Fiery Warpath
The Marching Flame has attacked and pillaged much of the Sandtail Desert and now their warpath is headed towards Gnawnia! Their battalions attack in waves and seem to endlessly march over the horizon. All that stands between them and conquering Gnawnia are the brave hunters who camp here.
Description and Requirements
The Fiery Warpath is a location in the Sandtail Desert region requiring a minimum rank of Baron and a Sandtail Call to Arms to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
Traveling out of the Fiery Warpath will not affect a Hunter's current progress or streak.
Shops
These are the shops that can be found in the Fiery Warpath:
Fiery Warpath Mice
Waves One to Three
Two Support Mice, the Crimson Commander and Caravan Guard, can be encountered during Waves 1-3, they can either help or hinder a hunter's progress (see Hunting Strategy for more details). The chance to attract a Gargantuamouse increases as your streak increases.
Mouse | Points | Gold | Mouse Group | Loot |
---|---|---|---|---|
Crimson Commander | 10,000 | 1,000 | The Marching Flame | |
Caravan Guard | 900 | 900 | The Marching Flame | |
Gargantuamouse | 25,000 | 4,000 | The Marching Flame | Ancient Relic Flameshard |
Wave One
To complete Wave One, the Hunter must defeat 35 Desert Soldier mice, 35 Vanguard mice, and 35 Desert Archer mice. The Support Mice will retreat once there are 10 or fewer mice remaining in the wave. Upon completing Wave One, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the First Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse | Points | Gold | Mouse Group | Loot | Initial Quota |
---|---|---|---|---|---|
Desert Soldier | 11,500 | 2,400 | The Marching Flame (Warrior) | 35 | |
Vanguard | 14,000 | 2,600 | The Marching Flame (Scout) | 35 | |
Desert Archer | 12,800 | 2,100 | The Marching Flame (Archer) | 35 |
Trap Setup Options for Fiery Warpath Wave One
Wave Two
To complete Wave Two, the Hunter must defeat 40 Flame Warrior mice, 40 Sentinel mice, 40 Flame Archer mice, 45 Sand Cavalry mice, and 20 Inferno Mage mice. The Support Mice will retreat once there are 18 or fewer mice remaining in the wave. Upon completing Wave Two, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the Second Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse | Points | Gold | Mouse Group | Loot | Initial Quota |
---|---|---|---|---|---|
Flame Warrior | 18,000 | 3,000 | The Marching Flame (Warrior) | 40 | |
Sentinel | 21,300 | 3,300 | The Marching Flame (Scout) | 40 | |
Flame Archer | 19,900 | 2,700 | The Marching Flame (Archer) | 40 | |
Sand Cavalry | 24,000 | 5,200 | The Marching Flame (Cavalry) | Desert Horseshoe | 45 |
Inferno Mage | 26,500 | 1,000 | The Marching Flame (Mage) | Heatproof Mage Cloth | 20 |
Trap Setup Options for Fiery Warpath Wave Two
Wave Three
To complete Wave Three, the Hunter must defeat 50 Crimson Titan mice, 50 Crimson Watch mice, 50 Crimson Ranger mice, 60 Sandwing Cavalry mice, 30 Magmarage mice, and 20 Flame Ordnance mice. The support mice will retreat once there are 26 or fewer mice remaining in the wave. Upon completing Wave Three, the following message will be displayed on the Journal:
- As the last x Mouse was captured by my trap, the Third Wave was defeated. I was awarded one Commander's Charm.
- Onward to victory!
Mouse | Points | Gold | Mouse Group | Loot | Initial Quota |
---|---|---|---|---|---|
Crimson Titan | 20,000 | 3,300 | The Marching Flame (Warrior) | 50 | |
Crimson Watch | 24,200 | 3,600 | The Marching Flame (Scout) | 50 | |
Crimson Ranger | 22,000 | 3,000 | The Marching Flame (Archer) | 50 | |
Sandwing Cavalry | 26,400 | 6,000 | The Marching Flame (Cavalry) | Desert Horseshoe | 60 |
Magmarage | 30,000 | 1,000 | The Marching Flame (Mage) | Heatproof Mage Cloth | 30 |
Flame Ordnance | 33,000 | 1,600 | The Marching Flame (Artillery) | 20 |
Trap Setup Options for Fiery Warpath Wave Three
Wave Four
In Wave Four a hunter first needs to catch 12 Theurgy Wardens and then the Warmonger. Warmonger may be encountered prior to catching the 12 Theurgy Wardens, but cannot be captured until then. Upon capturing a Warmonger, hunters start over with Wave One and the following explanatory message appears in the journal:
- As I captured a Warmonger Mouse, a new battalion of mice was seen on the horizon.
- The hunt must continue!
Mouse | Points | Gold | Mouse Group | Loot | Initial Quota |
---|---|---|---|---|---|
Theurgy Warden | 81,000 | 3,000 | The Marching Flame | Flameshard Simple Orb |
12 |
Warmonger | 198,000 | 27,000 | The Marching Flame | Ancient Relic Flameshard Lucky Power Charm* Oasis Bead Sandblasted Metal Simple Orb Sphynx Crystal Super Luck Charm* Super Power Charm* Ultimate Luck Charm Ultimate Power Charm Warpath Commander's Charm |
1 |
- *Only available as loot when using the Monger Charm.
Trap Setup Options for Fiery Warpath Wave Four
Hunting Strategy
The fastest method to complete Waves 1-3 of the Fiery Warpath is by catching mice of the same unit in streaks. On any wave, the third mouse in a row will cause two more mice of that unit or type to retreat, the sixth causes four to retreat, and the ninth causes six to retreat. And so catching nine in a row will cause your count on the HUD to go down by a total of 21, (3 + 2 + 3 + 4 + 3 + 6). The retreating mice will not be counted on your Mice tabs since you did not catch them. Either failing to attract or to catch a mouse, or catching any other type of mouse (except Glitchpaw), will result in the break of the streak. Traveling and hunting elsewhere does not break the streak. Likewise, disarming cheese in order to skip the hourly trap check will not break a streak, making this a useful tactic during a Tournament where mice caught on trap checks do not count toward the tournament score. In order to achieve high streaks, a hunter may choose to arm Charms. There is a 'basic' charm for each unit of mouse (except for Artillery) which increases the attraction rate of that unit, and 'super' versions that also provide a power bonus against each unit. Hunters should also be aware that the higher the streak, the greater the chance that a Gargantuamouse may be released; the 'streak bar' in the HUD will change colour from green, to yellow, to red as the risk of release increases.
The benefit of streaks can be further utilized by catching a Crimson Commander; on capture, the equivalent of the current streak (minimum 1, even if streak is at 0) will retreat from all remaining mice units, helping to reduce the total number of mice a hunter needs to defeat. For example, if you have a streak of 8 in Wave 3, then catch a Crimson Commander Mouse, this will cause the retreat of 8 Crimson Titan mice, 8 Crimson Watch mice, 8 Crimson Ranger mice, 8 Sandwing Cavalry mice, 8 Magmarage mice, and 8 Flame Ordnance mice - a total of 48 mice! In contrast, attracting but failing to catch a Caravan Guard may strengthen the wave by allowing reinforcements to arrive; this effect can be countered based on the size of your hunting group in the location.
Cheese Usage
Brie or Gouda can be used effectively in this location, especially in Wave One where streaks are easier to achieve, and in Wave Four where streaks don't have any special effect. Hunters may wish to switch to SUPER|brie+ when they are on a streak and wish to ensure a higher streak. Additionally, using SUPER|brie+ will attract more Crimson Commanders and fewer Caravan Guards.
Hunting tips by Larry
The Marching Flame are preparing to invade Gnawnia. Their Fiery Warpath to the castle has reached a standoff in the Sandtail Desert where you must hold them back at all costs! These mice are highly organized, you must defeat each wave before progressing to the next.
Capturing the same type of mouse multiple times in a row will demoralize the troops, causing that type to regroup off the battlefield. The higher your streak, the more will retreat. Capturing a Crimson Commander while having a high streak will cause even more to retreat as they carry the commands throughout the battalion.
The King has stocked a Charm Shoppe that will help you achieve these high streaks and outmaneuver your enemy. The Marching Flame is equally prepared, though. Failing to capture Caravan Guard Mice will allow reinforcements to arrive. According to the King's scouts, SUPER|brie+ is known to attract more Crimson Commanders and less Caravan Guards.
Within the fourth and final wave is their leader, a Warmonger Mouse. Be warned that although the Warmonger Mouse can be encountered at any time during this wave, they will be immune to capture until you have defeated all of the Theurgy Warden Mice that guard them. When you succeed in catching a Warmonger Mouse, the rewards will be great. However, after capturing your first, the Warmongers will be keen to your threat and will guard their loot more closely.
Best of luck hunter! No victory is too small and no defeat is too great. One mouse or one hunter could turn the tide of the war. Gnawnia needs to you succeed!
Location-Specific Effects
Charms
- The Warpath Warrior Charm increases the chances of encountering a mouse of the Warrior type in the Fiery Warpath.
- The Super Warpath Warrior Charm significantly increases the chances of encountering a mouse of the Warrior type in the Fiery Warpath. Additionally, it provides a 50% power bonus when a mouse of the Warrior type is encountered.
- The Warpath Scout Charm increases the chances of encountering a mouse of the Scout type in the Fiery Warpath.
- The Super Warpath Scout Charm significantly increases the chances of encountering a mouse of the Scout type in the Fiery Warpath. Additionally, it provides a 50% power bonus when a mouse of the Scout type is encountered.
- The Warpath Archer Charm increases the chances of encountering a mouse of the Archer type in the Fiery Warpath.
- The Super Warpath Archer Charm significantly increases the chances of encountering a mouse of the Archer type in the Fiery Warpath. Additionally, it provides a 50% power bonus when a mouse of the Archer type is encountered.
- The Warpath Cavalry Charm increases the chances of encountering a mouse of the Cavalry type in the Fiery Warpath.
- The Super Warpath Cavalry Charm significantly increases the chances of encountering a mouse of the Cavalry type in the Fiery Warpath. Additionally, it provides a power bonus when a mouse of the Cavalry type is encountered.
- The Warpath Mage Charm increases the chances of encountering a mouse of the Mage type in the Fiery Warpath.
- The Super Warpath Mage Charm significantly increasing the chances of encountering a mouse of the Mage type in the Fiery Warpath. Additionally, it provides a power bonus when a mouse of the Mage type is encountered.
- The Warpath Commander's Charm increases the chances of encountering a Crimson Commander Mouse in the Fiery Warpath.
- The Super Warpath Commander's Charm increases the chances of encountering and capturing a Crimson Commander Mouse in the Fiery Warpath. It disarms after each hunt.
- The Monger Charm increases the variety of charms and quality of orbs that are dropped by a Warmonger in the Fiery Warpath.
- The Flamebane Charm provides a 150% power bonus against The Marching Flame mice in the Fiery Warpath.
Traps
- The Warpath Thrasher is a limited edition trap that provides a bonus of 4500 power and 24 luck in waves 1-3 of the Fiery Warpath. The extra power and luck effect is quickly reduced to zero as the number of available mice is reduced to 50% of the starting total of all mice in the wave.
Links
- Banner image
- Fiery Warpath Quick Reference Guide
- The Guide to Conquering Fiery Warpath: Traps, Points and Beyond
- Warpath Run Predictor