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== Overview == | == Overview == | ||
− | '''{{PAGENAME}}''' is a hunting location in [[Hollow Heights]] region | + | '''{{PAGENAME}}''' is a hunting location in [[Hollow Heights]] region. |
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− | + | '''{{PAGENAME}}''' and [[Zokor]] are 2 connected hunting locations.<br> | |
− | + | They requires the [[rank]] of {{Duke}} and the [[Labyrinth Key]] to access. | |
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− | + | The Hunter can enter [[Zokor]] from this location when [[#Intersection|certain conditions]] are met. | |
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− | + | When there is an on-going progress in [[Zokor]], this location is locked. | |
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− | + | The Hunter is transferred here when they end their run in [[Zokor]]. | |
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− | + | == Gameplay Mechanics == | |
− | *''' | + | === Compass === |
− | + | In this location, the Hunter collect '''clues'''. | |
− | + | *There are 6 types of clues: '''Fealty''', '''Tech''', '''Scholar''', '''Farming''', '''Treasury''', and '''Dead End'''. | |
− | + | **The first 5 types are generated upon catching specific mice. | |
+ | **Dead End clue is generated upon failing to catch a mouse. | ||
+ | *Fealty, Tech, Scholar, Farming, and Treasury requires specific [[#Hallway|Hallway]] type. | ||
+ | *[[Compass Magnet]] can be used anytime to remove '''3''' clues of each type. Doing so consumes a magnet and adds 20 [[Mineral (item)|Mineral]] to the Hunter's inventory. | ||
+ | ::''My Labyrinth Compass shudders and 3 of each clue type are lost. With those clues gone, I have more space to get fresh clues for the exits I want!'' | ||
+ | |||
+ | The Hunter can use the '''Retreat''' button to reset the Compass and return to the beginning of the '''{{PAGENAME}}''' anytime. | ||
+ | |||
+ | === Sub-locations === | ||
+ | In this location, the Hunter can go through multiple [[#Hallway|Hallway]]s to collect the clues.<br> | ||
+ | At the end of each hallway, the hunter are in a [[#Intersection|Intersection]]. | ||
+ | |||
+ | When the Hunter first enters '''{{PAGENAME}}''', they are at an intersection with 3 hallway doors: Short Plain Fealty, Short Plain Tech, and Short Plain Scholar. | ||
− | + | ==== Hallway ==== | |
+ | Each hallway has 3 properties: | ||
+ | *Hallway type: can be one of 5 types: '''Fealty''', '''Tech''', '''Scholar''', '''Farming''', or '''Treasury''' | ||
+ | **The type determines the sub-groups of [[#Mice|mice]] available. | ||
+ | *Hallway quality: can be one of 3 qualities: '''Plain''', '''Superior''', or '''Epic''' | ||
+ | **The quality determines the list of [[#Mice|mice]] available. | ||
+ | *Hallway length: can be one of 3 lengths: '''Short''', '''Medium''', and '''Long''', with the length of 10, 15, and 25 respectively | ||
− | + | Catching designated mice in the hallway generates specified clues. | |
− | + | :''My Labyrinth Compass needle swayed slightly against the magnetic force of 1 '''[Hallway Type]''' Clue.'' | |
− | + | Using [[Lantern Oil]] generates '''1''' additional clue when catching those mice. | |
− | + | :''Additionally, my Labyrinth Lantern helped me find an extra clue!'' | |
− | + | The lantern is turned off when the Hunter runs out of oil. | |
− | + | :''My Labyrinth Lantern ran out of fuel and went dim! I can no longer find extra clues.'' | |
− | + | Some [[#Charms|specialized charms]] can also be used to generate more clues. | |
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− | === | + | Each type of hallway requires a specific condition to unlock.<br> |
− | + | The condition is mostly about a minimum number of clues in the [[#Compass|Compass]]. | |
− | + | ||
− | + | {| style="margin: 1em; text-align: center" class="b_and_p sortable" | |
− | + | |- style="background-color: #dddddd" class="sticky_table_row" | |
− | + | ! width=125 <!--Header--> | Hallway | |
− | + | ! <!--Header--> | Hallway type | |
− | | | + | ! <!--Header--> | Hallway quality |
− | + | ! width=125 class="unsortable" | Unlock condition | |
− | + | |- | |
+ | | align=left | Plain Fealty | ||
+ | | Fealty | ||
+ | | Plain | ||
+ | | N/A | ||
+ | |- | ||
+ | | align=left | Superior Fealty | ||
+ | | Fealty | ||
+ | | Superior | ||
+ | | 15 '''Fealty''' clues | ||
+ | |- | ||
+ | | align=left | Epic Fealty | ||
+ | | Fealty | ||
+ | | Epic | ||
+ | | 60 '''Fealty''' clues | ||
+ | |- | ||
+ | | align=left | Plain Tech | ||
+ | | Tech | ||
+ | | Plain | ||
+ | | N/A | ||
+ | |- | ||
+ | | align=left | Superior Tech | ||
+ | | Tech | ||
+ | | Superior | ||
+ | | 15 '''Tech''' clues | ||
+ | |- | ||
+ | | align=left | Epic Tech | ||
+ | | Tech | ||
+ | | Epic | ||
+ | | 60 '''Tech''' clues | ||
+ | |- | ||
+ | | align=left | Plain Scholar | ||
+ | | Scholar | ||
+ | | Plain | ||
+ | | N/A | ||
+ | |- | ||
+ | | align=left | Superior Scholar | ||
+ | | Scholar | ||
+ | | Superior | ||
+ | | 15 '''Scholar''' clues | ||
+ | |- | ||
+ | | align=left | Epic Scholar | ||
+ | | Scholar | ||
+ | | Epic | ||
+ | | 60 '''Scholar''' clues | ||
+ | |- | ||
+ | | align=left | Plain Farming | ||
+ | | Farming | ||
+ | | Plain | ||
+ | | After first hallway | ||
|- | |- | ||
− | + | | align=left | Superior Farming | |
− | + | | Farming | |
− | + | | Superior | |
− | + | | 15 '''Farming''' clues | |
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|- | |- | ||
− | | align= | + | | align=left | Plain Treasury |
− | + | | Treasury | |
− | + | | Plain | |
− | | | + | | 15 total clues |
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|- | |- | ||
− | | align= | + | | align=left | Superior Treasury |
− | + | | Treasury | |
− | + | | Superior | |
− | + | | 15 '''Treasury''' clues | |
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|} | |} | ||
− | === | + | ==== Intersection ==== |
− | + | In the end of a hallway, the Hunter enters an '''intersection'''. | |
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:''I have found an intersection! I'll have to choose a door to continue.'' | :''I have found an intersection! I'll have to choose a door to continue.'' | ||
− | + | *[[Lantern Oil]] is automatically turned off in intersection. | |
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::''The intersection is brightly lit and the mice here do not have clues, so I turned off my Labyrinth Lantern.'' | ::''The intersection is brightly lit and the mice here do not have clues, so I turned off my Labyrinth Lantern.'' | ||
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− | + | If the total clue count is lower than 100, up to 3 hallway doors are shown. | |
− | + | *Depending on the number of Dead End clues, there is a chance only 1 or 2 hallway door is shown. | |
− | + | *The [[Shuffler's Cube]] can be used to roll for another set of hallway doors. | |
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::''With a grinding whirr, the hallway spins and changes. The old doors crumble to dust, and fresh doors tear out of the rock.'' | ::''With a grinding whirr, the hallway spins and changes. The old doors crumble to dust, and fresh doors tear out of the rock.'' | ||
+ | *Choosing a door moves the Hunter to the corresponding hallway. | ||
+ | ::''I chose a '''[Length] [Quality] [Type] Hallway door'''.'' | ||
− | + | If the total clue count is 100 or higher, a number of [[Zokor]] doors is shown. | |
− | + | :''I have found an exit! I'll have to choose a door to finally leave this accursed maze and enter Zokor!'' | |
− | + | :''I must choose wisely, as once I leave the maze and enter the city, I will have to navigate the Labyrinth all over again when I return!'' | |
− | + | *Each type of door requires a specific condition to unlock.<br> | |
− | + | *The condition is mostly about a minimum number of clues in the [[#Compass|Compass]]. | |
− | + | *Choosing a door transfers the Hunter to the corresponding district in [[Zokor]]. | |
− | + | ::''I exited the maze and emerged into the [District Name].'' | |
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− | Choosing a | ||
− | ::''I exited the maze and emerged into the | ||
::''While I was in the maze, I found:'' | ::''While I was in the maze, I found:'' | ||
::'''''[List of clues found, by type]''''' | ::'''''[List of clues found, by type]''''' | ||
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::''I will have '''[Number of District-Specific Clues Found]''' Stealth while in the city, allowing me to evade the guards for some time.'' | ::''I will have '''[Number of District-Specific Clues Found]''' Stealth while in the city, allowing me to evade the guards for some time.'' | ||
− | ====District | + | {| style="margin: 1em; text-align: center" class="b_and_p sortable" |
− | + | |- style="background-color: #dddddd" class="sticky_table_row" | |
− | + | ! width=150 <!--Header--> | District door | |
− | + | ! <!--Header--> | District type | |
− | + | ! <!--Header--> | District level | |
− | + | ! class="unsortable" <!--Header--> | Unlock condition | |
− | + | |- | |
− | + | | align=left | Outer Fealty Shrine | |
− | + | | Fealty | |
− | + | | 1 | |
+ | | Between '''15''' and '''49''' '''Fealty''' clues | ||
+ | |- | ||
+ | | align=left | Inner Fealty Temple | ||
+ | | Fealty | ||
+ | | 2 | ||
+ | | Between '''50''' and '''79''' '''Fealty''' clues | ||
+ | |- | ||
+ | | align=left | Templar's Sanctum | ||
+ | | Fealty | ||
+ | | 3 | ||
+ | | '''80''' or more '''Fealty''' clues | ||
+ | |- | ||
+ | | align=left | Tech Foundry Outskirts | ||
+ | | Tech | ||
+ | | 1 | ||
+ | | Between '''15''' and '''49''' '''Tech''' clues | ||
+ | |- | ||
+ | | align=left | Tech Research Centre | ||
+ | | Tech | ||
+ | | 2 | ||
+ | | Between '''50''' and '''79''' '''Tech''' clues | ||
+ | |- | ||
+ | | align=left | Manaforge | ||
+ | | Tech | ||
+ | | 3 | ||
+ | | '''80''' or more '''Tech''' clues | ||
+ | |- | ||
+ | | align=left | Neophyte Scholar Study | ||
+ | | Scholar | ||
+ | | 1 | ||
+ | | Between '''15''' and '''49''' '''Scholar''' clues | ||
+ | |- | ||
+ | | align=left | Master Scholar Auditorium | ||
+ | | Scholar | ||
+ | | 2 | ||
+ | | Between '''50''' and '''79''' '''Scholar''' clues | ||
+ | |- | ||
+ | | align=left | Dark Library | ||
+ | | Scholar | ||
+ | | 3 | ||
+ | | '''80''' or more '''Scholar''' clues | ||
+ | |- | ||
+ | | align=left | Farming Garden | ||
+ | | Farming | ||
+ | | 1 | ||
+ | | N/A | ||
+ | |- | ||
+ | | align=left | Overgrown Farmhouse | ||
+ | | Farming | ||
+ | | 2 | ||
+ | | '''50''' or more '''Farming''' clues | ||
+ | |- | ||
+ | | align=left | Treasure Room | ||
+ | | Treasury | ||
+ | | 1 | ||
+ | | Between '''15''' and '''49''' '''Treasury''' clues | ||
+ | |- | ||
+ | | align=left | Treasure Vault | ||
+ | | Treasury | ||
+ | | 2 | ||
+ | | '''50''' or more '''Treasury''' clues | ||
+ | |- | ||
+ | | align=left | Lair of the Minotaur** | ||
+ | | Hidden | ||
+ | | N/A | ||
+ | | '''30''' or more '''Fealty''' clues<br>'''30''' or more '''Tech''' clues<br>'''30''' or more '''Scholar''' clues | ||
+ | |} | ||
− | *'' | + | <nowiki>**</nowiki>''Note: In order to enter the Lair of the Minotaur, the Hunter will require a single use of 1 [[Minotaur Key]].'' |
− | : | ||
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− | + | ''Hunters that do not have a [[Minotaur Key]] will not be allowed into the Lair of the Minotaur.'' | |
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− | + | ''It is possible to obtain the required crafting materials through other methods while leaving '''{{PAGENAME}}''' in this state.'' | |
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− | * | + | == Heads-Up Display == |
− | + | === Left === | |
− | + | The left part shows: | |
+ | *The current [[#Hallway|hallway]] status | ||
+ | *[[Shadow Stalker]] status | ||
+ | *The '''Retreat''' button | ||
− | == | + | === Right === |
− | The | + | The right part shows: |
− | + | *The Hunter's inventory of [[Shuffler's Cube]] | |
− | * | + | *The [[#Intersection|intersection]] information |
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− | === | + | === Bottom === |
− | + | The bottom part shows: | |
− | : | + | *The Hunter's inventory of [[Compass Magnet]] |
− | + | *The [[#Compass|Compass]] status | |
− | + | *The Hunter's inventory of [[Lantern Oil]] and lantern status | |
− | + | *The Hunter's inventory of: | |
− | + | **[[Plate of Fealty]] | |
− | + | **[[Tech Power Core]] | |
− | + | **[[Scholar Scroll]] | |
− | + | **[[Nightshade]] | |
− | + | **[[Cavern Fungus]] | |
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== [[Mice]] == | == [[Mice]] == |
Latest revision as of 22:47, 21 June 2024
Labyrinth | |
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Region: Hollow Heights | |
Rank requirement: | Duke/Duchess |
Map piece: | Labyrinth Key |
Required Power Type: | Forgotten Arcane |
Required Cheese: | Standard Cheese Glowing Gruyere |
Number of Mice: | 26 |
Shops: | Cheese Shoppe Trapsmith Charm Shoppe General Store Cartographer |
Release Date: | 9 September 2015 |
Topsy, turvy, left is right, up is down, can't make heads or tails of it all maze of epic proportions. Navigating the Labyrinth is simple yet complex. The strongest of hunters easily collapse to their knees in sheer madness trying and failing to complete this almost living structure. Even those that make it through have no better understanding of its layout. |
Overview
Labyrinth is a hunting location in Hollow Heights region.
Labyrinth and Zokor are 2 connected hunting locations.
They requires the rank of Duke/Duchess and the Labyrinth Key to access.
The Hunter can enter Zokor from this location when certain conditions are met.
When there is an on-going progress in Zokor, this location is locked.
The Hunter is transferred here when they end their run in Zokor.
Gameplay Mechanics
Compass
In this location, the Hunter collect clues.
- There are 6 types of clues: Fealty, Tech, Scholar, Farming, Treasury, and Dead End.
- The first 5 types are generated upon catching specific mice.
- Dead End clue is generated upon failing to catch a mouse.
- Fealty, Tech, Scholar, Farming, and Treasury requires specific Hallway type.
- Compass Magnet can be used anytime to remove 3 clues of each type. Doing so consumes a magnet and adds 20 Mineral to the Hunter's inventory.
- My Labyrinth Compass shudders and 3 of each clue type are lost. With those clues gone, I have more space to get fresh clues for the exits I want!
The Hunter can use the Retreat button to reset the Compass and return to the beginning of the Labyrinth anytime.
Sub-locations
In this location, the Hunter can go through multiple Hallways to collect the clues.
At the end of each hallway, the hunter are in a Intersection.
When the Hunter first enters Labyrinth, they are at an intersection with 3 hallway doors: Short Plain Fealty, Short Plain Tech, and Short Plain Scholar.
Hallway
Each hallway has 3 properties:
- Hallway type: can be one of 5 types: Fealty, Tech, Scholar, Farming, or Treasury
- The type determines the sub-groups of mice available.
- Hallway quality: can be one of 3 qualities: Plain, Superior, or Epic
- The quality determines the list of mice available.
- Hallway length: can be one of 3 lengths: Short, Medium, and Long, with the length of 10, 15, and 25 respectively
Catching designated mice in the hallway generates specified clues.
- My Labyrinth Compass needle swayed slightly against the magnetic force of 1 [Hallway Type] Clue.
Using Lantern Oil generates 1 additional clue when catching those mice.
- Additionally, my Labyrinth Lantern helped me find an extra clue!
The lantern is turned off when the Hunter runs out of oil.
- My Labyrinth Lantern ran out of fuel and went dim! I can no longer find extra clues.
Some specialized charms can also be used to generate more clues.
Each type of hallway requires a specific condition to unlock.
The condition is mostly about a minimum number of clues in the Compass.
Hallway | Hallway type | Hallway quality | Unlock condition |
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Plain Fealty | Fealty | Plain | N/A |
Superior Fealty | Fealty | Superior | 15 Fealty clues |
Epic Fealty | Fealty | Epic | 60 Fealty clues |
Plain Tech | Tech | Plain | N/A |
Superior Tech | Tech | Superior | 15 Tech clues |
Epic Tech | Tech | Epic | 60 Tech clues |
Plain Scholar | Scholar | Plain | N/A |
Superior Scholar | Scholar | Superior | 15 Scholar clues |
Epic Scholar | Scholar | Epic | 60 Scholar clues |
Plain Farming | Farming | Plain | After first hallway |
Superior Farming | Farming | Superior | 15 Farming clues |
Plain Treasury | Treasury | Plain | 15 total clues |
Superior Treasury | Treasury | Superior | 15 Treasury clues |
Intersection
In the end of a hallway, the Hunter enters an intersection.
- I have found an intersection! I'll have to choose a door to continue.
- Lantern Oil is automatically turned off in intersection.
- The intersection is brightly lit and the mice here do not have clues, so I turned off my Labyrinth Lantern.
If the total clue count is lower than 100, up to 3 hallway doors are shown.
- Depending on the number of Dead End clues, there is a chance only 1 or 2 hallway door is shown.
- The Shuffler's Cube can be used to roll for another set of hallway doors.
- With a grinding whirr, the hallway spins and changes. The old doors crumble to dust, and fresh doors tear out of the rock.
- Choosing a door moves the Hunter to the corresponding hallway.
- I chose a [Length] [Quality] [Type] Hallway door.
If the total clue count is 100 or higher, a number of Zokor doors is shown.
- I have found an exit! I'll have to choose a door to finally leave this accursed maze and enter Zokor!
- I must choose wisely, as once I leave the maze and enter the city, I will have to navigate the Labyrinth all over again when I return!
- Each type of door requires a specific condition to unlock.
- The condition is mostly about a minimum number of clues in the Compass.
- Choosing a door transfers the Hunter to the corresponding district in Zokor.
- I exited the maze and emerged into the [District Name].
- While I was in the maze, I found:
- [List of clues found, by type]
- The clues I found for the [District Name] helped me learn as much as I could about the best hiding spots in this district.
- I will have [Number of District-Specific Clues Found] Stealth while in the city, allowing me to evade the guards for some time.
District door | District type | District level | Unlock condition |
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Outer Fealty Shrine | Fealty | 1 | Between 15 and 49 Fealty clues |
Inner Fealty Temple | Fealty | 2 | Between 50 and 79 Fealty clues |
Templar's Sanctum | Fealty | 3 | 80 or more Fealty clues |
Tech Foundry Outskirts | Tech | 1 | Between 15 and 49 Tech clues |
Tech Research Centre | Tech | 2 | Between 50 and 79 Tech clues |
Manaforge | Tech | 3 | 80 or more Tech clues |
Neophyte Scholar Study | Scholar | 1 | Between 15 and 49 Scholar clues |
Master Scholar Auditorium | Scholar | 2 | Between 50 and 79 Scholar clues |
Dark Library | Scholar | 3 | 80 or more Scholar clues |
Farming Garden | Farming | 1 | N/A |
Overgrown Farmhouse | Farming | 2 | 50 or more Farming clues |
Treasure Room | Treasury | 1 | Between 15 and 49 Treasury clues |
Treasure Vault | Treasury | 2 | 50 or more Treasury clues |
Lair of the Minotaur** | Hidden | N/A | 30 or more Fealty clues 30 or more Tech clues 30 or more Scholar clues |
**Note: In order to enter the Lair of the Minotaur, the Hunter will require a single use of 1 Minotaur Key.
Hunters that do not have a Minotaur Key will not be allowed into the Lair of the Minotaur.
It is possible to obtain the required crafting materials through other methods while leaving Labyrinth in this state.
Heads-Up Display
Left
The left part shows:
- The current hallway status
- Shadow Stalker status
- The Retreat button
Right
The right part shows:
- The Hunter's inventory of Shuffler's Cube
- The intersection information
Bottom
The bottom part shows:
- The Hunter's inventory of Compass Magnet
- The Compass status
- The Hunter's inventory of Lantern Oil and lantern status
- The Hunter's inventory of:
Mice
All mice found in this location are part of Citizens of Zokor mouse group.
Forgotten power type is very effective against these mice, while Arcane is effective against most of them.
While Standard Cheese can attract all mice, Glowing Gruyere is recommended to remove Shadow Stalker, which are hard to catch and doesn't drop any clue.
Intersection Mice
All mice found in this sub-location are part of Hallway Wanderer sub-group.
Mouse | Points | Gold | Sub-group | Loot |
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Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | Simple Orb |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer |
Hallway Mice
Fealty Hallway Mice
All mice found in Featy Hallways are part of Hallway Wanderer and Fealty Sworn Soldier sub-groups.
Fealty Sworn Soldier can drop Fealty clues.
Mouse | Points | Gold | Sub-group | Clue | Plain | Superior | Epic | Loot |
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Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | 0 | X | X | X | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | 0 | X | X | X | Simple Orb |
Reanimated Carver | 90,000 | 9,000 | Hallway Wanderer | 0 | X | X | X | Divine Orb Lantern Oil |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | 0 | X | X | X | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer | 0 | X | X | X | |
Drudge | 32,500 | 4,988 | Fealty Sworn Soldier | 1 | X | X | X | |
Masked Pikeman | 45,950 | 5,000 | Fealty Sworn Soldier | 1 | X | X | X | |
Solemn Soldier | 40,000 | 7,700 | Fealty Sworn Soldier | 2 | X | X | ||
Mind Tearer | 60,000 | 10,000 | Fealty Sworn Soldier | 2 | X | X | ||
Dark Templar | 80,800 | 12,750 | Fealty Sworn Soldier | 3 | X |
Tech Hallway Mice
All mice found in Tech Hallways are part of Hallway Wanderer and Tech Engineer sub-groups.
Tech Engineer can drop Tech clues.
Mouse | Points | Gold | Sub-group | Clue | Plain | Superior | Epic | Loot |
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Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | 0 | X | X | X | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | 0 | X | X | X | Simple Orb |
Reanimated Carver | 90,000 | 9,000 | Hallway Wanderer | 0 | X | X | X | Divine Orb Lantern Oil |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | 0 | X | X | X | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer | 0 | X | X | X | |
RR-8 | 32,500 | 4,988 | Tech Engineer | 1 | X | X | X | |
Ash Golem | 45,950 | 5,000 | Tech Engineer | 1 | X | X | X | |
Tech Golem | 40,000 | 7,700 | Tech Engineer | 2 | X | X | ||
Automated Stone Sentry | 60,000 | 10,000 | Tech Engineer | 2 | X | X | ||
Fungal Technomorph | 80,800 | 12,750 | Tech Engineer | 3 | X |
Scholar Hallway Mice
All mice found in Scholar Hallways are part of Hallway Wanderer and Lost Scholar sub-groups.
Lost Scholar can drop Scholar clues.
Mouse | Points | Gold | Sub-group | Clue | Plain | Superior | Epic | Loot |
---|---|---|---|---|---|---|---|---|
Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | 0 | X | X | X | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | 0 | X | X | X | Simple Orb |
Reanimated Carver | 90,000 | 9,000 | Hallway Wanderer | 0 | X | X | X | Divine Orb Lantern Oil |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | 0 | X | X | X | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer | 0 | X | X | X | |
Summoning Scholar | 32,500 | 4,988 | Lost Scholar | 1 | X | X | X | |
Sanguinarian | 45,950 | 5,000 | Lost Scholar | 1 | X | X | X | |
Mystic Guardian | 40,000 | 7,700 | Lost Scholar | 2 | X | X | ||
Mystic Herald | 60,000 | 10,000 | Lost Scholar | 2 | X | X | ||
Mystic Scholar | 80,800 | 12,750 | Lost Scholar | 3 | X |
Farming Hallway Mice
All mice found in Featy Hallways are part of Hallway Wanderer and Fungal Farmer sub-groups.
Fungal Farmer can drop Farming clues.
Mouse | Points | Gold | Sub-group | Clue | Plain | Superior | Loot |
---|---|---|---|---|---|---|---|
Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | 0 | X | X | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | 0 | X | X | Simple Orb |
Reanimated Carver | 90,000 | 9,000 | Hallway Wanderer | 0 | X | X | Divine Orb Lantern Oil |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | 0 | X | X | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer | 0 | X | X | |
Mushroom Harvester | 38,640 | 4,160 | Fungal Farmer | 1 | X | X | Cavern Fungus |
Mush Monster | 44,620 | 5,645 | Fungal Farmer | 1 | X | X | Cavern Fungus |
Nightshade Nanny | 56,800 | 7,200 | Fungal Farmer | 2 | X | Cavern Fungus Nightshade |
Treasury Hallway Mice
All mice found in Featy Hallways are part of Hallway Wanderer and Treasure Miser sub-groups.
Treasure Miser can drop Treasury clues.
Mouse | Points | Gold | Sub-group | Clue | Plain | Superior | Loot |
---|---|---|---|---|---|---|---|
Lost Legionnaire | 25,500 | 2,000 | Hallway Wanderer | 0 | X | X | Flawed Orb Simple Orb |
Lost | 30,000 | 995 | Hallway Wanderer | 0 | X | X | Simple Orb |
Reanimated Carver | 90,000 | 9,000 | Hallway Wanderer | 0 | X | X | Divine Orb Lantern Oil |
Corridor Bruiser | 50,000 | 8,000 | Hallway Wanderer | 0 | X | X | Flawless Orb |
Shadow Stalker Avoids Glowing Gruyere and Glowing Gourd Charm |
70,000 | 700 | Hallway Wanderer | 0 | X | X | |
Hired Eidolon | 44,220 | 10,000 | Treasure Miser | 1 | X | X | |
Mimic | 57,325 | 12,890 | Treasure Miser | 1 | X | X | |
Treasure Brawler | 72,000 | 37,250 | Treasure Miser | 2 | X |
Hunting Strategy
Hunting Tips by Larry
Greetings! First time here? ...Are you sure?
The Labyrinth is a complex, living, breathing, moving entrance devised by those that live within the massive city of Zokor as a security measure to deter any potential invaders from making it to the city's core.
At the entrance to the Labyrinth, you will find three doors. Each one sets out in the general direction of one of the three main city districts.
As you make your way through the corridors and endless hallways inside, you will need to collect clues to eventually find an exit into the city, guided by your special Labyrinth Compass.
Each door leads to a hallway themed after its respective district. My personal research has shown that hallways come in varying lengths and qualities, with each terminating at a new intersection with new doors to pick. The intersections vary in their options, and won't always have one of each type. There are more districts than the main three, and sometimes an intersection won't even have three doors!
Once the Labyrinth is ready to spit you out, you will come face to face with up to five exits which lead to the specified district indicated on the door. Not all exits will be unlocked and sometimes the exits will indicate different parts of the district that lies behind them. Making this final choice will lead you to Zokor, but you will have to return to the Labyrinth many times to find passage to all districts and all sections of each district within the city!
Each time you enter the city, the Labyrinth will lock down and reconfigure itself behind you while you explore your chosen district. When you return, the Labyrinth will be completely different than the last time you passed through.
Here, take this magical compass with you. It will store any clues you have obtained and guide you through the maze. It keeps leading me back to the entrance here so hopefully it will be of greater use to you...
Good luck! I'm gonna go sit down for a little bit...
Adventure Book
The Hunter can complete some steps of the Track Down the Retired Minotaur adventure in Labyrinth.
Location-Specific Effects
Bases
- Compass Magnet Base - has a 30% chance of removing a Dead End Clue upon catching a mouse
- Labyrinth Base - has a chance to prevent Dead End Clue upon failing to catch a mouse
- Minotaur Base - has a chance to prevent Dead End Clue upon failing to catch a mouse
- Treasure Seeker Base
- Has a chance to transform any clue other than Dead End Clue into a Treasury Clue
- Has a chance to prevent Dead End Clue upon failing to catch a mouse
Charms
- Compass Magnet Charm
- Prevents Dead End Clues
- Has a chance to remove an existing Dead End Clue
- This effects doesn't work in Intersection.
- Glowing Gourd Charm - removes Shadow Stalker from attraction pool
- Lantern Oil Charm - reveals 1 extra clue when one is found
- Super Lantern Oil Charm reveals 2 extra clues when one is found
- Nightshade Farming Charm increases Nightshade loot from the Nightshade Nanny in Superior Farming Hallways.
Shops
These are the shops found in Labyrinth.
Cheese Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Swiss Cheese | 100 gold | None | 100 gold |
Brie Cheese | 200 gold | None | 200 gold |
Gouda Cheese | 600 gold | None | 600 gold |
Trapsmith
Item | Cost | Requirement | Refund |
---|---|---|---|
Labyrinth Base | 599,000 gold 25 Scholar Scroll 25 Plate of Fealty 25 Tech Power Core |
None | 107,000 gold |
Minotaur Base | 16,000,000 gold 6 Really, Really Shiny Precious Gold 700 Scholar Scroll 700 Plate of Fealty 700 Tech Power Core |
None | N/A |
Item | Power Type | Cost | Requirement | Refund |
---|---|---|---|---|
Endless Labyrinth Trap | Forgotten | 6,980,000 gold 1 Powercore Hammer 1 Infused Plate 1 Sacred Script 150 Scholar Scroll 150 Plate of Fealty 150 Tech Power Core |
None | N/A |
Infinite Labyrinth Trap | Forgotten | 1,800,000 gold 1 Enigmatic Core 1 Endless Labyrinth Trap 1 Powercore Hammer 225 Tech Power Core |
None | N/A |
Event Horizon Trap | Arcane | 7,300,000 gold 1 Essence of Destruction 1 Sacred Script 30 Scrap Metal 225 Scholar Scroll |
None | N/A |
Temporal Turbine | Shadow | 10,500,000 gold 2 Temporal Shadow Plate 1 Infused Plate 225 Plate of Fealty |
None | N/A |
Charm Shoppe
Item | Cost | Requirement | Refund |
---|---|---|---|
Charmbit | 25 gold | None | 20 gold |
Nightshade Farming Charm | 400 gold 5 Cavern Fungus 2 Mineral |
None | 60 gold |
Spore Charm | 750 gold 2 Cavern Fungus |
None | N/A |
Super Spore Charm | 1,000 gold 2 Spore Charm |
None | N/A |
Extreme Spore Charm | 2,000 gold 2 Super Spore Charm 1 Nightshade |
None | N/A |
Ultimate Spore Charm | 2,500 gold 2 Extreme Spore Charm 1 Crystal Crucible |
None | N/A |
Lucky Power Charm | 900 gold | None | 270 gold |
Super Power Charm | 500 gold | None | 150 gold |
Super Luck Charm | 750 gold | None | 225 gold |
Super Lucky Power Charm | 2,500 gold | None | 750 gold |
Extreme Power Charm | 1,500 gold | None | 450 gold |
Extreme Luck Charm | 4,500 gold | None | 1,350 gold |
Flawed Orb | 2 Scholar Scroll 2 Plate of Fealty 2 Tech Power Core |
None | N/A |
Simple Orb | 3 Scholar Scroll 3 Plate of Fealty 3 Tech Power Core |
None | N/A |
Flawless Orb | 5 Scholar Scroll 5 Plate of Fealty 5 Tech Power Core |
None | N/A |
Divine Orb | 15 Scholar Scroll 15 Plate of Fealty 15 Tech Power Core |
None | N/A |
Epic Orb | 125,000 gold | None | 125,000 gold |
General Store
Item | Cost | Requirement | Refund |
---|---|---|---|
Labyrinth Lantern | 33,333 gold | None | N/A |
Lantern Oil | 680 gold 1 Scholar Scroll 1 Plate of Fealty 1 Tech Power Core |
None | N/A |
Shuffler's Cube | 4,800 gold 10 Scholar Scroll 10 Plate of Fealty 10 Tech Power Core |
None | N/A |
Compass Magnet | 12,000 gold 10 Scholar Scroll 10 Plate of Fealty 10 Tech Power Core |
None | N/A |
Labyrinth Theme Scrap VI | 9,000 gold 1 Scholar Scroll 1 Plate of Fealty 1 Tech Power Core |
None | N/A |
Curds and Whey | 12 gold | None | 3 gold |
Ionized Salt | 450 gold | None | 150 gold |
Living Shard | 1,200 gold | None | 1,200 gold |
Gold Leaf | 26,000 gold | None | 13,000 gold |
Tiny Platinum Bar | 60,000 gold | None | 60,000 gold |
Cartographer
Item | Cost | Requirement | Refund |
---|---|---|---|
Moussu Picchu Climbing Route | 50,000 gold | 1 Climbing Grapnel of Tech 1 Climbing Boots of Fealty 1 Climbing Vine of Scholars |
N/A |
Labyrinth Scroll Case | 8 Ancient Relic | None | N/A |
History and Trivia
- 9 September 2015: Labyrinth, together with Zokor, was released as part of a new region, Hollow Heights.
Links and Images