Difference between revisions of "Labyrinth"

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== Hunting Strategy ==
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Hunters can choose between arming [[Forgotten]] or [[Arcane]] weapons in order to catch the mice in the [[Labyrinth]].<br/>
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[[Standard Cheese]] will attract all mice in this location, but [[Glowing Gruyere]] is preferred by all mice except the [[Shadow Stalker]].
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Hunters must collect clues while navigating '''Hallways''' to be able to enter the various '''Districts''' in [[Zokor]].<br/>
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===[[Adventure Book]]===
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Hunters can complete steps to [[Adventure_Book#Track_Down_the_Retired_Minotaur|Track Down the Retired Minotaur]] by collecting clues to allow entry into the various [[Zokor]] '''Districts'''.
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===[[Tournaments]]===
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[[Labyrinth]] mice are worth points during some [[Tournaments]].
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===[[Treasure Map]]s===
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Many mice in the [[Labyrinth]] are found on [[Labyrinth Treasure Map]]s.
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===Hunting tips by [[Larry]]===
  
 
== Shops ==
 
== Shops ==

Revision as of 20:32, 24 September 2015

This page contains information about recently released content.
Content on this page may be incomplete or change rapidly as more information becomes available.
"Labyrinth" redirects here. For other uses, see Labyrinth (disambiguation).
Labyrinth
Region: Hollow Heights
Minimum Rank: Duke/Duchess
Travel Requirement: Labyrinth Key
Recommended Power Types Arcane
Forgotten
Recommended Cheese Glowing Gruyere
Number of Mice: 26
Shops: Cartographer
Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 9 September 2015
Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout.

Overview

The Labyrinth is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess and the Labyrinth Key to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving the Labyrinth (or Zokor) will not reset a Hunter's progress.
Hunters navigate Intersections and Hallways collecting clues from the mice found in the Labyrinth. Mice can drop Dead End, Farming, Fealty, Scholar, Treasury, and Tech clues, depending on which Hallway they inhabit.

Entering the Labyrinth

When Hunters first enter the labyrinth they encounter an Intersection which offers the choice of three doors, 1 each of a Short Plain Fealty Hallway, a Short Plain Scholar Hallway, and a Short Plain Tech Hallway. Hunters must choose one of these Hallways to begin collecting clues.

Clues

Only mice found in Hallways will provide clues to Hunters.

  • Fealty Clues are found only in Fealty Hallways
  • Scholar Clues are found only in Scholar Hallways
  • Tech Clues are found only in Tech Hallways
  • Farming Clues are found only in Farming Hallways
  • Treasury Clues are found in Treasury Hallways
  • Dead End Clues are found in all Hallways and are the result of a Failure To Catch a mouse.
  • A Failure to Attract a mouse will not affect the Hunter's progress in any way.

On the HUD, clues are represented as follows:

  • District clues are shown in green with dots showing the number of clues found
  • Dead End clues are shown in brown.
  • The plain grey squares represent progress where no clue was found for a hunt.

When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of District Doorways that allow entry to Zokor. The number of clues Hunters have of each type will determine which District Doors are available, their quality, and the amount of Stealth that Hunters will have while hunting in the District they enter.

Intersections

Hunters encounter an intersection with 3 doors when they first enter the Labyrinth. When Hunters finish navigating a Hallway they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new Hallways. Hunters can hunt in Intersections without selecting a new door, but they will not collect any clues from the mice found there.

Hallways

There are 5 types of Hallways with 3 possible lengths and up to 3 levels of quality. It is possible to find each type and quality of Hallway in all 3 lengths.

  • Hallway Type
  • Fealty - Hunters are offered the choice of a Fealty Hallway when they first enter the Labyrinth. Mice in these Hallways drop Fealty clues.
  • Scholar - Hunters are offered the choice of a Scholar Hallway when they first enter the Labyrinth. Mice in these Hallways drop Scholar clues.
  • Tech - Hunters are offered the choice of a Tech Hallway when they first enter the Labyrinth. Mice in these Hallways drop Tech clues.
  • Farming - Hunters will begin to encounter Farming Hallways after navigating their first Hallway. Mice in these Hallways drop Farming clues.
  • Treasury - Hunters will begin to encounter Treasury Hallways after navigating their first Hallway and collecting 15 total clues. Mice in these Hallways drop Treasury clues.
  • Hallway Length
  • When Hunters first enter the Labyrinth they are presented with three short Hallways. After Hunters complete their first Hallway' the Hallway length they encounter will be random. These Hallways can be of any quality, if the appropriate number of clues have been found.
  • Short Hallways are 10 steps long.
  • Medium Hallways are 15 steps long.
  • Long Hallways are 25 steps long.
  • Hallway Quality
  • The quality of the Hallways encountered by Hunters is determined by the number of specific clues they have accumulated. These Hallways can be of any length.
  • Plain Hallways are the default quality and can be encountered when Hunters first enter the Labyrinth.
  • Superior Hallways will begin to appear after Hunters have accumulated 15 clues of a specific type.
  • Epic Hallways will begin to appear after Hunters have accumulated 50 clues of a specific type. There are no Epic Treasury or Farming Hallways.
  • EXAMPLE: To encounter Superior Fealty Hallways, Hunters must collect 15 Fealty clues. To encounter Epic Fealty Hallways, Hunters must collect 50 Fealty clues.

Navigating the Labyrinth

Hunters must choose Hallways and collect clues in the Labyrinth to be able to enter Zokor.

Each Intersection offers Hunters the choice of up to 3 Hallways. Navigating these Hallways allows Hunters to collect clues. The number of clues collected will determine the quality of Hallways encountered and the type and quality of District Doors found after successfully navigating the Labyrinth.

There are a number of items that can help Hunters navigate the Labyrinth.

  • Using either base in the Labyrinth reduces the chance that a failure to catch a mouse will result in a Dead End clue.
  • Retreat Button
  • Found on the HUD, the retreat button allows Hunters to abandon their current progress in the Labyrinth.
  • Using the retreat button returns the Hunter to the beginning of the Labyrinth and removes all clues found on the abandoned run.

Entering Zokor

Once Hunters have accumulated 100 (or more) total clues, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.

  • Fealty Districts
The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
  • Scholar Districts
The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
  • Tech Districts
The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
  • Treasury Districts
The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
  • Farming Districts
The Farming Garden is always encountered by Hunters, even if they have collect zero Farming clues. The default Stealth in the Farming Garden is 10. Collecting more that 10 Farming clues will increase Stealth accordingly.
The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
  • Minotaur Room
To encounter a Minotaur Room, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.

The Heads-Up Display

The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a Shuffler's Cube while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, Zokor.

Labyrinth Mice

These mice, all Citizens of Zokor, are found in the Labyrinth, but inhabit intersections or specific hallways. The length of hallways is randomly generated, but the quality of hallways encountered is dependent on the number of clues Hunters have found for that hallway type.
Plain Fealty, Scholar, and Tech Hallways are encountered upon entering the Labyrinth.
Plain Farming Hallways can be encountered after completing the first Hallway in the Labyrinth.
Plain Treasury Hallways can be encountered after accumulating 15 total clues, including Dead End clues.
Superior Farming, Fealty, Scholar, and Tech Hallways can be found after accumulating 15 clues of the relevant type.
Superior Treasury Hallways can be encountered after accumulating 15 Treasury clues.
Epic Fealty, Scholar, and Tech Hallways can be found after accumulating 50 clues of the relevant type.
There are no Epic Farming or Treasury Hallways.

All mice in the Labyrinth have a weakness to Forgotten weapons and most have a weakness to Arcane weapons.

Mouse
Points
Gold
Hallway
Type
Clues
Plain
Superior
Epic
Loot
Hallway Quality
Ash Golem 45,950 5,000 Tech 1 X X X
Automated Stone Sentry 60,000 10,000 Tech 2 X X
Corridor Bruiser 50,000 8,000 All Halls
and
Intersections
0 X X X Flawless Orb
Dark Templar 80,800 12,750 Fealty 3 X
Drudge 32,500 4,988 Fealty 1 X X X
Fungal Technomorph 80,800 12,750 Tech 3 X
Hired Eidolon 44,220 10,000 Treasury 1 X X
Lost 30,000 995 All Halls
and
Intersections
0 X X X Simple Orb
Lost Legionnaire 25,500 2,000 All Halls
and
Intersections
0 X X X Flawed Orb
Simple Orb
Masked Pikeman 45,950 5,000 Fealty 1 X X X
Mimic 57,325 12,890 Treasury 1 X X
Mind Tearer 60,000 10,000 Fealty 2 X X
Mush Monster 44,620 5,645 Farming 1 X X Cavern Fungus
Mushroom Harvester 38,640 4,160 Farming 1 X X Cavern Fungus
Mystic Guardian 40,000 7,700 Scholar 2 X X
Mystic Herald 60,000 10,000 Scholar 2 X X
Mystic Scholar 80,800 12,750 Scholar 3 X
Nightshade Nanny 56,800 7,200 Farming 2 X Cavern Fungus
Nightshade
Reanimated Carver 90,000 9,000 All Halls
but NOT
Intersections
0 X X X Divine Orb
Lantern Oil
RR-8 32,500 4,988 Tech 1 X X X
Sanguinarian 45,950 5,000 Scholar 1 X X X
Shadow Stalker
Avoids Glowing Gruyere
70,000 700 All Halls
and
Intersections
0 X X X
Solemn Soldier 40,000 7,700 Fealty 2 X X
Summoning Scholar 32,500 4,988 Scholar 1 X X X
Tech Golem 40,000 7,700 Tech 2 X X
Treasure Brawler 72,000 37,250 Treasury 2 X

Hunting Strategy

Hunters can choose between arming Forgotten or Arcane weapons in order to catch the mice in the Labyrinth.
Standard Cheese will attract all mice in this location, but Glowing Gruyere is preferred by all mice except the Shadow Stalker.

Hunters must collect clues while navigating Hallways to be able to enter the various Districts in Zokor.

Adventure Book

Hunters can complete steps to Track Down the Retired Minotaur by collecting clues to allow entry into the various Zokor Districts.

Tournaments

Labyrinth mice are worth points during some Tournaments.

Treasure Maps

Many mice in the Labyrinth are found on Labyrinth Treasure Maps.

Hunting tips by Larry

Shops

These are the Shops that can be found in the Labyrinth:

Cartographer

Item
Cost
Refund
Requirement
Labyrinth Scroll Case 8 Ancient Relics N/A None

Charm Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Charmbit 25 20
Nightshade Farming Charm 400
5 Cavern Fungus
2 Mineral
60
Super Power Charm 900 270
Super Luck Charm 1,250 375

Cheese Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Swiss Cheese 100 100
Brie Cheese 200 200
Gouda Cheese 600 600

General Store

Item
Cost
Per Piece
Refund
Per Piece
Labyrinth Lantern 33,333 N/A
Lantern Oil 680
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
N/A
Shuffler's Cube 4,800
10 Scholar Scroll
10 Plate of Fealty
10 Tech Power Core
N/A
Compass Magnet 12,000
10 Scholar Scroll
10 Plate of Fealty
10 Tech Power Core
N/A
Endless Labyrinth Blueprints 6,980,000 N/A
Event Horizon Trap Blueprints 2,300,000 N/A
Temporal Turbine Trap Blueprints 2,500,000 N/A
Minotaur Base Blueprints 7,900,000 N/A
Labyrinth Theme Scrap VI 900
1 Scholar Scroll
1 Plate of Fealty
1 Tech Power Core
N/A
Curds and Whey 12 3
Ionized Salt 450 150
Living Shard 1,200 1,200
Flawed Orb 2 Scholar Scroll
2 Plate of Fealty
2 Tech Power Core
N/A
Simple Orb 3 Scholar Scroll
3 Plate of Fealty
3 Tech Power Core
N/A
Flawless Orb 5 Scholar Scroll
5 Plate of Fealty
5 Tech Power Core
N/A
Divine Orb 15 Scholar Scroll
15 Plate of Fealty
15 Tech Power Core
N/A
Epic Orb 125,000 125,000
Gold Leaf 26,000 13,000
Umbral Capacitor 500,000 500,000
Arcane Crystal 2,500,000 2,500,000

Trapsmith

Bases
Item
Cost
Refund
Requirement
Labyrinth Base 599,000
25 Scholar Scrolls
25 Plate of Fealty
25 Tech Power Cores
107,000 220,000,000
points to equip


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot