Difference between revisions of "Labyrinth"
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+ | ==Overview== | ||
+ | The '''Labyrinth''' is located in the [[Hollow Heights]] region requiring a minimum rank of [[Hunter's Title|Duke or Duchess]] and the [[Labyrinth Key]] to enter.<br/> | ||
+ | The [[Labyrinth Key]] can be purchased at the [[Fungal Cavern Cartographer]] in exchange for 30,000 gold and 1 [[Crystal Crucible]].<br/> | ||
+ | Hunters must navigate the [[Labyrinth]] to enter [[Zokor]]. While in [[Zokor]] Hunters are unable to access the [[Labyrinth]].<br/> | ||
+ | Leaving the [[Labyrinth]] (or [[Zokor]]) will '''not''' reset a Hunter's progress.<br/> | ||
+ | Hunters navigate '''Intersections''' and '''Hallways''' collecting clues from the mice found in the [[Labyrinth]]. Mice can drop '''Dead End''', '''Farming''', '''Fealty''', '''Scholar''', '''Treasury''', and '''Tech''' clues, depending on which '''Hallway''' they inhabit. | ||
+ | |||
+ | ===Entering the Labyrinth=== | ||
+ | When Hunters first enter the labyrinth they encounter an '''Intersection''' which offers the choice of three doors, 1 each of a '''Short Plain Fealty Hallway''', a '''Short Plain Scholar Hallway''', and a '''Short Plain Tech Hallway'''. Hunters must choose one of these '''Hallways''' to begin collecting clues. | ||
+ | |||
+ | ===Clues=== | ||
+ | Only mice found in '''Hallways''' will provide clues to Hunters. | ||
+ | |||
+ | *'''Fealty Clues''' are found only in '''Fealty Hallways''' | ||
+ | *'''Scholar Clues''' are found only in '''Scholar Hallways''' | ||
+ | *'''Tech Clues''' are found only in '''Tech Hallways''' | ||
+ | *'''Farming Clues''' are found only in '''Farming Hallways''' | ||
+ | *'''Treasury Clues''' are found in '''Treasury Hallways''' | ||
+ | *'''Dead End Clues''' are found in '''all Hallways''' and are the result of a '''Failure To Catch''' a mouse. | ||
+ | *A '''Failure to Attract''' a mouse will not affect the Hunter's progress in any way. | ||
+ | |||
+ | On the '''HUD''', '''clues''' are represented as follows: | ||
+ | *'''District clues''' are shown in green with dots showing the number of clues found | ||
+ | *'''Dead End clues''' are shown in brown. | ||
+ | *The plain grey squares represent progress where no clue was found for a hunt. | ||
+ | |||
+ | When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of '''District Doorways''' that allow entry to [[Zokor]]. The number of clues Hunters have of each type will determine which '''District Doors''' are available, their '''quality''', and the amount of '''Stealth''' that Hunters will have while hunting in the '''District''' they enter. | ||
+ | |||
+ | ===Intersections=== | ||
+ | Hunters encounter an intersection with 3 doors when they first enter the [[Labyrinth]]. When Hunters finish navigating a '''Hallway''' they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new '''Hallways'''. Hunters can hunt in '''Intersections''' without selecting a new door, but they will not collect any clues from the mice found there. | ||
+ | |||
+ | ===Hallways=== | ||
+ | There are 5 types of '''Hallways''' with 3 possible '''lengths''' and up to 3 levels of '''quality'''. It is possible to find each type and quality of '''Hallway''' in all 3 lengths. | ||
+ | |||
+ | *'''Hallway Type''' | ||
+ | :*'''Fealty''' - Hunters are offered the choice of a '''Fealty Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Fealty''' clues. | ||
+ | :*'''Scholar''' - Hunters are offered the choice of a '''Scholar Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Scholar''' clues. | ||
+ | :*'''Tech''' - Hunters are offered the choice of a '''Tech Hallway''' when they first enter the [[Labyrinth]]. Mice in these '''Hallways''' drop '''Tech''' clues. | ||
+ | :*'''Farming''' - Hunters will begin to encounter '''Farming Hallways''' after navigating their first '''Hallway'''. Mice in these '''Hallways''' drop '''Farming''' clues. | ||
+ | :*'''Treasury''' - Hunters will begin to encounter '''Treasury Hallways''' after navigating their first '''Hallway''' and collecting 15 total clues. Mice in these '''Hallways''' drop '''Treasury''' clues. | ||
+ | |||
+ | *'''Hallway Length''' | ||
+ | :*When Hunters first enter the Labyrinth they are presented with three '''short Hallways'''. After Hunters complete their first '''Hallway'''' the '''Hallway length''' they encounter will be random. These '''Hallways''' can be of any '''quality''', if the appropriate number of clues have been found. | ||
+ | :*'''Short Hallways''' are 10 steps long. | ||
+ | :*'''Medium Hallways''' are 15 steps long. | ||
+ | :*'''Long Hallways''' are 25 steps long. | ||
+ | |||
+ | *'''Hallway Quality''' | ||
+ | :*The '''quality''' of the '''Hallways''' encountered by Hunters is determined by the number of specific clues they have accumulated. These '''Hallways''' can be of any length. | ||
+ | :*'''Plain Hallways''' are the default quality and can be encountered when Hunters first enter the [[Labyrinth]]. | ||
+ | :*'''Superior Hallways''' will begin to appear after Hunters have accumulated 15 clues of a specific type. | ||
+ | :*'''Epic Hallways''' will begin to appear after Hunters have accumulated 50 clues of a specific type. There are no '''Epic Treasury''' or '''Farming Hallways'''. | ||
+ | :*'''EXAMPLE:''' To encounter '''Superior Fealty Hallways''', Hunters must collect 15 '''Fealty''' clues. To encounter '''Epic Fealty Hallways''', Hunters must collect 50 '''Fealty''' clues. | ||
+ | |||
+ | ===Navigating the Labyrinth=== | ||
+ | Hunters must choose Hallways and collect clues in the [[Labyrinth]] to be able to enter [[Zokor]]. | ||
+ | |||
+ | Each '''Intersection''' offers Hunters the choice of up to 3 '''Hallways'''. Navigating these '''Hallways''' allows Hunters to collect clues. The number of clues collected will determine the quality of '''Hallways''' encountered and the type and quality of '''District Doors''' found after successfully navigating the [[Labyrinth]]. | ||
+ | |||
+ | There are a number of items that can help Hunters navigate the [[Labyrinth]]. | ||
+ | |||
+ | *[[Lantern Oil]] | ||
+ | :*'''Effect:''' Catching a mouse that carries a '''clue''' will result in 1 additional '''clue''' being awarded. | ||
+ | :*Hunters must purchase a [[Labyrinth Lantern]] to use [[Lantern Oil]]. | ||
+ | :*[[Lantern Oil]] is consumed on each hunt while the [[Labyrinth Lantern]] is active. | ||
+ | :*When entering an '''Intersection''' [[Lantern Oil]] is automatically disarmed. It must be rearmed when entering a new '''Hallway'''. | ||
+ | :*[[Lantern Oil]] can be looted from some mice or purchased in the [[Labyrinth General Store]]. | ||
+ | |||
+ | *[[Shuffler's Cube]] | ||
+ | :*'''Effect:''' Will change the selection of '''Hallways''' at an '''Intersection'''. | ||
+ | :*Using a [[Shuffler's Cube]] will always result in 3 doors appearing in the '''Intersection'''. | ||
+ | :*[[Shuffler's Cube]]s cannot be used to change the selection of '''Hallways''' in the '''Intersection''' at the beginning of the [[Labyrinth]]. | ||
+ | :*[[Shuffler's Cube]]s can be purchased in the [[Labyrinth General Store]]. | ||
+ | |||
+ | *[[Compass Magnet]] | ||
+ | :*'''Effect:''' Will remove 3 of each type of '''clue''' from a Hunter's '''Compass'''. | ||
+ | :*The [[Compass Magnet]] is reduced to 20 [[Mineral]]s when used. | ||
+ | :*[[Compass Magnet]]s can be purchased in the [[Labyrinth General Store]]. | ||
+ | |||
+ | *'''Retreat Button''' | ||
+ | :*Found on the '''HUD''', the '''retreat button''' allows Hunters to abandon their current progress in the [[Labyrinth]]. | ||
+ | :*Using the '''retreat button''' returns the Hunter to the beginning of the [[Labyrinth]] and removes all clues found on the abandoned run. | ||
+ | |||
+ | *The [[Labyrinth Base]] and [[Minotaur Base]] | ||
+ | :*Using either base in the [[Labyrinth]] reduces the chance that a failure to catch a mouse will result in a '''Dead End clue'''. | ||
+ | |||
+ | ==The Heads-Up Display== | ||
The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a [[Shuffler's Cube]] while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, [[Zokor]]. | The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a [[Shuffler's Cube]] while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, [[Zokor]]. | ||
Revision as of 15:01, 21 September 2015
Content on this page may be incomplete or change rapidly as more information becomes available.
- "Labyrinth" redirects here. For other uses, see Labyrinth (disambiguation).
Labyrinth | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Duke/Duchess |
Travel Requirement: | Labyrinth Key |
Recommended Power Types | Arcane Forgotten |
Recommended Cheese | Glowing Gruyere |
Number of Mice: | 26 |
Shops: | Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 9 September 2015 |
Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout. |
Overview
The Labyrinth is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess and the Labyrinth Key to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving the Labyrinth (or Zokor) will not reset a Hunter's progress.
Hunters navigate Intersections and Hallways collecting clues from the mice found in the Labyrinth. Mice can drop Dead End, Farming, Fealty, Scholar, Treasury, and Tech clues, depending on which Hallway they inhabit.
Entering the Labyrinth
When Hunters first enter the labyrinth they encounter an Intersection which offers the choice of three doors, 1 each of a Short Plain Fealty Hallway, a Short Plain Scholar Hallway, and a Short Plain Tech Hallway. Hunters must choose one of these Hallways to begin collecting clues.
Clues
Only mice found in Hallways will provide clues to Hunters.
- Fealty Clues are found only in Fealty Hallways
- Scholar Clues are found only in Scholar Hallways
- Tech Clues are found only in Tech Hallways
- Farming Clues are found only in Farming Hallways
- Treasury Clues are found in Treasury Hallways
- Dead End Clues are found in all Hallways and are the result of a Failure To Catch a mouse.
- A Failure to Attract a mouse will not affect the Hunter's progress in any way.
On the HUD, clues are represented as follows:
- District clues are shown in green with dots showing the number of clues found
- Dead End clues are shown in brown.
- The plain grey squares represent progress where no clue was found for a hunt.
When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of District Doorways that allow entry to Zokor. The number of clues Hunters have of each type will determine which District Doors are available, their quality, and the amount of Stealth that Hunters will have while hunting in the District they enter.
Intersections
Hunters encounter an intersection with 3 doors when they first enter the Labyrinth. When Hunters finish navigating a Hallway they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new Hallways. Hunters can hunt in Intersections without selecting a new door, but they will not collect any clues from the mice found there.
Hallways
There are 5 types of Hallways with 3 possible lengths and up to 3 levels of quality. It is possible to find each type and quality of Hallway in all 3 lengths.
- Hallway Type
- Fealty - Hunters are offered the choice of a Fealty Hallway when they first enter the Labyrinth. Mice in these Hallways drop Fealty clues.
- Scholar - Hunters are offered the choice of a Scholar Hallway when they first enter the Labyrinth. Mice in these Hallways drop Scholar clues.
- Tech - Hunters are offered the choice of a Tech Hallway when they first enter the Labyrinth. Mice in these Hallways drop Tech clues.
- Farming - Hunters will begin to encounter Farming Hallways after navigating their first Hallway. Mice in these Hallways drop Farming clues.
- Treasury - Hunters will begin to encounter Treasury Hallways after navigating their first Hallway and collecting 15 total clues. Mice in these Hallways drop Treasury clues.
- Hallway Length
- When Hunters first enter the Labyrinth they are presented with three short Hallways. After Hunters complete their first Hallway' the Hallway length they encounter will be random. These Hallways can be of any quality, if the appropriate number of clues have been found.
- Short Hallways are 10 steps long.
- Medium Hallways are 15 steps long.
- Long Hallways are 25 steps long.
- Hallway Quality
- The quality of the Hallways encountered by Hunters is determined by the number of specific clues they have accumulated. These Hallways can be of any length.
- Plain Hallways are the default quality and can be encountered when Hunters first enter the Labyrinth.
- Superior Hallways will begin to appear after Hunters have accumulated 15 clues of a specific type.
- Epic Hallways will begin to appear after Hunters have accumulated 50 clues of a specific type. There are no Epic Treasury or Farming Hallways.
- EXAMPLE: To encounter Superior Fealty Hallways, Hunters must collect 15 Fealty clues. To encounter Epic Fealty Hallways, Hunters must collect 50 Fealty clues.
Hunters must choose Hallways and collect clues in the Labyrinth to be able to enter Zokor.
Each Intersection offers Hunters the choice of up to 3 Hallways. Navigating these Hallways allows Hunters to collect clues. The number of clues collected will determine the quality of Hallways encountered and the type and quality of District Doors found after successfully navigating the Labyrinth.
There are a number of items that can help Hunters navigate the Labyrinth.
- Effect: Catching a mouse that carries a clue will result in 1 additional clue being awarded.
- Hunters must purchase a Labyrinth Lantern to use Lantern Oil.
- Lantern Oil is consumed on each hunt while the Labyrinth Lantern is active.
- When entering an Intersection Lantern Oil is automatically disarmed. It must be rearmed when entering a new Hallway.
- Lantern Oil can be looted from some mice or purchased in the Labyrinth General Store.
- Effect: Will change the selection of Hallways at an Intersection.
- Using a Shuffler's Cube will always result in 3 doors appearing in the Intersection.
- Shuffler's Cubes cannot be used to change the selection of Hallways in the Intersection at the beginning of the Labyrinth.
- Shuffler's Cubes can be purchased in the Labyrinth General Store.
- Effect: Will remove 3 of each type of clue from a Hunter's Compass.
- The Compass Magnet is reduced to 20 Minerals when used.
- Compass Magnets can be purchased in the Labyrinth General Store.
- Retreat Button
- The Labyrinth Base and Minotaur Base
- Using either base in the Labyrinth reduces the chance that a failure to catch a mouse will result in a Dead End clue.
The Heads-Up Display
The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a Shuffler's Cube while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, Zokor.
Labyrinth Mice
These mice, all Citizens of Zokor, are found in the Labyrinth, but inhabit intersections or specific hallways. The length of hallways is randomly generated, but the quality of hallways encountered is dependent on the number of clues Hunters have found for that hallway type.
There are no Epic Farming or Treasury hallways.
All mice in the Labyrinth have a weakness to Forgotten weapons and most have a weakness to Arcane weapons.
Mouse |
Points |
Gold |
Hallway Type |
Clues |
Plain |
Superior |
Epic |
Loot |
---|---|---|---|---|---|---|---|---|
Hallway Quality | ||||||||
Ash Golem | 45,950 | 5,000 | Tech | 1 | X | X | X | |
Automated Stone Sentry | 60,000 | 10,000 | Tech | 2 | X | X | ||
Corridor Bruiser | 50,000 | 8,000 | All Halls and Intersections |
0 | X | X | X | Flawless Orb |
Dark Templar | 80,800 | 12,750 | Fealty | 3 | X | |||
Drudge | 32,500 | 4,988 | Fealty | 1 | X | X | X | |
Fungal Technomorph | 80,800 | 12,750 | Tech | 3 | X | |||
Hired Eidolon | 44,220 | 10,000 | Treasury | 1 | X | X | ||
Lost | 30,000 | 995 | All Halls and Intersections |
0 | X | X | X | Simple Orb |
Lost Legionnaire | 25,500 | 2,000 | All Halls and Intersections |
0 | X | X | X | Flawed Orb Simple Orb |
Masked Pikeman | 45,950 | 5,000 | Fealty | 1 | X | X | X | |
Mimic | 57,325 | 12,890 | Treasury | 1 | X | X | ||
Mind Tearer | 60,000 | 10,000 | Fealty | 2 | X | X | ||
Mush Monster | 44,620 | 5,645 | Farming | 1 | X | X | Cavern Fungus | |
Mushroom Harvester | 38,640 | 4,160 | Farming | 1 | X | X | Cavern Fungus | |
Mystic Guardian | 40,000 | 7,700 | Scholar | 2 | X | X | ||
Mystic Herald | 60,000 | 10,000 | Scholar | 2 | X | X | ||
Mystic Scholar | 80,800 | 12,750 | Scholar | 3 | X | |||
Nightshade Nanny | 56,800 | 7,200 | Farming | 2 | X | Cavern Fungus Nightshade | ||
Reanimated Carver | 90,000 | 9,000 | All Halls but NOT Intersections |
0 | X | X | X | Divine Orb Lantern Oil |
RR-8 | 32,500 | 4,988 | Tech | 1 | X | X | X | |
Sanguinarian | 45,950 | 5,000 | Scholar | 1 | X | X | X | |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | All Halls and Intersections |
0 | X | X | X | |
Solemn Soldier | 40,000 | 7,700 | Fealty | 2 | X | X | ||
Summoning Scholar | 32,500 | 4,988 | Scholar | 1 | X | X | X | |
Tech Golem | 40,000 | 7,700 | Tech | 2 | X | X | ||
Treasure Brawler | 72,000 | 37,250 | Treasury | 2 | X |