Iceberg
- "Iceberg" redirects here. For other uses, see Iceberg (disambiguation).
Iceberg, dead ahead!
Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!
You must be the rank of Lord/Lady to travel to this dangerous area.
Description and Requirements
The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.
The Iceberg is 1,800 feet deep and split into the following zones: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to reach Icewing's Lair at the bottom of the iceberg, catch the Frostwing Commander the first time which then allows Icewing to be encountered on subsequent occasions. Hunters completing the task within a certain number of hunts receive bonuses:
425 hunts | Iceberg Supply Chest |
350 hunts | Iceberg Strongbox and Iceberg Supply Chest |
275 hunts | Iceberg Treasure Chest, Iceberg Strongbox and Iceberg Supply Chest |
Traveling from this location does not reset the progress. Capturing Icewing with the Deep Freeze Base armed, and within 250 hunts, opens up the Hidden Depths for a chance at the Deep Mouse.
After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the Hunter's Journal:
- The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!
After 350 hunts elapse, the following message is displayed in the Journal:
- The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!
After 425 hunts elapse, the following message is displayed in the Journal:
- The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.
She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.
With most of the fighting mice leaving the Iceberg, the Living Salt mouse can finally roam free, making progress significantly easier.
The hunter is automatically transported to the Slushy Shoreline after successfully fighting through the iceberg, or when 250 hunts expire after entering the Hidden Depths.
Shops
These are the shops that can be found in the Iceberg:
Icewing's Invasion Mice
Generals
Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a Drill Charge to enter the next zone. Failure to catch a General 'locks' that mouse for the following two General hunts, so only that particular General is available to be encountered. Failure to attract does not count against the three hunts. Missing General Drheller forces the hunter back to the previous zone, but the intermediate hunts used to get back to the General level do not count against the two remaining locked hunts on General Drheller. After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:
- I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!
If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
General Drheller | 36,545 | 7,595 | Icewing's Invasion (General) | Ancient Relic Bottled Cold Fusion Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
50 | -6 |
Lady Coldsnap | 27,580 | 3,745 | Icewing's Invasion (General) | Bottled Cold Fusion Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 | 0 |
Lord Splodington | 21,450 | 3,295 | Icewing's Invasion (General) | Bottled Cold Fusion Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 | 0 |
Princess Fist | 23,125 | 3,550 | Icewing's Invasion (General) | Bottled Cold Fusion Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
12 | 0 |
Treacherous Tunnels
The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:
- I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
16 | 0 |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
16 | 0 |
Incompetent Ice Climber | 5,230 | 750 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 (or 5)* | -4 (or 0)† |
Living Salt | 1,525 | 550 | Icewing's Invasion | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
20 | 0 |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Snow Soldier | 6,430 | 2,230 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
Trap Setup Options for Iceberg Treacherous Tunnels
Brutal Bulwark
The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | Frozen Sealed Bottle Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Living Salt | 1,525 | 550 | Icewing's Invasion | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
20 | 0 |
Mammoth | 10,250 | 2,020 | Icewing's Invasion (Brute) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
-6 (or 0)‡ | -20 (or 0)‡ |
Polar Bear | 6,760 | 1,865 | Icewing's Invasion (Bergling) | Frozen Sealed Bottle Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | Frozen Sealed Bottle Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
-4 (or 0)‡ | -16 (or 0)‡ |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | Frozen Sealed Bottle Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Yeti | 9,850 | 1,245 | Icewing's Invasion (Brute) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
-4 (or 0)‡ | -16 (or 0)‡ |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
Trap Setup Options for Brutal Bulwark
Bombing Run
The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | Frozen Sealed Bottle Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
16 | 0 |
Heavy Blaster | 7,200 | 1,150 | Icewing's Invasion (Bomb Squad) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
10 (or 20)** | -6 |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Icebreaker | 5,850 | 1,320 | Icewing's Invasion (Tunnel Rat) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
16 | 0 |
Living Salt | 1,525 | 550 | Icewing's Invasion | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
20 | 0 |
Saboteur | 6,800 | 850 | Icewing's Invasion (Bomb Squad) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 20)** | -4 |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
-4 (or 0)‡ | -16 (or 0)‡ |
Snow Slinger | 7,825 | 2,450 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Stickybomber | 6,850 | 725 | Icewing's Invasion (Bomb Squad) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
9 (or 20)** | -5 |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
- ** With the Remote Detonator Base equipped.
Trap Setup Options for Iceberg Bombing Run
The Mad Depths
The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:
- I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Chipper | 4,525 | 1,235 | Icewing's Invasion (Tunnel Rat) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
16 | 0 |
Iceblade | 14,560 | 3,850 | Icewing's Invasion (Zealot) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
0 | -5 |
Iceblock | 7,425 | 1,265 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
8 (or 9)* | -4 (or 0)† |
Living Salt | 1,525 | 550 | Icewing's Invasion | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
20 | 0 |
Snow Bowler | 11,650 | 3,845 | Icewing's Invasion (Brute) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
-4 (or 0)‡ | -16 (or 0)‡ |
Snowblind | 8,835 | 850 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 (or 5)* | -4 (or 0)† |
Water Wielder | 13,250 | 4,920 | Icewing's Invasion (Zealot) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
0 | -5 |
Wolfskie | 8,250 | 1,100 | Icewing's Invasion (Bergling) | Hunting Research (5,000) Satchel of Gold (2,000) Sticky Charm Wax Charm |
4 (or 5)* | -4 (or 0)† |
- * With Wax Charms equipped.
- † With Sticky Charms equipped.
- ‡ With Spiked Base equipped.
Trap Setup Options for Iceberg Mad Depths
Icewing's Lair
Upon entering this final zone for the first time or after 425 hunts, the following message is displayed on the Journal:
- I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!
On subsequent runs for those who reach Icewing's Lair within 425 hunts, the following message is displayed on the Journal:
- I entered Icewing's Lair. This is it – the big showdown!
Upon entering this zone within 250 hunts and with the Deep Freeze base available to arm, the following message is displayed:
- I entered Icewing's Lair and my Deep Freeze Base began glowing! Something's happening!
Mouse | Points | Gold | Mouse Group | Loot |
---|---|---|---|---|
Frostlance Guard | 7,435 | 935 | Icewing's Invasion | Hunting Research (5,000) Hunting Research (10,000) Satchel of Gold (1,000) Satchel of Gold (2,000) Satchel of Gold (5,000) Sticky Charm Wax Charm |
Frostwing Commander | 22,550 | 7,525 | Icewing's Invasion | Drill Charge Hunting Research (5,000) Hunting Research (10,000) Satchel of Gold (2,000) Satchel of Gold (5,000) Sticky Charm War Scrap Wax Charm Well-sealed Canister |
Icewing | 51,250 | 11,295 | Icewing's Invasion | Ancient Relic Deep Freeze Base Blueprints Drill Charge Hunting Research (5,000) Satchel of Gold (2,000) Steam Nine Sticky Charm War Scrap Wax Charm Zugzwang's Scarf |
- Note:
- Frostlance Guard is always present.
- If within 425 hunts:
- Frostwing Commander is present only on the first run through the Iceberg.
- Icewing is present on subsequent runs.
- After 425 hunts:
- Frostwing Commander is always present.
- Icewing is no longer present.
Hunters complete the Iceberg by catching Frostwing Commander or Icewing; given the above rules, only one of those two mice is ever present, depending on the number of times through the Iceberg and number of hunts taken so far.
After the first invasion defeat, the following message is displayed in the journal if completed within 425 hunts:
- I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!
If too many hunts were taken, the message is shorter:
- I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion!
After defeating Icewing using Steam Laser Mk. II, the hunter's weapon is converted to Steam Laser Mk. II (Broken!), with this message in the journal:
- Fueled by her terrible defeat at your hands, Icewing has destroyed and defaced your trap in a fit of icy rage! But in her haste, she seems to have dropped something – perhaps combining it with the destroyed trap parts will create a trap she truly fears!
After the second defeat of Icewing, the following message is displayed in the journal:
- The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once.Leaping from the crumbling wreckage, you notice a tunnel collapsing in the distance. If only you had more time and a safe method to preserve the Iceberg's structure, perhaps you could have explored it!
After defeating Icewing using Deep Freeze Base within 249 hunts, the following message is displayed in the journal (except when Steam Laser Mk. II was also armed), as the hunter enters the Hidden Depths:
- The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have (250-X) hunts remaining to explore.
Hidden Depths
The Hidden Depths has a distance of 200 feet, and can only be reached by defeating Icewing with the Deep Freeze Base armed, prior to hunt 250. While in this area, the heads-up display adds an additional progress meter, with the following hint:
- The Iceberg is crumbling! You have only until Hunt #250 to defeat the Deep Mouse!
Mouse | Points | Gold | Mouse Group | Loot | Slide and Knockback Values (ft) | |
---|---|---|---|---|---|---|
Catch | FTC | |||||
Frostlance Guard | 7,435 | 935 | Icewing's Invasion | Hunting Research (10,000) Satchel of Gold (1,000) Satchel of Gold (2,000) Satchel of Gold (5,000) |
15 | 0 |
Frostwing Commander | 22,550 | 7,525 | Icewing's Invasion | Hunting Research (10,000) Satchel of Gold (5,000) Well-sealed Canister |
10 | 0 |
Living Salt | 1,525 | 550 | Icewing's Invasion | Hunting Research (10,000) Satchel of Gold (5,000) |
20 | 0 |
At hunt number 249, the following message is displayed in the journal:
- With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!
At hunt number 250, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:
- It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!
The Deep Lair
The Deep Mouse is the only mouse that can be attracted at the end of the 200 feet.
Mouse | Points | Gold | Mouse Group | Loot |
---|---|---|---|---|
Deep | 142,550 | 24,525 | Icewing's Invasion | Ancient Relic Deep Thought (25,000) Plankrun's Iceberg Notes Satchel of Gold (10,000) |
After defeating Deep Mouse, the hunter is automatically transported to Slushy Shoreline and the following message is displayed in the journal:
- With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!
Hunting Strategy
Standard cheese such as Brie or Gouda may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of Sticky or Wax charms in the General Store, which have special effects on Bergling mouse subclass. Sticky charms tend to average a higher overall foot-per-hunt rate than Wax charms. After obtaining sufficient amount of Bottled Cold Fusion, hunters may craft bases with special effects on other subclasses: Magnet Base, Spiked Base, Remote Detonator Base, Hearthstone Base, and Deep Freeze Base.
Hunters can use a Drill Charge to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest. Since the Mad Depths has the lowest average feet per hunt, saving the Drill Charges for that region will minimize the hunts required to reach Icewing's Lair.
Prior to obtaining Deep Freeze Base and entering Hidden Depths, only one Icewing or Frostwing Commander can be caught per run, and which one is encountered is determined by the number of hunts taken. Additional Frostwing Commanders can be caught in the Hidden Depths, but not more Icewing. Hunters desiring to maximize the number of Living Salt mice attracted can intentionally stale cheese by arming a non-Hydro weapon while waiting for the required number of hunts to elapse. Hunters desiring to catch a specific General can intentionally arm a non-Hydro weapon until the first time the desired general is attracted, then use the next two locked hunts to catch that mouse. Mice in this area can steal cheese (including White Cheddar), gold, or points, but if a hunter arms only one piece of cheese at a time, and converts gold into standard cheese (which can be refunded for the same amount of gold later on), then intentionally missing mice can be limited to only risking the loss of points.
While it is possible to reach the Deep Mouse using Gouda cheese, it is extremely rare without the use of the School of Sharks weapon. Use of SUPER|brie+, or waiting for high-attraction Event cheese (such as Runny cheese during the Great Gnawnian Games), makes it easier to minimize hunts when using only the Steam Laser Mk. III or Phantasmic Oasis Trap. When hunting for the Deep Mouse, the Deep Freeze Base must be used to catch Icewing, but other bases can be used on all other hunts. While the Deep Mouse is difficult to catch before hunt 250, the final hunt is a guaranteed catch if the mouse is attracted (even with a wrong power type), so hunters are advised to use SUPER|brie+ if they reach the final hunt, to avoid a failure to attract.
Hunting tips by Larry
Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!
Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!
Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...
Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.
The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.
Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!
If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.
Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!
Location-Specific Effects
Charms
- The Wax Charm provides a progress bonus of 1 foot upon catching a Bergling in the Iceberg.
- The Sticky Charm prevents losing progress when failing to catch a Bergling in the Iceberg.
Traps
- The Steam Laser Mk. I receives a bonus of 1,750 power and 3 luck in the Iceberg.
- The Steam Laser Mk. II receives a bonus of 1,250 power and 2 luck in the Iceberg.
- The Steam Laser Mk. II (Broken!) results from catching Icewing with Steam Laser Mk. II.
- The Steam Laser Mk. III receives a bonus of 1,500 power and 2 luck in the Iceberg.
Bases
- The Magnet Base attracts Tunnel Rat mice when equipped in the Treacherous Tunnels stage of the Iceberg.
- The Spiked Base prevents losing progress when encountering Brute mice in the Brutal Bulwark stage of the Iceberg.
- The Remote Detonator Base provides a progress bonus upon catching Bomb Squad mice in the Bombing Run stage of the Iceberg.
- The Hearthstone Base repels Zealot mice when equipped in The Mad Depths stage of the Iceberg.
- The Deep Freeze Base grants access to Hidden Depths upon catching Icewing and receives a bonus of 665 power and 9 luck before hunt 250 in Icewing's Lair, Hidden Depths and The Deep Lair of the Iceberg.
Links