User talk:TW George

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Revision as of 22:59, 29 May 2016 by TW George (talk | contribs) (Library Assignments)
"Library" redirects here. For more uses, see Library (disambiguation).
TW George
Region: Rodentia
Minimum Rank: Lord/Lady
Travel Requirement: Crystal Library Card
Required Power Types: Physical
Tactical
Required Weapon: Zurreal's Folly
Required Charm: Scholar Charm
Number of Mice: 13
Shops: Charm Shoppe
Lose Gold: Yes
Lose Points: Yes
Lose Cheese: Yes
Release Date: 9 August 2011
A magical barrier originally protected this library from mouse invasion until recently. Bands of magic and mechanical mice have circumvented the library's security measures in an effort to destroy the research Zugzwang once worked so hard to document.

Overview

The Crystal Library is a location in the Rodentia region requiring a minimum rank of Lord or Lady and a Crystal Library Card to enter. Mice in this location may steal points, gold, or multiple pieces of cheese if not captured.

The Crystal Library Card, required for entry to the Crystal Library, can be obtained from Knight, Bishop, Rook, or Queen mice in Zugzwang's Tower.

All mice found in the Crystal Library (except the Crown Collector) are part of Zurreal's Breed. All mice found here are weak to Physical and Tactical weapons.

The Crystal Library offers Hunters the opportunity to undertake Library Assignments in order to earn rewards and Library Points.

Heads-Up Display

The Crystal Library HUD displays the Hunter's current Library Points total and a button that reads Get Assignment when the Hunter is not working an assignment, and reads Researching! when the Hunter is working an assignment. Clicking this button shows the complete list of available Reasearch and the requirements necessary to accept the assignment.

Library Assignments

A Library Assignment is a set of research tasks that Hunters ranked Lord/Lady and above, and with access to the Crystal Library, can do to earn rewards and Library Points. Library Points are awarded for each completed assignment and are required to start more advanced assignments.

To start an assignment, Hunters must travel to the Crystal Library and click on the Get Assignment button on the HUD. Each assignment has specific requirements the Hunter must meet to be able to accept it. Hunters may only have one assignment open at a time. The Hunter's current assignment may be found on the Special tab, under Scrolls, Posters, Assignments. To discard an assignment (and, with a few exceptions, lose all progress made) Hunters can smash it using their Hunter's Hammer. Hunters will be rewarded with Nothing and must wait 1 hour before they can accept another assignment.

Tracking Library Assignment Progress

On the traditional user interface, the Hunter's current assignment shows as a Task window over the trap set-up image on the left side of the Camp page. The window shows the first uncompleted step of the assignment. Clicking on the window opens a pop-up display that shows the steps of the assignment and the Hunter's current progress.

On the FreshCoat user interface, the Hunter's current assignment can be accessed by selecting the Quests tab, which is found over the Hunter's Journal. Opening the Quests tab shows the steps of the assignment and the Hunter's current progress.

Capturing Zurreal the Eternal

Zurreal the Eternal can only be attracted and captured if Hunters have the Zurreal's Folly trap armed and a Scholar Charm equipped. No other trap set-up will allow the Hunter to capture Zurreal the Eternal.

Obtaining Zurreal's Folly

Hunters must obtain 900 Library Points before they will be able to accept the Zurreal Trap Research Assignment, which they must complete in order to obtain the items necessary for crafting Zurreal's Folly.

Zurreal Trap Research Assignment

This envelope contains an assignment to research a trap capable of capturing Zurreal the Eternal. The Trap's concept is simple: Tempt Zurreal close by displaying a collection of rare knowledge then drain all magical and electrical energy from the area to disable his walking throne. Although the design is straight forward, gathering the rare and unique items required will prove itself to be a challenge! Good luck brave hunter, the safety of the Crystal Library relies on your success!

Requirement: 900 Library Points
Travel across the Kingdom in search of supplies to build a trap capable of disabling Zurreal the Eternal's walking throne long enough to capture him. Such a trap will need some very unique materials to draw all magical and electrical energy away from Zurreal while remaining powered itself.

Tasks: Complete all ten of the following tasks

Note: This assignment's progress will not be reset if it is smashed by the Hunter's Hammer.

Rewards:

Crafting Formula

Once all the necessary items have been found, Zurreal's Folly can be crafted using the following formula:

Formula: Zurreal's Folly
Item Qty Cost (Each) Source
Desert Travel Almanac 1 N/A
Draconic Book 1 N/A
Ectoplasmic Essence 3 N/A
Encyclopedia Gnawnia 1 N/A
Lich Jewel 1 N/A
Luscious Lumber 6 N/A
Mesh Netting 1 N/A
Runestone 3 N/A
Warp Nail 3 N/A
Total 0

Obtaining a Scholar Charm

Scholar Charms can be obtained in two ways:

  1. Completing a Zurreal Trap Research Assignment
  2. Purchasing an Uncharged Scholar Charm in the Crystal Library Charm Shoppe and then converting it into a Scholar Charm by having it armed when catching a Chess Master in Zugzwang's Tower.

The Zurreal Trap Research Assignment requires 900 Library Points to begin, but Hunters can earn the necessary Library Points and create Scholar Charms by undertaking Advanced Zugzwang Research assignments. These assignments require 150 Library Points to accept, require capturing a Chess Master in Zugzwang's Tower, and reward 150 Library Points upon completion. Hunters should remember to take Uncharged Scholar Charms with them when entering Zugzwang's Tower as they will not be able to leave that location without losing all of their Tower Amplifier charge.

Crystal Library Mice

All mice in the Crystal Library are part of the Zurreal's Breed group, except the Crown Collector, which is part of the Indigenous Mice group.
All the mice found in this location are weak to Physical and Tactical weapons.
Standard Cheese will attract all mice found in the Crystal Library, except the Tome Sprite, which requires SUPER|brie+.

Zurreal the Eternal

Hunters must complete the Zurreal Trap Research Assignment in order to craft Zurreal's Folly, which is the only weapon capable of capturing Zurreal the Eternal.
Hunter's must also obtain a Scholar Charm and arm it along with Zurreal's Folly in order to attract and capture Zurreal the Eternal.

Zurreal the Eternal can be attracted with Standard Cheese and SUPER|brie+.

Mouse
Points
Gold
Standard
Cheese

SUPER|brie+
Loot
Aether
Extremely Rare
56,000 18,000 X X Ancient Relic
Bookborn 11,900 950 X X
Crown Collector 1,000 1,000 X X
Effervescent 16,000 2,400 X X
Explorator 5,500 500 X X
Flutterby 12,000 1,000 X X
Infiltrator 15,800 1,900 X X
Pocketwatch 6,400 900 X X
Scribe 14,000 9,000 X X
Steam Grip 8,000 7,000 X X
Tome Sprite 14,000 1,800 X Magic Essence
Walker 17,000 3,000 X X
Zurreal the Eternal
Requires Zurreal's Folly and Scholar Charm
79,000 36,000 X X Ancient Relic
Reaper's Perch Blueprints

Mice with Special Requirements

Hunting Strategy

Mice in the Crystal Library are weak only to Physical or Tactical weapons. Standard Cheese will attract all mice in the Crystal Library, except the Tome Sprite Mouse, which is attracted only to SUPER|brie+.

Hunters can accept a variety of Library Assignments in the Crystal Library. Accumulating Library Points by completing Library Assignments will allow Hunters to accept more difficult assignments.

Zurreal the Eternal can only be captured once Hunters have crafted Zurreal's Folly and obtained a Scholar Charm, which can be done by completing the Zurreal Trap Research Assignment.

The M400 mouse can only be encountered if Hunters complete the M400 Bait Research Assignment so that they can craft Fusion Fondue and then complete the steps of the M400 Hunting Research Assignment in order to encounter the M400.

Location-Specific Effects

Charms

Traps

Adventure Book

Hunters can Capture Zurreal the Eternal in the Crystal Library by luring Zurreal the Eternal to his folly with a Scholar Charm.

Library Assignments

All Library Assignments are obtained in the Crystal Library. The assignments listed below require completing one or more steps in the Crystal Library.

Tournaments

Crystal Library mice are worth points during some Tournaments.

Treasure Maps

Many mice in the Crystal Library are often found on Zugzwang Treasure Maps and Relic Hunter Treasure Maps.

Hunting tips by Larry

The Crystal Library is an ancient trove of knowledge passed down through generations of only the most honored and powerful wizards; it was last under the care of Zugzwang before he vanished.

In the absence of Zugzwang a powerful mouse known as Zurreal the Eternal has managed to infiltrate the library's defences where he has unleashed an army of mechanical and magical mice to destroy the knowledge the library holds.

Your task is to defend the library and conduct research to rebuild the knowledge that has been lost. To start your research, pick an envelope to receive an assignment. Each individual envelope may contain one of many similarly-themed assignments.

Completing assignments will earn you rewards related to where your assignment took you as well as Library Points to show you're ready to start more varied and challenging assignments!

Your research will no doubt take you far and wide and test your knowledge of hunting! With enough knowledge you may even be able to discover how to find the elusive Zurreal...

Shops

This is the shop that can be found in the Crystal Library:

Charm Shoppe

Item
Cost
Per Piece
Refund
Per Piece
Uncharged Scholar Charm 6,300 5,950

History and Trivia

Links

Locations
Gnawnia:  • Meadow   • Town of Gnawnia   • Windmill   • Harbour   • Mountain
Valour:  • King's Arms   • Tournament Hall   • King's Gauntlet
Whisker Woods:  • Calm Clearing   • Great Gnarled Tree   • Lagoon
Burroughs:  • Laboratory   • Mousoleum   • Town of Digby   • Bazaar   • Toxic Spill
Furoma:  • Training Grounds   • Dojo   • Meditation Room   • Pinnacle Chamber
Bristle Woods:  • Catacombs   • Forbidden Grove   • Acolyte Realm
Tribal Isles:  • Cape Clawed   • Elub Shore   • Nerg Plains   • Derr Dunes
 • Jungle of Dread   • Dracano   • Balack's Cove
Varmint Valley:  • Claw Shot City   • Gnawnian Express Station   • Fort Rox
Queso Canyon:  • Queso River   • Prickly Plains   • Cantera Quarry   • Queso Geyser
Rodentia:  • S.S. Huntington IV   • Seasonal Garden   • Zugzwang's Tower   • Crystal Library
 • Slushy Shoreline   • Iceberg   • Sunken City
Sandtail Desert:  • Fiery Warpath   • Muridae Market   • Living Garden   • Twisted Garden
 • Lost City   • Cursed City   • Sand Dunes   • Sand Crypts
Hollow Heights:  • Fungal Cavern   • Labyrinth   • Zokor   • Moussu Picchu   • Floating Islands
Folklore Forest:  • Foreword Farm   • Prologue Pond   • Table of Contents   • Bountiful Beanstalk
 • School of Sorcery   • Draconic Depths
Rift Plane:  • Gnawnia Rift   • Burroughs Rift   • Whisker Woods Rift   • Furoma Rift
 • Bristle Woods Rift • Valour Rift
Events:  • Great Winter Hunt: Great Winter Taiga
 • Cinnamon Hill   • Golem Workshop   • Ice Fortress
 • Halloween: Gloomy Greenwood
 • MouseHunt Birthday: The SUPER|brie+ Factory
 • Ronza: Ronza's Traveling Shoppe
 • Historic uses: King's Party Zone   • Festive Comet
Others:  • King's Stockade   • Vacant Lot