User talk:Bryan Lye
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Bryan Lye | |
---|---|
Region: Hollow Heights | |
Minimum Rank: | Grand Duke/Grand Duchess |
Travel Requirement: | Moussu Picchu Climbing Route |
Recommended Power Types: | Arcane Shadow Draconic |
Recommended Cheese: | Glowing Gruyere Cheese Windy Cheese Rainy Cheese Dragonvine Cheese |
Number of Mice: | 24 |
Shops: | Cartographer Charm Shoppe Cheese Shoppe General Store Trapsmith |
Lose Gold: | Yes |
Lose Points: | Yes |
Lose Cheese: | Yes |
Release Date: | 6 September 2017 |
A once long-lost civilization, now left in ruins. The magics that at one point coursed through the city have been released into the surrounding area, lending power to the environment. This power has created intense fluctuations in the weather and has attracted some particularly powerful mice... |
Overview
Moussu Picchu is a location in the Hollow Heights region requiring a minimum rank of Grand Duke/ Grand Duchess to enter. It also requires the purchase of the Moussu Picchu Climbing Route from the Labyrinth Cartographer or Zokor Cartographer.
Collecting Potions
During any stage, when arming Standard Cheese or Glowing Gruyere Cheese, Hunters will encounter Potion Brewers and Fungal Feeders, which are weak against Arcane, Shadow and Draconic weapons. Potion Brewers drop Windy Potions used for brewing Windy Cheese and Rainy Potions for brewing Rainy Cheese. Fungal Feeders drop Nightshade and Cavern Fungus.
With a certain intensity at Max, using your Fire Bowl Fuel increases the drop rate of potions for that side which is is at Max.
Collecting Vines
There are two groups of mice that drop vines. Windy Cheese attracts Wind Wanderers who drop Arcanevines and are weakest against Arcane weapons. Rainy Cheese attracts Rain Roamers who drop Shadowvines and are weakest against Shadow weapons.
For each Wind and Rain, there are 3 different intensities.
- Low: 0%-34%
- Medium: 35%-79%
- High: 80%-99%
- Max: 100%
Every mouse caught increases the corresponding side's intensity by 3%. Every mouse missed drops the corresponding side's intensity by 3-10%. Every hunt using a cheese not of the corresponding intensity drops it by 3%. Failure to attract drops both intensities by 3%
The Mice population varies at each intensity. The Higher the intensity, the greater amount of either Arcanevines or Shadowvines dropped.
Hunting with Dragonvine Cheese
Hunters will craft Dragonvine Cheese using the vines collected. Dragonvine Cheese attracts Storm Dragons who drop Minerals and Dragon Scales and are weak against Draconic weapons.
The Mice population when hunting with Dragonvine Cheese varies too and depends on whichever side's intensity is lower. Every Storm Dragon caught increases both intensities by 3%. Every miss drops both intensities by 3-15%. Failure to attract drops both intensities by 3%. The Higher the intensity, the greater amount ofMinerals and Dragon Scales dropped.
HUD
The HUD shows the Hunter's Wind and Rain intensities in 2 separate meters. When Hunters first enter Moussu Picchu, the default intensity for both is 0%.
Upon arming either Standard Cheese, Glowing Gruyere Cheese, Windy Cheese, Rainy Cheese or Dragonvine Cheese, the corresponding meters on the HUD will display an arrow indicating whether that side is increasing or decreasing. Using Fire Bowl Fuel will result in a "pause sign for the side that you are currently not arming cheese for.
On the top left and right corners of the HUD, the Power Type symbols of the recommended Power Type changes according the the cheese you arm. Clicking on it opens your Weapons selection window.
The HUD tracks the following items:
- The inventory of Windy Cheese and Windy Potions.
- The inventory of Rainy Cheese and Rainy Potions.
- The inventory of Arcanevines, Shadowvines and Dragonvine Cheese.
- The inventory of Fire Bowl Fuel
- The inventory of Gouda, SUPER|brie+, Glowing Gruyere Cheese and Dragon Scales.
Hunters can arm, brew and craft the various cheeses by mouseovering the corresponding HUD component.
Mice
Fungal Feeders
Fungal Feeders are mice that drops Cavern Fungus and Nightshade in Moussu Picchu
Cheese Preference and Loot
Standard Cheese will attract all Fungal Feeders regardless of Wind or Rain intensities. SUPER|brie+ is needed to attract the Nightshade Maiden.
Mouse |
Points |
Gold |
Primary Weakness |
Loot |
---|---|---|---|---|
Nightshade Flower Girl | 25,000 | 1,200 | Arcane Shadow Draconic |
Nightshade |
Nightshade Maiden | 30,000 | 2,000 | Arcane Shadow Draconic |
Cavern Fungus Nightshade |
Spore Salesman | 18,000 | 900 | Arcane Shadow Draconic |
Cavern Fungus |
Potion Brewers
Potion Brewers refer to the mice that drops Rainy and Windy potions in Moussu Picchu
Cheese Preference and Loot
Standard Cheese will attract all Fungal Feeders except Homeopathic Apothecary Glowing Gruyere Cheese is needed to attract the Homeopathic Apothecary.
Mouse |
Points |
Gold |
Primary Weakness |
Loot |
---|---|---|---|---|
Breeze Borrower | 32,000 | 2,250 | Arcane Shadow Draconic |
Windy Potion |
Cloud Collector | 42,000 | 2,500 | Arcane Shadow Draconic |
Rainy Potion Fire Bowl Fuel |
Homeopathic Apothecary | 45,000 | 3,000 | Arcane Shadow Draconic |
Rainy Potion Windy Potion Fire Bowl Fuel |
Rainwater Purifier | 32,000 | 2,250 | Arcane Shadow Draconic |
Rainy Potion |
Windy Farmer | 42,000 | 2,500 | Arcane Shadow Draconic |
Windy Potion Fire Bowl Fuel |
Rain Raomers
Rain Roamers refers to the mice that are only attracted to Rainy Cheese as well as drop Shadowvines in Moussu Picchu.
Cheese Preference and Loot
Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.
Mouse |
Points |
Gold |
Primary Weakness |
Secondary Weakness |
Tertiary Weakness |
Loot | Low Intensity | Medium Intensity | High Intensity | Max Intensity |
---|---|---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||||
Rain Collector | 42,000 | 2,500 | Shadow | Arcane | Draconic | Shadowvine | X | |||
Rain Wallower | 40,000 | 3,500 | Shadow | Arcane | Draconic | Shadowvine | X | |||
Rain Summoner | 48,000 | 5,000 | Shadow | Arcane | Draconic | Shadowvine | X | X | ||
Monsoon Maker | 50,000 | 5,000 | Shadow | Arcane | Draconic | Shadowvine | X | X | ||
Rainmancer | 80,000 | 7,500 | Shadow | Arcane | Draconic | Shadowvine Dragonbane Charm Fire Bowl Fuel |
X | X |
Wind Wanderers
Wind Wanderers refers to the mice that are only attracted to Windy Cheese as well as drop Arcanevines in Moussu Picchu.
Cheese Preference and Loot
Rainy Cheese will attract all Rain Roamers at varying 'Rain intensities.
Mouse |
Points |
Gold |
Primary Weakness |
Secondary Weakness |
Tertiary Weakness |
Loot | Low Intensity | Medium Intensity | High Intensity | Max Intensity |
---|---|---|---|---|---|---|---|---|---|---|
Power Type Weakness | ||||||||||
Wind Watcher | 40,000 | 3,500 | Arcane | Shadow | Draconic | Arcanevine | X | |||
Charming Chimer | 42,000 | 4,500 | Arcane | Shadow | Draconic | Arcanevine | X | |||
Fluttering Flutist | 48,000 | 4,800 | Arcane | Shadow | Draconic | Arcanevine | X | |||
Cycloness | 50,000 | 5,000 | Arcane | Shadow | Draconic | Arcanevine | X | X | ||
Wind Warrior | 80,000 | 7,500 | Arcane | Shadow | Draconic | Arcanevine Dragonbane Charm Fire Bowl Fuel |
X | X |
Storm Dragons
Storm Dragons refer to the mice that are only attracted to Dragonvine Cheese as well as drop Dragon Scales in Moussu Picchu.
Cheese Preference and Loot
Dragonvine Cheese will attract all Storm Dragons at varying Wind and Rain intensities and the mice population depends on whichever side's intensity is lower.
Mouse |
Points |
Gold |
Primary Weakness |
Loot | Low Intensity | Medium Intensity | High Intensity | Max Intensity |
---|---|---|---|---|---|---|---|---|
Thunder Strike | 60,000 | 10,000 | Draconic | Dragon Scales Minerals |
X | |||
Violet Stormchild | 70,000 | 10,000 | Draconic | Dragon Scales Minerals |
X | |||
Thunderlord | 90,000 | 15,000 | Draconic | Dragon Scales Minerals |
X | |||
Thundering Watcher | 100,000 | 18,000 | Draconic | Dragon Scales Minerals |
X | X | ||
Dragoon | 100,000 | 20,000 | Draconic | Dragon Scales Minerals |
X | |||
Ful'Mina, the Mountain Queen | 120,000 | 30,000 | Draconic | Dragon Scales Minerals ??? |
X | X |
Night Hunting
"This is my fort, I have to defend it."
"I've done what I can to ready my fort and I am now ready to fight."
"I await nightfall to face the hordes of Meteorite Miners and stand against them for as long as I can!"
Mice found during Night are weak only to Arcane and Shadow weapons. Crescent Cheese and Moon Cheese are preferred by mice at Night, but Standard Cheese and SUPER|brie+ will attract mice at a lower rate. Mice found during the Night drop Meteorite Pieces, Tower Mana, Howlite, Bloodstone, and Dawn Dust. These items are primarily used to upgrade the Hunter's Fort defenses. The Hunter's Fort defenses can only be upgraded during the Day.
To hunt during the Night, select Defend Fort at the upper left of the HUD which will open the following pop-up:
- "Are you prepared to defend your fort?"
- "Once night falls, an unending horde of terrors will descend."
- "Defend your fort and survive as long as you can!"
- "Spend [X] Meteorite Piece(s) to repair to full health?"
- This message is shown only when a Hunter attempts to enter night with a damaged wall. Checking the box in front of this message will spend the Meteorite Pieces necessary to bring the wall to full health.
- "I need more time"
- or
- "I'm ready to defend!"
Phases of the Night
Hunters defend their Fort by hunting during the night and reaching Dawn. As hunters progress through the night, their wall will take damage. When the wall's health is reduced to zero, Hunters will be moved back to Day. The goal is to reach Dawn with enough wall health left to successfully hunt the Dawn Destroyers.
Each phase of the night has a specific length and every hunt made will cause the Hunter to progress toward Dawn. The total length of the 5 phases of Night is 130 hunts. Failing to capture a Nightmancer Mouse will extend the length of the night by 3 hunts. An active Mage Tower with the Sunsphere Enchantment will reduce the hunts until Dawn by 2 after every hunt.
The phases, in order, are:
- Twilight - 35 hunts long
- Weremice are abundant
- Shadow weapons are recommended
- Midnight - 25 hunts long
- Weremice are still the most abundant mice, but Cosmic Critters begin to appear.
- Shadow weapons are still recommended
- Pitch - 10 hunts long
- Weremice and Cosmic Critters are found in equal measure
- Arcane and Shadow weapons are both effective
- Utter Darkness - 25 hunts long
- Cosmic Critters are now the most abundant mice, but Weremice may still appear.
- Arcane weapons are recommended
- First Light - 35 hunts long
- Cosmic Critters are abundant
- Arcane weapons are recommended
Completing First Light generates a journal entry:
- "I've made it to dawn. Now the real fight begins."
- "I must face off with the Monster of the Meteor in order to keep Varmint Valley safe!"
- Dawn - No set length.
- Hunters may hunt here until their wall is reduced to zero health.
- The Dawn Guardian and Monster of the Meteor are found here
- Arcane weapons are recommended
- The Battering Ram Mouse will be encountered here when hunting with Standard Cheese or SUPER|brie+
- Heart of the Meteor - No set length.
- Hunters must enter Dawn and posses a Fort Rox Portal Projector to enter this phase.
- The Heart of the Meteor is the only mouse found in this phase.
- Sunrise Cheese is required to attract the Heart of the Meteor mouse.
- Arcane weapons are recommended.
- Capturing the Heart of the Meteor will return the Hunter to the Dawn phase.
- Fort defenses have no effect and Tower Mana cannot be armed. Wall health is not affected in this phase.
Wall Health and Damage
The Basic Wall is required before Hunters may defend the Fort at night. When the Wall is reduced to zero health, Hunters will be moved back to Day and the Wall will need to be repaired using Meteorite Pieces before Hunters can hunt during the Night again.
Wall Health
The Wall's health determines how long Hunters will be able to survive during the night. It is not possible to partially repair a wall, but Hunters may enter night with a partially damaged wall that is not at full health.
- Basic Wall - Maximum Health: 50
- Howlite Wall - Maximum Health: 100
- Blood Bastion - Maximum Health: 200
- Moonbeam Fortress - Maximum Health: 350
Wall Damage
Mice encountered during the Night will damage the Hunter's Wall under certain circumstances.
- Failure to Catch (FTC) = 3 damage
- Red Box FTC = 5 damage
- Failure to Attract (FTA) = 5 damage
- Nightfire Mouse, FTC = 10 damage
- Battering Ram Mouse, any encounter = 15 damage
Wall Damage -- Dawn
When Hunters reach Dawn each catch of a Monster of the Meteor will multiply the damage effects to the wall by an additional 100%. Any FTC of a Monster of the Meteor or Dawn Guardian will result in greater damage to the Hunter's wall. Damage from encountering a Battering Ram Mouse is not multiplied.
Shielding Charms can be used to prevent mice from stealing gold, points, or cheese and causing a red box FTC. The amount of damage this prevents can be significant when the damage multiplier is high.
Catch |
Anger Level |
Damage Multiplier |
FTC Damage |
Red Box FTC Damage |
---|---|---|---|---|
0 | Irritated | 100% | 3 | 5 |
1 | Annoyed | 200% | 6 | 10 |
2 | Vexed | 300% | 9 | 15 |
3 | Irate | 400% | 12 | 20 |
4 | Cross | 500% | 15 | 25 |
5 | Angry | 600% | 18 | 30 |
6 | Maddened | 700% | 21 | 35 |
7 | Ranting | 800% | 24 | 40 |
8 | Raving | 900% | 27 | 45 |
9 | Raging | 1000% | 30 | 50 |
10 | Fuming | 1100% | 33 | 55 |
11 | Livid | 1200% | 36 | 60 |
12 | Infuriated | 1300% | 39 | 65 |
13 | Seething | 1400% | 42 | 70 |
14 | Frenzied | 1500% | 45 | 75 |
15 | Cheesed Off | 1600% | 48 | 80 |
16+ | Cheesed Off | Damage multiplier continues to increase by 100% with each Monster of the Meteor catch and damage increases accordingly |
Defenses
These defenses can be built and upgraded to obtain special hunting bonuses and effects during Night. None of these defenses are required for defending the fort at night, but they improve the Hunter's chances to reach Dawn. These defenses are not damaged while hunting and will not need to be repaired after hunting during the night.
Building and upgrading of defenses can only be done during the Day.
Ballista
The Ballista will boost your effectiveness against Weremice, most commonly found during Twilight and Midnight.
The effects of each upgrade combine with the effects of earlier upgrades.
- Basic Ballista - Decreases the power of Fort Rox Weremice by 50%.
- Silver Ballista - Provides a chance to instantly capture Fort Rox Weremice.
- Sunsilver Ballista - Instantly defeats the Nightmancer Mouse.
Cannon
The Cannon will boost your effectiveness against Cosmic Critters, most commonly found during Utter Darkness and First Light.
The effects of each upgrade combine with the effects of earlier upgrades.
- Small Cannon - Decreases the power of Fort Rox Cosmic Critters by 50%.
- Power Cannon - Provides a chance to instantly capture Fort Rox Cosmic Critters.
- Energy Cannon - Instantly defeats the Nightfire Mouse.
Moat
The Moat reduces the amount of damage your wall takes during the night.
Each upgrade replaces the previous upgrade's effect.
- Small Moat - Reduces damage your wall receives by 1.
- Big Moat - Reduces damage your wall receives by 2.
- Silver Moat - Reduces damage your wall receives by 3.
Mage Tower
The Mage Tower can be enchanted with special abilities. While active, it'll use 1 Tower Mana per hunt and apply all unlocked abilities.
The Mage Tower may be used during both Day and Night, though its effects provide the most benefit during the Night. Tower Mana is required to use the Mage Tower.
The effects of each upgrade combine with the effects of earlier upgrades.
- Spotlight Enchantment - Doubles loot drops when Meteorite Piece, Howlite, or Bloodstone is found while the Mage Tower is active.
- Power Enchantment - Adds a chance to instantly capture any mouse while the Mage Tower is active.
- Healing Enchantment - Heals your wall by 1 health after every hunt while the Mage Tower is active.
- Sunsphere Enchantment - Reduces hunts until dawn by 2 after every hunt while the Mage Tower is active.
Retreating
Hunters may choose to retreat from the Night during all phases except Dawn. Any remaining wall health will be preserved, but progress through the night will be lost.
Selecting Retreat from the HUD opens the following pop-up:
- "Are you sure you want to retreat?"
- "You will lose all progress you have made through the night. Your wall will retain any remaining health."
- "Cancel"
- or
- "Retreat"
Mice -- Night
The mice found during the Night in Fort Rox are weak only to Arcane and Shadow weapons. Law weapons are ineffective.
Cosmic Critters
These mice are primarily weak to Arcane weapons and are found during Midnight, Pitch, Utter Darkness, and First Light.
Upgrades made to the Cannon will improve the catch rate of these mice.
Weremice
These mice are primarily weak to Shadow weapons and are found during Twilight, Midnight, Pitch, and Utter Darkness.
Upgrades made to the Ballista will inprove the catch rate of these mice.
Dawn Destroyers
The Dawn Guardian and Monster of the Meteor are found only during Dawn.
Battering Ram, Nightfire, and Nightmancer Mice
- The Battering Ram Mouse is primarily weak to both Arcane and Shadow weapons and can be found in all phases of the night (including Dawn).
- This mouse will cause 15 damage to the health of the Hunters's wall on every encounter.
- This mouse will avoid traps baited with Crescent Cheese or Moon Cheese.
- The Nightfire Mouse is primarily weak to Arcane weapons and can be found during Pitch, Utter Darkness, and First Light.
- Failing to catch this mouse will cause 10 damage to the wall.
- The Energy Cannon upgrade will instantly capture this mouse when it is encountered.
- The Nightmancer Mouse is primarily weak to Shadow weapons and can be found during Twilight, Midnight, Pitch, and Utter Darkness.
- Failing to catch this mouse will extend the night by 3 hunts.
- The Sunsilver Ballista upgrade will instantly capture this mouse when it is encountered.
Cheese Preference and Loot
Crescent Cheese and Moon Cheese will attract all mice found during the Night, except the Battering Ram Mouse.
Standard Cheese or SUPER|brie+ is required to attract the Battering Ram Mouse.
SUPER|brie+ will attract mice at a lower rate than Crescent Cheese and Moon Cheese.
Standard Cheese attracts mice at a much lower rate than other baits. Cosmic Critters and Dawn Destroyers are very rarely attracted with Standard Cheeses.
Heart of the Meteor Hunting
The Heart of the Meteor mouse is primarily weak to Arcane weapons, though Shadow weapons can be used to lesser effect. Sunrise Cheese is required to attract the Heart of the Meteor.
The Hunter's Fort defenses have no effect in the Heart of the Meteor. Tower Mana cannot be armed while hunting in this phase.
To access the Heart of the Meteor, Hunters must acquire 100 Dawn Dust, 1 Fort Rox Portal Core, and 1 Fort Rox Portal Console in order to purchase the Fort Rox Portal Projector. The Fort Rox Portal Projector will allow Hunters to enter the Heart of the Meteor during the Dawn phase of Night. It is consumed in the process, replaced with a Ruined Portal Projector collectible.
Fort Rox Portal Cores and Fort Rox Portal Consoles are found as rewards in Fort Rox Treasure Chests and Rare Fort Rox Treasure Chests. They can be traded on the Marketplace.
The Heart of the Meteor mouse's power will be depleted with each attraction, to the point where it is a guaranteed catch on the 10th attraction. Capturing the Heart of the Meteor will return Hunters to the Dawn phase of Night.
To reenter the Heart of the Meteor Hunters will need to purchase another Fort Rox Portal Projector. Hunters may enter the Heart of the Meteor multiple times without affecting their Wall health or progress in the Dawn phase.
Mice -- Heart of the Meteor
The only mouse found in the Hearty of the Meteor is the Heart of the Meteor.
Cheese Preference and Loot
Sunrise Cheese is required to attract the Heart of the Meteor
Mouse |
Points |
Gold |
Primary Weakness |
Secondary Weakness |
Loot |
---|---|---|---|---|---|
Power Type Weakness | |||||
Heart of the Meteor | 500,000 | 1,000,000 | Arcane | Shadow | Ancient Relic Animatronic Bird Extreme Ancient Charm Howlite Meteoric Core Fragments Super Ancient Charm Super Cactus Charm Ultimate Ancient Charm |
Hunting Strategy
Hunting tips by Larry
Hello there, hunter!
Welcome to Fort Rox, recently under siege thanks to the commotion caused by the fallen meteor, the citizens here need your help to fight off the mice that have begun to overrun the area.
During the day, things are a lot calmer and the mice will listen to reason, making them vulnerable to Law traps. You will also be able to use this time to build up your resources and defenses in preparation for the attack. You will need to build the Basic Wall before you will be ready to defend your fort.
The day might feel like a walk in the park, however, don't get too comfortable. At night, things start to get a little... "hairier"...
You are gonna have to do your best to hold off the assault on Varmint Valley throughout the night. The night lasts 130 hunts. As you hunt through the night, different types of mice will begin to appear. Make sure you pay attention to the time of night and adjust your trap setup accordingly.
Mice will damage your wall if you fail to capture them and some even if you do capture them! If your wall gets destroyed, you will be forced to retreat until day, where you can rebuild and try again.
Survive the night and make it to dawn where the toughest mice lie in wait!
Adventure Book
Hunters can Defend Fort Rox from the Monster of the Meteor while hunting in Fort Rox
Treasure Maps
Many mice in Fort Rox are often found on Fort Rox Treasure Maps.
Fort Rox Treasure Chests are the source of Fort Rox Portal Cores and Fort Rox Portal Consoles, which are required for purchasing the Fort Rox Portal Projector.
The Fort Rox Portal Projector is required to access the Heart of the Meteor and is consumed in the process.
Shops
These are the shops that can be found in Bryan Lye.
Cartographer
Item |
Cost |
Refund |
Requirement |
---|---|---|---|
Fort Rox Scroll Case | 5 Ancient Relics |
N/A | None |
Fort Rox Portal Projector | 100 Dawn Dust 1 Fort Rox Portal Core 1 Fort Rox Portal Console |
N/A | None |
Charm Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Charmbit | 25 | 20 |
Attraction Charm | 300 | 90 |
Luck Charm | 400 | 120 |
Power Charm | 200 | 60 |
Cheese Shoppe
Item |
Cost Per Piece |
Refund Per Piece |
---|---|---|
Swiss | 100 | 100 |
Brie | 200 | 200 |
Gouda | 600 | 600 |
Crescent | 36 gold 3 Meteorite Pieces |
N/A |
Moon | 36 gold 1 Meteorite Piece 2 Magic Essence |
N/A |
Sunrise | 25 Dawn Dust | N/A |
General Store
Item |
Cost Per Piece |
Refund Per Piece |
Requirement |
---|---|---|---|
Curds and Whey | 12 | 3 | N/A |
Animatronic Bird | 500 Dawn Dust | N/A | N/A |
Silver Bolt | 50 Dawn Dust | N/A | N/A |
Two Meteorite Pieces | 1 Howlite | N/A | N/A |
Three Meteorite Pieces | 1 Howlite | N/A | 1 Train Badge |
Tower Mana | 1 Howlite 2 Bloodstone |
N/A | N/A |
Two Tower Mana | 3 Bloodstone | N/A | 3 Train Badge |
Trapsmith
Item |
Power Type |
Cost |
Refund |
Requirement |
---|---|---|---|---|
Droid Archmagus Trap | Arcane | 4,700,000 1 Animatronic Bird 50 Howlite 50 Bloodstone |
N/A | 50,000,000 |
Interdimensional Crossbow Trap | Shadow | 5,360,000 10 Silver Bolt 100 Howlite 25 Bloodstone |
N/A | 50,000,000 |
Meteor Prison Core Trap | Law | 1,200,000 1 Meteoric Core Fragments 60 Howlite 10 Bloodstone |
N/A | N/A |
History and Trivia
- 3 November 2016: Bryan Lye was released as the third location in Varmint Valley.
- 15 March 2017: The Heart of the Meteor content is added to Bryan Lye.
Links