Labyrinth
Content on this page may be incomplete or change rapidly as more information becomes available.
- "Labyrinth" redirects here. For other uses, see Labyrinth (disambiguation).
Labyrinth | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Duke/Duchess |
Travel Requirement: | Labyrinth Key |
Recommended Power Types | Arcane Forgotten |
Recommended Cheese | Glowing Gruyere |
Number of Mice: | 26 |
Shops: | Cartographer Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 9 September 2015 |
Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout. |
Overview
The Labyrinth is located in the Hollow Heights region requiring a minimum rank of Duke or Duchess and the Labyrinth Key to enter.
The Labyrinth Key can be purchased at the Fungal Cavern Cartographer in exchange for 30,000 gold and 1 Crystal Crucible.
Hunters must navigate the Labyrinth to enter Zokor. While in Zokor Hunters are unable to access the Labyrinth.
Leaving the Labyrinth (or Zokor) will not reset a Hunter's progress.
Hunters navigate Intersections and Hallways collecting clues from the mice found in the Labyrinth. Mice can drop Dead End, Farming, Fealty, Scholar, Treasury, and Tech clues, depending on which Hallway they inhabit.
Entering the Labyrinth
When Hunters first enter the Labyrinth they encounter an Intersection which offers the choice of three doors, 1 each of a Short Plain Fealty Hallway, a Short Plain Scholar Hallway, and a Short Plain Tech Hallway. Hunters must choose one of these Hallways to begin collecting clues.
Clues
Only mice found in Hallways will provide clues to Hunters.
- Fealty Clues are found only in Fealty Hallways
- Scholar Clues are found only in Scholar Hallways
- Tech Clues are found only in Tech Hallways
- Farming Clues are found only in Farming Hallways
- Treasury Clues are found in Treasury Hallways
- Dead End Clues are found in all Hallways and are the result of a Failure To Catch a mouse.
- A Failure to Attract a mouse will not affect the Hunter's progress in any way.
On the HUD, clues are represented as follows:
- District clues are shown in green with dots showing the number of clues found
- Dead End clues are shown in brown.
- The plain grey squares represent progress where no clue was found for a hunt.
When Hunters have accumulated 100 or more total clues the next intersection they encounter will offer a choice of District Doorways that allow entry to Zokor. The number of clues Hunters have of each type will determine which District Doors are available, their quality, and the amount of Stealth that Hunters will have while hunting in the District they enter.
Intersections
Hunters encounter an intersection with 3 doors when they first enter the Labyrinth. When Hunters finish navigating a Hallway they will be presented with another intersection that will offer from 1 to 3 new doorways allowing access to new Hallways. Hunters can hunt in Intersections without selecting a new door, but they will not collect any clues from the mice found there.
Hallways
There are 5 types of Hallways with 3 possible lengths and up to 3 levels of quality. It is possible to find each type and quality of Hallway in all 3 lengths.
- Hallway Type
- Fealty - Hunters are offered the choice of a Fealty Hallway when they first enter the Labyrinth. Mice in these Hallways drop Fealty clues.
- Scholar - Hunters are offered the choice of a Scholar Hallway when they first enter the Labyrinth. Mice in these Hallways drop Scholar clues.
- Tech - Hunters are offered the choice of a Tech Hallway when they first enter the Labyrinth. Mice in these Hallways drop Tech clues.
- Farming - Hunters will begin to encounter Farming Hallways after navigating their first Hallway. Mice in these Hallways drop Farming clues.
- Treasury - Hunters will begin to encounter Treasury Hallways after navigating their first Hallway and collecting 15 total clues. Mice in these Hallways drop Treasury clues.
- Hallway Length
- When Hunters first enter the Labyrinth they are presented with three short Hallways. After Hunters complete their first Hallway' the Hallway length they encounter will be random. These Hallways can be of any quality, if the appropriate number of clues have been found.
- Short Hallways are 10 steps long.
- Medium Hallways are 15 steps long.
- Long Hallways are 25 steps long.
- Hallway Quality
- The quality of the Hallways encountered by Hunters is determined by the number of specific clues they have accumulated. These Hallways can be of any length.
- Plain Hallways are the default quality and can be encountered when Hunters first enter the Labyrinth.
- Superior Hallways will begin to appear after Hunters have accumulated 15 clues of a specific type.
- Epic Hallways will begin to appear after Hunters have accumulated 50 clues of a specific type. There are no Epic Treasury or Farming Hallways.
- EXAMPLE: To encounter Superior Fealty Hallways, Hunters must collect 15 Fealty clues. To encounter Epic Fealty Hallways, Hunters must collect 50 Fealty clues.
Hunters must choose Hallways and collect clues in the Labyrinth to be able to enter Zokor.
Each Intersection offers Hunters the choice of up to 3 Hallways. Navigating these Hallways allows Hunters to collect clues. The number of clues collected will determine the quality of Hallways encountered and the type and quality of District Doors found after successfully navigating the Labyrinth.
There are a number of items that can help Hunters navigate the Labyrinth.
- Effect: Catching a mouse that carries a clue will result in 1 additional clue being awarded.
- Hunters must purchase a Labyrinth Lantern to use Lantern Oil.
- Lantern Oil is consumed on each hunt while the Labyrinth Lantern is active.
- When entering an Intersection Lantern Oil is automatically disarmed. It must be rearmed when entering a new Hallway.
- Lantern Oil can be looted from some mice or purchased in the Labyrinth General Store.
- Effect: Will change the selection of Hallways at an Intersection.
- Using a Shuffler's Cube will always result in 3 doors appearing in the Intersection.
- Shuffler's Cubes cannot be used to change the selection of Hallways in the Intersection at the beginning of the Labyrinth.
- Shuffler's Cubes can be purchased in the Labyrinth General Store.
- Effect: Will remove 3 of each type of clue from a Hunter's Compass.
- The Compass Magnet is reduced to 20 Minerals when used.
- Compass Magnets can be purchased in the Labyrinth General Store.
- The Labyrinth Base and Minotaur Base
- Using either base in the Labyrinth reduces the chance that a failure to catch a mouse will result in a Dead End clue.
- Retreat Button
Entering Zokor
Once Hunters have accumulated 100 (or more) total clues, they will be presented with District Doorways at the end of their current Hallway. The District Doorways encountered are dependent upon the number of each type of clue found while hunting in the Labyrinth.
- Fealty Districts
- The Outer Fealty Shrine is encountered when Hunters have collected 15 to 49 Fealty clues.
- The Inner Fealty Temple is encountered when Hunters have collected 50 to 79 Fealty clues.
- The Templar's Sanctum is encountered when Hunters have collected 80 or more Fealty clues.
- Scholar Districts
- The Neophyte Scholar Study is encountered when Hunters have collected 15 to 49 Scholar clues.
- The Master Scholar Auditorium is encountered when Hunters have collected 50 to 79 Scholar clues.
- The Dark Library is encountered when Hunters have collected 80 or more Scholar clues.
- Tech Districts
- The Tech Foundry Outskirts is encountered when Hunters have collected 15 to 49 Tech clues.
- The Tech Research Centre is encountered when Hunters have collected 50 to 79 Tech clues.
- The Manaforge is encountered when Hunters have collected 80 or more Tech clues.
- Treasury Districts
- The Treasure Room is encountered when Hunters have collected 15 to 49 Treasury clues.
- The Treasure Vault is encountered when Hunters have collected 50 or more Treasury clues.
- Farming Districts
- The Farming Garden is always encountered by Hunters, even if they have collect zero Farming clues. The default Stealth in the Farming Garden is 10. Collecting more that 10 Farming clues will increase Stealth accordingly.
- The Overgrown Farmhouse is encountered when Hunters have collected 50 or more Farming clues.
- Minotaur Room
- To encounter a Minotaur Room, Hunters must have a minimum of 30 each of Fealty, Scholar, and Tech clues.
The Heads-Up Display
The Heads-up Display for the area shows the progress in the hallway the Hunter is currently in along with three doors that can be accessed once the intersection at the end of the hallway is reached. The hunter also has the option to light/extinguish their lantern along with the option to use a Shuffler's Cube while at an intersection. Along the bottom are the materials that can be obtained in the city at the end of the Labyrinth, Zokor.
Labyrinth Mice
These mice, all Citizens of Zokor, are found in the Labyrinth, but inhabit intersections or specific hallways. Standard Cheeses will attract all mice in the Labyrinth, though Glowing Gruyere is preferred. The Shadow Stalker will avoid traps baited with Glowing Gruyere.
The length of hallways found in the Labyrinth is randomly generated, but the quality of hallways encountered is dependent on the number of clues Hunters have found for that hallway type.
- Plain Hallways
- Plain Fealty, Scholar, and Tech Hallways are encountered upon entering the Labyrinth.
- Plain Farming Hallways can be encountered after completing the first Hallway in the Labyrinth.
- Plain Treasury Hallways can be encountered after accumulating 15 total clues, including Dead End clues.
- Superior Hallways
- Superior Farming, Fealty, Scholar, and Tech Hallways can be found after accumulating 15 clues of the relevant type.
- Superior Treasury Hallways can be encountered after accumulating 15 Treasury clues.
- Epic Hallways
- Epic Fealty, Scholar, and Tech Hallways can be found after accumulating 50 clues of the relevant type.
- There are no Epic Farming or Treasury Hallways.
All mice in the Labyrinth have a weakness to Forgotten weapons and most have a weakness to Arcane weapons.
Mouse |
Points |
Gold |
Hallway Type |
Clues |
Plain |
Superior |
Epic |
Loot |
---|---|---|---|---|---|---|---|---|
Hallway Quality | ||||||||
Ash Golem | 45,950 | 5,000 | Tech | 1 | X | X | X | |
Automated Stone Sentry | 60,000 | 10,000 | Tech | 2 | X | X | ||
Corridor Bruiser | 50,000 | 8,000 | All Halls and Intersections |
0 | X | X | X | Flawless Orb |
Dark Templar | 80,800 | 12,750 | Fealty | 3 | X | |||
Drudge | 32,500 | 4,988 | Fealty | 1 | X | X | X | |
Fungal Technomorph | 80,800 | 12,750 | Tech | 3 | X | |||
Hired Eidolon | 44,220 | 10,000 | Treasury | 1 | X | X | ||
Lost | 30,000 | 995 | All Halls and Intersections |
0 | X | X | X | Simple Orb |
Lost Legionnaire | 25,500 | 2,000 | All Halls and Intersections |
0 | X | X | X | Flawed Orb Simple Orb |
Masked Pikeman | 45,950 | 5,000 | Fealty | 1 | X | X | X | |
Mimic | 57,325 | 12,890 | Treasury | 1 | X | X | ||
Mind Tearer | 60,000 | 10,000 | Fealty | 2 | X | X | ||
Mush Monster | 44,620 | 5,645 | Farming | 1 | X | X | Cavern Fungus | |
Mushroom Harvester | 38,640 | 4,160 | Farming | 1 | X | X | Cavern Fungus | |
Mystic Guardian | 40,000 | 7,700 | Scholar | 2 | X | X | ||
Mystic Herald | 60,000 | 10,000 | Scholar | 2 | X | X | ||
Mystic Scholar | 80,800 | 12,750 | Scholar | 3 | X | |||
Nightshade Nanny | 56,800 | 7,200 | Farming | 2 | X | Cavern Fungus Nightshade | ||
Reanimated Carver | 90,000 | 9,000 | All Halls but NOT Intersections |
0 | X | X | X | Divine Orb Lantern Oil |
RR-8 | 32,500 | 4,988 | Tech | 1 | X | X | X | |
Sanguinarian | 45,950 | 5,000 | Scholar | 1 | X | X | X | |
Shadow Stalker Avoids Glowing Gruyere |
70,000 | 700 | All Halls and Intersections |
0 | X | X | X | |
Solemn Soldier | 40,000 | 7,700 | Fealty | 2 | X | X | ||
Summoning Scholar | 32,500 | 4,988 | Scholar | 1 | X | X | X | |
Tech Golem | 40,000 | 7,700 | Tech | 2 | X | X | ||
Treasure Brawler | 72,000 | 37,250 | Treasury | 2 | X |
Hunting Strategy
Hunters can choose between arming Forgotten or Arcane weapons in order to catch the mice in the Labyrinth.
Standard Cheese will attract all mice in this location, but Glowing Gruyere is preferred by all mice except the Shadow Stalker.
Hunters must collect clues while navigating Hallways to be able to enter the various Districts in Zokor.
Adventure Book
Hunters can complete steps to Track Down the Retired Minotaur by collecting clues to allow entry into the various Zokor Districts.
Tournaments
Labyrinth mice are worth points during some Tournaments.
Treasure Maps
Many mice in the Labyrinth are found on Labyrinth Treasure Maps.
Hunting tips by Larry
Greetings! First time here? ...Are you sure?
The Labyrinth is a complex, living, breathing, moving entrance devised by those that live within the massive city of Zokor as a security measure to deter any potential invaders from making it to the city's core.
At the entrance to the Labyrinth, you will find three doors. Each one sets out in the general direction of one of the three main city districts.
As you make your way through the corridors and endless hallways inside, you will need to collect clues to eventually find an exit into the city, guided by your special Labyrinth Compass.
Each door leads to a hallway themed after its respective district. My personal research has shown that hallways come in varying lengths and qualities, with each terminating at a new intersection with new doors to pick. The intersections vary in their options, and won't always have one of each type. There are more districts than the main three, and sometimes an intersection won't even have three doors!
Once the Labyrinth is ready to spit you out, you will come face to face with up to five exits which lead to the specified district indicated on the door. Not all exits will be unlocked and sometimes the exits will indicate different parts of the district that lies behind them. Making this final choice will lead you to Zokor, but you will have to return to the Labyrinth many times to find passage to all districts and all sections of each district within the city!
Each time you enter the city, the Labyrinth will lock down and reconfigure itself behind you while you explore your chosen district. When you return, the Labyrinth will be completely different than the last time you passed through.
Here, take this magical compass with you. It will store any clues you have obtained and guide you through the maze. It keeps leading me back to the entrance here so hopefully it will be of greater use to you...
Good luck! I'm gonna go sit down for a little bit...
Location-Specific Effects
Bases
- The Labyrinth Base reduces the chance that a failure to catch a mouse will result in a Dead End clue..
- The Minotaur Base reduces the chance that a failure to catch a mouse will result in a Dead End clue.
Charms
- The Nightshade Farming Charm increases Nightshade loot from the Nightshade Nanny in Superior Farming Hallways.
Shops
These are the Shops that can be found in the Labyrinth:
Cartographer
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Scroll Case | 8 Ancient Relics | N/A | None |
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Charmbit | 25 | 20 |
Nightshade Farming Charm | 400 5 Cavern Fungus 2 Mineral |
60 |
Super Power Charm | 900 | 270 |
Super Luck Charm | 1,250 | 375 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Swiss Cheese | 100 | 100 |
Brie Cheese | 200 | 200 |
Gouda Cheese | 600 | 600 |
General Store
Trapsmith
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Labyrinth Base | 599,000 25 Scholar Scrolls 25 Plate of Fealty 25 Tech Power Cores |
107,000 | 220,000,000 points to equip |
History and Trivia
- 9 September 2015: The Labyrinth was released with the introduction of the Hollow Heights region.