Difference between revisions of "Meditation Room"

From MHWiki
(Hunting Strategy: say "in furoma" - crafted cheese used in other places (cape clawed, lagoon, jungle, AR, ...))
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  | align="left" | [[Master Belt Shard]]<br/>[[Satchel of Gold]] worth 1,000 gold
 
  | align="left" | [[Master Belt Shard]]<br/>[[Satchel of Gold]] worth 1,000 gold
 
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  | align="left" | [[Master of the Cheese Claw Mouse|Master of the Cheese Claw]]
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  | align="left" | [[Master Claw Shard]]<br/>[[Satchel of Gold]] worth 1,000 gold
 
  | align="left" | [[Master Claw Shard]]<br/>[[Satchel of Gold]] worth 1,000 gold
 
|- valign="top"
 
|- valign="top"
  | align="left" | [[Master of the Cheese Fang Mouse|Master of the Cheese Fang]]
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Revision as of 11:29, 2 September 2009

The second floor of the Pagoda is where the Masters of the three cheese schools meditate and study. These Masters are far too wise to go for conventional bait. Instead, a hunter will need to craft very specific bait in order attract each master.

Description and Requirements

The Meditation Room is a location in the Furoma region requiring a minimum rank of Grandmaster and the Furoma Map Stitch to enter.

Shops

There are no shops available in the Meditation Room. Shops for the Furoma region can be found in the Training Grounds.

Meditation Room Mice

Mouse Max Points Min Gold Power Type Loot
Hapless 50 71 Tactical Ambush Trap Blueprints
Master of the Cheese Belt 7,200 901 Tactical Master Belt Shard
Satchel of Gold worth 1,000 gold
Master of the Cheese Claw 7,200 901 Tactical Master Claw Shard
Satchel of Gold worth 1,000 gold
Master of the Cheese Fang 7,200 901 Tactical Master Fang Shard
Satchel of Gold worth 1,000 gold
  • Highlighted mice are those rarely encountered in the location.

Hunting Strategy

Hunters have several Trap Setup Options for the Meditation Room. The Meditation Room is one of two rooms in Furoma where crafted cheese is necessary for successful hunting (the other being the Pinnacle Chamber). Unless the hunter uses the specific type of cheese necessary to attract a Master, only the Hapless Mouse will be attracted. Due to the low point and gold amounts given by the Hapless Mouse, most consider it a poor use of resources to hunt in the Meditation Room without the necessary cheese – unless the hunter is looking to grab Ambush Trap blueprints. Hunters must use Glutter, Susheese, and Combat cheese to attract Master of the Cheese Belt, Claw, and Fang mice respectively. Most hunters enter the Meditation Room hoping to catch one of each Master mice, obtain the necessary Shards to craft an Ambush Trap, and then return later once the trap is complete. This ensures that the hunter doesn't waste his cheese using a weaker trap.

Hunting tips by Larry

QUIET! Can't you see I'm trying to meditate?!

Oh, you're probably looking for some advice on how to hunt in the Meditation Room.

The Meditation room is where the masters of the three Furoma schools study and meditate. As you would imagine, the masters are much more experienced than their students and are much more difficult to catch. The masters are not attracted to conventional types of bait. You will need to collect tokens from their students in the Dojo to make Susheese, Glutter and Combat cheese. If you need help with crafting, try reading the research of other hunters on the MouseHunt Wiki.

The three schools were once united under a single seal that represented the teachings of Furoma. Over time, the three schools drifted apart until eventually they shattered the seal into three shards to represent their distinct styles. Should you be able to collect these shards, you will find them very useful in your crafting.

Links

Trap Setup Options for the Meditation Room


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot