Tribal Isles

From MHWiki

The Tribal Isles are a region released on 21 July 2009. The Ocean Navigation Kit must be crafted in order to travel to this area.

There are seven known locations in this region:

This small island was once attached to the mainland before a mighty storm washed away a massive piece of land. Members of the three tribes were then trapped where they were forced to work together to build a means of travel back to the mainland. Cape Clawed now acts as a meeting place where the elders of the tribes discuss diplomatic matters.
The shores of the great Tribal Island is where the Elub Tribe call home. The Elub utilize the resources of the ocean to build tools and shelter. Use of a Hydro trap is highly recommended while hunting for the Elub.
The Nerg Tribe use the tall grass for camouflage and the sturdy trees as defensive positions making their village hard to infiltrate. Use of a Tactical trap is highly recommended when hunting for the Nerg.
The dunes are a harsh, barren wasteland where only the toughest of mice can survive. The Derr Tribe take advantage of their ability to survive and navigate in such a dangerous terrain as a defensive strength which allows them to maximize their offensive abilities. Use of a Physical trap is highly recommended when hunting for the Derr.
Named by the tribes, this dangerous jungle is home to some of the most terrifying mice ever discovered. Long ago the leaders of the tribes discovered a spicy cheese made with peppers capable of distracting the mighty beasts of the jungle. This peppered bait may be the key to luring these mice to a trap...
This volcano is said to have long ago given life to the entire island in a massive eruption. For this reason the tribes have long worshipped the Dracano, bringing offerings of peppered cheese to a fearsome winged mouse they believe to be a deity.
This foreboding sea cave has fierce, unpredictable tides that can easily wash unsuspecting Hunters out to sea. Those who seek the spirits of this darkened grotto should arm a Shadow, Arcane or Forgotten trap, and use Vanilla Stilton as bait.
Additionally Balack's Lantern is required to enter this location.

History and Trivia

External Links


To move to a new area within the game, click on the TRAVEL button. The map will show all your discovered areas, as well as any travel costs or special considerations of note in a specific area. It will also show the minimum rank required to hunt in that area.


Locations
(quick reference)
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour
 • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Toxic Spill   • Town of Digby   • Mousoleum   • Bazaar
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry
Rodentia:  • S.S. Huntington III   • Slushy Shoreline   • Seasonal Garden   • Zugzwang's Tower
 • Crystal Library   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden
 • Lost City   • Sand Dunes   • Twisted Garden   • Cursed City   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift
King's Party Zone:  • Great Gnawnian Games
 • Great Winter Hunt
 • Halloween
 • Lunar New Year
 • MouseHunt Birthday
 • Spring Egg Hunt
 • Valentine's Day
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: Events
Others:  • King's Stockade   • Vacant Lot