User:Grexx/Sandbox

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< User:Grexx
Revision as of 20:10, 20 February 2009 by Grexx (talk | contribs) (Crafted cheese sample layout)

Notes: I'm usually just fiddling around on this page with some ideas to see how they look like or work. Usually don't end up using them, but if you actually find them useful, feel free grab it and modify. Just drop me a note to let me know you're doing so :)

Trap Effectiveness Chart

Information needs to be removed from/updated to the Physical, Shadow, Tactical, and Arcane pages.

Information has been confirmed here by Adrian. Pending agreement on putting it onto main wiki pages.

Requires confirmation of Arcane trap effectiveness.

Mouse Power Type
Physical
Trap
Shadow
Trap
Tactical
Trap
Arcane
Trap
Abm. Snow Physical Effective Effective Effective Effective
Archer Tactical Less Effective Less Effective Very Effective Effective
Assassin Tactical Less Effective Less Effective Very Effective Effective
Bat Physical Effective Effective Effective Effective
Bionic Physical Effective Effective Effective Effective
Black Widow Physical Effective Effective Effective Effective
Brown Physical Effective Effective Effective Effective
Burglar Physical Effective Effective Effective Effective
Diamond Physical Effective Effective Effective Effective
Dwarf Tactical Effective Effective Very Effective Effective
Elf Physical Effective Effective Effective Effective
Ghost Shadow Less Effective Very Effective Less Effective Effective
Gold Physical Effective Effective Effective Effective
Golem Forgotten Less Effective Effective Less Effective Very Effective
Granite Physical Effective Effective Effective Effective
Grey Physical Effective Effective Effective Effective
Hapless Tactical Less Effective Less Effective Very Effective Effective
Hollowhead Physical Effective Effective Effective Effective
Keeper Forgotten Less Effective Effective Less Effective Very Effective
Kung Fu Tactical Less Effective Less Effective Very Effective Effective
Leprechaun Physical Effective Effective Effective Effective
Lycan Shadow Less Effective Very Effective Less Effective Effective
Master - Belt Tactical Less Effective Less Effective Very Effective Effective
Master - Claw Tactical Less Effective Less Effective Very Effective Effective
Master - Dojo Tactical Less Effective Less Effective Very Effective Effective
Master - Fang Tactical Less Effective Less Effective Very Effective Effective
Mobster Physical Effective Effective Effective Effective
Mole Physical Effective Effective Effective Effective
Monk Tactical Less Effective Less Effective Very Effective Effective
Monster Physical Effective Effective Effective Effective
Mummy Shadow Less Effective Very Effective Less Effective Effective
Mutated Grey Physical Effective Effective Effective Effective
Mutated White Physical Effective Effective Effective Effective
Nibbler Physical Effective Effective Effective Effective
Ninja Tactical Effective Effective Very Effective Effective
Ooze Forgotten Less Effective Effective Less Effective Very Effective
Pirate Tactical Effective Effective Very Effective Effective
Rvns. Zombie Shadow Less Effective Very Effective Less Effective Effective
Samurai Tactical Less Effective Less Effective Very Effective Effective
Scavenger Forgotten Less Effective Effective Less Effective Very Effective
Spider Forgotten Less Effective Effective Less Effective Very Effective
Steel Physical Effective Effective Effective Effective
Student - Belt Tactical Less Effective Less Effective Very Effective Effective
Student - Claw Tactical Less Effective Less Effective Very Effective Effective
Student - Fang Tactical Less Effective Less Effective Very Effective Effective
Vampire Shadow Less Effective Very Effective Less Effective Effective
White Physical Effective Effective Effective Effective
Worker Tactical Less Effective Less Effective Very Effective Effective
Zombie Physical Effective Effective Effective Effective
Mouse Power Type Physical Shadow Tactical Arcane

Sample Chart with further color coding

Mouse Power Type
Physical
Trap
Shadow
Trap
Tactical
Trap
Arcane
Trap
Abm. Snow Physical Normal Normal Normal Normal
Archer Tactical Less Effective Less Effective Very Effective Normal
Assassin Tactical Less Effective Less Effective Very Effective Normal
Bat Physical Normal Normal Normal Normal
Bionic Physical Normal Normal Normal Normal
Black Widow Physical Normal Normal Normal Normal
Brown Physical Normal Normal Normal Normal
Burglar Physical Normal Normal Normal Normal
Diamond Physical Normal Normal Normal Normal
Dwarf Tactical Normal Normal Very Effective Normal
Elf Physical Normal Normal Normal Normal
Ghost Shadow Less Effective Very Effective Less Effective Normal
Gold Physical Normal Normal Normal Normal
Golem Forgotten Less Effective Normal Less Effective Very Effective
Granite Physical Normal Normal Normal Normal
Grey Physical Normal Normal Normal Normal
Hapless Tactical Less Effective Less Effective Very Effective Normal
Hollowhead Physical Normal Normal Normal Normal
Keeper Forgotten Less Effective Normal Less Effective Very Effective
Kung Fu Tactical Less Effective Less Effective Very Effective Normal
Leprechaun Physical Normal Normal Normal Normal
Lycan Shadow Less Effective Very Effective Less Effective Normal
Master - Belt Tactical Less Effective Less Effective Very Effective Normal
Master - Claw Tactical Less Effective Less Effective Very Effective Normal
Master - Dojo Tactical Less Effective Less Effective Very Effective Normal
Master - Fang Tactical Less Effective Less Effective Very Effective Normal
Mobster Physical Normal Normal Normal Normal
Mole Physical Normal Normal Normal Normal
Monk Tactical Less Effective Less Effective Very Effective Normal
Monster Physical Normal Normal Normal Normal
Mummy Shadow Less Effective Very Effective Less Effective Normal
Mutated Grey Physical Normal Normal Normal Normal
Mutated White Physical Normal Normal Normal Normal
Nibbler Physical Normal Normal Normal Normal
Ninja Tactical Normal Normal Very Effective Normal
Ooze Forgotten Less Effective Normal Less Effective Very Effective
Pirate Tactical Normal Normal Very Effective Normal
Rvns. Zombie Shadow Less Effective Very Effective Less Effective Normal
Samurai Tactical Less Effective Less Effective Very Effective Normal
Scavenger Forgotten Less Effective Normal Less Effective Very Effective
Spider Forgotten Less Effective Normal Less Effective Very Effective
Steel Physical Normal Normal Normal Normal
Student - Belt Tactical Less Effective Less Effective Very Effective Normal
Student - Claw Tactical Less Effective Less Effective Very Effective Normal
Student - Fang Tactical Less Effective Less Effective Very Effective Normal
Vampire Shadow Less Effective Very Effective Less Effective Normal
White Physical Normal Normal Normal Normal
Worker Tactical Less Effective Less Effective Very Effective Normal
Zombie Physical Normal Normal Normal Normal

Bases

Base Power
Power
Bonus
Attraction
Bonus
Luck
Cheese Effect
Vendor
Location
Sold
For
Refunds
For
Alternate
Vendors
Sold
For
Refunds
For
Points
Needed
Wooden Base 35 0% 0% 0 Very Fresh Town of Gnawnia 300 54 - - - 0
Wooden Base with Target 75 0% 20% 0 No Effect Town of Gnawnia 1,225 221 - - - 650
Stone Base 150 10% 0% 0 Fresh Town of Gnawnia 6,175 1,112 Town of Digby 6,793 1,223 5,000
Explosive Base 300 5% 5% 0 Stale Town of Gnawnia 29,775 5,360 - - - 22,500
Dehydration Base * 225 0% 5% 4 Insanely Fresh Crafting ≥23,356 N/A - - - Journeyman
Polar Base ** 200 10% 0% 4 Insanely Fresh Ronza's Traveling Shoppe 59,550 10,719 - - - 90,000

Shops

Town of
Gnawnia
Harbour Town of
Digby
Bazaar Training
Grounds
Trapsmith Y - Y - Y
Cheese Shoppe Y - Y Y Y
Cartographer - - - Y -
General Store - Y - Y Y

Crafted Cheese

Below are some sample layouts I was trying out.

Formula
1 Salt 1 White Cheddar
1 Curds and Whey
Total Cost (1 Piece): Min 5, Max 13


Formula

Makes

  • 1 White Cheddar

Total cost per piece: 5 to 13


Formula
Ingredients Quantity Min Cost Max Cost
Salt 1 2 3
Curds and Whey 1 3 10
Crafts
White Cheddar 1 5 13


   (1) Salt + (1) Curds and Whey = (1) White Cheddar 
   Total Cost (1 Piece): Min 5, Max 13

Forgotten Mice Template

See edit

Newbie Help

Gnawnia Region
Town of Gnawnia
OR
Meadow
(Novice)
Harbour
(Apprentice)
Mountain
(Journeyman)
Burroughs Region
Laboratory
(Master)
Mousoleum
OR
Town of Digby
Furoma Region
Training Grounds
(Grandmaster)
Burroughs Region
Bazaar
Furoma Region
Dojo
Meditation Room
Pinnacle Chamber
Burroughs Region
Catacombs
(Legendary)

Combat

Formula: Combat (3 pcs)
Description Qty Cost
Splintered Wood 1 150 / Loot
Paint-brand Paint 1 120
Token of the Cheese Fang 3 Loot
Curds and Whey 5 3-10
Total 285-320

This cheese is specially prepared swiss mounted on combat dummies and adorned with a target. Masters of the Cheese Fang often use this apparatus to teach students combat techniques as well as help decrease their mental weakness to cheese. Be warned! Should a Master of the Cheese Fang see a hunter using a chunk of this as bait it will surely cause them to challenge the hunter to defend the honor of the school.

A hunter who crafts Combat Cheese in order to catch a Master of the Cheese Fang might put it to use in the Meditation room, where the Masters are most vulnerable.

Glutter

Formula: Glutter (3 pcs)
Description Qty Cost
Cheesy Fluffs 1 80
Invisi-glu 1 50
Token of the Cheese Belt 3 Loot
Curds and Whey 7 3-10
Total 151-200

This cheese is the result of the careful art of fusing a seemingly infinite quantity of flavours into a single cube of cheese. This decadent bait seems to be the only cheese capable of breaking the will power of the Masters of the Cheese Belt.

A hunter who crafts Glutter cheese in order to catch a Master of the Cheese Belt might put it to use in the Meditation Room, where the Masters are most vulnerable.