User talk:Bryan Lye

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Bryan Lye
Region: Hollow Heights
Minimum Rank: Grand Duke/Grand Duchess
Travel Requirement: Moussu Picchu Climbing Route
Recommended Power Types: Arcane
Shadow
Draconic
Recommended Cheese: Glowing Gruyere Cheese
Windy Cheese
Rainy Cheese
Dragonvine Cheese
Number of Mice: 24
Shops: Cartographer
Charm Shoppe
Cheese Shoppe
General Store
Trapsmith
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 6 September 2017
A once long-lost civilization, now left in ruins. The magics that at one point coursed through the city have been released into the surrounding area, lending power to the environment. This power has created intense fluctuations in the weather and has attracted some particularly powerful mice...

Overview

Moussu Picchu is a location in the Hollow Heights region requiring a minimum rank of Grand Duke/ Grand Duchess to enter. It also requires the purchase of the Moussu Picchu Climbing Route from the Labyrinth Cartographer or Zokor Cartographer.


Collecting Potions
During any stage, when arming Standard Cheese or Glowing Gruyere Cheese, Hunters will encounter Potion Brewers and Fungal Feeders, which are weak against Arcane, Shadow and Draconic weapons. Potion Brewers drop Windy Potions used for brewing Windy Cheese and Rainy Potions for brewing Rainy Cheese. Fungal Feeders drop Nightshade and Cavern Fungus.

With a certain intensity at Max, using your Fire Bowl Fuel increases the drop rate of potions for that side which is is at Max.


Collecting Vines
There are two groups of mice that drop vines. Windy Cheese attracts Wind Wanderers who drop Arcanevines and are weakest against Arcane weapons. Rainy Cheese attracts Rain Roamers who drop Shadowvines and are weakest against Shadow weapons.

For each Wind and Rain, there are 3 different intensities.

  • Low: 0%-34%
  • Medium: 35%-79%
  • High: 80%-99%
  • Max: 100%

Every mouse caught increases the corresponding side's intensity by 3%. Every mouse missed drops the corresponding side's intensity by 3-10%. Every hunt using a cheese not of the corresponding intensity drops it by 3%. Failure to attract drops both intensities by 3%

The Mice population varies at each intensity. The Higher the intensity, the greater amount of either Arcanevines or Shadowvines dropped.


Hunting with Dragonvine Cheese
Hunters will craft Dragonvine Cheese using the vines collected. Dragonvine Cheese attracts Storm Dragons who drop Minerals and Dragon Scales and are weak against Draconic weapons.

The Mice population when hunting with Dragonvine Cheese varies too and depends on whichever side's intensity is lower. Every Storm Dragon caught increases both intensities by 3%. Every miss drops both intensities by 3-15%. Failure to attract drops both intensities by 3%. The Higher the intensity, the greater amount ofMinerals and Dragon Scales dropped.

HUD

The HUD shows the Hunter's Wind and Rain intensities in 2 separate meters. When Hunters first enter Moussu Picchu, the default intensity for both is 0%.

Upon arming either Standard Cheese, Glowing Gruyere Cheese, Windy Cheese, Rainy Cheese or Dragonvine Cheese, the corresponding meters on the HUD will display an arrow indicating whether that side is increasing or decreasing. Using Fire Bowl Fuel will result in a "pause sign for the side that you are currently not arming cheese for.

On the top left and right corners of the HUD, the Power Type symbols of the recommended Power Type changes according the the cheese you arm. Clicking on it opens your Weapons selection window.


The HUD tracks the following items:

Hunters can arm, brew and craft the various cheeses by mouseovering the corresponding HUD component.

Mice

Fungal Feeders

Fungal Feeders are mice that drops Cavern Fungus and Nightshade in Moussu Picchu

Cheese Preference and Loot

Standard Cheese will attract all Fungal Feeders regardless of Wind or Rain intensities. SUPER|brie+ is needed to attract the Nightshade Maiden.


Mouse
Points
Gold
Primary
Weakness

Loot
Nightshade Flower Girl 25,000 1,200 Arcane
Shadow
Draconic
Nightshade
Nightshade Maiden 30,000 2,000 Arcane
Shadow
Draconic
Cavern Fungus
Nightshade
Spore Salesman 18,000 900 Arcane
Shadow
Draconic
Cavern Fungus

Potion Brewers

Potion Brewers refer to the mice that drops Rainy and Windy potions in Moussu Picchu

Cheese Preference and Loot

Standard Cheese will attract all Fungal Feeders except Homeopathic Apothecary Glowing Gruyere Cheese is needed to attract the Homeopathic Apothecary.

Mouse
Points
Gold
Primary
Weakness

Loot
Breeze Borrower 32,000 2,250 Arcane
Shadow
Draconic
Windy Potion
Cloud Collector 42,000 2,500 Arcane
Shadow
Draconic
Rainy Potion
Fire Bowl Fuel
Homeopathic Apothecary 45,000 3,000 Arcane
Shadow
Draconic
Rainy Potion
Windy Potion
Fire Bowl Fuel
Rainwater Purifier 32,000 2,250 Arcane
Shadow
Draconic
Rainy Potion
Windy Farmer 42,000 2,500 Arcane
Shadow
Draconic
Windy Potion
Fire Bowl Fuel

Rain Raomers

Rain Roamers refers to the mice that are only attracted to Rainy Cheese as well as drop Shadowvines in Moussu Picchu.

Cheese Preference and Loot

Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.

Mouse
Points
Gold
Primary
Weakness

Secondary
Weakness

Tertiary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Power Type Weakness
Rain Collector 42,000 2,500 Shadow Arcane Draconic Shadowvine X
Rain Wallower 40,000 3,500 Shadow Arcane Draconic Shadowvine X
Rain Summoner 48,000 5,000 Shadow Arcane Draconic Shadowvine X X
Monsoon Maker 50,000 5,000 Shadow Arcane Draconic Shadowvine X X
Rainmancer 80,000 7,500 Shadow Arcane Draconic Shadowvine
Dragonbane Charm
Fire Bowl Fuel
X X

Wind Wanderers

Wind Wanderers refers to the mice that are only attracted to Windy Cheese as well as drop Arcanevines in Moussu Picchu.

Cheese Preference and Loot

Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.

Mouse
Points
Gold
Primary
Weakness

Secondary
Weakness

Tertiary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Power Type Weakness
Wind Watcher 40,000 3,500 Arcane Shadow Draconic Arcanevine X
Charming Chimer 42,000 4,500 Arcane Shadow Draconic Arcanevine X
Fluttering Flutist 48,000 4,800 Arcane Shadow Draconic Arcanevine X
Cycloness 50,000 5,000 Arcane Shadow Draconic Arcanevine X X
Wind Warrior 80,000 7,500 Arcane Shadow Draconic Arcanevine
Dragonbane Charm
Fire Bowl Fuel
X X


Storm Dragons

Storm Dragons refer to the mice that are only attracted to Dragonvine Cheese as well as drop Dragon Scales in Moussu Picchu.

Cheese Preference and Loot

Dragonvine Cheese will attract all Storm Dragons at varying Wind and Rain intensities and the mice population depends on whichever side's intensity is lower.

Mouse
Points
Gold
Primary
Weakness

Loot Low Intensity Medium Intensity High Intensity Max Intensity
Thunder Strike 60,000 10,000 Draconic Dragon Scales
Minerals
X
Violet Stormchild 70,000 10,000 Draconic Dragon Scales
Minerals
X
Thunderlord 90,000 15,000 Draconic Dragon Scales
Minerals
X
Thundering Watcher 100,000 18,000 Draconic Dragon Scales
Minerals
X X
Dragoon 100,000 20,000 Draconic Dragon Scales
Minerals
X
Ful'Mina, the Mountain Queen 120,000 30,000 Draconic Dragon Scales
Minerals
???
X X

Night Hunting

"This is my fort, I have to defend it."
"I've done what I can to ready my fort and I am now ready to fight."
"I await nightfall to face the hordes of Meteorite Miners and stand against them for as long as I can!"

Mice found during Night are weak only to Arcane and Shadow weapons. Crescent Cheese and Moon Cheese are preferred by mice at Night, but Standard Cheese and SUPER|brie+ will attract mice at a lower rate. Mice found during the Night drop Meteorite Pieces, Tower Mana, Howlite, Bloodstone, and Dawn Dust. These items are primarily used to upgrade the Hunter's Fort defenses. The Hunter's Fort defenses can only be upgraded during the Day.

To hunt during the Night, select Defend Fort at the upper left of the HUD which will open the following pop-up:

"Are you prepared to defend your fort?"
"Once night falls, an unending horde of terrors will descend."
"Defend your fort and survive as long as you can!"
"Spend [X] Meteorite Piece(s) to repair to full health?"
This message is shown only when a Hunter attempts to enter night with a damaged wall. Checking the box in front of this message will spend the Meteorite Pieces necessary to bring the wall to full health.
"I need more time"
or
"I'm ready to defend!"

Phases of the Night

Hunters defend their Fort by hunting during the night and reaching Dawn. As hunters progress through the night, their wall will take damage. When the wall's health is reduced to zero, Hunters will be moved back to Day. The goal is to reach Dawn with enough wall health left to successfully hunt the Dawn Destroyers.

Each phase of the night has a specific length and every hunt made will cause the Hunter to progress toward Dawn. The total length of the 5 phases of Night is 130 hunts. Failing to capture a Nightmancer Mouse will extend the length of the night by 3 hunts. An active Mage Tower with the Sunsphere Enchantment will reduce the hunts until Dawn by 2 after every hunt.

The phases, in order, are:

  • Twilight - 35 hunts long
Weremice are abundant
Shadow weapons are recommended
  • Midnight - 25 hunts long
Weremice are still the most abundant mice, but Cosmic Critters begin to appear.
Shadow weapons are still recommended
  • Pitch - 10 hunts long
Weremice and Cosmic Critters are found in equal measure
Arcane and Shadow weapons are both effective
  • Utter Darkness - 25 hunts long
Cosmic Critters are now the most abundant mice, but Weremice may still appear.
Arcane weapons are recommended
  • First Light - 35 hunts long
Cosmic Critters are abundant
Arcane weapons are recommended

Completing First Light generates a journal entry:

"I've made it to dawn. Now the real fight begins."
"I must face off with the Monster of the Meteor in order to keep Varmint Valley safe!"
  • Dawn - No set length.
Hunters may hunt here until their wall is reduced to zero health.
The Dawn Guardian and Monster of the Meteor are found here
Arcane weapons are recommended
The Battering Ram Mouse will be encountered here when hunting with Standard Cheese or SUPER|brie+
  • Heart of the Meteor - No set length.
Hunters must enter Dawn and posses a Fort Rox Portal Projector to enter this phase.
The Heart of the Meteor is the only mouse found in this phase.
Sunrise Cheese is required to attract the Heart of the Meteor mouse.
Arcane weapons are recommended.
Capturing the Heart of the Meteor will return the Hunter to the Dawn phase.
Fort defenses have no effect and Tower Mana cannot be armed. Wall health is not affected in this phase.

Wall Health and Damage

The Basic Wall is required before Hunters may defend the Fort at night. When the Wall is reduced to zero health, Hunters will be moved back to Day and the Wall will need to be repaired using Meteorite Pieces before Hunters can hunt during the Night again.

Wall Health

The Wall's health determines how long Hunters will be able to survive during the night. It is not possible to partially repair a wall, but Hunters may enter night with a partially damaged wall that is not at full health.

  • Basic Wall - Maximum Health: 50
  • Howlite Wall - Maximum Health: 100
  • Blood Bastion - Maximum Health: 200
  • Moonbeam Fortress - Maximum Health: 350

Wall Damage

Mice encountered during the Night will damage the Hunter's Wall under certain circumstances.

  • Failure to Catch (FTC) = 3 damage
  • Red Box FTC = 5 damage
  • Failure to Attract (FTA) = 5 damage
  • Nightfire Mouse, FTC = 10 damage
  • Battering Ram Mouse, any encounter = 15 damage

Wall Damage -- Dawn

When Hunters reach Dawn each catch of a Monster of the Meteor will multiply the damage effects to the wall by an additional 100%. Any FTC of a Monster of the Meteor or Dawn Guardian will result in greater damage to the Hunter's wall. Damage from encountering a Battering Ram Mouse is not multiplied.

Shielding Charms can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high.

Catch
Anger
Level

Damage
Multiplier

FTC
Damage

Red Box
FTC
Damage

0 Irritated 100% 3 5
1 Annoyed 200% 6 10
2 Vexed 300% 9 15
3 Irate 400% 12 20
4 Cross 500% 15 25
5 Angry 600% 18 30
6 Maddened 700% 21 35
7 Ranting 800% 24 40
8 Raving 900% 27 45
9 Raging 1000% 30 50
10 Fuming 1100% 33 55
11 Livid 1200% 36 60
12 Infuriated 1300% 39 65
13 Seething 1400% 42 70
14 Frenzied 1500% 45 75
15 Cheesed Off 1600% 48 80
16+ Cheesed Off Damage multiplier continues to increase by 100%
with each Monster of the Meteor catch
and damage increases accordingly

Defenses

These defenses can be built and upgraded to obtain special hunting bonuses and effects during Night. None of these defenses are required for defending the fort at night, but they improve the Hunter's chances to reach Dawn. These defenses are not damaged while hunting and will not need to be repaired after hunting during the night.

Building and upgrading of defenses can only be done during the Day.

Ballista

The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.

The effects of each upgrade combine with the effects of earlier upgrades.

  • Basic Ballista - Decreases the power of Fort Rox Weremice by 50%.
  • Silver Ballista - Provides a chance to instantly capture Fort Rox Weremice.
  • Sunsilver Ballista - Instantly defeats the Nightmancer Mouse.

Cannon

The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.

The effects of each upgrade combine with the effects of earlier upgrades.

  • Small Cannon - Decreases the power of Fort Rox Cosmic Critters by 50%.
  • Power Cannon - Provides a chance to instantly capture Fort Rox Cosmic Critters.
  • Energy Cannon - Instantly defeats the Nightfire Mouse.

Moat

The Moat reduces the amount of damage your wall takes during the night.

Each upgrade replaces the previous upgrade's effect.

  • Small Moat - Reduces damage your wall receives by 1.
  • Big Moat - Reduces damage your wall receives by 2.
  • Silver Moat - Reduces damage your wall receives by 3.

Mage Tower

The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.

The Mage Tower may be used during both Day and Night, though its effects provide the most benefit during the Night. Tower Mana is required to use the Mage Tower.

The effects of each upgrade combine with the effects of earlier upgrades.

  • Spotlight Enchantment - Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active.
  • Power Enchantment - Adds a chance to instantly capture any mouse while the Mage Tower is active.
  • Healing Enchantment - Heals your wall by 1 health after every hunt while the Mage Tower is active.
  • Sunsphere Enchantment - Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.

Retreating

Hunters may choose to retreat from the Night during all phases except Dawn. Any remaining wall health will be preserved, but progress through the night will be lost.

Selecting Retreat from the HUD opens the following pop-up:

"Are you sure you want to retreat?"
"You will lose all progress you have made through the night. Your wall will retain any remaining health."
"Cancel"
or
"Retreat"

Mice -- Night

The mice found during the Night in Fort Rox are weak only to Arcane and Shadow weapons. Law weapons are ineffective.

Cosmic Critters

These mice are primarily weak to Arcane weapons and are found during Midnight, Pitch, Utter Darkness, and First Light.

Upgrades made to the Cannon will improve the catch rate of these mice.

Weremice

These mice are primarily weak to Shadow weapons and are found during Twilight, Midnight, Pitch, and Utter Darkness.

Upgrades made to the Ballista will inprove the catch rate of these mice.

Dawn Destroyers

The Dawn Guardian and Monster of the Meteor are found only during Dawn.

Battering Ram, Nightfire, and Nightmancer Mice

This mouse will cause 15 damage to the health of the Hunters's wall on every encounter.
This mouse will avoid traps baited with Crescent Cheese or Moon Cheese.
  • The Nightfire Mouse is primarily weak to Arcane weapons and can be found during Pitch, Utter Darkness, and First Light.
Failing to catch this mouse will cause 10 damage to the wall.
The Energy Cannon upgrade will instantly capture this mouse when it is encountered.
  • The Nightmancer Mouse is primarily weak to Shadow weapons and can be found during Twilight, Midnight, Pitch, and Utter Darkness.
Failing to catch this mouse will extend the night by 3 hunts.
The Sunsilver Ballista upgrade will instantly capture this mouse when it is encountered.

Cheese Preference and Loot

Crescent Cheese and Moon Cheese will attract all mice found during the Night, except the Battering Ram Mouse.
Standard Cheese or SUPER|brie+ is required to attract the Battering Ram Mouse.
SUPER|brie+ will attract mice at a lower rate than Crescent Cheese and Moon Cheese.
Standard Cheese attracts mice at a much lower rate than other baits. Cosmic Critters and Dawn Destroyers are very rarely attracted with Standard Cheeses.

Mouse
Points
Gold
Group
Primary
Weakness

Secondary
Weakness

Twilight
Midnight
Pitch
Utter Darkness
First Light
Dawn
Loot
Power Type Weakness
Alpha Weremouse 29,000 3,000 Weremice Shadow Arcane X X X X Howlite
Meteorite Pieces
Arcane Summoner 45,000 7,000 Cosmic Critter Arcane Shadow X X X X Bloodstone
Divine Orb
Flawless Orb
Howlite
Meteorite Pieces
Simple Orb
Battering Ram
Avoids Crescent Cheese and Moon Cheese
900 100 Special Arcane
Shadow
X X X X X X
Cursed Taskmaster 40,000 8,000 Cosmic Critter Arcane Shadow X X X Bloodstone
Dawn Guardian 50,000 10,000 Dawn Destroyer Arcane Shadow X Dawn Dust
Hypnotized Gunslinger 55,000 9,000 Cosmic Critter Arcane Shadow X X X X Bloodstone
Fool's Gold
Howlite
Meteorite Golem 30,000 3,500 Cosmic Critter Arcane Shadow X X X X Bloodstone
Howlite
Meteorite Pieces
Meteorite Mystic 35,000 4,500 Cosmic Critter Arcane Shadow X X X Bloodstone
Howlite
Meteorite Pieces
Mischievous Wereminer 25,000 2,000 Weremice Shadow Arcane X X X X Howlite
Meteorite Pieces
Monster of the Meteor 90,000 28,000 Dawn Destroyer Arcane Shadow X Ancient Relic
Animatronic Bird
Bloodstone
Dawn Dust
Divine Orb
Flawless Orb
Howlite
Meteorite Pieces
Silver Bolt
Simple Orb
Super Cactus Charm
Ultimate Charm
Ultimate Luck Charm
Ultimate Lucky Power Charm
Ultimate Power Charm
Night Shift Materials Manager 25,000 2,000 Weremice Shadow Arcane X X X X Fool's Gold
Howlite
Meteorite Pieces
Tower Mana
Night Watcher 30,000 3,000 Cosmic Critter Arcane Shadow X X X X Bloodstone
Nightfire 12,000 900 Special Arcane Shadow X X X
Nightmancer 9,000 900 Special Shadow Arcane X X X X
Reveling Lycanthrope 18,000 1,500 Weremice Shadow Arcane X X X X
Wealthy Werewarrior
Prefers Crescent Cheese and Moon Cheese
36,000 5,000 Weremice Shadow Arcane X X X Bloodstone
Flawless Orb
Fool's Gold
Meteorite Piece
Simple Orb
Werehauler 19,000 1,500 Weremice Shadow Arcane X X X X Howlite
Meteorite Piece
Wereminer 28,000 2,900 Weremice Shadow Arcane X X X X Howlite
Meteorite Pieces

Heart of the Meteor Hunting

The Heart of the Meteor mouse is primarily weak to Arcane weapons, though Shadow weapons can be used to lesser effect. Sunrise Cheese is required to attract the Heart of the Meteor.

The Hunter's Fort defenses have no effect in the Heart of the Meteor. Tower Mana cannot be armed while hunting in this phase.

To access the Heart of the Meteor, Hunters must acquire 100 Dawn Dust, 1 Fort Rox Portal Core, and 1 Fort Rox Portal Console in order to purchase the Fort Rox Portal Projector. The Fort Rox Portal Projector will allow Hunters to enter the Heart of the Meteor during the Dawn phase of Night. It is consumed in the process, replaced with a Ruined Portal Projector collectible.

Fort Rox Portal Cores and Fort Rox Portal Consoles are found as rewards in Fort Rox Treasure Chests and Rare Fort Rox Treasure Chests. They can be traded on the Marketplace.

The Heart of the Meteor mouse's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction. Capturing the Heart of the Meteor will return Hunters to the Dawn phase of Night.

To reenter the Heart of the Meteor Hunters will need to purchase another Fort Rox Portal Projector. Hunters may enter the Heart of the Meteor multiple times without affecting their Wall health or progress in the Dawn phase.

Mice -- Heart of the Meteor

The only mouse found in the Hearty of the Meteor is the Heart of the Meteor.

Cheese Preference and Loot

Sunrise Cheese is required to attract the Heart of the Meteor

Mouse
Points
Gold
Primary
Weakness

Secondary
Weakness

Loot
Power Type Weakness
Heart of the Meteor 500,000 1,000,000 Arcane Shadow Ancient Relic
Animatronic Bird
Extreme Ancient Charm
Howlite
Meteoric Core Fragments
Super Ancient Charm
Super Cactus Charm
Ultimate Ancient Charm

Hunting Strategy

Hunting tips by Larry

Hello there, hunter!

Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.

During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.

The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...

You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.

Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.

Survive the night and make it to dawn where the toughest mice lie in wait!

Adventure Book

Hunters can Defend Fort Rox from the Monster of the Meteor while hunting in Fort Rox

Treasure Maps

Many mice in Fort Rox are often found on Fort Rox Treasure Maps.

Fort Rox Treasure Chests are the source of Fort Rox Portal Cores and Fort Rox Portal Consoles, which are required for purchasing the Fort Rox Portal Projector.
The Fort Rox Portal Projector is required to access the Heart of the Meteor and is consumed in the process.

Shops

These are the shops that can be found in Bryan Lye.

Cartographer

Item
Cost
Refund
Requirement
Fort Rox Scroll Case 5
Ancient Relics
N/A None
Fort Rox Portal Projector 100 Dawn Dust

1 Fort Rox Portal Core

1 Fort Rox Portal Console
N/A None

Charm Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Charmbit 25 20
Attraction Charm 300 90
Luck Charm 400 120
Power Charm 200 60

Cheese Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Swiss 100 100
Brie 200 200
Gouda 600 600
Crescent 36 gold
3 Meteorite Pieces
N/A
Moon 36 gold
1 Meteorite Piece
2 Magic Essence
N/A
Sunrise 25 Dawn Dust N/A

General Store

Item
Cost
Per Piece
Refund
Per Piece
Requirement
Curds and Whey 12 3 N/A
Animatronic Bird 500 Dawn Dust N/A N/A
Silver Bolt 50 Dawn Dust N/A N/A
Two Meteorite Pieces 1 Howlite N/A N/A
Three Meteorite Pieces 1 Howlite N/A 1 Train Badge
Tower Mana 1 Howlite
2 Bloodstone
N/A N/A
Two Tower Mana 3 Bloodstone N/A 3 Train Badge

Trapsmith

Weapons
Item
Power
Type

Cost
Refund
Requirement
Droid Archmagus Trap Arcane 4,700,000
1 Animatronic Bird
50 Howlite
50 Bloodstone
N/A 50,000,000
Interdimensional Crossbow Trap Shadow 5,360,000
10 Silver Bolt
100 Howlite
25 Bloodstone
N/A 50,000,000
Meteor Prison Core Trap Law 1,200,000
1 Meteoric Core Fragments
60 Howlite
10 Bloodstone
N/A N/A

History and Trivia

  • 3 November 2016: Bryan Lye was released as the third location in Varmint Valley.
  • 15 March 2017: The Heart of the Meteor content is added to Bryan Lye.

Links


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot