Difference between revisions of "Iceberg"

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== Icewing's Invasion Mice==
 
== Icewing's Invasion Mice==
 
===Generals===
 
===Generals===
Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a [[Drill Charge]] to enter the next zone. Failure to catch a General 'locks' that mouse for the following two General hunts, so only that particular General is available to be encountered.  Missing General Drheller forces the hunter back to the previous zone, but the intermediate hunts used to get back to the General level do not count against the two locked hunts on General Drheller.  After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.
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Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a [[Drill Charge]] to enter the next zone.<!-- Locking Generals was broken with the release of the Deep mouse.  Let's hope the devs fix it soon.
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Failure to catch a General 'locks' that mouse for the following two General hunts, so only that particular General is available to be encountered.  Missing General Drheller forces the hunter back to the previous zone, but the intermediate hunts used to get back to the General level do not count against the two locked hunts on General Drheller.  After three failures the mouse population includes all 4 Generals once more, and hunters may encounter a different General.--> Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.
  
 
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:
 
If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:

Revision as of 22:24, 22 June 2012

"Iceberg" redirects here. For other uses, see Iceberg (disambiguation).

Iceberg, dead ahead!

Teeming with mice, and on a collision course with the beaches directly outside Gnawnia's castle, this Iceberg must be stopped at all costs!

You must be the rank of Lord/Lady to travel to this dangerous area.

Description and Requirements

The Iceberg is a location in the Rodentia region requiring a minimum rank of Lord/Lady and Icebreaker License to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

The Iceberg is 1,800 feet deep and split into the following zones: 300 feet of Treacherous Tunnels, 300 feet of Brutal Bulwark, 1,000 feet of Bombing Run, and 200 feet of The Mad Depths. Hunters advance or move back certain distances (listed in the tables below) by catching or failing to catch mice. The goal is to reach Icewing's Lair at the bottom of the iceberg, catch the Frostwing Commander the first time which then allows Icewing to be encountered on subsequent occasions. Hunters completing the task within a certain number of hunts receive bonuses:

425 hunts Iceberg Supply Chest
350 hunts Iceberg Strongbox and Iceberg Supply Chest
275 hunts Iceberg Treasure Chest, Iceberg Strongbox and Iceberg Supply Chest

Traveling from this location does not reset the progress. After 275 hunts, hunters have an option to retreat back to the start, and the following message is displayed in the Hunter's Journal:

The Iceberg has smashed the first of the bonus chests! Two more still remain, so keep hunting!

After 350 hunts elapse, the following message is displayed in the Journal:

The Iceberg has smashed the second of the bonus chests! There is still one more chest to claim!

After 425 hunts elapse, the following message is displayed in the Journal:

The Iceberg has smashed the last of the bonus chests, and Icewing has moved on to supervise another Iceberg invasion.
She has left her second-in-command in charge, who must still be defeated to destroy the Iceberg and protect the good people of Gnawnia.
With most of the fighting mice leaving the Iceberg, the Living Salt mouse can finally roam free, making progress significantly easier.

The hunter is automatically transported to the Slushy Shoreline after successfully fighting through the iceberg.

Shops

These are the shops that can be found in the Iceberg:

Icewing's Invasion Mice

Generals

Generals appear at the end of each zone and catching one allows a hunter to proceed further. They can alternatively be bypassed if a hunter uses a Drill Charge to enter the next zone. Upon the capture of a General, hunters' progress in the Iceberg is saved, and they cannot be pushed back to a previous zone.

If a mouse is caught near the end of a zone that would advance a hunter beyond the start of the next zone, the following message is displayed on the Journal:

I caught an X Mouse and advanced through the Iceberg, but was stopped by a General! A challenge awaits!

If a mouse is caught near the end of a zone that advances a hunter perfectly to the end of their current zone, the above message is not displayed.

Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
General Drheller 36,545 7,595 Icewing's Invasion (General) Bottled Cold Fusion
Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
50 -6
Lady Coldsnap 27,580 3,745 Icewing's Invasion (General) Bottled Cold Fusion
Satchel of Gold (2,000)
Wax Charm
8 0
Lord Splodington 21,450 3,295 Icewing's Invasion (General) Bottled Cold Fusion
Hunting Research (5,000)
Satchel of Gold (2,000)
Wax Charm
4 0
Princess Fist 23,125 3,550 Icewing's Invasion (General) Bottled Cold Fusion
Satchel of Gold (2,000)
Wax Charm
12 0

Treacherous Tunnels

The Treacherous Tunnels has a distance of 300 feet. Upon entering the Iceberg, the following message is displayed on the Journal:

I entered the Iceberg. Busily burrowing Tunnel Rats roam the corridors, carving new pathways in the fragile ice!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
16 0
Icebreaker 5,850 1,320 Icewing's Invasion (Tunnel Rat) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
16 0
Incompetent Ice Climber 5,230 750 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
4 (or 5)* -4 (or 0)
Living Salt 1,525 550 Icewing's Invasion Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
20 0
Polar Bear 6,760 1,865 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Snow Soldier 6,430 2,230 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
4 (or 5)* -4 (or 0)
* With Wax Charms equipped.
With Sticky Charms equipped.

Brutal Bulwark

The Brutal Bulwark's distance runs from 301 to 600 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered Brutal Bulwark. Massively strong Brute mice knock back all who approach!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Living Salt 1,525 550 Icewing's Invasion Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
20 0
Mammoth 10,250 2,020 Icewing's Invasion (Brute) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
-6 (or 0) -20 (or 0)
Polar Bear 6,760 1,865 Icewing's Invasion (Bergling) Frozen Sealed Bottle
Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) Hunting Research (5,000)
Satchel of Gold (2,000)
-4 (or 0) -16 (or 0)
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) Frozen Sealed Bottle
Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Yeti 9,850 1,245 Icewing's Invasion (Brute) Hunting Research (5,000)
Satchel of Gold (2,000)
Wax Charm
-4 (or 0) -16 (or 0)
* With Wax Charms equipped.
With Sticky Charms equipped.
With Spiked Base equipped.

Bombing Run

The Bombing Run's distance runs from 601 to 1,600 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered Bombing Run. Explosions echo off the walls - surely the work of the Bomb Squad!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
16 0
Heavy Blaster 7,200 1,150 Icewing's Invasion (Bomb Squad) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
10 (or 20)** -6
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 5)* -4 (or 0)
Icebreaker 5,850 1,320 Icewing's Invasion (Tunnel Rat) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
16 0
Living Salt 1,525 550 Icewing's Invasion Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
20 0
Saboteur 6,800 850 Icewing's Invasion (Bomb Squad) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 20)** -4
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
-4 (or 0) -16 (or 0)
Snow Slinger 7,825 2,450 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Stickybomber 6,850 725 Icewing's Invasion (Bomb Squad) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
9 (or 20)** -5
Wolfskie 8,250 1,100 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
4 (or 5)* -4 (or 0)
* With Wax Charms equipped.
With Sticky Charms equipped.
With Spiked Base equipped.
** With the Remote Detonator Base equipped.

The Mad Depths

The Mad Depth's distance runs from 1,601 to 1,800 feet. Upon entering this zone, the following message is displayed on the Journal:

I entered The Mad Depths. The mad cackles of the Zealot Mice cause goose pimples to form!
Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Chipper 4,525 1,235 Icewing's Invasion (Tunnel Rat) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
16 0
Iceblade 14,560 3,850 Icewing's Invasion (Zealot) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
0 -5
Iceblock 7,425 1,265 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
8 (or 9)* -4 (or 0)
Living Salt 1,525 550 Icewing's Invasion Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
20 0
Snow Bowler 11,650 3,845 Icewing's Invasion (Brute) Hunting Research (5,000)
Sticky Charm
-4 (or 0) -16 (or 0)
Snowblind 8,835 850 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
4 (or 5)* -4 (or 0)
Water Wielder 13,250 4,920 Icewing's Invasion (Zealot) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
0 -5
Wolfskie 8,250 1,100 Icewing's Invasion (Bergling) Hunting Research (5,000)
Satchel of Gold (2,000)
Sticky Charm
Wax Charm
4 (or 5)* -4 (or 0)
* With Wax Charms equipped.
With Sticky Charms equipped.
With Spiked Base equipped.

Icewing's Lair

Upon entering this final zone for the first time or after 425 hunts, the following message is displayed on the Journal:

I entered Icewing's Lair. Icewing herself has since moved on, but she's left behind her second-in-command, the Frostwing Commander, who must be defeated to save the good people of Gnawnia from this icy invasion!

On subsequent runs for those who reach Icewing's Lair within 425 hunts, the following message is displayed on the Journal:

I entered Icewing's Lair. This is it – the big showdown!
Mouse Points Gold Mouse Group Loot
Frostlance Guard 7,435 935 Icewing's Invasion Hunting Research (5,000)
Satchel of Gold (1,000)
Satchel of Gold (2,000)
Satchel of Gold (5,000)
Sticky Charm
Wax Charm
Frostwing Commander 22,550 7,525 Icewing's Invasion Drill Charge
War Scrap
Wax Charm
Well-sealed Canister
Icewing 51,250 11,295 Icewing's Invasion Deep Freeze Base Blueprints
Drill Charge
Hunting Research (5,000)
Steam Nine
War Scrap
Wax Charm
Zugzwang's Scarf
Note:

Hunters complete the Iceberg by catching Frostwing Commander or Icewing; given the above rules, only one of those two mice is ever present, depending on the number of times through the Iceberg and number of hunts taken so far.

After the first invasion defeat, the following message is displayed in the journal if completed within 425 hunts:

I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion! In amongst the Iceberg's wreckage is X bonus chests!

If too many hunts were taken, the message is shorter:

I successfully fought through the Iceberg in X hunts, saving the good people of Gnawnia from the wrath of Icewing's invasion!

After the second defeat of Icewing, the following message is displayed in the journal:

The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once.Leaping from the crumbling wreckage, you notice a tunnel collapsing in the distance. If only you had more time and a safe method to preserve the Iceberg's structure, perhaps you could have explored it!

After defeating Icewing using Deep Freeze Base within 249 hunts, the following message is displayed in the journal:

The Iceberg begins to shudder and shake, no longer held together by Icewing's terrible magic. Her capture sets off explosions that rip through walls, collapsing entire sections at once. In response, your Deep Freeze Base emits an icy chill, and the explosions slow and then cease. The Iceberg continues to shudder distressingly, but you judge you have (250-X) hunts remaining to explore.

Hidden Depths

The Hidden Depths has a distance of 200 feet.

Mouse Points Gold Mouse Group Loot Slide and Knockback Values (ft)
Catch FTC
Frostlance Guard 7,435 935 Icewing's Invasion Hunting Research (10,000)
Satchel of Gold (1,000)
Satchel of Gold (2,000)
Satchel of Gold (5,000)
15 0
Frostwing Commander 22,550 7,525 Icewing's Invasion Hunting Research (10,000)
Satchel of Gold (5,000)
10 0
Living Salt 1,525 550 Icewing's Invasion Hunting Research (10,000)
Satchel of Gold (5,000)
20 0

At hunt number 249, the following message is displayed in the journal:

With the Iceberg crumbling all around you, you figure you have but one more turn left. It's time to put everything you have into this one final hunt!

At hunt number 250, the following message is displayed in the journal:

It's too dangerous to hunt here any longer! With seconds to spare, you jump in your life raft and paddle furiously away, swearing to return next time and conquer!

The Deep Lair

The Deep Mouse is the only mouse that can be attracted at the end of the 200 feet.

Mouse Points Gold Mouse Group Loot
Deep 142,550 24,525 Icewing's Invasion Deep Thought (25,000)
Plankrun's Iceberg Notes
Satchel of Gold (10,000)

After defeating Deep Mouse, the following message is displayed in the journal:

With the Deep Mouse in your trap, the Iceberg finally begins to crack apart around you. With seconds to spare, you jump in your life raft and paddle furiously away, laughing about your incredible victory!

Hunting Strategy

Standard cheese such as Brie or Gouda may be used in this location. The mice in this location are weak to Hydro-type weapons. Hunters can purchase bags of Sticky or Wax charms in the General Store, which have special effects on Bergling mouse subclass. After obtaining sufficient amount of Bottled Cold Fusion, hunters may craft bases with special effects on other subclasses: Magnet Base, Spiked Base, Remote Detonator Base, and Hearthstone Base.

Hunters can use a Drill to advance additional distance; for the best effect, the hunters may wish to wait on drilling until they have obtained all the craftable bases, and make the attempt for the Treasure Chest.

Prior to obtaining Deep Freeze Base and entering Hidden Depths, only one Icewing or Frostwing Commander can be caught per run, and which one is encountered is determined by the number of hunts taken. Additional Frostwing Commanders can be caught in the Hidden Depths, but not more Icewing. Hunters desiring to maximize the number of Living Salt mice attracted can intentionally stale cheese by arming a non-Hydro weapon while waiting for the required number of hunts to elapse. Hunters desiring to catch a specific General can intentionally arm a non-Hydro weapon until the first time the desired general is attracted, then use the next two locked hunts to catch that mouse. Mice in this area can steal cheese (including White Cheddar), gold, or points, but if a hunter arms only one piece of cheese at a time, and converts gold into standard cheese (which can be refunded for the same amount of gold later on), then intentionally missing mice can be limited to only risking the loss of points.

Hunting tips by Larry

Our brave and daring scouts have reported that the Iceberg is broken up into five distinct zones with different mice in each. The further down you go, the more dangerous it becomes!

Treacherous Tunnels: Tunnel Rats roam these halls, ever-expanding the Iceberg's tunnel network. Their tools can be put to use making your own tunnels, so catch as many of them as you can!

Brutal Bulwark: Dangerous Brutes live here, and they'll knock you silly! At the very least, they'll knock you back a few paces, slowing you drastically. If only you could find a way to stop them...

Bombing Run: Bomb Squad mice use high explosives to carve huge caverns and trip up intruders. But if you could turn their bombs against them, you could certainly speed up your descent.

The Mad Depths: Mad Zealot mice prowl here. They are both hard to catch and powerful – they will knock you back if you don't catch them. Avoiding them would be best.

Icewing's Lair: Icewing herself commands the Iceberg's deployment from here, deep in the heart of the Iceberg. Be brave in facing her, hunter, as she will give no quarter!

If you check the shops, there's loads of new gear to help you combat these new dangers, including Wax Charms and Sticky Charms, which have specific uses against Bergling mice, whom you'll find in every zone.

Floating in the path of the Iceberg are three bonus chests holding supplies for the icy invasion. If you can defeat the Iceberg before it reaches them, their contents will be yours! If the Iceberg crashes into them, their contents will be lost to you as they float ashore to be used by the invaders, so work quickly for the most rewards!

Links

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot