Seasonal Garden

From MHWiki
Revision as of 17:18, 25 August 2010 by S18067 (talk | contribs) (Fall: Corrected Scarecrow percentage.)

Zugzwang's seasonal garden is the perfect destination for those who can't make up their mind about the weather. Every few days, the seasons shift, bringing with them a new crop of mice with different powers. Keep an eye out for the shards of an old key- they might provide the way into that mysterious locked tower.

Description and Requirements

Seasonal Garden is a location in the Rodentia region requiring a minimum rank of Lord or Lady and the Zugzwang's Scarf to enter.

The Seasonal Garden changes seasons every few days.

Shops

These are the shops that can be found in the Seasonal Garden:

Seasonal Garden Mice

All mice in the Seasonal Garden are in the Seasonal Soldiers group. They have a weakness to Tactical weapons, as well as another power type depending on their season.

Winter

Primary Weakness: Hydro

Mouse Points Gold Loot Increase in T.A.1
Bruticle 16,560 5,040 4%
Frostbite 11,400 5,040 4%
Icicle 11,980 3,840 3%
Over-Prepared 4,000 500 1%
Penguin 4,500 550 1%
Winter Mage 18,065 9,400 Winter Key Shard 5%
1 T.A. stands for Tower Amplifier

Spring

Primary Weakness: Physical

Mouse Points Gold Loot Increase in T.A.1
Derpicorn 2,500 750 1%
Hydrophobe 2,000 500 1%
Puddlemancer 10,480 3,360 3%
Spring Familiar 9,072 760 %
Tanglefoot 7,875 3,280 2%
Vinetail 13,172 6,580 Spring Key Shard 5%
1 T.A. stands for Tower Amplifier

Summer

Primary Weakness: Tactical

Mouse Points Gold Loot Increase in T.A.1
Firebreather 15,180 4,620 4%
Firefly 6,600 2,125 2%
Hot Head 2,250 550 1%
Monarch 2,500 600 1%
Stinger 13,800 4,620 4%
Summer Mage 16,560 7,520 Summer Key Shard 5%
1 T.A. stands for Tower Amplifier

Fall

Primary Weakness: Shadow

Mouse Points Gold Loot Increase in T.A.1
Fall Familiar 9,940 830 %
Harvest Harrier 11,477 3,680 3%
Harvester 17,425 8,460 Fall Key Shard 5%
Pumpkin Head 4,500 960 1%
Scarecrow 5,000 1,200 1%
Whirleygig 4,000 875 1%
1 T.A. stands for Tower Amplifier

Hunting Strategy

Cheese Usage

Hunting Tips by Larry

Welcome to the Seasonal Garden, MouseHunter!

I hope you brought a change of clothes with you, because the seasons around here shift every few days, bringing new weather, and new mice to trap.

If you're looking for a good general strategy, a tactical trap will perform well in any season. Most seasons also have another, secret weakness for Hunters to discover on their own, so experiment with different trap setups, and see what works. Be sure to keep an eye out for shards of the key to Zugzwang's Tower, as well- there's one shard hidden in every season.

As you catch mice in the garden, your Tower Amplifier will increase. Failing to attract mice in the garden will cause your Tower Amplifier to decrease.

When your amplifier is charged, it gives a power bonus to your trap when hunting in Zugzwang's Tower. When hunting in the tower your Tower Amplifier's charge will decrease until it runs out or you leave the tower. Make sure to get a full charge before going in, because if you leave the tower, your amplifier will reset to zero.

Tower Amplifier

The Tower Amplifier is a game element and can first be found upon traveling to the Seasonal Garden.

The percentage of the Tower Amplifier increases by a different percentage depending on the mouse caught. The more the mouse is worth in points, the more the percentage gained will be.

Failing to attract a mouse will decrease the Tower Amplifier's percentage by 3%. Failing to catch a mouse will not affect the Tower Amplifier.

Upon moving to Zugzwang's Tower (not released at this time), the Tower Amplifier will decrease with every hunt. Moving out of Zugzwang's Tower will reset the percentage to 0%.

Traveling out of the Seasonal Garden will not affect the Tower Amplifier's percentage.

The maximum percentage of the Tower Amplifier increases with the hunter's rank.

Links

Catch Rate Estimates<br\> Seasonal Garden Trap Effectiveness Table


Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot