.083em; box-shadow: 0 0.083em, 0 -0.083em; z-index: 1"
 +
! rowspan="2" width="150"                      <!--Header--> | Upgrade
 +
! rowspan="2" width="250" class="unsortable"  <!--Header--> | Description
 +
! colspan="4"                                  <!--Header--> | Cost
 +
|- style="background-color: #dddddd; position: sticky; top: 2.498em; box-shadow: 0 0.083em"
 +
! width=80                                    <!--Header--> | Gold
 +
! width=80                                    <!--Header--> | [[Howlite]]
 +
! width=80                                    <!--Header--> | [[Bloodstone]]
 +
! width=80                                    <!--Header--> | [[Dawn Dust]]
 +
|-
 +
| align=left  | '''Spotlight Enchantment'''
 +
| align=left  | ''Doubles loot drops when [[Meteorite Piece]], [[Howlite]], or [[Bloodstone]] is found while the Mage Tower is active.''
 +
| 5,000 || || ||
 +
|-
 +
  | align=left  | '''Power Enchantment'''
 +
| align=left  | ''Adds a chance to instantly capture any mouse while the Mage Tower is active.''
 +
| 40,000 || 1 || ||
 +
|-
 +
| align=left  | '''Healing Enchantment'''
 +
| align=left  | ''Heals your wall by 1 health after every hunt while the Mage Tower is active.''
 +
| 50,000 || 10 || 1 ||
 +
|-
 +
| align=left  | '''Sunsphere Enchantment'''
 +
| align=left  | ''Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.''
 +
| 90,000 || || 10 || 1
 +
|}
  
*Upgrade #3: '''Silver Moat'''
+
<div style="background-color: #ffffff; position: relative; z-index: 2; height: 4em"></div>
:Reduces damage your wall receives by 3.
 
:Cost: 100 [[Howlite]], 50 [[Bloodstone]], and 98,000 gold.
 
  
===Mage Tower===
+
<h3 style="margin-top: -2.5em; position: relative; z-index: 3">Phases</h3>
''The Mage Tower can be enchanted with special abilities. While active, it'll use '''1 [[Tower Mana]]''' per hunt and '''apply all unlocked abilities'''.
 
  
The Mage Tower may be used during both '''Day''' and '''Night''', though its effects provide the most benefit during the '''Night'''. [[Tower Mana]] is required to use the Mage Tower.
+
==== Day ====
 +
This is the starting phase in '''{{PAGENAME}}'''. The Hunter can return to this phase from [[#Night|Night]] and [[#Dawn|Dawn]] when certain conditions are met.
  
Upgrades must be made in order and the effects of each upgrade combine with those of previous upgrades.
+
The [[#Fort|Fort]] can be upgraded only during '''Day'''.
  
*Upgrade #1: '''Spotlight Enchantment'''
+
The [[#Wall|Wall]] can be repaired only during '''Day'''. Each [[Meteorite Piece]] repairs one damage to the Wall. Unless the quantity of [[Meteorite Piece]]s is insufficient to fully repair a Wall, it is not possible to partially repair a wall.
:Doubles loot drops when [[Meteorite Piece]], [[Howlite]], or [[Bloodstone]] is found while the Mage Tower is active.
 
:Cost: 5,000 gold.
 
  
*Upgrade #2: '''Power Enchantment'''
+
Hunting during '''Day''' does not affect the '''Wall''' health.
:Adds a chance to instantly capture any mouse while the Mage Tower is active.
 
:Cost: 15 [[Tower Mana]], 1 [[Howlite]], and 40,000 gold.
 
  
*Upgrade #3: '''Healing Enchantment'''
+
The [[#Mage Tower|Mage Tower]] can be activated, but the '''Healing Enchantment''' and '''Sunsphere Enchantment''' have no effect during '''Day'''.
:Heals your wall by 1 health after every hunt while the Mage Tower is active.
 
:Cost: 30 [[Tower Mana]], 10 [[Howlite]], 1 [[Bloodstone]], and 50,000 gold.
 
  
*Upgrade #4: '''Sunsphere Enchantment'''
+
The Hunter can choose to enter [[#Night|Night]] from this phase.
:Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
 
:Cost: 50 [[Tower Mana]], 10 [[Bloodstone]], 1 [[Dawn Dust]], and 90,000 gold.
 
  
==Day Hunting==
+
==== Night ====
Mice found during the '''Day''' are primarily weak to [[Law]] weapons, though [[Shadow]] and [[Arcane]] weapons can be used to lesser effect. [[Standard Cheese]]s and {{SB}} are preferred by mice during the '''Day''', but [[Crescent Cheese]] and [[Moon Cheese]] will attract mice at a lower rate. Mice found during the '''Day''' drop [[Meteorite Piece]]s and [[Tower Mana]].
+
The Hunter can enter this phase by choosing to '''Defend Fort''' from [[#Day|Day]] phase.
  
The Hunter's Fort defenses can only be upgraded during the '''Day'''.  The '''Ballista''', '''Cannon''', '''Wall''', and '''Moat''' defenses have no effect while Hunting during the '''Day'''.
+
The '''Night''' can be divided into 5 smaller parts, each with a specific length measured in '''hunt'''. The total length of the parts is 130 hunts. Failing to catch a [[Nightmancer Mouse]] will extend the length of '''Night''' by 3 hunts. An active [[#Mage Tower|Mage Tower]] with the '''Sunsphere Enchantment''' will reduce the hunts until the end of '''Night''' by 2 after every hunt.
  
*'''Wall'''
+
The sub-phases, in order, are:
:During the '''Day''' Hunters will attract mice that drop [[Meteorite Piece]]s used to build the '''Basic Wall''' and to repair any damage the wall receives while hunting during the '''Night'''.
+
*'''Twilight''' - 35 hunt long
:Hunters '''must''' build a '''Basic Wall''' before they can hunt during the '''Night'''.
+
:[[Weremice]] are abundant
 +
:[[Shadow]] traps are recommended
 +
*'''Midnight''' - 25 hunt long
 +
:[[Weremice]] are still the most abundant mice, but [[Cosmic Critter]] begin to appear
 +
:[[Shadow]] traps are still recommended
 +
*'''Pitch''' - 10 hunt long
 +
:[[Weremice]] and [[Cosmic Critter]] are found in equal measure
 +
:[[Arcane]] and [[Shadow]] traps are both effective
 +
*'''Utter Darkness''' - 25 hunt long
 +
:[[Cosmic Critter]] are now the most abundant mice, but [[Weremice]] may still appear
 +
:[[Arcane]] traps are recommended
 +
*'''First Light''' - 35 hunt long
 +
:[[Cosmic Critter]] are abundant
 +
:[[Arcane]] traps are recommended
  
*'''Mage Tower'''
+
During '''Night''', the [[#Wall|Wall]] can receive damage under certain circumstances:
:The '''Mage Tower''' can be activated during the '''Day''' to take advantage of the '''Spotlight Enchantment''' which will provide double [[Meteorite Piece]] drops, and the '''Power Enchantment''' which provides a chance to instantly capture any mouse.
+
*Failure to Catch without mouse pillage (FTC) = 3 damage
:The '''Healing Enchantment''' and '''Sunsphere Enchantment''' have no effect when hunting during the '''Day'''.
+
*Failure to Catch with mouse pillage (Red box FTC) = 5 damage
:[[Tower Mana]] is consumed on every hunt while the '''Mage Tower''' is active.
+
*Failure to Attract (FTA) = 5 damage
 +
*Failure to catch [[Nightfire Mouse]] = 10 damage
 +
*Encountering [[Battering Ram Mouse]] = 15 damage
  
== Mice -- Day ==
+
The damage can be reduced by [[#Moat|Moat]].
The mice found during the '''Day''' in [[Fort Rox]] are primarily weak to [[Law]] weapons.  [[Arcane]] and [[Shadow]] weapons are less effective.
 
  
===Cheese Preference and Loot===
+
The Hunter can choose to '''Retreat''' to [[#Day|Day]] from this phase.
[[Standard Cheese]] will attract all mice found during the '''Day'''.<br/>
 
{{SB}} will improve the attraction rate of the [[Mining Materials Manager]]. <br/>
 
[[Crescent Cheese]] and [[Moon Cheese]] will attract mice during the '''Day''', but at a lower rate than [[Standard Cheese]] and {{SB}}.
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
The Hunter will be transfered to [[#Day|Day]] if the [[#Wall|Wall]] health drops to 0.
|- bgcolor="#eeeeee"
 
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
 
! rowspan="2" | '''Points'''<br/>
 
! rowspan="2" | '''Gold'''<br/>
 
! bgcolor="#dddddd"| '''Primary<br/>Weakness'''<br/>
 
! bgcolor="#dddddd"| '''Secondary<br/>Weakness'''<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
|-
 
! colspan="2" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
| align=left | [[Hardworking Hauler]]
 
| 9,000
 
| 900
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"|  [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Meteorite Miner]]
 
| 20,000
 
| 1,800
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"| [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Meteorite Mover]]
 
| 10,000
 
| 500
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"| [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Meteorite Snacker]]
 
| 25,000
 
| 2,500
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"| [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Meteorite Piece]]s
 
|- class=sortbottom valign=top
 
| align=left | [[Mining Materials Manager]]
 
| 30,000
 
| 3,000
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"| [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Fool's Gold]]<br/>[[Meteorite Piece]]s<br/>[[Tower Mana]]
 
|- class=sortbottom valign=top
 
| align=left | [[Mischievous Meteorite Miner]]
 
| 16,000
 
| 1,500
 
| bgcolor="#dddddd"| [[Law]]
 
| bgcolor="#dddddd"| [[Arcane]]<br/>[[Shadow]]
 
| align=left | [[Meteorite Piece]]s
 
|}
 
 
 
==Night Hunting==
 
"'''This is my fort, I have to defend it.'''"<br/>
 
"I've done what I can to ready my fort and I am now ready to fight."<br/>
 
"I await nightfall to face the hordes of Meteorite Miners and stand against them for as long as I can!"<br/>
 
 
 
Mice found during '''Night''' are weak only to [[Arcane]] and [[Shadow]] weapons. [[Crescent Cheese]] and [[Moon Cheese]] are preferred by mice at '''Night''', but [[Standard Cheese]] and {{SB}} will attract mice at a lower rate. Mice found during the '''Night''' drop [[Meteorite Piece]]s, [[Tower Mana]], [[Howlite]], [[Bloodstone]], and [[Dawn Dust]]. These items are primarily used to upgrade the Hunter's Fort defenses. The Hunter's Fort defenses can only be upgraded during the '''Day'''.
 
 
 
To hunt during the '''Night''', select '''Defend Fort''' at the upper left of the HUD which will open the following pop-up:
 
:'''"Are you prepared to defend your fort?"'''
 
:"Once night falls, an unending horde of terrors will descend."
 
:"Defend your fort and survive as long as you can!"
 
:"Spend [X] Meteorite Piece(s) to repair to full health?"
 
::This message is shown only when a Hunter attempts to enter night with a damaged wall.  Checking the box in front of this message will spend the [[Meteorite Piece]]s necessary to bring the wall to full health.
 
:"I need more time"
 
::or
 
:"I'm ready to defend!"
 
 
 
===Phases of the Night===
 
Hunters defend their Fort by hunting during the night and reaching '''Dawn'''.  As hunters progress through the night, their wall will take damage.  When the wall's health is reduced to zero, Hunters will be moved back to '''Day'''. The goal is to reach '''Dawn''' with enough wall health left to successfully hunt the '''Dawn Destroyers'''.
 
  
Each phase of the night has a specific length and every hunt made will cause the Hunter to progress toward '''Dawn'''.  The total length of the 5 phases of '''Night''' is 130 hunts. Failing to capture a [[Nightmancer Mouse]] will extend the length of the night by 3 hunts. An active '''Mage Tower''' with the '''Sunsphere Enchantment''' will reduce the hunts until Dawn by 2 after every hunt.
+
The Hunter will be transfered to [[#Dawn|Dawn]] if they progress though all sub-phases with their '''Wall''' not completely broken.
  
The phases, in order, are:
+
==== Dawn ====
*'''Twilight''' - 35 hunts long
+
The Hunter can enter this phase by progressing through the [[#Night|Night]].
:Weremice are abundant
 
:[[Shadow]] weapons are recommended
 
*'''Midnight''' - 25 hunts long
 
:Weremice are still the most abundant mice, but Cosmic Critters begin to appear. 
 
:[[Shadow]] weapons are still recommended
 
*'''Pitch''' - 10 hunts long
 
:Weremice and Cosmic Critters are found in equal measure
 
:[[Arcane]] and [[Shadow]] weapons are both effective
 
*'''Utter Darkness''' - 25 hunts long
 
:Cosmic Critters are now the most abundant mice, but  Weremice may still appear.
 
:[[Arcane]] weapons are recommended
 
*'''First Light''' - 35 hunts long
 
:Cosmic Critters are abundant
 
:[[Arcane]] weapons are recommended
 
  
Completing '''First Light''' generates a journal entry:
+
A '''Damage Multiplier''' is in effect during this phase. Each catch of the [[Monster of the Meteor]] will increase the '''multiplier''' by an additional 100%. Damage from encountering [[Battering Ram Mouse]] is not multiplied.<br>
:"I've made it to dawn. Now the real fight begins."
+
The damage can be reduced by [[#Moat|Moat]], but the reduction applies after the '''multiplier'''.
:"I must face off with the Monster of the Meteor in order to keep Varmint Valley safe!"
 
  
*'''Dawn''' - No set length.
+
Every FTA deals 5 Damage to your wall.
:Hunters may hunt here until their wall is reduced to zero health.
 
:The [[Dawn Guardian]] and [[Monster of the Meteor]] are found here
 
:[[Arcane]] weapons are recommended
 
:The [[Battering Ram Mouse]] will be encountered here when hunting with [[Standard Cheese]] or {{SB}}
 
  
*'''Heart of the Meteor''' - No set length.
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
:Hunters must enter Dawn and posses a [[Fort Rox Portal Projector]] to enter this phase.
+
|- style="background-color: #dddddd" class="sticky_table_row"
:The [[Heart of the Meteor]] is the only mouse found in this phase.
+
  ! Catch
:[[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]] mouse.
+
! width="250px" class="unsortable" | Anger Level
:[[Arcane]] weapons are recommended.
+
  ! Damage Multiplier
:Capturing the [[Heart of the Meteor]] will return the Hunter to the '''Dawn''' phase.
+
  ! FTC Damage
:Fort defenses have no effect and [[Tower Mana]] cannot be armed. Wall health is not affected in this phase.
+
  ! Red Box FTC Damage
 
 
===Wall Health and Damage===
 
The '''Basic Wall''' is required before Hunters may defend the Fort at night. When the Wall is reduced to zero health, Hunters will be moved back to '''Day''' and the Wall will need to be repaired using [[Meteorite Piece]]s before Hunters can hunt during the '''Night''' again.
 
 
 
====Wall Health====
 
The Wall's health determines how long Hunters will be able to survive during the night. It is not possible to partially repair a wall, but Hunters may enter night with a partially damaged wall that is not at full health.
 
*'''Basic Wall''' - Maximum Health:  '''50'''
 
*'''Howlite Wall''' - Maximum Health:  '''100'''
 
*'''Blood Bastion''' - Maximum Health:  '''200'''
 
*'''Moonbeam Fortress''' - Maximum Health:  '''350'''
 
 
 
====Wall Damage====
 
Mice encountered during the '''Night''' will damage the Hunter's Wall under certain circumstances.
 
 
 
*Failure to Catch (FTC) = 3 damage
 
*Red Box FTC = 5 damage
 
*Failure to Attract (FTA) = 5 damage
 
*[[Nightfire Mouse]], FTC = 10 damage
 
*[[Battering Ram Mouse]], any encounter = 15 damage
 
 
 
====Wall Damage -- Dawn====
 
When Hunters reach '''Dawn''' each catch of a [[Monster of the Meteor]] will multiply the damage effects to the wall  by an additional 100%. Any FTC of a [[Monster of the Meteor]] or [[Dawn Guardian]] will result in greater damage to the Hunter's wall.  Damage from encountering a [[Battering Ram Mouse]] is not multiplied.
 
 
 
[[Shielding Charm]]s can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high.
 
 
 
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="unsortable"
 
|- bgcolor="#eeeeee"
 
  ! align="left" | '''Catch'''<br/>
 
! '''Anger<br/>Level'''<br/>
 
  ! '''Damage<br/>Multiplier'''<br/>
 
  ! '''FTC<br/>Damage'''<br/>
 
  ! '''Red Box<br/>FTC<br/>Damage'''<br/>
 
 
|-  
 
|-  
 
  | 0
 
  | 0
Line 415: Line 341:
 
  | 9
 
  | 9
 
  | Raging
 
  | Raging
  | 1000%
+
  | 1,000%
 
  | 30
 
  | 30
 
  | 50
 
  | 50
Line 421: Line 347:
 
  | 10
 
  | 10
 
  | Fuming
 
  | Fuming
  | 1100%
+
  | 1,100%
 
  | 33
 
  | 33
 
  | 55
 
  | 55
Line 427: Line 353:
 
  | 11
 
  | 11
 
  | Livid
 
  | Livid
  | 1200%
+
  | 1,200%
 
  | 36
 
  | 36
 
  | 60
 
  | 60
Line 433: Line 359:
 
  | 12
 
  | 12
 
  | Infuriated
 
  | Infuriated
  | 1300%
+
  | 1,300%
 
  | 39
 
  | 39
 
  | 65
 
  | 65
Line 439: Line 365:
 
  | 13
 
  | 13
 
  | Seething
 
  | Seething
  | 1400%
+
  | 1,400%
 
  | 42
 
  | 42
 
  | 70
 
  | 70
Line 445: Line 371:
 
  | 14
 
  | 14
 
  | Frenzied
 
  | Frenzied
  | 1500%
+
  | 1,500%
 
  | 45
 
  | 45
 
  | 75
 
  | 75
Line 451: Line 377:
 
  | 15
 
  | 15
 
  | Cheesed Off
 
  | Cheesed Off
  | 1600%
+
  | 1,600%
 
  | 48
 
  | 48
 
  | 80
 
  | 80
 
|-  
 
|-  
  | 16+
+
  | 16-49
 
  | Cheesed Off
 
  | Cheesed Off
  | colspan="3" | '''Damage multiplier continues to increase by 100%<br/>with each [[Monster of the Meteor]] catch<br/>and damage increases accordingly'''
+
  | colspan="3" rowspan=3 | ''Damage multiplier continues to increase by 100%<br>with each [[Monster of the Meteor]] catch<br>and damage increases accordingly''
 +
|-
 +
| 50-98
 +
| totally cheesed off and really annoyed that you would come here and do this and it is absolutely so horrible that you would be so callous and mean and they just hate you so much and will forever remember this moment in time where you offended them so greatly!
 +
|-
 +
| 99+
 +
| reaching powers of OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
|}
 
|}
  
===Defenses===
+
The Hunter will be transfered to [[#Day|Day]] if the [[#Wall|Wall]] health drops to 0.
These defenses can be built and upgraded to obtain special hunting bonuses and effects during '''Night'''. None of these defenses are required for defending the fort at night, but they improve the Hunter's chances to reach '''Dawn'''. These defenses are not damaged while hunting and will not need to be repaired after hunting during the night.
 
  
Building and upgrading of defenses can only be done during the '''Day'''.
+
The Hunter can choose to enter [[#Heart of the Meteor|Heart of the Meteor]] from this phase. Doing so will consume a [[Fort Rox Portal Projector]] and add a [[Ruined Portal Projector]] to the inventory.
  
====Ballista====
+
==== Heart of the Meteor ====
''The Ballista will boost your effectiveness against '''Weremice''', most commonly found during '''Twilight''' and '''Midnight'''.''
+
The Hunter can enter this phase from [[#Dawn|Dawn]].
  
The effects of each upgrade combine with the effects of earlier upgrades.
+
The Hunter's Fort defenses have no effect in this phase. [[Tower Mana]] cannot be armed while hunting in this phase.
  
*'''Basic Ballista''' - Decreases the power of Fort Rox Weremice by 50%.
+
The [[Heart of the Meteor]]'s power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction.
*'''Silver Ballista''' - Provides a chance to instantly capture Fort Rox Weremice.
 
*'''Sunsilver Ballista''' - Instantly defeats the [[Nightmancer Mouse]].
 
  
====Cannon====
+
The Hunter can choose to '''Retreat''' to '''Dawn''' from this phase.
''The Cannon will boost your effectiveness against '''Cosmic Critters''', most commonly found during '''Utter Darkness''' and '''First Light'''.''
 
  
The effects of each upgrade combine with the effects of earlier upgrades.
+
The Hunter will be transfered to '''Dawn''' upon catching a [[Heart of the Meteor]].
  
*'''Small Cannon''' - Decreases the power of Fort Rox Cosmic Critters by 50%.
+
== Heads-Up Display ==
*'''Power Cannon''' - Provides a chance to instantly capture Fort Rox Cosmic Critters.
+
=== Day, Night, and Dawn HUD ===
*'''Energy Cannon''' - Instantly defeats the [[Nightfire Mouse]].
+
==== Top ====
 +
*During [[#Day|Day]], there is a '''Defend Fort''' button, by which the Hunter can click to enter [[#Night|Night]] phase.
 +
:Clicking it will pop out a confirmation message:
 +
::'''''Are you prepared to defend your fort?'''''
 +
::''Once night falls, an unending horde of terrors will descend.''
 +
::''Defend your fort and survive as long as you can!''
 +
::Click ''I need more time'' to cancel
 +
::Click ''I'm ready to defend!'' to enter '''Night'''
  
====Moat====
+
*During [[#Night|Night]], the HUD shows the progress of the '''Night''', including:
''The Moat reduces the amount of damage your wall takes during the night.''
+
**A progress bar and the number of hunts until the end of '''Night'''
 +
**A '''Retreat''' button which can be clicked to return to [[#Day|Day]]
 +
::Clicking it will pop out a confirmation message:
 +
:::'''''Are you sure you want to retreat?'''''
 +
:::''You will lose '''all progress''' you have made through the night. Your wall will retain any remaining health.''
 +
:::Click ''Cancel'' to cancel
 +
:::Click ''Retreat'' to return to '''Day'''
  
Each upgrade replaces the previous upgrade's effect.
+
*During [[#Dawn|Dawn]], the HUD shows the Damage Multiplier.
  
*'''Small Moat''' - Reduces damage your wall receives by 1.
+
==== Middle ====
*'''Big Moat''' - Reduces damage your wall receives by 2.
+
The HUD shows the Hunter's [[#Fort|Fort]]. Each part of the '''Fort''' can be clicked to access [[#Upgrade interface|upgrade interface]].
*'''Silver Moat''' - Reduces damage your wall receives by 3.
 
  
====Mage Tower====
+
*During [[#Dawn|Dawn]], if the Hunter has at least one [[Fort Rox Portal Projector]] in inventory, a button appears which can be clicked to enter [[#Heart of the Meteor|Heart of the Meteor]] phase from '''Dawn'''.
''The Mage Tower can be enchanted with special abilities. While active, it'll use '''1 [[Tower Mana]]''' per hunt and '''apply all unlocked abilities'''.
+
:Clicking it will pop out a confirmation message:
 +
::'''''Are you prepared to enter the Heart of the Meteor?'''''
 +
::''This will consume '''1 Fort Rox Portal Projector'''.''
 +
::Click ''Cancel'' to cancel
 +
::Click ''Enter the Heart of the Meteor'' to enter '''Heart of the Meteor'''
  
The Mage Tower may be used during both '''Day''' and '''Night''', though its effects provide the most benefit during the '''Night'''. [[Tower Mana]] is required to use the Mage Tower.
+
==== Bottom ====
 +
The HUD tracks the following items:
 +
*[[#Mage Tower|Mage Tower]] status and [[Tower Mana]]
 +
*Inventory of [[Meteorite Piece]], [[Howlite]], and [[Bloodstone]]
 +
*An '''Upgrade''' button, which can be clicked to access [[#Upgrade interface|upgrade interface]]
 +
*Inventory of [[Gouda]], {{SB}}, [[Crescent Cheese]], and [[Moon Cheese]]
  
The effects of each upgrade combine with the effects of earlier upgrades.
+
==== Upgrade interface ====
 +
The HUD shows all the possible upgrades with their cost.
  
*'''Spotlight Enchantment''' - Doubles loot drops when [[Meteorite Piece]], [[Howlite]], or [[Bloodstone]] is found while the Mage Tower is active.
+
It also shows the inventory of [[Meteorite Piece]], [[Howlite]], [[Bloodstone]], [[Tower Mana]], and [[Dawn Dust]].
*'''Power Enchantment''' - Adds a chance to instantly capture any mouse while the Mage Tower is active.
 
*'''Healing Enchantment''' - Heals your wall by 1 health after every hunt while the Mage Tower is active.
 
*'''Sunsphere Enchantment''' - Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
 
  
===Retreating===
+
=== Heart of the Meteor HUD ===
Hunters may choose to retreat from the '''Night''' during all phases except '''Dawn'''. Any remaining wall health will be preserved, but progress through the night will be lost.
+
The center of the HUD is a bar that shows the current '''Power''' of the [[Heart of the Meteor]] which decreases with each attraction of the mouse: when the bar is depleted, the '''Heart of the Meteor''' is a guaranteed catch.
  
Selecting '''Retreat''' from the HUD opens the following pop-up:
+
There is also a tracker which shows the Hunter's stock of [[Sunrise]] cheese and a button for arming/disarming it.
:'''"Are you sure you want to retreat?"'''
 
:"You will lose all progress you have made through the night. Your wall will retain any remaining health."
 
:"Cancel"
 
:: or
 
:"Retreat"
 
  
== Mice -- Night ==
+
Hunters have the option to retreat to [[#Dawn|Dawn]] from the '''Heart of the Meteor''', with the following confirmation message in the HUD:
The mice found during the '''Night''' in [[Fort Rox]] are weak only to [[Arcane]] and [[Shadow]] weapons. [[Law]] weapons are ineffective.
+
:'''''Are you sure you want to abandon the Heart of the Meteor?'''''<br>
 +
:''You will need another Fort Rox Portal Projecter to return.''<br>
 +
:Click ''Cancel'' to cancel
 +
:Click ''Retreat'' to return to '''Dawn'''
  
===Cosmic Critters===
+
== [[Mice]] ==
These mice are primarily weak to [[Arcane]] weapons and are found during Midnight, Pitch, Utter Darkness, and First Light.
+
All mice found in '''{{PAGENAME}}''' are part of the [[Meteorite Miners]] group.
  
Upgrades made to the '''Cannon''' will improve the catch rate of these mice.
+
[[Law]], [[Shadow]], and [[Arcane]] power type have various degree of effectiveness against them.
  
===Weremice===
+
=== Day Mice ===
These mice are primarily weak to [[Shadow]] weapons and are found during Twilight, Midnight, Pitch, and Utter Darkness.
+
The mice found during [[#Day|Day]] are part of the [[:Category:Meteorite Miners (Misc)|Misc.]] sub-group.
  
Upgrades made to the '''Ballista''' will inprove the catch rate of these mice.
+
[[Law]] traps are very effective against this sub-group, while [[Shadow]] and [[Arcane]] are less effective.
  
===Dawn Destroyers===
+
All mice here are attracted to [[Standard Cheese]] as well as [[Crescent Cheese]] and [[Moon Cheese]]. {{SB}} improves the attraction rate of [[Mining Materials Manager]].
The [[Dawn Guardian]] and [[Monster of the Meteor]] are found only during '''Dawn'''.
 
  
===Battering Ram, Nightfire, and Nightmancer Mice===
+
All '''Day''' mice drop [[Meteorite Piece]] which can be used to repair the [[#Wall|Wall]] and upgrade the [[#Fort|Fort]].
*The [[Battering Ram Mouse]] is primarily weak to both [[Arcane]] and [[Shadow]] weapons and can be found in all phases of the night (including Dawn).
 
:This mouse will cause 15 damage to the health of the Hunters's wall on every encounter. 
 
:This mouse will avoid traps baited with [[Crescent Cheese]] or [[Moon Cheese]].
 
  
*The [[Nightfire Mouse]] is primarily weak to [[Arcane]] weapons and can be found during Pitch, Utter Darkness, and First Light.
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
:Failing to catch this mouse will cause 10 damage to the wall.
+
|- style="background-color: #dddddd" class="sticky_table_row"
:The '''Energy Cannon''' upgrade will instantly capture this mouse when it is encountered.
+
! width="150px" align="left" | Mouse
 +
! width=70 | Points
 +
! width=70 | Gold
 +
! width=100 | Sub-group
 +
! width="150px" class="unsortable" | Loot
 +
|-
 +
| align=left | [[Hardworking Hauler]]
 +
| 9,000
 +
| 900
 +
| Misc.
 +
| align=left | [[Meteorite Piece]]
 +
|-
 +
| align=left | [[Meteorite Miner]]
 +
| 20,000
 +
| 1,800
 +
| Misc.
 +
| align=left | [[Meteorite Piece]]
 +
|-
 +
| align=left | [[Meteorite Mover]]
 +
| 10,000
 +
| 500
 +
| Misc.
 +
| align=left | [[Meteorite Piece]]
 +
|-
 +
| align=left | [[Meteorite Snacker]]
 +
| 25,000
 +
| 2,500
 +
| Misc.
 +
| align=left | [[Meteorite Piece]]<br>[[Moon Cheese]]
 +
|-
 +
| align=left | [[Mining Materials Manager]]
 +
| 30,000
 +
| 3,000
 +
| Misc.
 +
| align=left | [[Fool's Gold]]<br>[[Meteorite Piece]]<br>[[Tower Mana]]
 +
|-
 +
| align=left | [[Mischievous Meteorite Miner]]
 +
| 16,000
 +
| 1,500
 +
| Misc.
 +
| align=left | [[Meteorite Piece]]<br>[[Moon Cheese]]
 +
|}
 +
 
 +
=== Night Mice ===
 +
The mice found during [[#Night|Night]] belong to [[Weremice]], [[Cosmic Critter]], and [[:Category:Meteorite Miners (Special)|Special]] sub-groups.
 +
 
 +
[[Shadow]] traps are very effective against [[Weremice]] and [[Nightmancer]], while [[Arcane]] traps are less effective.<br>
 +
[[Arcane]] traps are very effective against [[Cosmic Critter]] and [[Nightfire]], while [[Shadow]] traps are less effective.<br>
 +
Both [[Shadow]] and [[Arcane]] traps are less effective against [[Battering Ram Mouse]].
  
*The [[Nightmancer Mouse]] is primarily weak to [[Shadow]] weapons and can be found during Twilight, Midnight, Pitch, and Utter Darkness.
+
All mice here are attracted to [[Standard Cheese]]. [[Battering Ram Mouse]] is not attacted to [[Crescent Cheese]] and [[Moon Cheese]].
:Failing to catch this mouse will extend the night by 3 hunts.
 
:The '''Sunsilver Ballista''' upgrade will instantly capture this mouse when it is encountered.
 
  
===Cheese Preference and Loot===
+
'''Night''' mice drop [[Howlite]] and [[Bloodstone]] which can be used to upgrade the [[#Fort|Fort]] as well as buy needed items from the [[#Shops|Shops]].
[[Crescent Cheese]] and [[Moon Cheese]] will attract all mice found during the '''Night''', except the [[Battering Ram Mouse]].<br/>
 
[[Standard Cheese]] or {{SB}} is required to attract the [[Battering Ram Mouse]].<br/>
 
{{SB}} will attract mice at a lower rate than [[Crescent Cheese]] and [[Moon Cheese]].<br/>
 
[[Standard Cheese]] attracts mice at a much lower rate than other baits.  Cosmic Critters and Dawn Destroyers are very rarely attracted with [[Standard Cheese]]s.
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
{| style="margin: 1em; text-align: center; width: 95%; max-width: 95em" class="sortable b_and_p"
|- bgcolor="#eeeeee"
+
|- style="background-color: #dddddd" class="sticky_table_row"
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | Mouse
  ! rowspan="2" | '''Points'''<br/>
+
  ! Points
  ! rowspan="2" | '''Gold'''<br/>
+
  ! Gold
  ! rowspan="2" | '''Group'''<br/>
+
  ! Sub-group
! bgcolor="#dddddd"| '''Primary<br/>Weakness'''<br/>
+
  ! width=70 | Twilight
! bgcolor="#dddddd"| '''Secondary<br/>Weakness'''<br/>
+
  ! width=70 | Midnight
  ! rowspan=2 width=70 | Twilight<br/>
+
  ! width=70 | Pitch
  ! rowspan=2 width=70 | Midnight<br/>
+
  ! width=70 | Utter Darkness
  ! rowspan=2 width=70 | Pitch<br/>
+
  ! width=70 | First Light
  ! rowspan=2 width=70 | Utter Darkness<br/>
+
  ! width=150 | Loot
  ! rowspan=2 width=70 | First Light<br/>
 
  ! rowspan=2 width=70 | Dawn<br/>
 
! rowspan="2"  width="250px" class="unsortable" | Loot
 
 
|-  
 
|-  
! colspan="2" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
 
  | align=left | [[Alpha Weremouse]]
 
  | align=left | [[Alpha Weremouse]]
 
  | 29,000  
 
  | 29,000  
 
  | 3,000
 
  | 3,000
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd"| [[Shadow]]
 
| bgcolor="#dddddd"| [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 578: Line 554:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Howlite]]<br>[[Meteorite Piece]]<br>[[Moon Cheese]]
  | align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Arcane Summoner]]
 
  | align=left | [[Arcane Summoner]]
 
  | 45,000  
 
  | 45,000  
 
  | 7,000
 
  | 7,000
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  | '''X'''
 
  | '''X'''
Line 592: Line 565:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
+
  | align=left | [[Bloodstone]]<br>[[Divine Orb]]<br>[[Flawless Orb]]<br>[[Howlite]]<br>[[Meteorite Piece]]<br>[[Simple Orb]]<br>[[Tower Mana]]
  | align=left | [[Bloodstone]]<br/>[[Divine Orb]]<br/>[[Flawless Orb]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Simple Orb]]
+
|-
|- class=sortbottom valign=top
+
  | align=left | [[Battering Ram]]<br>''Avoids [[Crescent Cheese]] and [[Moon Cheese]]''
  | align=left | [[Battering Ram]]<br/>'''Avoids [[Crescent Cheese]] and [[Moon Cheese]]'''
 
 
  | 900  
 
  | 900  
 
  | 100
 
  | 100
 
  | Special
 
  | Special
| bgcolor="#dddddd" | [[Arcane]]<br/>[[Shadow]]
 
| bgcolor="#dddddd" |
 
| '''X'''
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 608: Line 577:
 
  | '''X'''
 
  | '''X'''
 
  | align=left |
 
  | align=left |
|- class=sortbottom valign=top
+
|-
 
  | align=left | [[Cursed Taskmaster]]
 
  | align=left | [[Cursed Taskmaster]]
 
  | 40,000
 
  | 40,000
 
  | 8,000
 
  | 8,000
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  |
 
  |
Line 620: Line 587:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
+
  | align=left | [[Bloodstone]]<br>[[Moon Cheese]]
  | align=left | [[Bloodstone]]
+
|-
|- class=sortbottom valign=top
 
| align=left | [[Dawn Guardian]]
 
| 50,000
 
| 10,000
 
| Dawn Destroyer
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
|
 
|
 
|
 
| '''X'''
 
| align=left | [[Dawn Dust]]
 
|- class=sortbottom valign=top
 
 
  | align=left | [[Hypnotized Gunslinger]]
 
  | align=left | [[Hypnotized Gunslinger]]
 
  | 55,000  
 
  | 55,000  
 
  | 9,000
 
  | 9,000
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  | '''X'''
 
  | '''X'''
Line 648: Line 598:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
+
  | align=left | [[Bloodstone]]<br>[[Fool's Gold]]<br>[[Howlite]]
  | align=left | [[Bloodstone]]<br/>[[Fool's Gold]]<br/>[[Howlite]]
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Meteorite Golem]]
 
  | align=left | [[Meteorite Golem]]
 
  | 30,000  
 
  | 30,000  
 
  | 3,500
 
  | 3,500
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  | '''X'''
 
  | '''X'''
Line 662: Line 609:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
+
  | align=left | [[Bloodstone]]<br>[[Howlite]]<br>[[Meteorite Piece]]
  | align=left | [[Bloodstone]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Meteorite Mystic]]
 
  | align=left | [[Meteorite Mystic]]
 
  | 35,000
 
  | 35,000
 
  | 4,500
 
  | 4,500
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  |
 
  |
Line 676: Line 620:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
+
  | align=left | [[Bloodstone]]<br>[[Howlite]]<br>[[Meteorite Piece]]
  | align=left | [[Bloodstone]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Mischievous Wereminer]]
 
  | align=left | [[Mischievous Wereminer]]
 
  | 25,000
 
  | 25,000
 
  | 2,000
 
  | 2,000
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 690: Line 631:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Howlite]]<br>[[Meteorite Piece]]<br>[[Moon Cheese]]
  | align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
+
|-
|- class=sortbottom valign=top
 
| align=left | [[Monster of the Meteor]]
 
| 90,000
 
| 28,000
 
| Dawn Destroyer
 
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
|
 
|
 
|
 
|
 
|
 
| '''X'''
 
| align=left | [[Ancient Relic]]<br/>[[Animatronic Bird]]<br/>[[Bloodstone]]<br/>[[Dawn Dust]]<br/>[[Divine Orb]]<br/>[[Flawless Orb]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Silver Bolt]]<br/>[[Simple Orb]]<br/>[[Super Cactus Charm]]<br/>[[Ultimate Charm]]<br/>[[Ultimate Luck Charm]]<br/>[[Ultimate Lucky Power Charm]]<br/>[[Ultimate Power Charm]]
 
|- class=sortbottom valign=top
 
 
  | align=left | [[Night Shift Materials Manager]]
 
  | align=left | [[Night Shift Materials Manager]]
 
  | 25,000   
 
  | 25,000   
 
  | 2,000
 
  | 2,000
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 718: Line 642:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Fool's Gold]]<br>[[Howlite]]<br>[[Meteorite Piece]]<br>[[Tower Mana]]
  | align=left | [[Fool's Gold]]<br/>[[Howlite]]<br/>[[Meteorite Piece]]s<br/>[[Tower Mana]]
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Night Watcher]]
 
  | align=left | [[Night Watcher]]
 
  | 30,000
 
  | 30,000
 
  | 3,000
 
  | 3,000
 
  | Cosmic Critter
 
  | Cosmic Critter
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  | '''X'''
 
  | '''X'''
Line 732: Line 653:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
 
 
  | align=left | [[Bloodstone]]
 
  | align=left | [[Bloodstone]]
|- class=sortbottom valign=top
+
|-
 
  | align=left | [[Nightfire]]
 
  | align=left | [[Nightfire]]
 
  | 12,000
 
  | 12,000
 
  | 900
 
  | 900
 
  | Special
 
  | Special
| bgcolor="#dddddd" | [[Arcane]]
 
| bgcolor="#dddddd" | [[Shadow]]
 
 
  |
 
  |
 
  |
 
  |
Line 746: Line 664:
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
 
 
  | align=left |  
 
  | align=left |  
|- class=sortbottom valign=top
+
|-
 
  | align=left | [[Nightmancer]]
 
  | align=left | [[Nightmancer]]
 
  | 9,000
 
  | 9,000
 
  | 900
 
  | 900
 
  | Special
 
  | Special
| bgcolor="#dddddd" | [[Shadow]] 
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
 
 
  |
 
  |
 
  | align=left |
 
  | align=left |
|- class=sortbottom valign=top
+
|-
 
  | align=left | [[Reveling Lycanthrope]]
 
  | align=left | [[Reveling Lycanthrope]]
 
  | 18,000
 
  | 18,000
 
  | 1,500
 
  | 1,500
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]] 
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
|
 
 
  |
 
  |
 
  | align=left |
 
  | align=left |
|- class=sortbottom valign=top
+
|-
  | align=left | [[Wealthy Werewarrior]]<br/>'''Prefers [[Crescent Cheese]] and [[Moon Cheese]]'''
+
  | align=left | [[Wealthy Werewarrior]]
 
  | 36,000  
 
  | 36,000  
 
  | 5,000
 
  | 5,000
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  |
 
  |
 
  | '''X'''
 
  | '''X'''
Line 788: Line 697:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Bloodstone]]<br>[[Flawless Orb]]<br>[[Fool's Gold]]<br>[[Meteorite Piece]]<br>[[Simple Orb]]
  | align=left | [[Bloodstone]]<br/>[[Flawless Orb]]<br/>[[Fool's Gold]]<br/>[[Meteorite Piece]]<br/>[[Simple Orb]]
+
|-  
|- class=sortbottom valign=top
 
 
  | align=left | [[Werehauler]]
 
  | align=left | [[Werehauler]]
 
  | 19,000  
 
  | 19,000  
 
  | 1,500  
 
  | 1,500  
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 802: Line 708:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Howlite]]<br>[[Meteorite Piece]]
  | align=left | [[Howlite]]<br/>[[Meteorite Piece]]
+
|-
|- class=sortbottom valign=top
 
 
  | align=left | [[Wereminer]]
 
  | align=left | [[Wereminer]]
 
  | 28,000
 
  | 28,000
 
  | 2,900
 
  | 2,900
 
  | Weremice
 
  | Weremice
| bgcolor="#dddddd" | [[Shadow]]
 
| bgcolor="#dddddd" | [[Arcane]]
 
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
 
  | '''X'''
Line 816: Line 719:
 
  | '''X'''
 
  | '''X'''
 
  |
 
  |
|
+
  | align=left | [[Howlite]]<br>[[Meteorite Piece]]
  | align=left | [[Howlite]]<br/>[[Meteorite Piece]]s
 
 
|}
 
|}
  
==Heart of the Meteor Hunting==
+
=== Dawn Mice ===
The [[Heart of the Meteor]] mouse is primarily weak to [[Arcane]] weapons, though [[Shadow]] weapons can be used to lesser effect. [[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]].
+
The mice found during [[#Dawn|Dawn]] belong to [[Dawn Destroyer]] and [[:Category:Meteorite Miners (Special)|Special]] sub-groups.
  
The Hunter's Fort defenses have no effect in the '''Heart of the Meteor'''. [[Tower Mana]] cannot be armed while hunting in this phase.
+
[[Arcane]] traps are very effective against [[Dawn Destroyer]], while [[Shadow]] traps are less effective.<br>
 +
Both [[Shadow]] and [[Arcane]] traps are less effective against [[Battering Ram Mouse]].
  
To access the '''Heart of the Meteor''', Hunters must acquire 100 [[Dawn Dust]], 1 [[Fort Rox Portal Core]], and 1 [[Fort Rox Portal Console]] in order to purchase the [[Fort Rox Portal Projector]]. The [[Fort Rox Portal Projector]] will allow Hunters to enter the '''Heart of the Meteor''' during the '''Dawn''' phase of '''Night'''.  It is consumed in the process.
+
All mice here are attracted to [[Standard Cheese]]. [[Battering Ram Mouse]] is not attacted to [[Crescent Cheese]] and [[Moon Cheese]].
  
[[Fort Rox Portal Core]]s and [[Fort Rox Portal Console]]s are found as rewards in [[Fort Rox Treasure Chest]]s and [[Rare Fort Rox Treasure Chest]]s. They can be traded on the [[Marketplace]].
+
'''Dawn''' mice drop [[Dawn Dust]] which can be used to upgrade [[#Fort|Fort]] as well as buy needed items in the [[#Shops|Shops]].
  
The [[Heart of the Meteor]] mouse's power will be depleted with each attraction. Capturing the [[Heart of the Meteor]] will return Hunters to the '''Dawn''' phase of '''Night'''.
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
 +
|- style="background-color: #dddddd" class="sticky_table_row"
 +
! width="150px" align="left" | Mouse
 +
! width=70 | Points
 +
! width=70 | Gold
 +
! width=100 | Sub-group
 +
! width="200px" class="unsortable" | Loot
 +
|-
 +
| align=left | [[Battering Ram]]<br>''Avoids [[Crescent Cheese]] and [[Moon Cheese]]''
 +
| 900
 +
| 100
 +
| Special
 +
| align=left |
 +
|-
 +
| align=left | [[Dawn Guardian]]
 +
| 50,000
 +
| 10,000
 +
| Dawn Destroyer
 +
| align=left | [[Dawn Dust]]
 +
|-
 +
  | align=left | [[Monster of the Meteor]]
 +
| 90,000
 +
| 28,000
 +
| Dawn Destroyer
 +
| align=left | [[Ancient Relic]]<br>[[Animatronic Bird]]<br>[[Bloodstone]]<br>[[Dawn Dust]]<br>[[Divine Orb]]<br>[[Flawless Orb]]<br>[[Howlite]]<br>[[Inert Queso Dowsing Rod]]<br>[[Meteorite Piece]]s<br>[[Silver Bolt]]<br>[[Simple Orb]]<br>[[Super Cactus Charm]]<br>[[Ultimate Charm]]<br>[[Ultimate Luck Charm]]<br>[[Ultimate Lucky Power Charm]]<br>[[Ultimate Power Charm]]
 +
|}
  
To reenter the '''Heart of the Meteor''' Hunters will need to purchase another [[Fort Rox Portal Projector]].  Hunters may enter the '''Heart of the Meteor''' multiple times without affecting their Wall health or progress in the '''Dawn''' phase.
+
=== Heart of the Meteor Mice ===
 +
The only mouse found in the [[#Heart of the Meteor|Heart of the Meteor]] is the [[Heart of the Meteor]].
  
== Mice -- Heart of the Meteor ==
+
[[Arcane]] traps are very effective against it, while [[Shadow]] traps are less effective.  
The only mouse found in the '''Hearty of the Meteor''' is the [[Heart of the Meteor]].
 
  
===Cheese Preference and Loot===
+
It is only attracted to [[Sunrise Cheese]].
[[Sunrise Cheese]] is required to attract the [[Heart of the Meteor]]
 
  
{| border="1" cellpadding="4" cellspacing="0" style="margin:0 20px; text-align:center; border-collapse:collapse;" class="sortable"
+
{| style="margin: 1em; text-align: center" class="sortable b_and_p"
|- bgcolor="#eeeeee"
+
|- style="background-color: #dddddd" class="sticky_table_row"
! rowspan="2"  width="150px" align="left" | '''Mouse'''<br/>
+
  ! width="150px" align="left" | Mouse
  ! rowspan="2" | '''Points'''<br/>
+
  ! width=70 | Points
  ! rowspan="2" | '''Gold'''<br/>
+
  ! width=70 | Gold
  ! bgcolor="#dddddd"| '''Primary<br/>Weakness'''<br/>
+
  ! width=100 | Sub-group
  ! bgcolor="#dddddd"| '''Secondary<br/>Weakness'''<br/>
+
  ! width="200px" class="unsortable" | Loot
! rowspan="2"  width="250px" class="unsortable" | Loot
+
|-
|-  
 
! colspan="2" bgcolor="#cccccc"| [[Power Type|Power Type Weakness]]
 
|- valign="center" class="sortbottom"
 
 
  | align=left | [[Heart of the Meteor]]
 
  | align=left | [[Heart of the Meteor]]
 
  | 500,000
 
  | 500,000
 
  | 1,000,000
 
  | 1,000,000
  | bgcolor="#dddddd"| [[Arcane]]
+
  | Dawn Destroyer
| bgcolor="#dddddd"| [[Shadow]]
+
  | align=left | [[Ancient Relic]]<br>[[Animatronic Bird]]<br>[[Divine Orb]]<br>[[Extreme Ancient Charm]]<br>[[Flawless Orb]]<br>[[Howlite]]<br>[[Meteoric Core Fragments]]<br>[[Meteorite Piece]]<br>[[Moon Cheese]]<br>[[Silver Bolt]]<br>[[Simple Orb]]<br>[[Super Ancient Charm]]<br>[[Super Cactus Charm]]<br>[[Ultimate Ancient Charm]]<br>[[Ultimate Attraction Charm]]<br>[[Ultimate Luck Charm]]<br>[[Ultimate Power Charm]]<br>[[Unstable Charm]]
  | align=left | [[Ancient Relic]]<br/>[[Animatronic Bird]]<br/>[[Extreme Ancient Charm]]<br/>[[Howlite]]<br/>[[Meteoric Core Fragments]]<br/>[[Super Ancient Charm]]<br/>[[Super Cactus Charm]]<br/>[[Ultimate Ancient Charm]]
 
 
|}
 
|}
  
 
== Hunting Strategy ==
 
== Hunting Strategy ==
===Hunting tips by [[Larry]]===
+
=== Hunting Tips by [[Larry]] ===
 
Hello there, hunter!
 
Hello there, hunter!
  
Line 875: Line 798:
  
 
=== [[Adventure Book]] ===
 
=== [[Adventure Book]] ===
Hunters can [[Defend Fort Rox from the Monster of the Meteor]] while hunting in [[Fort Rox]]
+
Hunter can complete the [[Defend Fort Rox from the Monster of the Meteor]] adventure in '''{{PAGENAME}}'''.
  
===[[Treasure Map]]s===
+
== Location-Specific Effects ==
Many mice in [[Fort Rox]] are often found on [[Fort Rox Treasure Map]]s.
+
=== [[Weapons]] ===
 +
*[[Moonbeam Barrier Trap]] - has a 100% catch rate against the [[Battering Ram Mouse]]
  
[[Fort Rox Treasure Chest]]s are the source of [[Fort Rox Portal Core]]s and [[Fort Rox Portal Console]]s, which are required for purchasing the [[Fort Rox Portal Projector]].<br/>
+
=== [[Bases]] ===
The [[Fort Rox Portal Projector]] is required to access the '''Heart of the Meteor''' and is consumed in the process.
+
*[[Electromagnetic Meteorite Base]] - has a chance of making mice drop [[Meteorite Piece]] during the night
  
== Shops ==
+
=== [[Charms]] ===
These are the shops that can be found in {{PAGENAME}}. <br/>
+
*[[Nightlight Charm]] - Provides '''Power Bonus''' depending on phase:
 +
**'''Day''': 1% Power Bonus
 +
**'''Twilight''': 3% Power Bonus
 +
**'''Midnight''': 5% Power Bonus
 +
**'''Pitch''': 7% Power Bonus
 +
**'''Utter Darkness''': 9% Power Bonus
 +
**'''First Light''': 12% Power Bonus
 +
**'''Dawn''': 15% Power Bonus
  
===Cartographer===
+
== [[Shops]] ==
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
These are the shops found in '''{{PAGENAME}}'''.
|- style="background:whitesmoke"
+
 
! align="left" width="200" | Item<br/>
+
=== [[{{PAGENAME}} Cheese Shoppe|Cheese Shoppe]] ===
! width="75" | Cost<br/>
+
{{Shops/Table/{{PAGENAME}} Cheese Shoppe}}
! width="75" | Refund<br/>
 
! width="100" |Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Fort Rox Scroll Case]]
 
| 5 [[Ancient Relic]]s
 
| N/A
 
| None
 
|}
 
  
===Charm Shoppe===
+
=== [[{{PAGENAME}} Trapsmith|Trapsmith]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Trapsmith}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="75" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|-valign="top"
 
| align="left" | [[Charmbit]]
 
| 25
 
| 20
 
|-valign="top"
 
| align="left" | [[Power Charm]]
 
| 200
 
| 60
 
|-valign="top"
 
| align="left" | [[Attraction Charm]]
 
| 300
 
| 90
 
|-valign="top"
 
| align="left" | [[Luck Charm]]
 
| 400
 
| 120
 
|}
 
  
===Cheese Shoppe===
+
=== [[{{PAGENAME}} Charm Shoppe|Charm Shoppe]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Charm Shoppe}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
|- valign="top"
 
| align="left" | [[Swiss]]
 
| 100
 
| 100
 
|- valign="top"
 
| align="left" | [[Brie]]
 
| 200
 
| 200
 
|- valign="top"
 
| align="left" | [[Gouda]]
 
| 600
 
| 600
 
|- valign="top"
 
| align="left" | [[Crescent]]
 
| 36 gold<br/>3 [[Meteorite Piece]]s
 
| N/A
 
|- valign="top"
 
| align="left" | [[Moon]]
 
| 36 gold<br/>1 [[Meteorite Piece]] <br/> 2 [[Magic Essence]]
 
| N/A
 
|- valign="top"
 
| align="left" | [[Sunrise]]
 
| 25 [[Dawn Dust]]
 
| N/A
 
|}
 
  
===General Store===
+
=== [[{{PAGENAME}} General Store|General Store]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} General Store}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | Cost <br/>Per Piece<br/>
 
! width="75" | Refund<br/>Per Piece<br/>
 
! width="100" | Requirement<br/>
 
|- valign="top"
 
| align="left" nowrap | [[Curds and Whey]]
 
| 12
 
| 3
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Meteorite Piece|Two Meteorite Pieces]]
 
| 1 [[Howlite]]
 
| N/A
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Meteorite Piece|Three Meteorite Pieces]]
 
| 1 [[Howlite]]
 
| N/A
 
| 1 [[Train Badge]]
 
|- valign="top"
 
| align="left" nowrap | [[Tower Mana]]
 
| 1 [[Howlite]]<br/>2 [[Bloodstone]]
 
| N/A
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Tower Mana|Two Tower Mana]]
 
| 3 [[Bloodstone]]
 
| N/A
 
| 3 [[Train Badge]]
 
|- valign="top"
 
| align="left" nowrap | [[Silver Bolt]]
 
| 50 [[Dawn Dust]]
 
| N/A
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Animatronic Bird]]
 
| 500 [[Dawn Dust]]
 
| N/A
 
| N/A
 
|- valign="top"
 
| align="left" nowrap | [[Fort Rox Portal Projector]]
 
| 100 [[Dawn Dust]]<br/>1 [[Fort Rox Portal Core]]<br/>1 [[Fort Rox Portal Console]]
 
| N/A
 
| N/A
 
|}
 
  
===Trapsmith===
+
=== [[{{PAGENAME}} Cartographer|Cartographer]] ===
{| cellpadding="8" cellspacing="0" class="sortable" border="1" style="border-collapse:collapse; text-align:center; margin-bottom:2em"
+
{{Shops/Table/{{PAGENAME}} Cartographer}}
|- style="background:whitesmoke"
 
! align="left" width="200" | Item<br/>
 
! width="100" | [[Power Type|Power<br/>Type]]<br/>
 
! width="75" | Cost<br/>
 
! width="75" | Refund<br/>
 
! width="100" | Requirement<br/>
 
|-valign="top"
 
| align="left" | [[Droid Archmagus Trap]]
 
|[[Arcane]]
 
| 4,700,000<br/>1 [[Animatronic Bird]]<br/>50 [[Howlite]]<br/>50 [[Bloodstone]]
 
| N/A
 
| 50,000,000
 
|-valign="top"
 
| align="left" | [[Interdimensional Crossbow Trap]]
 
|[[Shadow]]
 
| 5,360,000<br/>10 [[Silver Bolt]]<br/>100 [[Howlite]]<br/>25 [[Bloodstone]]
 
| N/A
 
| 50,000,000
 
|-valign="top"
 
| align="left" | [[Meteor Prison Core Trap]]
 
|[[Law]]
 
| 1,200,000<br/>1 [[Meteoric Core Fragments]]<br/>60 [[Howlite]]<br/>10 [[Bloodstone]]
 
| N/A
 
| N/A
 
|}
 
  
 
== History and Trivia ==
 
== History and Trivia ==
*'''3 November 2016:''' '''{{PAGENAME}}''' was released as the third location in [[Varmint Valley]].
+
*'''3 November 2016:''' '''{{PAGENAME}}''' was released as a new hunting location in [[Varmint Valley]] region.
 
+
*'''15 March 2017:''' The [[#Heart of the Meteor|Heart of the Meteor]] content is added to '''{{PAGENAME}}'''.
==Links==
+
*'''15 November 2022:''' '''{{PAGENAME}}''' received the '''New Dawn''' balance update. Changes includes:
*[{{MHdomain}}/images/ui/hud/fort_rox/background.png Banner image]
+
**Attraction adjustment for [[Crescent Cheese]] and [[Moon Cheese]]
 +
**Mouse power adjustment for most mice
 +
**Drop table changes
 +
***Drop range adjustment
 +
***[[Moon Cheese]] and [[Tower Mana]] added to loot pool of several mice
 +
**[[#Fort|Upgrade]] cost adjustments
 +
***[[#Wall|Wall]]
 +
****Howlite Wall
 +
*****[[Howlite]] cost: 15 -> 8
 +
****Blood Bastion
 +
*****[[Howlite]] cost: 40 -> 35
 +
*****[[Bloodstone]] cost: 20 -> 15
 +
****Moonbeam Fortress
 +
*****[[Howlite]] cost: 150 -> 120
 +
*****[[Bloodstone]] cost: 75 -> 60
 +
***[[#Ballista|Ballista]]
 +
****Silver Ballista
 +
*****[[Howlite]] cost: 25 -> 20
 +
****Sunsilver Ballista
 +
*****[[Howlite]] cost: 100 -> 70
 +
***[[#Cannon|Cannon]]
 +
****Small Cannon
 +
*****[[Howlite]] cost: 20 -> 15
 +
****Power Cannon
 +
*****[[Howlite]] cost: 30 -> 25
 +
*****[[Bloodstone]] cost: 15 -> 12
 +
****Energy Cannon
 +
*****[[Howlite]] cost: 50 -> 40
 +
*****[[Bloodstone]] cost: 60 -> 50
 +
***[[#Moat|Moat]]
 +
****Small Moat
 +
*****[[Howlite]] cost: 10 -> 5
 +
****Big Moat
 +
*****[[Howlite]] cost: 35 -> 30
 +
****Silver Moat
 +
*****[[Howlite]] cost: 100 -> 70
 +
*****[[Bloodstone]] cost: 50 -> 35
 +
***[[#Mage Tower|Mage Tower]]
 +
****Power Enchantment
 +
*****[[Tower Mana]] cost: 15 -> 0
 +
****Healing Enchantment
 +
*****[[Tower Mana]] cost: 30 -> 0
 +
****Sunsphere Enchantment
 +
*****[[Tower Mana]] cost: 50 -> 0
  
 +
== Links and Images ==
 +
*[{{MHdomain}}/images/environments/d8f1be1c78bc15fbf407feef38630c0a.jpg Banner image]
 +
*[{{MHdomain}}/images/ui/hud/fort_rox/background.png HUD background images]
 
{{Location}}
 
{{Location}}

Latest revision as of 10:59, 18 February 2024

Fort Rox
Region: Varmint Valley
Minimum Rank: Baron/Baroness
Travel Requirement: Fort Rox Battle Summons
Recommended Power Types: Arcane
Shadow
Law
Recommended Cheeses: Crescent Cheese
Moon Cheese
Sunrise Cheese
Number of Mice: 25
Shops: Cheese Shoppe
Trapsmith
Charm Shoppe
General Store
Cartographer
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 3 November 2016
A strange meteor has landed near Claw Show City, leaving a huge impact crater near the Gnawnian Express rails! This mysterious meteor brings with it a mysterious new breed of mice and their presence threatens the lives of the citizens of Varmint Valley. Around the crater, an encampment of hunters has surrounded these dangerous mice and are setting up a fort to hold them back!

Overview

Fort Rox is a hunting location in Varmint Valley region.

It requires the minimum Rank of Baron/Baroness and the Fort Rox Battle Summons to access.

There are 5 defensive features in this area:

There are 4 phases in this area:

Gameplay Mechanics

Fort

The Fort represents the Hunter's various defensive features.

Each of the defensive features can be upgraded to provide greater benefits and effects. Upgrades for the individual defensive features must be made in order. Upgrades may only be made during the Day.

The effects of each upgrade combine with those of previous upgrades, except for the Wall and Moat.

Wall

Bigger and better walls have higher maximum health. If your wall falls, you'll have to retreat and repair it before returning to defend your fort.

Upgrade Description Cost
Gold Meteorite
Piece
Howlite Bloodstone
Basic Wall This provides you with a Basic Wall that has 50 health. 30,000 50
Howlite Wall This increases your maximum possible wall health to 100! 45,000 8
Blood Bastion This increases your maximum possible wall health to 200! 98,000 35 15
Moonbeam Fortress This increases your maximum possible wall health to 350! 128,000 120 60

Ballista

The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.

Upgrade Description Cost
Gold Howlite Bloodstone
Basic Ballista Decreases the power of Fort Rox Weremice by 50%. 30,000 1
Silver Ballista Provides a chance to instantly capture Fort Rox Weremice. 45,000 20
Sunsilver Ballista Instantly defeats the Nightmancer Mouse. 98,000 70 20

Cannon

The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.

Upgrade Description Cost
Gold Howlite Bloodstone
Small Cannon Decreases the power of Fort Rox Cosmic Critters by 50%. 30,000 15 5
Power Cannon Provides a chance to instantly capture Fort Rox Cosmic Critters. 45,000 25 12
Energy Cannon Instantly defeats the Nightfire Mouse. 98,000 40 50

Moat

The Moat reduces the amount of damage your wall takes during the night.

Upgrade Description Cost
Gold Howlite Bloodstone
Small Moat Reduces damage your wall receives by 1. 30,000 5
Big Moat Reduces damage your wall receives by 2. 45,000 30 2
Silver Moat Reduces damage your wall receives by 3. 98,000 70 35

Mage Tower

The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.

Upgrade Description Cost
Gold Howlite Bloodstone Dawn Dust
Spotlight Enchantment Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active. 5,000
Power Enchantment Adds a chance to instantly capture any mouse while the Mage Tower is active. 40,000 1
Healing Enchantment Heals your wall by 1 health after every hunt while the Mage Tower is active. 50,000 10 1
Sunsphere Enchantment Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active. 90,000 10 1

Phases

Day

This is the starting phase in Fort Rox. The Hunter can return to this phase from Night and Dawn when certain conditions are met.

The Fort can be upgraded only during Day.

The Wall can be repaired only during Day. Each Meteorite Piece repairs one damage to the Wall. Unless the quantity of Meteorite Pieces is insufficient to fully repair a Wall, it is not possible to partially repair a wall.

Hunting during Day does not affect the Wall health.

The Mage Tower can be activated, but the Healing Enchantment and Sunsphere Enchantment have no effect during Day.

The Hunter can choose to enter Night from this phase.

Night

The Hunter can enter this phase by choosing to Defend Fort from Day phase.

The Night can be divided into 5 smaller parts, each with a specific length measured in hunt. The total length of the parts is 130 hunts. Failing to catch a Nightmancer Mouse will extend the length of Night by 3 hunts. An active Mage Tower with the Sunsphere Enchantment will reduce the hunts until the end of Night by 2 after every hunt.

The sub-phases, in order, are:

  • Twilight - 35 hunt long
Weremice are abundant
Shadow traps are recommended
  • Midnight - 25 hunt long
Weremice are still the most abundant mice, but Cosmic Critter begin to appear
Shadow traps are still recommended
  • Pitch - 10 hunt long
Weremice and Cosmic Critter are found in equal measure
Arcane and Shadow traps are both effective
  • Utter Darkness - 25 hunt long
Cosmic Critter are now the most abundant mice, but Weremice may still appear
Arcane traps are recommended
  • First Light - 35 hunt long
Cosmic Critter are abundant
Arcane traps are recommended

During Night, the Wall can receive damage under certain circumstances:

  • Failure to Catch without mouse pillage (FTC) = 3 damage
  • Failure to Catch with mouse pillage (Red box FTC) = 5 damage
  • Failure to Attract (FTA) = 5 damage
  • Failure to catch Nightfire Mouse = 10 damage
  • Encountering Battering Ram Mouse = 15 damage

The damage can be reduced by Moat.

The Hunter can choose to Retreat to Day from this phase.

The Hunter will be transfered to Day if the Wall health drops to 0.

The Hunter will be transfered to Dawn if they progress though all sub-phases with their Wall not completely broken.

Dawn

The Hunter can enter this phase by progressing through the Night.

A Damage Multiplier is in effect during this phase. Each catch of the Monster of the Meteor will increase the multiplier by an additional 100%. Damage from encountering Battering Ram Mouse is not multiplied.
The damage can be reduced by Moat, but the reduction applies after the multiplier.

Every FTA deals 5 Damage to your wall.

Catch Anger Level Damage Multiplier FTC Damage Red Box FTC Damage
0 Irritated 100% 3 5
1 Annoyed 200% 6 10
2 Vexed 300% 9 15
3 Irate 400% 12 20
4 Cross 500% 15 25
5 Angry 600% 18 30
6 Maddened 700% 21 35
7 Ranting 800% 24 40
8 Raving 900% 27 45
9 Raging 1,000% 30 50
10 Fuming 1,100% 33 55
11 Livid 1,200% 36 60
12 Infuriated 1,300% 39 65
13 Seething 1,400% 42 70
14 Frenzied 1,500% 45 75
15 Cheesed Off 1,600% 48 80
16-49 Cheesed Off Damage multiplier continues to increase by 100%
with each Monster of the Meteor catch
and damage increases accordingly
50-98 totally cheesed off and really annoyed that you would come here and do this and it is absolutely so horrible that you would be so callous and mean and they just hate you so much and will forever remember this moment in time where you offended them so greatly!
99+ reaching powers of OVER 9000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The Hunter will be transfered to Day if the Wall health drops to 0.

The Hunter can choose to enter Heart of the Meteor from this phase. Doing so will consume a Fort Rox Portal Projector and add a Ruined Portal Projector to the inventory.

Heart of the Meteor

The Hunter can enter this phase from Dawn.

The Hunter's Fort defenses have no effect in this phase. Tower Mana cannot be armed while hunting in this phase.

The Heart of the Meteor's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction.

The Hunter can choose to Retreat to Dawn from this phase.

The Hunter will be transfered to Dawn upon catching a Heart of the Meteor.

Heads-Up Display

Day, Night, and Dawn HUD

Top

  • During Day, there is a Defend Fort button, by which the Hunter can click to enter Night phase.
Clicking it will pop out a confirmation message:
Are you prepared to defend your fort?
Once night falls, an unending horde of terrors will descend.
Defend your fort and survive as long as you can!
Click I need more time to cancel
Click I'm ready to defend! to enter Night
  • During Night, the HUD shows the progress of the Night, including:
    • A progress bar and the number of hunts until the end of Night
    • A Retreat button which can be clicked to return to Day
Clicking it will pop out a confirmation message:
Are you sure you want to retreat?
You will lose all progress you have made through the night. Your wall will retain any remaining health.
Click Cancel to cancel
Click Retreat to return to Day
  • During Dawn, the HUD shows the Damage Multiplier.

Middle

The HUD shows the Hunter's Fort. Each part of the Fort can be clicked to access upgrade interface.

Clicking it will pop out a confirmation message:
Are you prepared to enter the Heart of the Meteor?
This will consume 1 Fort Rox Portal Projector.
Click Cancel to cancel
Click Enter the Heart of the Meteor to enter Heart of the Meteor

Bottom

The HUD tracks the following items:

Upgrade interface

The HUD shows all the possible upgrades with their cost.

It also shows the inventory of Meteorite Piece, Howlite, Bloodstone, Tower Mana, and Dawn Dust.

Heart of the Meteor HUD

The center of the HUD is a bar that shows the current Power of the Heart of the Meteor which decreases with each attraction of the mouse: when the bar is depleted, the Heart of the Meteor is a guaranteed catch.

There is also a tracker which shows the Hunter's stock of Sunrise cheese and a button for arming/disarming it.

Hunters have the option to retreat to Dawn from the Heart of the Meteor, with the following confirmation message in the HUD:

Are you sure you want to abandon the Heart of the Meteor?
You will need another Fort Rox Portal Projecter to return.
Click Cancel to cancel
Click Retreat to return to Dawn

Mice

All mice found in Fort Rox are part of the Meteorite Miners group.

Law, Shadow, and Arcane power type have various degree of effectiveness against them.

Day Mice

The mice found during Day are part of the Misc. sub-group.

Law traps are very effective against this sub-group, while Shadow and Arcane are less effective.

All mice here are attracted to Standard Cheese as well as Crescent Cheese and Moon Cheese. SUPER|brie+ improves the attraction rate of Mining Materials Manager.

All Day mice drop Meteorite Piece which can be used to repair the Wall and upgrade the Fort.

Mouse Points Gold Sub-group Loot
Hardworking Hauler 9,000 900 Misc. Meteorite Piece
Meteorite Miner 20,000 1,800 Misc. Meteorite Piece
Meteorite Mover 10,000 500 Misc. Meteorite Piece
Meteorite Snacker 25,000 2,500 Misc. Meteorite Piece
Moon Cheese
Mining Materials Manager 30,000 3,000 Misc. Fool's Gold
Meteorite Piece
Tower Mana
Mischievous Meteorite Miner 16,000 1,500 Misc. Meteorite Piece
Moon Cheese

Night Mice

The mice found during Night belong to Weremice, Cosmic Critter, and Special sub-groups.

Shadow traps are very effective against Weremice and Nightmancer, while Arcane traps are less effective.
Arcane traps are very effective against Cosmic Critter and Nightfire, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.

All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.

Night mice drop Howlite and Bloodstone which can be used to upgrade the Fort as well as buy needed items from the Shops.

Mouse Points Gold Sub-group Twilight Midnight Pitch Utter Darkness First Light Loot
Alpha Weremouse 29,000 3,000 Weremice X X X X Howlite
Meteorite Piece
Moon Cheese
Arcane Summoner 45,000 7,000 Cosmic Critter X X X X Bloodstone
Divine Orb
Flawless Orb
Howlite
Meteorite Piece
Simple Orb
Tower Mana
Battering Ram
Avoids Crescent Cheese and Moon Cheese
900 100 Special X X X X X
Cursed Taskmaster 40,000 8,000 Cosmic Critter X X X Bloodstone
Moon Cheese
Hypnotized Gunslinger 55,000 9,000 Cosmic Critter X X X X Bloodstone
Fool's Gold
Howlite
Meteorite Golem 30,000 3,500 Cosmic Critter X X X X Bloodstone
Howlite
Meteorite Piece
Meteorite Mystic 35,000 4,500 Cosmic Critter X X X Bloodstone
Howlite
Meteorite Piece
Mischievous Wereminer 25,000 2,000 Weremice X X X X Howlite
Meteorite Piece
Moon Cheese
Night Shift Materials Manager 25,000 2,000 Weremice X X X X Fool's Gold
Howlite
Meteorite Piece
Tower Mana
Night Watcher 30,000 3,000 Cosmic Critter X X X X Bloodstone
Nightfire 12,000 900 Special X X X
Nightmancer 9,000 900 Special X X X X
Reveling Lycanthrope 18,000 1,500 Weremice X X X X
Wealthy Werewarrior 36,000 5,000 Weremice X X X Bloodstone
Flawless Orb
Fool's Gold
Meteorite Piece
Simple Orb
Werehauler 19,000 1,500 Weremice X X X X Howlite
Meteorite Piece
Wereminer 28,000 2,900 Weremice X X X X Howlite
Meteorite Piece

Dawn Mice

The mice found during Dawn belong to Dawn Destroyer and Special sub-groups.

Arcane traps are very effective against Dawn Destroyer, while Shadow traps are less effective.
Both Shadow and Arcane traps are less effective against Battering Ram Mouse.

All mice here are attracted to Standard Cheese. Battering Ram Mouse is not attacted to Crescent Cheese and Moon Cheese.

Dawn mice drop Dawn Dust which can be used to upgrade Fort as well as buy needed items in the Shops.

Mouse Points Gold Sub-group Loot
Battering Ram
Avoids Crescent Cheese and Moon Cheese
900 100 Special
Dawn Guardian 50,000 10,000 Dawn Destroyer Dawn Dust
Monster of the Meteor 90,000 28,000 Dawn Destroyer Ancient Relic
Animatronic Bird
Bloodstone
Dawn Dust
Divine Orb
Flawless Orb
Howlite
Inert Queso Dowsing Rod
Meteorite Pieces
Silver Bolt
Simple Orb
Super Cactus Charm
Ultimate Charm
Ultimate Luck Charm
Ultimate Lucky Power Charm
Ultimate Power Charm

Heart of the Meteor Mice

The only mouse found in the Heart of the Meteor is the Heart of the Meteor.

Arcane traps are very effective against it, while Shadow traps are less effective.

It is only attracted to Sunrise Cheese.

Mouse Points Gold Sub-group Loot
Heart of the Meteor 500,000 1,000,000 Dawn Destroyer Ancient Relic
Animatronic Bird
Divine Orb
Extreme Ancient Charm
Flawless Orb
Howlite
Meteoric Core Fragments
Meteorite Piece
Moon Cheese
Silver Bolt
Simple Orb
Super Ancient Charm
Super Cactus Charm
Ultimate Ancient Charm
Ultimate Attraction Charm
Ultimate Luck Charm
Ultimate Power Charm
Unstable Charm

Hunting Strategy

Hunting Tips by Larry

Hello there, hunter!

Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.

During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.

The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...

You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.

Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.

Survive the night and make it to dawn where the toughest mice lie in wait!

Adventure Book

Hunter can complete the Defend Fort Rox from the Monster of the Meteor adventure in Fort Rox.

Location-Specific Effects

Weapons

Bases

Charms

  • Nightlight Charm - Provides Power Bonus depending on phase:
    • Day: 1% Power Bonus
    • Twilight: 3% Power Bonus
    • Midnight: 5% Power Bonus
    • Pitch: 7% Power Bonus
    • Utter Darkness: 9% Power Bonus
    • First Light: 12% Power Bonus
    • Dawn: 15% Power Bonus

Shops

These are the shops found in Fort Rox.

Cheese Shoppe

Item Cost Requirement Refund
Crescent Cheese 36 gold
3 Meteorite Piece
None N/A
Moon Cheese 36 gold
1 Meteorite Piece
2 Magic Essence
None N/A
Sunrise Cheese 25 Dawn Dust None N/A
Swiss Cheese 100 gold None 100 gold
Brie Cheese 200 gold None 200 gold
Gouda Cheese 600 gold None 600 gold

Trapsmith

Weapons
Item Power Type Cost Requirement Refund
Obelisk of Slumber Trap Arcane 316,350 gold None 56,943 gold
Obelisk of Incineration Trap Arcane 45,529 gold
2 Scrap Metal
1 Coal
1 Obelisk of Slumber Trap
None N/A
Arcane Capturing Rod Of Never Yielding Mystery Arcane 632,700 gold
12 Scrap Metal
1 Onyx Stone
3 Magic Essence
1 Obelisk Parts
None N/A
Gorgon Trap Shadow 700,000 gold None 126,000 gold
Clockapult of Time Shadow 1,800,000 gold None 324,000 gold
Droid Archmagus Trap Arcane 4,700,000 gold
1 Animatronic Bird
50 Howlite
50 Bloodstone
None N/A
Interdimensional Crossbow Shadow 5,360,000 gold
10 Silver Bolt
100 Howlite
25 Bloodstone
None N/A
Meteor Prison Core Trap Law 1,200,000 gold
1 Meteoric Core Fragments
60 Howlite
10 Bloodstone
None N/A

Charm Shoppe

Item Cost Requirement Refund
Charmbit 25 gold None 20 gold
Power Charm 150 gold None 45 gold
Luck Charm 300 gold None 90 gold
Lucky Power Charm 900 gold None 270 gold
Super Power Charm 500 gold None 150 gold
Super Luck Charm 750 gold None 225 gold
Super Lucky Power Charm 2,500 gold None 750 gold
Extreme Power Charm 1,500 gold None 450 gold
Extreme Luck Charm 4,500 gold None 1,350 gold

General Store

Item Cost Requirement Refund
Curds and Whey 12 gold None 3 gold
Ionized Salt 450 gold None 150 gold
2 Meteorite Piece 1 Howlite None N/A
3 Meteorite Piece 1 Howlite 1 Train Badge N/A
Tower Mana 1 Howlite
2 Bloodstone
None N/A
2 Tower Mana 3 Bloodstone 3 Train Badge N/A
Silver Bolt 50 Dawn Dust None 100,000 gold
Animatronic Bird 500 Dawn Dust None N/A

Cartographer

Item Cost Requirement Refund
Fort Rox Scroll Case 5 Ancient Relic None N/A
Fort Rox Portal Projector 100 Dawn Dust
1 Fort Rox Portal Core
1 Fort Rox Portal Console
None N/A
Queso Dowsing Rod 1 Inert Queso Dowsing Rod
50 Dawn Dust
None N/A

History and Trivia

Links and Images

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot